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Completed Morrowind for the First Time

UGotBenched91
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So, I just finished the main quest and almost all the other quests in Morrowind. As much as I enjoyed the story this zone really likes having you run back and forth and talk to people.

Looking forward to moving on to summerset.

What are your thoughts on Morrowind?
  • ArchMikem
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    As much as I disdain Elves, Dunmer in particular, Vvardenfell was one of the most interesting regions in the game. I loved exploring Balmora and a couple other towns, and some of the delves were very neat. I just hate how it's a volcanic wasteland most of the time. There are a sparse few areas that still retain it's natural jungle environments, and those are beautiful. It'd have been awesome if the whole island were that way.

    But yes, back and forth fetch quests are the backbone of games like this. Go into Summerset expecting more of the same. Though if you want to be linear with the timeline, you need to go do Clockwork City after Morrowind. THEN Summerset after that.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • UGotBenched91
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    ArchMikem wrote: »
    As much as I disdain Elves, Dunmer in particular, Vvardenfell was one of the most interesting regions in the game. I loved exploring Balmora and a couple other towns, and some of the delves were very neat. I just hate how it's a volcanic wasteland most of the time. There are a sparse few areas that still retain it's natural jungle environments, and those are beautiful. It'd have been awesome if the whole island were that way.

    But yes, back and forth fetch quests are the backbone of games like this. Go into Summerset expecting more of the same. Though if you want to be linear with the timeline, you need to go do Clockwork City after Morrowind. THEN Summerset after that.
    Ha no clockwork dlc so I’m just going to have to look up what happens.
  • Lysette
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    Yeah you have to run back and forth quite a bit, but then again there are not just teleport hubs but as well quite a few silt strider stations for near and far travel available, which can get you near to your destination. Sometimes one has to do more than one hop on the silt strider network, but i found it pretty convenient.

    Vardenfell in a whole is beautiful and I don't mind the volcano in the middle - that Morrowind from 2003 was even more ashland with wild dust storms, compared to this it feels like a holiday island in ESO. I really like the abstruse fauna and flora of the island. And approaching Sadrith Mora at night from the west looks just awesome, this huge mushroom lighted beautifully against the night sky and the 2 moons of Nirn.
  • UGotBenched91
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    Lysette wrote: »
    Yeah you have to run back and forth quite a bit, but then again there are not just teleport hubs but as well quite a few silt strider stations for near and far travel available, which can get you near to your destination. Sometimes one has to do more than one hop on the silt strider network, but i found it pretty convenient.

    Vardenfell in a whole is beautiful and I don't mind the volcano in the middle - that Morrowind from 2003 was even more ashland with wild dust storms, compared to this it feels like a holiday island in ESO. I really like the abstruse fauna and flora of the island. And approaching Sadrith Mora at night from the west looks just awesome, this huge mushroom lighted beautifully against the night sky and the 2 moons of Nirn.

    Yeah it wasn’t so much much the running back and forth of more the lack of variety. The stories were interesting but multiple quests you go into a delve or cave and collect something, return to person A, they immediately tell you to go to person B who gives a like two word response and tells you to go back to person A who sends you to another cave or delve.
  • kind_hero
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    Ha no clockwork dlc so I’m just going to have to look up what happens.

    IMO you should get Clockwork or just pay a sub for a month, if you liked how Morrowind felt different. Clockwork is even weirder as a setting, I mean in a good way. It is not dwemer, only inspired by dwemer designs. The world has "metal" trees and plants, mechanical beasts, odd quests, I liked it. I think you will enjoy it too.

    Summerset is nice if you like high-fantasy and elves. It is very bright and cheerful. Clockwork has its own vibe, not like any other area in the game, but might put you off if you are not into brass/steam/soul gem/clockwork technology of which you get a lot in Clockwork.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • mague
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    kind_hero wrote: »
    Ha no clockwork dlc so I’m just going to have to look up what happens.

    IMO you should get Clockwork or just pay a sub for a month, if you liked how Morrowind felt different. Clockwork is even weirder as a setting, I mean in a good way. It is not dwemer, only inspired by dwemer designs. The world has "metal" trees and plants, mechanical beasts, odd quests, I liked it. I think you will enjoy it too.

    Summerset is nice if you like high-fantasy and elves. It is very bright and cheerful. Clockwork has its own vibe, not like any other area in the game, but might put you off if you are not into brass/steam/soul gem/clockwork technology of which you get a lot in Clockwork.

    And lakes made of oil :)

    After Vivec it is really important to meet Sotha Sil...
  • Eliahnus
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    So, I just finished the main quest and almost all the other quests in Morrowind. As much as I enjoyed the story this zone really likes having you run back and forth and talk to people.

    Looking forward to moving on to summerset.

    What are your thoughts on Morrowind?

    I did not like Morrowind. Also, the main quest had too much legwork and a predictable outcome.
    But I'm sure you will very much like Summerset; it's so much better ! To me it's the best expansion so far.
  • TheShadowScout
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    ArchMikem wrote: »
    I just hate how it's a volcanic wasteland most of the time.
    Personally I do like the difference how half is the volcanic wasteland and the other half is the wierd plant jungle-ish landscape...
    Eliahnus wrote: »
    Though if you want to be linear with the timeline, you need to go do Clockwork City after Morrowind. THEN Summerset after that.
    Yeah, it would be best to do CWC in between, Summerset references to the events there. Makes me wish they had bundled all three into -one- expansion, but I can see how they needed the extra profit to pay for the development... business as usual, huh?
    mague wrote: »
    After Vivec it is really important to meet Sotha Sil...
    Agreed, and while you do meet him in the summerset questline as well, its good to have a bit more reference. Also, know what has been going on building up to the Summerset finale of the "daedric triad" story.
    Eliahnus wrote: »
    Also, the main quest had too much legwork and a predictable outcome.
    If by "predictable outcome" you mean that we win in the end... then yeah.
    Anything else... well, I always thought the morrowind main quest was -quite- interesting in the big plot twist it throws atcha when you think you have just managed to avert the danger... -especially- since when you play it the second time, you -can- spot the true culprit in the background at the beginning, only then you finally know him for what he is... (Pay close attention to your surroundings when entering the tomb to ask questions for Vivec at the start sometime... its fun when you see it...)

    As for legwork... duh, that is always gonna be a lot. Just as much in summerset! Just with coral instead of lava...
  • UGotBenched91
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    Ugh I dislike Vivec.

    Ha I also forgot to mention Morrowind gave the worse exp of any place I’ve quested through. I think I only gained 5 levels doing all quests and delves their. 19-24
    Edited by UGotBenched91 on March 4, 2020 12:13PM
  • VaranisArano
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    I'd gone and played TES III Morrowind right before I played ESO's Morrowind.

    Pros: ESO nailed a lot of the nostalgia with the main characters, the plot, and side quests.

    Cons: Much of the drama of the main plot is irrelevant considering that everything involved has massive plot armor for the future events of TES III. It was impossible for me to get too worried about what would happen if I failed. Exploration also suffered, big time, as ZOS included a lot of dwemer and daedric ruins as pure window dressing that can't be explored in any way.

    I don't regret playing TES III first at all, but it really drove home ZOS' comparatively nostalgia-driven "theme park" approach to the Vvardenfell zone.
  • kylewwefan
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    Morrowind made me want to Blade of Woe every dark elf I see. Their whole acceptance of owning people makes me sick. It’s slavery ffs. How are we supposed to be cool with that?

    The Heart of a Telvanni quest really got under my skin, because they took an outsider and even she became one of them by the end. It was so sad they could twist someone like that.

    Then their “better than you” attitude with everyone. Ooh that really burns me up.

    When the slaves escaped, and you found them to deliver a message. Then they got caught. And the one that would rather die free than go back. Gets cut down right in front of you. I just wanted to murder all of the guards. It was so freaking wrong.

    They need to be wiped clean from the face of Tamriel and forced to start over again.

    Vivec is the leader of these people. It makes it really hard to help him get his power back. Just wanted to skewer him too.
  • UGotBenched91
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    kylewwefan wrote: »
    Morrowind made me want to Blade of Woe every dark elf I see. Their whole acceptance of owning people makes me sick. It’s slavery ffs. How are we supposed to be cool with that?

    The Heart of a Telvanni quest really got under my skin, because they took an outsider and even she became one of them by the end. It was so sad they could twist someone like that.

    Then their “better than you” attitude with everyone. Ooh that really burns me up.

    When the slaves escaped, and you found them to deliver a message. Then they got caught. And the one that would rather die free than go back. Gets cut down right in front of you. I just wanted to murder all of the guards. It was so freaking wrong.

    They need to be wiped clean from the face of Tamriel and forced to start over again.

    Vivec is the leader of these people. It makes it really hard to help him get his power back. Just wanted to skewer him too.

    Ha yeah they are the most annoying of the races (next to high elves). Especially when you save Vivec and their whole land and they are still talking trash. But, there was some cool ones too.

    Vivec sucks and I’d let him die if optional and didn’t kill everybody else.
  • Aptonoth
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    I loved it one of the best areas. I like how grim dark it is like an actual fantasy world. I wish we seen more of single player eso’ s grimness appear in other zones as no race is perfect. All too often they feel sterile, unrealistic, and usually stereotypical mmo fantasy that doesn’t try ruffle real life players feathers or make them think/question anything.

    This is the biggest problem with non-bethesda zones. I would say Summerset was good in this regard but visually it looked like stereotypical fantasy even if it had some darker lore and elements. Other than that though you would think the people in most zones come from modern day politics instead of fake fantasy ones.
    Edited by Aptonoth on March 4, 2020 1:38PM
  • Lysette
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    kylewwefan wrote: »
    Morrowind made me want to Blade of Woe every dark elf I see. Their whole acceptance of owning people makes me sick. It’s slavery ffs. How are we supposed to be cool with that?

    The Heart of a Telvanni quest really got under my skin, because they took an outsider and even she became one of them by the end. It was so sad they could twist someone like that.

    Then their “better than you” attitude with everyone. Ooh that really burns me up.

    When the slaves escaped, and you found them to deliver a message. Then they got caught. And the one that would rather die free than go back. Gets cut down right in front of you. I just wanted to murder all of the guards. It was so freaking wrong.

    They need to be wiped clean from the face of Tamriel and forced to start over again.

    Vivec is the leader of these people. It makes it really hard to help him get his power back. Just wanted to skewer him too.

    hm, i have no dunmer character - does this attitude change when playing a dunmer?

    Otherwise the friendliness of Vivec's guards is legend since TES3.Morrowind - i simply don't take them serious and then it's kind of amusing. I take it as their normal attitude to much about everyone, then it isn't annoying anymore.
  • VaranisArano
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    Lysette wrote: »
    kylewwefan wrote: »
    Morrowind made me want to Blade of Woe every dark elf I see. Their whole acceptance of owning people makes me sick. It’s slavery ffs. How are we supposed to be cool with that?

    The Heart of a Telvanni quest really got under my skin, because they took an outsider and even she became one of them by the end. It was so sad they could twist someone like that.

    Then their “better than you” attitude with everyone. Ooh that really burns me up.

    When the slaves escaped, and you found them to deliver a message. Then they got caught. And the one that would rather die free than go back. Gets cut down right in front of you. I just wanted to murder all of the guards. It was so freaking wrong.

    They need to be wiped clean from the face of Tamriel and forced to start over again.

    Vivec is the leader of these people. It makes it really hard to help him get his power back. Just wanted to skewer him too.

    hm, i have no dunmer character - does this attitude change when playing a dunmer?

    Otherwise the friendliness of Vivec's guards is legend since TES3.Morrowind - i simply don't take them serious and then it's kind of amusing. I take it as their normal attitude to much about everyone, then it isn't annoying anymore.

    Not really. The Dunmer disdain for anyone not born and bred in Morrowind is one of their "charms" from TES III that really drives home how much of an outsider in a strange land you are, even if you are a Dunmer.

    Or for a funnier version, Comic by Isriana: https://isriana.deviantart.com/art/Morrowind-Outlander-386908501
    Comic under Spoiler for size.
    0429c3768016f3c1fd5aacb68372f06f-d6ecsid.jpg
  • ArchMikem
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    Eliahnus wrote: »
    Though if you want to be linear with the timeline, you need to go do Clockwork City after Morrowind. THEN Summerset after that.
    Yeah, it would be best to do CWC in between, Summerset references to the events there. Makes me wish they had bundled all three into -one- expansion, but I can see how they needed the extra profit to pay for the development... business as usual, huh?

    You say that like it's a bad thing. You sound like you want more for less. These people need paychecks too.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • TheShadowScout
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    kylewwefan wrote: »
    They need to be wiped clean from the face of Tamriel and forced to start over again.
    Funny thing... that is pretty much what happens to the dunmer during the Red Year! Karma, huh? ;)

    ArchMikem wrote: »
    Eliahnus wrote: »
    Though if you want to be linear with the timeline, you need to go do Clockwork City after Morrowind. THEN Summerset after that.
    Yeah, it would be best to do CWC in between, Summerset references to the events there. Makes me wish they had bundled all three into -one- expansion, but I can see how they needed the extra profit to pay for the development... business as usual, huh?

    You say that like it's a bad thing. You sound like you want more for less. These people need paychecks too.
    Hey, I am only human, so... of course I want more for less!
    But I am not stupid enough to think that would actually work - because, yes, as I myself often enough state, ZOS is not in the business of making the best possible game, they are in the business of making a profit, and making a neat game is just their "product".
    And in the end, they need to pay all the server upkeep, and all their employees salaries for working on this or that corner of ESO, and so on, and -still- have enough profit left over to satisfy the suits in charge of the bottom line, so those won't pinkslip everyone, sell off the assets and consider the whole thing a financially unsound venture.
    And that is why I accept that this is just an idle wish of mine, and that I this IS the world we live in. And put my money where my mouth is by spending my money on ESO for as long as Its worth it to me.

    Just sayin, storyline-wise it would have made more sense to be -one- expansion for one story arc. But I guess they saw that too, and that is why we now gotten slightly shorter stories in the "DungeonDLC - Expansion - StoryDLC" one-year arc format! ;)
  • dazee
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    It should be noted that not all dunmer support slavery, there is even at least one Vvardenfell quest where you help a dunmer save people from/prevent slavery.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Bradyfjord
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    dazee wrote: »
    It should be noted that not all dunmer support slavery, there is even at least one Vvardenfell quest where you help a dunmer save people from/prevent slavery.

    True, and in TESIII, you can support freeing slaves.
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