I like to stack magicka on mine and just skip having to worry about major sorcery, but it works either way. I swap between magicka and stamina all the time. I really enjoy Magicka necro more, and it really gripes me how much better the stamina sets are.
Artorias24 wrote: »I would use Spirit Guardian, those 10% damage reduction are a lot and you need it.
And you could replace ancient dragonguard with necropotence. Giving you more damage and sustain and also more tankyness from using guardian.
You can Take a look here. More survivibilty and nearly the same damage as yours.
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=217536
I noticed I have a set of Shacklebreaker jewelry and a light sash sitting unused in storage so I thought of improvising something around them. It doesn't look that bad, stats wise.
https://en.uesp.net/wiki/Special:EsoBuildData?id=217503
The Ancient Dragonguard set, together with Bloodspawn gives:
Over 50% HP 7072 effective spell power on front bar, comparable to some of my other builds that are quite high damage
Under 50% HP 30.2K spell resistance & 28.4K physical resistance on back bar which is quite good for a 5L/1M/1H build
also 1.9K magicka recovery and 1.2K stamina recovery make sustain easy.
I may haven't tested it but it should be OK though I may swap out some of the skills along the way as I usually do.
Thoughts on this? Has anyone tried something similar?
I noticed I have a set of Shacklebreaker jewelry and a light sash sitting unused in storage so I thought of improvising something around them. It doesn't look that bad, stats wise.
https://en.uesp.net/wiki/Special:EsoBuildData?id=217503
The Ancient Dragonguard set, together with Bloodspawn gives:
Over 50% HP 7072 effective spell power on front bar, comparable to some of my other builds that are quite high damage
Under 50% HP 30.2K spell resistance & 28.4K physical resistance on back bar which is quite good for a 5L/1M/1H build
also 1.9K magicka recovery and 1.2K stamina recovery make sustain easy.
I may haven't tested it but it should be OK though I may swap out some of the skills along the way as I usually do.
Thoughts on this? Has anyone tried something similar?
Some of my thoughts:
1) Maybe you can drop harness (since it's fairly useless in no-cp even with high max magicka), and change it for rendering flesh. Then you can afford running another morph of mender (if you want, both of them are really good).
2) Since you also have 3 corpse-producing skills, you can try to use deaden pain.
3) If you don't deaden pain, imho there is no reason to use mage (it's weak and stupid), you can better slot some better defence + stam sustain skills (sustain purge, mortal coil) and get some more dmg from sets chasing shackle for something else (necro, BTB, etc).
4) having no flame clench sucks from time to time in 1vs1es, which occasionally happen in BGs
Another thing I thought of doing was going Restoration Staff back bar, and using one of the heals from there to supplement Intensive Mender (I can also change the morph to Spirit Guardian), and use another set on front bar, for example NMA, but I would lose a lot of defense.
I noticed I have a set of Shacklebreaker jewelry and a light sash sitting unused in storage so I thought of improvising something around them. It doesn't look that bad, stats wise.
https://en.uesp.net/wiki/Special:EsoBuildData?id=217503
The Ancient Dragonguard set, together with Bloodspawn gives:
Over 50% HP 7072 effective spell power on front bar, comparable to some of my other builds that are quite high damage
Under 50% HP 30.2K spell resistance & 28.4K physical resistance on back bar which is quite good for a 5L/1M/1H build
also 1.9K magicka recovery and 1.2K stamina recovery make sustain easy.
I may haven't tested it but it should be OK though I may swap out some of the skills along the way as I usually do.
Thoughts on this? Has anyone tried something similar?
Some of my thoughts:
1) Maybe you can drop harness (since it's fairly useless in no-cp even with high max magicka), and change it for rendering flesh. Then you can afford running another morph of mender (if you want, both of them are really good).
2) Since you also have 3 corpse-producing skills, you can try to use deaden pain.
3) If you don't deaden pain, imho there is no reason to use mage (it's weak and stupid), you can better slot some better defence + stam sustain skills (sustain purge, mortal coil) and get some more dmg from sets chasing shackle for something else (necro, BTB, etc).
4) having no flame clench sucks from time to time in 1vs1es, which occasionally happen in BGs
I thought of running Clench, but they seem to have nerfed it. The CC from it was kinda soft even before that. The totem CC is too slow in many mobile fights. I see that Crushing is good against some builds, can stun players winding a Dizzying Swing for example, but for others it's not that good.
While being Minor Defiled certainly stinks, especially with Stamina Necromancers' Major Defile also being relatively common in BGs, it's still a pretty good heal. I'm not sure what my record is for landing crit heals on myself, but I've managed a tad over 12k before on a Stam DK teammate (8-10k for crits on other players isn't terribly uncommon).@wheem_ESO
Thanks for the suggestion. I have adjusted my build accordingly. Regarding Resistant Flesh, the skills looks a bit odd at first glance. It applies defile for 4s but the resistance buff only lasts for 3s. A bit like Pirate Skeleton in a skill. Is it really that strong in practice?
Even in cases where the Intensive Mender doesn't bug out, it won't be enough burst healing by itself - especially against any properly built Stamina setup.
I also don't find Expunge and Modify to be very worthwhile. Losing the HP is fairly important, and oftentimes what you remove simply won't be worth it.
Necropotence, Bright-Throat's Boast, and Bloodspawn with no Harmony bombing,
Magicka Necromancer's offence is fairly bad.
Any thoughts on the new Kjalnar's Nightmare set? On paper it has some nice potential for burst damage or hard CC. Also fits with the necromancy theme pretty well
Any thoughts on the new Kjalnar's Nightmare set? On paper it has some nice potential for burst damage or hard CC. Also fits with the necromancy theme pretty well
I haven't farmed it yet. If there is and add-on, which shows stacks progress (like action duration reminder for ass will), it can be good with melee totem and shock staff. Its free +8% dmg (from shock), +8% mitigation (totem minor protection), group utility from totem->colossus, area of denial for potato stam builds from totem (like old sorc mines). Thats compared to our flame clench setup.
Any thoughts on the new Kjalnar's Nightmare set? On paper it has some nice potential for burst damage or hard CC. Also fits with the necromancy theme pretty well
I haven't farmed it yet. If there is and add-on, which shows stacks progress (like action duration reminder for ass will), it can be good with melee totem and shock staff. Its free +8% dmg (from shock), +8% mitigation (totem minor protection), group utility from totem->colossus, area of denial for potato stam builds from totem (like old sorc mines). Thats compared to our flame clench setup.
The issue I see with this set that in many pitched fights in BGs it's quite hard to hit the same enemy consistently with LA even if you tab-target. I have the same issue with the NB bow procs. Maybe it's a niche set for 1v1 dueling. I have the head already, but I'm not very keen on using the set ye.
If the builds is weighed more towards healing, then I could go Inferno front bar & Restoration staff back bar. If using Radiating Regeneration - a skill which I like very much - then I could get 200 more magicka recovery out of it by using the Maelstrom restoration staff, one of my all time favorite sets.
I feel that BRP is bad on magNecro no need to have healing ward on your bb. Already enough HoT. The 5% dam reduction from Potentates works better for me at least.