This is a really nice skill but i feel it lacks having major fortitude on it. Major fortitude for the most part is a nice buff but it's something i feel a lot of us in pvp get from potions anyway and the small health per 2s unless you're building into health regen isn't really worth it.
I propose this second stat is changed from major fortitude to a small heal over time. something we can use while on the defensive. Issue i find with the mag dk is sure we have embers and its a powerful heal but as a solo / small scale player it's hard to keep the uptime while being smacked around and on the defensive. I feel having this small HoT on coagulating would alleviate some pressure and allow back some offensive uptime instead of being forced to LoS and turtle. Coag costs a lot for what it does and this is my opinion on proposed change to the skill for PvP use.
DRAGON SPAWN
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