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Daily Crafting Writs changed or bug?

blackpool9
blackpool9
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For the past two+ years, if I pulled my daily crafting writs on (let's say) Monday, but didn't finish them and turn them in until Wednesday, then once they were turned in Wednesday's dailies would immediately become available. Yesterday I did that with 5 characters and each time after turning in the (old) dailies, the only crafting writ which became available again was Alchemy. The other dailies did not reset. Is this a planned change or are the dailies bugged?
  • virtus753
    virtus753
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    blackpool9 wrote: »
    For the past two+ years, if I pulled my daily crafting writs on (let's say) Monday, but didn't finish them and turn them in until Wednesday, then once they were turned in Wednesday's dailies would immediately become available. Yesterday I did that with 5 characters and each time after turning in the (old) dailies, the only crafting writ which became available again was Alchemy. The other dailies did not reset. Is this a planned change or are the dailies bugged?

    The only thing I can think of is that your writ rotation for yesterday was the same exact dailies on those crafts (same exact pieces to make, same food/drink to craft, etc.) as the ones you had just turned in. Since you can’t repeat the exact same dailies twice that “day” (game day), you can’t get writs again until the next day.

    That bit me on 10 toons the first day of the Anniversary event last year. I’d saved them from a few days prior so I could turn them all in and pick up new ones the same day, but they ended up being the same for all save alchemy, which must be on a different rotation.

    It’s not a bug, but it is very annoying.
  • tmbrinks
    tmbrinks
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    I've had no issues, but I also do mine daily.

    Alchemy could be explained because, at max tier, that's the only one on an 8 day rotation, while the other 6 crafts, at max tier, are on a 3 day rotation.

    Perhaps the rotation got reset... maybe you got a day off somewhere... I don't know. I don't look close enough at which one an individual character has to know whether the rotation reset or something.
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