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Mag Dragonknight coagulating blood

DRTE
DRTE
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This is a really nice skill but i feel it lacks having major fortitude on it. Major fortitude for the most part is a nice buff but it's something i feel a lot of us in pvp get from potions anyway and the small health per 2s unless you're building into health regen isn't really worth it.
I propose this second stat is changed from major fortitude to a small heal over time. something we can use while on the defensive. Issue i find with the mag dk is sure we have embers and its a powerful heal but as a solo / small scale player it's hard to keep the uptime while being smacked around and on the defensive. I feel having this small HoT on coagulating would alleviate some pressure and allow back some offensive uptime instead of being forced to LoS and turtle. Coag costs a lot for what it does and this is my opinion on proposed change to the skill for PvP use.
DRAGON SPAWN

Tyrion septim. Stam DK
Agneyastra. Mag DK
Evil Buu. Mag Sorc
Super Evil Buu. Stam Sorc
Carmala Jabspammer. Magplar
Get some help. Stamplar
Plebby Longstockings. Stamblade
Nightbot. Magblade
Unslaad Krosis. Magden
Dirty lich. Magcro
  • MashmalloMan
    MashmalloMan
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    I'm not an expert on DK's, but I wouldn't want every class to feel the same. At least from my point of view, it seems like the theme of the class is meant to be more bursty on the healing side by being able to turn the tide of a losing fight quickly with bursty heals rather than heal over time.

    Coag Blood heals up to 33% more at low health, Burning Embers heals more the more damage it does and the longer it ticks (can be used early by casting it again on the same target), Flame Lash heals after setting up a combo, Cauterize heals a big amount every 5s, Major Mending for +30% on any of these heals after Obsidian Shield (short duration, works well with burst heals) and +12% from keeping a Draconic Ability active. Lastly, Ultimate Dumps which are a prime example of this idea by giving you back all 3 resources that can completely "turn the tide of battle".

    Seems to me like there are plenty of sources for healing built into your kit, they're just not as reliable as what your looking for with a HoT. I don't think a HoT is necessary, nor does it fit the theme of the heals present in the class kit that rely on burst.
    Edited by MashmalloMan on March 2, 2020 2:30AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
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    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • DRTE
    DRTE
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    I'm not an expert on DK's, but I wouldn't want every class to feel the same. At least from my point of view, it seems like the theme of the class is meant to be more bursty on the healing side by being able to turn the tide of a losing fight quickly with bursty heals rather than heal over time.

    Coag Blood heals up to 33% more at low health, Burning Embers heals more the more damage it does and the longer it ticks (can be used early by casting it again on the same target), Flame Lash heals after setting up a combo, Cauterize heals a big amount every 5s, Major Mending for +30% on any of these heals after Obsidian Shield (short duration, works well with burst heals) and +12% from keeping a Draconic Ability active. Lastly, Ultimate Dumps which are a prime example of this idea by giving you back all 3 resources that can completely "turn the tide of battle".

    Seems to me like there are plenty of sources for healing built into your kit, they're just not as reliable as what your looking for with a HoT. I don't think a HoT is necessary, nor does it fit the theme of the heals present in the class kit that rely on burst.

    These are all fair points and yes there are a lot of aggressive heals in the toolkit. but we lack a real defensive heal. coag is only useful at low health where it can do a decent heal but the heal is still nothing special in comparison to other class burst heals. cauterize has a decent heal on mag but nothing compared to stam with major mending.
    Not many mag dk's that i know of are slotting fragmented shield so then the only way i'd see is possibly using brp resto but that's a wasted slot using the shield and a lot squishier using resto imo.
    Ulti dumping is a decent way of gaining stats back but only for the oh S##t moments and still about that same resource regen as any other class that has a resource restore skill EG: netch, conversion. the only way to have decent stats from battle roar would be building into ulti gen and then you'd have limited damage.
    Mag DK needs a way to turn defensive back into offensive without relying on a proc'd heal or a heal that can shoot off to a random player **cough** "Cauterize." Idk but i feel the major fortitude is getting in the way of something that could help mag dk.
    DRAGON SPAWN

    Tyrion septim. Stam DK
    Agneyastra. Mag DK
    Evil Buu. Mag Sorc
    Super Evil Buu. Stam Sorc
    Carmala Jabspammer. Magplar
    Get some help. Stamplar
    Plebby Longstockings. Stamblade
    Nightbot. Magblade
    Unslaad Krosis. Magden
    Dirty lich. Magcro
  • Carespanker
    Carespanker
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    DRTE wrote: »
    This is a really nice skill but i feel it lacks having major fortitude on it. Major fortitude for the most part is a nice buff but it's something i feel a lot of us in pvp get from potions anyway and the small health per 2s unless you're building into health regen isn't really worth it.
    I propose this second stat is changed from major fortitude to a small heal over time. something we can use while on the defensive. Issue i find with the mag dk is sure we have embers and its a powerful heal but as a solo / small scale player it's hard to keep the uptime while being smacked around and on the defensive. I feel having this small HoT on coagulating would alleviate some pressure and allow back some offensive uptime instead of being forced to LoS and turtle. Coag costs a lot for what it does and this is my opinion on proposed change to the skill for PvP use.

    I have a health regen DK healer (thats basically unkillable with over 13k regen+ group heals and TK scales off it) and this ability is a staple for the entire build since you can keep it up at all times. Ide prefer my 13k ticks over any hot tbh. Ya basically wanna just make it into a magika vigor but imo (when not playing regengod) Dk's really don't need a hot to live forever.
  • Kadoin
    Kadoin
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    DK needs no more healing IMO, and not in an HoT. DK healing is actually better than templar IMO, but don't let anyone on the forums claiming templar is OP see me post this.
  • Vermethys
    Vermethys
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    I don't think adding a heal over time is the way to go. Major Fortitude is useless, yes, but if you can land a Burning Embers heal or a Flame Lash, you can turn the tide of most fights. Cauterize and my ~1k health recovery usually take care of any passive healing I might need. I might be asking for too much, but I'd love a small cleanse effect on Coagulating Blood instead of Major Fortitude. Something similar to Warden's Netch.
    Edited by Vermethys on March 2, 2020 10:01AM
    PC EU CP1400+
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