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Should pets proc sets?

RaptorRodeoGod
RaptorRodeoGod
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Should pet attacks proc sets like Stormfist, Ilambris, Elemental Succession, Scathing Mage, Mechanical Acuity, etc? Currently, they do not.
Add a Scribing skill that works like Arcanist beam.
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Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
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Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.

Should pets proc sets? 57 votes

Yes
49% 28 votes
Yes, but in PvE only
12% 7 votes
Yes, but in PvP only
0% 0 votes
No
33% 19 votes
Other
5% 3 votes
  • robpr
    robpr
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    Yes, if they remove target obscuring hitbox, I dont see reason why not. Those are your abilities after all.
  • Ankael07
    Ankael07
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    They can snatch healing from allied player's sets so why not? Seems like a bug to me
    If you want me to reply to your comment type @Ankael07 in it.
  • FirmamentOfStars
    FirmamentOfStars
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    I am not a fan of lazy gameplay, so its a no from me. At least for the permanent pets like matriarch, the familiar or wardens bear.

    For me those targetable pets are a lazy damage source, better described as afk damage similar to damage procs like proc sets. Proc sets do not proc other sets anymore in most cases and i like this philosphy to apply to targetable pets too. A difference here are the pets from necromancers, since they are more a delayed burst or comparable to a dot, since you need to actively recast them.

  • Kadoin
    Kadoin
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    They take up two bar spaces, so its fair game. If you feel a proc set is OP because pets are procing it, then perhaps that proc set is OP in the first place.
  • karekiz
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    A difference here are the pets from necromancers, since they are more a delayed burst or comparable to a dot, since you need to actively recast them.

    Cause we all know necro pets work perfectly, and have never had any issues at all.
    Edited by karekiz on March 4, 2020 2:26PM
  • Mindcr0w
    Mindcr0w
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    I am not a fan of lazy gameplay, so its a no from me. At least for the permanent pets like matriarch, the familiar or wardens bear.

    For me those targetable pets are a lazy damage source, better described as afk damage similar to damage procs like proc sets...

    Ah, then you must never have used them before, or at best used them incorrectly if you did.

    You don't just summon the pets and forget them

    You actually have to activate them again and again in your rotation to get the most out of them just like any other skill.

  • FirmamentOfStars
    FirmamentOfStars
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    LaMagrank wrote: »
    I am not a fan of lazy gameplay, so its a no from me. At least for the permanent pets like matriarch, the familiar or wardens bear.

    For me those targetable pets are a lazy damage source, better described as afk damage similar to damage procs like proc sets...

    Ah, then you must never have used them before, or at best used them incorrectly if you did.

    You don't just summon the pets and forget them

    You actually have to activate them again and again in your rotation to get the most out of them just like any other skill.

    That was the case quite some time ago with the scamp, but the matriarch is just having summoned and then forget. Also scamp wasnt really used much anymore recently in PvE, meanwhile matriarch is. So actually i only agree partially with you in the case of the scamp. But also in the pvp content, where normally the matriarch is used for the burst heal too, its summon it and forget it till you need a powerful heal. But still, the matriarch deals good damage without any butt press. Thats what i call lazy and should not be rewarded any further.
  • Mindcr0w
    Mindcr0w
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    Nope sorry, anyone using the Twilight seriously to do dps in PvE is still activating it for the first half of the fight for the reverse execute.

    Anyone using it for the heal still needs to use it at the right time to actually heal, the same as any other equipped heal. The fact that it provides some damage between heals is easily justified by it taking up two skill slots.

    Either way you are still regularly activating both abilities to get the most out of them. No one is contributing meaningfully to a group in PvE or PvP by wasting two or four skill slots on pets they are then just having auto attack and do nothing else.

    If anything a case could be made that the fact the pets aren't set and forget, and take up double real estate on the skill bar means they should be more effective than other skills. The fact that in many cases they are less effective (don't proc proc sets, don't benefit from bloodthirsty, etc) is bad game design.
    Edited by Mindcr0w on March 5, 2020 2:51PM
  • RaptorRodeoGod
    RaptorRodeoGod
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    LaMagrank wrote: »
    I am not a fan of lazy gameplay, so its a no from me. At least for the permanent pets like matriarch, the familiar or wardens bear.

    For me those targetable pets are a lazy damage source, better described as afk damage similar to damage procs like proc sets...

    Ah, then you must never have used them before, or at best used them incorrectly if you did.

    You don't just summon the pets and forget them

    You actually have to activate them again and again in your rotation to get the most out of them just like any other skill.

    That was the case quite some time ago with the scamp, but the matriarch is just having summoned and then forget. Also scamp wasnt really used much anymore recently in PvE, meanwhile matriarch is. So actually i only agree partially with you in the case of the scamp. But also in the pvp content, where normally the matriarch is used for the burst heal too, its summon it and forget it till you need a powerful heal. But still, the matriarch deals good damage without any butt press. Thats what i call lazy and should not be rewarded any further.

    I thought the healing morph wasn't worth running anymore as a DPS because the damage was nerfed? I agree with @LaMagrank said to the extent that any DPS worth their salt is using the active abilities for their pets.

    Perhaps have proc sets proc off of pet abilities, and not their auto attacks? For the permanent summons I mean.

    Edit: This is all from a PvE perspective btw.
    Edited by RaptorRodeoGod on March 5, 2020 5:12PM
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • idk
    idk
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    Of course, without a doubt, they should. Especially since they do come with an active skill. This is a no brainer.
  • SpaceElf
    SpaceElf
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    LaMagrank wrote: »
    I am not a fan of lazy gameplay, so its a no from me. At least for the permanent pets like matriarch, the familiar or wardens bear.

    For me those targetable pets are a lazy damage source, better described as afk damage similar to damage procs like proc sets...

    Ah, then you must never have used them before, or at best used them incorrectly if you did.

    You don't just summon the pets and forget them

    You actually have to activate them again and again in your rotation to get the most out of them just like any other skill.

    That was the case quite some time ago with the scamp, but the matriarch is just having summoned and then forget. Also scamp wasnt really used much anymore recently in PvE, meanwhile matriarch is. So actually i only agree partially with you in the case of the scamp. But also in the pvp content, where normally the matriarch is used for the burst heal too, its summon it and forget it till you need a powerful heal. But still, the matriarch deals good damage without any butt press. Thats what i call lazy and should not be rewarded any further.

    I thought the healing morph wasn't worth running anymore as a DPS because the damage was nerfed? I agree with @LaMagrank said to the extent that any DPS worth their salt is using the active abilities for their pets.

    Perhaps have proc sets proc off of pet abilities, and not their auto attacks? For the permanent summons I mean.

    Edit: This is all from a PvE perspective btw.

    I do mainly PvE and I only use the matriarch for heals. Any damage she does is nice, but I don't rely on it. If I did, it would take forever to do anything.
  • Bradyfjord
    Bradyfjord
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    I see pets different from other abilities for procs. This is an opportunity to ask for new sets that synergize with pets. Or leave it as is. If pets start procing various set bonuses something is going to get nerfed.
  • Mindcr0w
    Mindcr0w
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    I see pets different from other abilities for procs.

    Ok, but how are they different?

    What, for instance, makes the Volatile Familiar's pulse attack distinct from a Templar's Solar Barrage? Other than the Familiar technically having more range these abilities, or at least the active damage portions of these abilities, are functionally near identical.
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