Seeing how ZOS has ignored more or less all feedback given in this thread:
https://forums.elderscrollsonline.com/en/discussion/416461/class-rep-werewolf-feedback-thread#latest
Don´t get your hopes up...............Edit: Will be interesting to see those who think WW´s are fine according to this poll. And to be fair, if you die to a ww in a 1v1 in PvP after Scalebreaker, you need to L2P
Seeing how ZOS has ignored more or less all feedback given in this thread:
https://forums.elderscrollsonline.com/en/discussion/416461/class-rep-werewolf-feedback-thread#latest
Don´t get your hopes up...............
The best to be heard is to talk
WW shouldn't be so powerful that it's a one-stop shop for anyone looking to succeed in PvP (and by extension there should be little to no builds made around it alone), but it should at least have use besides ending my run when I fatfinger it.
WW shouldn't be so powerful that it's a one-stop shop for anyone looking to succeed in PvP (and by extension there should be little to no builds made around it alone), but it should at least have use besides ending my run when I fatfinger it.
If someone build around being powerful in ww form alone (and by that sacrificing their effectiveness in human form), they should definitely be powerful enough as they were back in Elsweyr, which was the last patch they were viable in from a PvP perspective.
tbh. even in Elsweyr they were underperforming. WW relayed mostly on bleed dmg - and it took heavy nerf as a mechanic in general, because bleed was (paradoxally) over performing in other, non - WW builds.Elsweyr, which was the last patch they were viable in from a PvP perspective.WW shouldn't be so powerful that it's a one-stop shop for anyone looking to succeed in PvP (and by extension there should be little to no builds made around it alone), but it should at least have use besides ending my run when I fatfinger it.
WW shouldn't be so powerful that it's a one-stop shop for anyone looking to succeed in PvP (and by extension there should be little to no builds made around it alone), but it should at least have use besides ending my run when I fatfinger it.
If someone build around being powerful in ww form alone (and by that sacrificing their effectiveness in human form), they should definitely be powerful enough as they were back in Elsweyr, which was the last patch they were viable in from a PvP perspective.
Nobrainer 1 bar builds should never be on the same level as 2 bar builds.
WW shouldn't be so powerful that it's a one-stop shop for anyone looking to succeed in PvP (and by extension there should be little to no builds made around it alone), but it should at least have use besides ending my run when I fatfinger it.
If someone build around being powerful in ww form alone (and by that sacrificing their effectiveness in human form), they should definitely be powerful enough as they were back in Elsweyr, which was the last patch they were viable in from a PvP perspective.
Nobrainer 1 bar builds should never be on the same level as 2 bar builds.
If you think ww is a no brainer build (pvp) you clearly have no idea what you're talking about.
And don't act like 2 bar builds on the stamina side are more skillfull. Lowkey equip fury + bloodspawn +nma and off you go on literally evey stamina spec in the game (exception would be stamblade perhaps)
I can assure you that you'll spend more time theorycrafting a successful ww build than a non ww build (assuming you want to fight competent players).
WW shouldn't be so powerful that it's a one-stop shop for anyone looking to succeed in PvP (and by extension there should be little to no builds made around it alone), but it should at least have use besides ending my run when I fatfinger it.
If someone build around being powerful in ww form alone (and by that sacrificing their effectiveness in human form), they should definitely be powerful enough as they were back in Elsweyr, which was the last patch they were viable in from a PvP perspective.
WW shouldn't be so powerful that it's a one-stop shop for anyone looking to succeed in PvP (and by extension there should be little to no builds made around it alone), but it should at least have use besides ending my run when I fatfinger it.
If someone build around being powerful in ww form alone (and by that sacrificing their effectiveness in human form), they should definitely be powerful enough as they were back in Elsweyr, which was the last patch they were viable in from a PvP perspective.
I don't agree. Not because it's a 'no-brainer' build or some variation of words thereof, but because building for one skill as an end-all-be-all isn't a healthy gameplay style to promote, both due to the balancing issues it implies and because decent gameplay kind of needs certain skills to fulfill certain means so they can be outplayed, countered, and used wisely. If WW is just the answer to everything, then where's the depth?
Personally, I'd like to see it turned into a short duration super saiyan power kind of form, where it's very strong for decently short periods of time, a bit like overload on a magsorc if it worked right... not something you build for and camp in your entire dungeon/BG run.
I hope that makes sense.
But the thing is... it never was...WW shouldn't be so powerful that it's a one-stop shop for anyone looking to succeed in PvP (and by extension there should be little to no builds made around it alone), but it should at least have use besides ending my run when I fatfinger it.
If someone build around being powerful in ww form alone (and by that sacrificing their effectiveness in human form), they should definitely be powerful enough as they were back in Elsweyr, which was the last patch they were viable in from a PvP perspective.
Nobrainer 1 bar builds should never be on the same level as 2 bar builds.
Make it not be able to be replenished before even considering in any way buffing it, in the sewers you can have infinite up time on it and it hits very hard considering most people just spam light attacks with it.
Definitely, I liked it a lot better when werewolves were mixed in with other classes, it made pvp more interesting.
WWs were OP in lowby BGs because they have decent cc and lowbies usually haven’t unlocked the counters, and ZoS went way overboard in their nerfs.
WW shouldn't be so powerful that it's a one-stop shop for anyone looking to succeed in PvP (and by extension there should be little to no builds made around it alone), but it should at least have use besides ending my run when I fatfinger it.
If someone build around being powerful in ww form alone (and by that sacrificing their effectiveness in human form), they should definitely be powerful enough as they were back in Elsweyr, which was the last patch they were viable in from a PvP perspective.
Nobrainer 1 bar builds should never be on the same level as 2 bar builds.
If you think ww is a no brainer build (pvp) you clearly have no idea what you're talking about.
And don't act like 2 bar builds on the stamina side are more skillfull. Lowkey equip fury + bloodspawn +nma and off you go on literally evey stamina spec in the game (exception would be stamblade perhaps)
I can assure you that you'll spend more time theorycrafting a successful ww build than a non ww build (assuming you want to fight competent players).
WW shouldn't be so powerful that it's a one-stop shop for anyone looking to succeed in PvP (and by extension there should be little to no builds made around it alone), but it should at least have use besides ending my run when I fatfinger it.
If someone build around being powerful in ww form alone (and by that sacrificing their effectiveness in human form), they should definitely be powerful enough as they were back in Elsweyr, which was the last patch they were viable in from a PvP perspective.
I don't agree. Not because it's a 'no-brainer' build or some variation of words thereof, but because building for one skill as an end-all-be-all isn't a healthy gameplay style to promote, both due to the balancing issues it implies and because decent gameplay kind of needs certain skills to fulfill certain means so they can be outplayed, countered, and used wisely. If WW is just the answer to everything, then where's the depth?
Personally, I'd like to see it turned into a short duration super saiyan power kind of form, where it's very strong for decently short periods of time, a bit like overload on a magsorc if it worked right... not something you build for and camp in your entire dungeon/BG run.
I hope that makes sense.
I just disagree, a skilled player should be able to achieve permawolf. If werewolf is just becoming another burst ultimate it will just kill the ultimate completely.
WW shouldn't be so powerful that it's a one-stop shop for anyone looking to succeed in PvP (and by extension there should be little to no builds made around it alone), but it should at least have use besides ending my run when I fatfinger it.
If someone build around being powerful in ww form alone (and by that sacrificing their effectiveness in human form), they should definitely be powerful enough as they were back in Elsweyr, which was the last patch they were viable in from a PvP perspective.
I don't agree. Not because it's a 'no-brainer' build or some variation of words thereof, but because building for one skill as an end-all-be-all isn't a healthy gameplay style to promote, both due to the balancing issues it implies and because decent gameplay kind of needs certain skills to fulfill certain means so they can be outplayed, countered, and used wisely. If WW is just the answer to everything, then where's the depth?
Personally, I'd like to see it turned into a short duration super saiyan power kind of form, where it's very strong for decently short periods of time, a bit like overload on a magsorc if it worked right... not something you build for and camp in your entire dungeon/BG run.
I hope that makes sense.
I just disagree, a skilled player should be able to achieve permawolf. If werewolf is just becoming another burst ultimate it will just kill the ultimate completely.
I could see it working either way. Back in WoW, druids had different forms you could access any time by pressing a skill and using a GCD, and you'd get access to other skills that had a defined purpose depending on the form. It was seriously defining, satisfying, and amazing for class identity. I saw WW being useful/defining in that way, with a low ult cost on the skill and WW morphs/skills being useful for whatever purpose fits the most, like CC, pressure, dots, utility, whatever. As it is now, the high ult cost and low use for the skills means the ult is quite often delegated to a backbar skill for the 15% regen that's a death sentence if used (or fatfingered).
In that way, I didn't mean that it would become a burst damage skill, but I would like to see it become very tied to your playstyle/identity when you decide to run it, whatever that purpose might be, instead of being the only identity when you run it. You're not just a werewolf -- you're a skilled sorcerer/dk/templar/whatever who transforms into a werewolf as the fight needs it.