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Looking for solution for "overworld tank".

Kombinator
Kombinator
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Tank is really great for dungeon farm, because of the nearly instant invite, but it's kinda horrid for anything over world. Anyone who mixes questing, and dungeon pays a heavy price for going tank.

Stamina based character is THE BEST for questing. Improved stealth, unmounted movement, and more CC resistance.

Magicka is second. Resto staff can drastically increase survival, and allows healer for dungeons which is still faster than dd. Also good damage.

And there is the tank which has slow speed, and slow damage. All he has is survival which doesn't really needed for questing. 95% of the enemies are weak, 4% might need a potion, or self heal if non-tank, and 1% are group designed elites, that you can't really kill alone. Well sometimes you can in a half an hour, or more.

Worst part is, that i don't really know any solution. I mean not without *** up PVP even more. So i ask you guys. If you were given the chance to improve tanks at least to the level of magicka DD for over world content, then how would you do it?

Or if you disagree then explain it please. Don't go politican style.
Edited by Kombinator on March 3, 2020 7:46PM
  • r3turn2s3nd3r
    r3turn2s3nd3r
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    Just craft some stam dps sets (hundings / etc) and switch when you do overland content. You should have more than enough damage for overland.
  • Agenericname
    Agenericname
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    The most reasonable solution that I can think of it a dual spec. A toggle to change between 2 specs without a fee. Changes within those specs however would still cost. A tank who was a dedicated could change between that build and a second, for example DPS.

    Barring that, simply changing gear, food, and mundus is enough for overland. Over isnt very difficult. The barrier revolves around lower level tanks not having enough skill points to swap between tanking and stamina builds in many cases.
  • SeaGtGruff
    SeaGtGruff
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    I would tentatively classify my main NA character as a tank, or at least more of a tank than anything else. I don't have trouble soloing most overland content, although my DPS isn't high enough to solo some of the dungeons. (I consider dungeons to be part of overland content.)
    I've fought mudcrabs more fearsome than me!
  • Kombinator
    Kombinator
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    Just craft some stam dps sets (hundings / etc) and switch when you do overland content. You should have more than enough damage for overland.

    Well it costs 14 slot in inventory to carry around, or forced to go into bank. Inventory is small as it is i think.
  • r3turn2s3nd3r
    r3turn2s3nd3r
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    Kombinator wrote: »
    Just craft some stam dps sets (hundings / etc) and switch when you do overland content. You should have more than enough damage for overland.

    It's overland, you could probably get by with just Hunding's and a tank set. If you can't spare 7 inventory slots to solve your issue and want the devs to buff tank dps becuase of that, well yeah..... I got nothing else....
    Edited by r3turn2s3nd3r on March 3, 2020 8:04PM
  • VaranisArano
    VaranisArano
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    When I want to quest on my main tank, Varanis Arano, I tend to swap out my skills for damage skills, one tanking set for a damage set that I already have, and use my inferno staff more.

    Its not as quick as my stamDDs, but sometimes that makes the not-very challenging overland boss fights more interesting because at least they live long enough for me to see the mechanics of the fight.
  • Mancombe_Nosehair
    Mancombe_Nosehair
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    As a tank myself, I put 17 points into health, and the rest into magicka.

    The pulsar skill from the destruction staff is good for when you are surrounded by mobs.

    I can solo public dungeons fairly easily, but am unable to do world bosses, but that is likely because I am useless at dps.

    I use mother's sorrow, the monster helm from city of ash 2, and either alqifs set or the one from city of ash 1.
  • Kendaric
    Kendaric
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    Kombinator wrote: »
    Just craft some stam dps sets (hundings / etc) and switch when you do overland content. You should have more than enough damage for overland.

    Well it costs 14 slot in inventory to carry around, or forced to go into bank. Inventory is small as it is i think.

    That depends on whether you're ESO plus or not (due to double bankspace and craft bag).

    It's still a viable solution, even if not ideal.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Carespanker
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      All these people are overthinking it, You already can do big Damage on a tank with just

      2 words.

      Masters.
      Greatsword.


      Pull big and cleave down with 60k dps. I used it to solo trials, vMA, dlc vets and more. Its just that good and does not require any spec changing, just back bar it.

      Thank me later.
      Edited by Carespanker on March 3, 2020 10:21PM
    • AhPook_Is_Here
      AhPook_Is_Here
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      If you are on PC, just use a wardrobe addon and change your role around with one button when you need to. Yes you can only optimize your cps for one role but I find tank is rather forgiving, so you can optimize as a dps or for pvp and still fill the tank role without a problem with just gear swaps.
      “Whatever.”
      -Unknown American
    • BlueRaven
      BlueRaven
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      It did not used to be like this, tanks used to do normal damage for overland. But we have a combat team now that does not care about pve content, so here we are.

      What I did was I basically semi-retired my tank, he’s now for group content only. I have a dps character to do overland stuff.
    • karekiz
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      I generally use magic based DPS. Skillpoint wise it blends.

      Tank: 64 Health
      Mothers Sorrow + Julianos + Destro base abilities with class magicka.

      That should be enough. If you want to speed it up even more swap CP to Mag DPS.
    • Kombinator
      Kombinator
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      Most of you who tells to carry around a second gear are missing the point. The other roles don't need to make such sacrifice. You can do so damn much better as stam dps, and still much better as magicka dps.
    • Runefang
      Runefang
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      Kombinator wrote: »
      Just craft some stam dps sets (hundings / etc) and switch when you do overland content. You should have more than enough damage for overland.

      Well it costs 14 slot in inventory to carry around, or forced to go into bank. Inventory is small as it is i think.

      If you can’t give up 14 inventory slots there’s no helping I’m afraid. Because that’s by far the best solution.

      On top of that carry Lava Foot or Ghastly Eye Bowl with you, your health is generally so high as a tank you don’t need any from food to do overland.
    • Runefang
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      Kombinator wrote: »
      Most of you who tells to carry around a second gear are missing the point. The other roles don't need to make such sacrifice. You can do so damn much better as stam dps, and still much better as magicka dps.

      *shrug* that’s the role. It sucks on console without the add-ons that make it a trivial issue.
    • Starlock
      Starlock
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      I don't feel any of characters have paid a "heavy price" for being able to do the tanking role when it comes to doing overland questing. This is true even of my character who is designed as more of a straight tank rather than a tank/dd character. I leveled him as a tank, and it was fine. When I do overland questing with him, I switch out one of his sets to medium armor that fits his character and it's fine. More than fine, honestly, because it lets me answer calls for aid on world bosses without needing to switch anything up before helping out.

      P.S. I don't know what this "politician style" is you're talking about, so if I waxed into that, it's unintentional.
    • mzprx
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      i hated my tank. not because it was bad or i didn't like tanking, quite contrary, but collecting skyshards or doing delves/public dungeons was a pain. you meet a stronger enemy and they can't kill you, but you can't kill them. well, you can, but it takes ages. so i found a solution that works perfectly (for me) -

      i use my tanking stats, i do not change any attributes.

      40 points in Health
      24 points in Stamina

      Attronach Mundus stone (Magicka recovery)

      stage 4 Vampire

      gear (all body pieces are Infused with Stamina gold glyphs to compensate the lack of points in Stamina) -

      Velidreth monster set (heavy head/medium shoulders)
      vMA bow (Infused with weapon damage glyph, back bar)
      5x Briarheart (body)
      5x Knight-Errant's Mail (jewelry and 1H+Shield, front bar only)

      my skills -

      9qrKR45.jpg


      this gives me survivability and most of all damage that is not that actually that bad and i can solo anything. delves, public dungeons, world bosses, you name it. and the best thing is that the only skill line that is not relevant to tanking i had to "learn" was the Bow line. with this i don't need to change anything regarding my stats, i can use Dressing Room addon to swap between tanking and
      Edited by mzprx on March 3, 2020 8:46PM
    • karekiz
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      Kombinator wrote: »
      Most of you who tells to carry around a second gear are missing the point. The other roles don't need to make such sacrifice. You can do so damn much better as stam dps, and still much better as magicka dps.

      As a tank that's nothing new. I carry many many sets around on me as is. I also know DPS who carry around multiple sets depending on what they do.

      There isn't really anything stopping you from slotting crafted Tank gear with DPS stats <Hunding/Juli/NMA etc in heavy> if thats the route you want. You can still tank generic stuff with ease.
      Edited by karekiz on March 3, 2020 8:55PM
    • Watchdog
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      This build may help you find something to switch to while questing: https://alcasthq.com/eso-solo-dragonknight-sb-and-bow-build-pve/

      You may have to adjust a few things (like I had to) if you cannot get trial sets and such.
      Member of Alith Legion: https://www.alithlegion.com
    • VaranisArano
      VaranisArano
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      Kombinator wrote: »
      Most of you who tells to carry around a second gear are missing the point. The other roles don't need to make such sacrifice. You can do so damn much better as stam dps, and still much better as magicka dps.

      Its not necessary to carry around a 2nd gear set to quest as a tank. If I didn't switch a single thing from my dungeon set-up, Varanis Arano's whopping 6 to 8k DPS will be perfectly sufficient for all overland content outside of the large group DLC World Bosses like dragons. It will take a while to kill things, but I'll get it done.

      I really can't complain that my main tank, who's built to hold aggro, debuff, and take hits from powerful bosses while CCing dangerous mobs isn't ALSO doing the same level of DPS as my Damage Dealers built to kill those same bosses and mobs. Such is the price of specializing into a role I enjoy playing. Other Tanks may even be built to do higher DPS, such as certain builds meant for PUGing dungeons.

      If I want to do more damage So the questing goes quicker, then yeah, I'm gonna have to change something with skills or gear. Just like how if I want to tank on my StamDDs, I'm going to have to change their skills and, for harder content, at least some of their gear.
      Edited by VaranisArano on March 3, 2020 9:34PM
    • MEBengalsFan2001
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      Kombinator wrote: »
      Tank is really great for dungeon farm, because of the nearly instant invite, but it's kinda horrid for anything over world. Anyone who mixes questing, and dungeon pays a heavy price for going tank.

      Stamina based character is THE BEST for questing. Improved stealth, unmounted movement, and more CC resistance.

      Magicka is second. Resto staff can drastically increase survival, and allows healer for dungeons which is still faster than dd. Also good damage.

      And there is the tank which has slow speed, and slow damage. All he has is survival which doesn't really needed for questing. 95% of the enemies are weak, 4% might need a potion, or self heal if non-tank, and 1% are group designed elites, that you can't really kill alone. Well sometimes you can in a half an hour, or more.

      Worst part is, that i don't really know any solution. I mean not without *** up PVP even more. So i ask you guys. If you were given the chance to improve tanks at least to the level of magicka DD for over world content, then how would you do it?

      Or if you disagree then explain it please. Don't go politican style.

      I wonder how you built your tank. Did you go all health on your tank attribute or did you increase your health through other means?

      Looking at my tank if I go all health on my glyph and use the mundus to increase my health I don't need to put a single attribute point into health. Instead I can split them between magika and stamina. If you play a race that get a magika bonus you can put all your points into stamina. One race that really benefits is the Dark Elf. If you play a Dark Elf you can than dump almost if not all your points into Stamina. Than when you are not doing dungeons simply put on medium armor with DW or 2H and you can do all overland content without any issues. The other benefit of dark elf is the bonus to weapon dmg.

      I play as an imperial and when I was considering playing my character I can easily get 40-50 points into stamina, 14-24 into magika and zero into health. With proper mundus, passives, food, gear and glyph I can get around 40K health and that is more than enough for most dungeons as a tank. As for stamina wise my DPS isn't bad on my tank but it isn't like a true stamina DPS.

      Or simply use 3K in gold and swap your attributes and change your gear.
      Edited by MEBengalsFan2001 on March 3, 2020 9:43PM
    • FierceSam
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      I just have a separate set of gear and skills for my tank when he goes overland.

      Even at <20k dps he’s perfectly able to do all overland content. And while he might take a bit longer with the world bosses or public dungeons, he is never dying.
    • Prrasha
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      My tanks carry a second (partial or complete) DPS set.

      My healers carry a second (partial or complete) DPS set.

      Some of my DPS carry a second (partial) survivability set. I won't call it a "tanking" set, but it helps.

      Some of my DPS carry a second (or third) complete stealth set, for Dark Brotherhood and Thieves' Guild content.

      And one of my DPS carries a third complete runspeed set, for harvesting.

      This is not a "tank" problem, it's a "how many roles do you want to play well on one character" problem.
    • bmnoble
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      On my DK I just swap out my tank sets and use:

      Infused gold New moons jewelry to boost weapon damage enchants, Nirnhoned sword and divines shield on both bars, set of Gold Hunding's rage in divines, then I either wear Velidreth if I want a little more damage or Iceheart if I want to be lazy and not need to activate a damage shield.

      Thief mundus stone and Flames of Oblivion for a bit higher crit chance.

      Depending on the monster set I use and igneous weapons I can get around 5K weapon damage and just under 60% weapon crit chance stuff melts in overland, usually Igneous Weapons, Noxious Breath, Venomous Claw, Power Slam and sometimes Ransack as a cheap spammable if I feel like using tremorscale as part of the rotation.

      Stuff is usually dead before I get to use Power Slam.

      Mostly buffs and healing on the back bar rarely swap to it aside from activating Igneous Weapons.


      The only time I use proper tanking gear in overland is if I am soloing a world boss.


      If I feel like playing a magica DK instead I swap out Hundings for Julianos and Velidreth for Lambris, change the weapon damage enchants to spell damage and change a few morphs.

      Just change my attributes to all magica or all stam depending on what I am playing as, I use tri sta enchants on the Hundings and Julianos for extra survivability.

      Unless I am not planning to run and dungeons I keep my Champion points set up the same as when I am tanking if not I change some to boost my damage out put.


      My point is, you can use tanking sets in overland, you will survive easily but every fight will drag on and in most cases you can just spam healing or damage shields and jog through every mob and just get to your quest objective, if not it will likely make you get bored of overland quite quickly.
      Edited by bmnoble on March 3, 2020 10:07PM
    • MattT1988
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      Sometimes the most obvious solution is the easiest and best one. Craft DPS gear and put it in your pack. If you can’t spare the room in your pack for it, then make room.
    • Animal_Mother
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      Kombinator wrote: »
      Most of you who tells to carry around a second gear are missing the point. The other roles don't need to make such sacrifice. You can do so damn much better as stam dps, and still much better as magicka dps.

      Even if I don’t allocate attribute points to either Stam of Mag, I can get a pool to 28k and above with proper equipment and food and still do respectable damage.

      That being said, my Magplar does carry 3 extra sets of equipment. There’s the standard open-world gear, the “heists stealth” set, PVP DD, and solo dungeoning sets. I suspect I’m not the only one to carry additional sets for what I’m doing during that gaming session.
      Edited by Animal_Mother on March 3, 2020 11:08PM
    • Hapexamendios
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      Run a warden tank in the following.

      Attributes
      44 Health
      20 Stam

      S&B (both bars)
      Bloodspawn
      Bahraha's Curse
      Leeching
      Tristat food

      For sollo overland:

      Change front bar to 2H
      Change Bloodspawn to Grothdarr
      Change food to Lava Foot Soup and Saltrice

      Add DPS skill as you like. More than enough for pretty much any overland content.
    • Mr_Walker
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      The most reasonable solution that I can think of it a dual spec. A toggle to change between 2 specs without a fee. Changes within those specs however would still cost. A tank who was a dedicated could change between that build and a second, for example DPS.

      Yeah, I'd love a "load-out" function.
    • MartiniDaniels
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      Idk, depends on your CP probably. At 810 CP even tank can kill anything in overland (with exception of world bosses) in few seconds. Do the same as an dungeon - drop blockade, chain/leash mobs to it, immobilize them, explode blockade. Really just mash buttons fast and everything will be ok.
    • AcadianPaladin
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      I run a DK main tank with S&B both bars and rather selfish survival armor. Typical main tank: unkillable with low dps. A feature I would like to see is S&B damage scale on health instead of stam. I believe that would bring my kind of tank up to unimpressive but comfortable overland damage which is all I want. I don't want to run differing sets of gear for dps and tanking.
      Edited by AcadianPaladin on March 4, 2020 2:24AM
      PC NA(no Steam), PvE, mostly solo
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