In this game where everyone is so hyper focused on DPS; Damage mitigation is so often overlooked, especially at low level.
(I’m actually at CP174 now) working my way through VMA, I find myself taking too much damage. Stuff I would normally laugh at or find a way to deal with is pretty much insta-death at low level.
I have to admit, I skipped out on some things I should had done by now that could make a bit of difference. Stuff like undaunted, for some extra stat; Mages guild 10, and Psijic.
Nope. I chose the route of grinding up and getting gear. It hasn’t been a quick and easy task any way about it. But time could had been better spent I will admit.
My red tree has %5 direct damage and Damage over time, 2% physical and spell damage, %2 quick recovery, and a few into spell shield. There’s not many CP to play around with at this level and they seem to do very little for you.
TL;DR : my question would be: is it better to just buff spell or physical damage resistance instead of the percentage reductions?
They’re so minimal it feels like they don’t make much of a difference. If that makes sense.
If still interested: I started VMA Monday got through first 3 rounds in 20 minutes. Tuesday, got through fourth and fifth round in 30 minutes. Today is Wednesday. I’ll get through 6 and maybe see how 7 is.
I won’t do it for more than 30 minutes a stretch. Trying to keep it fun and got other characters to work with.
Character is a Breton Magblade with BSW/Julianos/Iceheart 6 light one heavy, legendary infused inferno front bar w/absorb magic, purple infused Lightning stave back bar w/berserker. Using Apprentice mundus for more spell damage.