SavageChain wrote: »The difference between vamp drain and the stamina fear circle is, that vamp drain does quite some damage and was left out during the huge nerfs to dots. It was obvious that something will happen to it: losing damage ir a different stun mechanism was the obvious way to go. Also the skill was pretty much a non-brainer: decent damage for pressing one button plus a stun...
Not saying tgat the change necessarely wad good, but it was obvious and fits the philosophy ZOS is following atm. They rather nerf stuff than buff up other things to an usable state.
Mojomonkeyman wrote: »A cost increase and/or dmg downwards adjustment wouldve been appropriate, but in its current iteration they have just taken away the only counter to dodge rolling that some magicka classes had access to.
Guess who cried the loudest on these forums for a change...
no, drain is fine like that
If you're not trolling, please name the reliable, offense-oriented stuns available to my Magicka Necromancer.magicka builds have so many ways to stun.
now it is just a stun with a 3sec delay which heals you during 3 sec.
Vamp drain is a channeled ability and not a DoT.
Therefore it shouldn’t undergo the aforementioned DoT nerf.
It doesn’t do more damage than when you weave light attacks and spammables.
And on top of that, it is interuptible.
However, it was still key to several magicka builds that are now forced to equip a fire staff in order to get a semi decent and somewhat reliable stun.
The funny thing about vamp drain was that it had been pretty much the same as it had always been.
However, due to a systematic eradication of other (superior) CC options for magicka builds, many build types were pigeon-holed into using vamp drain, because it was the only good remaining option.
And then, when people actually started using it in lack of better options, it was all of a sudden too powerful. Funny stuff, right?So, eventually it was gutted too due to to complaining, and now numerous magicka builds don't have viable offensive CC options.
Crystal frags, aurora javelin, stone fist, elemental reach, subterranean assault, blazing spear, fossilize etc. - all gone or nerfed.
However, at the same time, all stamina builds are given access to an extremely powerful generic CC that is more clunky to break than any other CCs in the game. And, at the same time, most stamina builds (because they all use two-handed) have indrect access to off-balance stuns. The biggest loss they suffered were the range reduction on some of their CCs.
The argument that some builds were using just this one skill as a 1-button-spam ability is absolutely moot, because that goes for all stamina builds nowadays with how effective dizzying swing is. And this has been the case for a long, long time. There you can talk about an overloaded ability that should be subject to nerfing.
Sure, it could be because stamina lacks good alternatives, but guess what, so does magicka.
At least all stamina builds have access to some good options. Not all magicka builds do - and that is a balance issue whether one likes it or not.
@ZOS_BrianWheeler
Vamp drain is a channeled ability and not a DoT.
Therefore it shouldn’t undergo the aforementioned DoT nerf.
It doesn’t do more damage than when you weave light attacks and spammables.
And on top of that, it is interuptible.
However, it was still key to several magicka builds that are now forced to equip a fire staff in order to get a semi decent and somewhat reliable stun.
Up to the recent jabs changes every channeled damaging ability was a DoT. Drain still is a DoT. It deals X damage every Y seconds for Z seconds. Sounds perfectly like a description of a DoT. And properly used in combo it allowed to actually do more damage then with spammable ability. All of that when it was cheaper , had undodgable (and super cluncky to see or break) stun plus even gave minor expedition. During Dragonhold it was busted ability. I agree though that ZoS took completly wrong approach. They should leave it as reliable stun and resolve the issue with clunckines of the stun and with damage. Instead they've made it useless. Classic ZoS approach. They can target the issue but they can't resolve it properly. Not in the 1st attempt atleast.
Commandment wrote: »Does this even matter? THEY ARE REWORKING VAMPIRE IN MAY!!!!!!!!!!!!
Vamp drain is a channeled ability and not a DoT.
Therefore it shouldn’t undergo the aforementioned DoT nerf.
It doesn’t do more damage than when you weave light attacks and spammables.
And on top of that, it is interuptible.
However, it was still key to several magicka builds that are now forced to equip a fire staff in order to get a semi decent and somewhat reliable stun.
Up to the recent jabs changes every channeled damaging ability was a DoT. Drain still is a DoT. It deals X damage every Y seconds for Z seconds. Sounds perfectly like a description of a DoT. And properly used in combo it allowed to actually do more damage then with spammable ability. All of that when it was cheaper , had undodgable (and super cluncky to see or break) stun plus even gave minor expedition. During Dragonhold it was busted ability. I agree though that ZoS took completly wrong approach. They should leave it as reliable stun and resolve the issue with clunckines of the stun and with damage. Instead they've made it useless. Classic ZoS approach. They can target the issue but they can't resolve it properly. Not in the 1st attempt atleast.
The DoTs in question were "set and forget". You know that. Soul Trap, Entropy, Destructive Touch and so forth. You could easily stack them for ridiculous PASSIVE damage while spamming spammables or stuns or even channels. When you activate Vamp Drain for the full duration, it is just that. Can't apply more damage, as it requires all your actions for channeling.
But you know that. Come on, man, you're better than that!
That is, at the very least, an incomplete description of the ability. It's sort of like referring to Radiant Destruction, Curse, and Mage's Fury as "DOTs." Technically, all 3 of those abilities do indeed do damage over time (assuming the target's HP drops low enough, in the case of Mage's Fury), but they're certainly not DOTs in the same way that Soul Trap, Cripple, Venemous Claw, etc...are.Still vamp drain is a DoT.
If Vamp Drain were actually as good as you're trying to make it out to be, we should see it being used by most Magicka builds both before and after the stun portion was gutted. If it's usefulness really lay in the ability to use it as a "super" spammable, moving the stun to the end of the cast wouldn't really make a difference. Instead, the reality is that it was quite seldom used by anyone other than Magicka Warden and Magicka Necromancer before the nerf, and now isn't really used by any decent players at all so far as I've seen.Pretty strong one also. And You can get 1st 2 ticks of it within 1 ability global cooldown and 1st 2 ticks are doing ~35% more damage then average spammable ability and after that You're free to block cancel it and continue rotation with regular fashion without any time waste.
If the caster has access to a dumb PvE weapon, Shock Clench can do significantly more spammable damage than Vamp Drain, while being AoE, not subject to interrupts, and not requiring the drawbacks of Vampirism.Instant cc without an animation, and when used as a spammable also does 2k+ a sec. No, it was busted and needed a nerf. If anything they need to bring back the shock clench stun.
Instant cc without an animation, and when used as a spammable also does 2k+ a sec. No, it was busted and needed a nerf. If anything they need to bring back the shock clench stun.
Instant cc without an animation, and when used as a spammable also does 2k+ a sec. No, it was busted and needed a nerf. If anything they need to bring back the shock clench stun.
Instant CC was part of the buggy nature of the ability. Hitting light attack does more than 2k/sec. A crappy spammable weaved with light attacks like magnb's swallow soul probably does something way more than that. Are those busted too?