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Stam Recov > any amount of stam reduction TESTED...

LuxLunae
LuxLunae
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I just have to know what changed? BGs was NEVER laggy before January. (well i should say I took a break early December).

BGs was the one thing I could walk into and not have any problems. Then something changed. Something that happened before the major patch.

Yes I did complain about stuff happening in pvp and BGs where it would let other players keep the flag if they died with it...

BUT IF I GOTTA SACRIFICE THIS MUCH PERFORMANCE FOR CHECKS THAT MEAN NOTHING BUT A LITTLE BIT OF POINTS IN A GAME I DONT WANT IT!!!

You still didn't fix the break free twice bug.. so whatever you did to do checks.. revert fast...

https://www.youtube.com/watch?v=47pXnXwnFho&t=1s

At 0:48

and again at

1:51

That stuff right there makes a redguard advantages in pvp utter trash and you know it.. Any type of stamina based reduction is utter trash when that bug exists. Yet nobody at ZoS has ever acknowledge this and said "we are fixing this." Either that or they might say "It is working as intended." If THAT is working as intended..I'm gonna hang it up... IM GONNA HANG IT UP!!!

Roll dodge, break free, block, etc down the toilet. Reduction in useless things... Like i said, I find it FAR better to have stamina recov than any reduction

0 reduction and 2.5k stamina recov is better than 40%(someone said reduction is multiplicative so it becomes worthless either way) reduction and 1.6k stam recov.

Redguard is nerfed.

Templar Redguard is the WORSE combination in the game. Reduction is such trash. It's a lie!!! ITS A LIE!!!

Magica reduction of course because ZoS made magica cost a lot. So bretons reduction makes sense.. but weapon abilities are usually cheap anyways...and this is why the redguard reduction means nothing as compared to just adding 255 stam recov...

You will never edge out anybody in damage....because you would think (oh I have reduction in weapon costs...so I can invest in things like stam or wd?) NOPE!!! In fact the orc is so much versitile because of that weapon damage for stam users. You have more control as to what happens since you will get that WD to help out.

As a stam DK I was able to lower my stam recov to like 1650 and put my WD and stam up. 2h buff+ green dragon blood will increase that to like 2k stam recov. This should keep at stam DK topped up while out damaging a Staplargaurd.... and since you out damage...you out sustain....

I still won't give up on my first character that easily... I'll have to draw out a mathematical map with all sets available... I've achieved almost infinite stam but my damage was capped as a stamplar redguard.

You can't do battle of attrition in pvp because you there is no way for a person who has so much stam, stam reduction and stam recov to beat ZoS broken system when somebody comes swinging in with a stun and burst damage...

Theoretically the build i made never fell below 50% stam no matter what... I could hve 100% stam and still die to those problems....

I could roll dodge to the door and walk into it jsut to be warped back out ...

I could have 100% stam and break free over and over...but since I have to wait for the animation to break free twice and either roll....

And this is where HEAVY ARMOR is so useful...I used it for like a week and realized that if I don't use roll dodge and break free or any of that stuff that is broken...PvPing became simpler....

I tried it on my stamplar first and it was trash.. jabs you need to be up close and people usually walk faster than you... (FORGET SNARES!!! JABBING SHOULD INCREASE MOVEMENT SPEED AFTER A SUCCESSIVE HIT!!!)

IF THEY ARE NOT DOING THAT THEY ARE USING DUAL WIELD BRP WITH CLOAK... JABS INCREMENTAL DAMAGE-JABSID*30%-JABSID*15% (or however they calculate it)

There was a time I used 2H Dizzy Swing instead of jabs because...

1. It gave me all of my damage all at once when it landed
2. It stunned the target in my face
3. It was Single Target Direct Damage so it did not get reduced by cloak
4. IT WAS FAR CHEAPER TO USE AS A REDGUARD AS IT WAS A WEAPON SKILL


I realized ALL OF ZOS DECISIONS WAS BECAUSE THE BUILT AROUND THE BROKEN MESS THAT IS THE CP SYSTEM!!!

Removal of buffs from classes, PERFORMANCE, DUNGEON DIFFICULTY, SET BUFFS, MUNDUS BUFFS, RACIAL BUFFS, FOOD BUFFS,

The game is now TOO DEPENDENT ON THAT JUNK....IT SHOULD HAVE STAYED IN ITS INDEPENDENT PARTS...When you have to change everything else around it...ITS BROKEN!!!

In all honesty, I can't wait to see the genius (i mean that in an honest way not sarcastic) at ZoS who will be heading this overhaul of the game...

People will hate that the CP system was removed... but it will be a good riddance if performance comes back, off the wall wild changes that depend on the cp system, ....

Have one event where something in ZoS lore is causing CP to be repressed... Just to test the performance...


Oops....I kinda went off track here...

TLDR: Break free twice bug still not fixed...BGs is lagging something I didn't experience back in early December BUT BEFORE the re-download of the game...
Edited by LuxLunae on March 2, 2020 10:43AM
  • LuxLunae
    LuxLunae
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    I renamed it to reflect what it leaned more on.

    Stamina Recov IS without any doubt better than any type of reduction done on stam.

    You are better off investing in stam recov over any type of stam reduction.
    It just works....trust me...

    Healing in heavy armor is > whatever %weapon damage you get from medium armor.


    Fighting in heavy armor pvp > fighting in medium armor


    Those, reductions, roll dodge, stamina recov and such don't mean anything in pvp. In fact I think break free costs less in heavy armor.

    Stamina Templar Redguard is utter trash combination

    snares become 15% less effective...as I said before 1 added step from Nikel to blackboot...

    reduction in weapon ability price...WORTHLESS AS WEAPON ABILITIES ARE ALREADY CHEAP!!!

    Templar reduction on ability cost... as a Stamplar redguard another worthless object..didn't even notice it existed...

    Templar stamina jabs are trash....

    Like I said, any combination of BRP + cloak will do a 30% reduction and then a 15% reduction since jabs are AOE.
    This is why Fury with New Moons is a Meta set...They try to out damage the damage reduction. Don't forget about the CP reduction as well. 99% of people have points in direct damage reduction. Since jabs became direct damage, it in a sense became weaker cp wise.

    I don't want jab to be changed into a single target move. I want another move to be changed into a single target spammable jab. I want one of the gap closers to be converted into stam and be a single target spammable prod move that has damage comparable to surprise attack. With some ability on there (i have ideas but I won't say them)

    Jabs is over a time period. 99% of the time, damage is lost as a target moves just outside of the jab hit.

    This is why just before the nerf of Dizzy Swing, I used the hell out of dizzy swing over jabs. It was so much better as a spammable. It was a single target direct damage (no evasion reduction) ability that allowed one to hit 2 or 3 times while the person was flying in the air stunned.

    Why the hell are all skills needing to be completed before I move on to the next
    I was jabbing and wanted to heal and I noticed it wouldnt let me until the jab finished...

    This wasn't just for jabs but other skills as well.

  • MajBludd
    MajBludd
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    Ok
  • Thedragonlolitucker
    idk im running 3 infused cost reduction with 1.95k recov and find it way nicer than even 2.8k recov
  • JobooAGS
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    Despite the ranting OP does have a nugget of truth. Redguard is outclassed by every other stam race in the game.

    Bosmer is better for sustain (also for damage and tankyness too) due to the 258 regen being scalable and can hit insane numbers for regen, adrenaline rush being unreliable in actual combat outside of target dummies and even so you aren’t getting the full value out of it, and the cost reduction passive only applies to weapon skills with cost reduction being multiplicative instead of additive meaning that the more cost reduction passives you have, the worse martial knowledge becomes.

    Nord and Imperial are better for stand your ground block builds as Nord has hp, 3 kinds of resists and arguably the strongest passive in the game, ult gen. Imperial has the most health, same damage as redguard, has tri stat regen on hit, and has cost reduction to everything.

    Orc and dunmer are simply better for damage while dunmer is immune to the flame status and orc has hp and sprint speed & cost reduction.

    Redguard is also the only race that doesn’t have an HP boost or damage reduction passive.
  • Kalixte
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    Redguard is trash since the rework. Everyone knows it. Just switch to Orc Nord or Wood Elf, it will be better for your gameplay... and your mental health apparently.
    PC/EU server
  • JobooAGS
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    Since nerfing the other races is unfavorable, here are some solutions to mitigate redguard’s usefulness.
    1. Buffing adrenaline rush: IMO active regen must be better than passive regen otherwise there is no reason to run active regen. Either increase the value of the stam restore to something like 1600 every 5 seconds or reduce the cooldown to something like 3 seconds
    The reason for this number, my tests showed that on average adrenaline rush only restores about 100 stam per second (200 regen) in bgs on average and 132 per second in duels (264 regen) on average at most 150 per second (300 regen). The prior 2 of these numbers are out classed by bosmer’s base regen alone, no need for multipliers whole to beat the 300 regen, a bosmer only needs a laughable 16% regen multiplier. Yes, I light/heavy attack weave like clockwork, the down time is due to line of sight, break free, dodge roll, sprint, finding a target, trying to pull a target from stealth, playing the objective, literally not being able to get a direct damage attack in on the 5th second precisely due to various other factors like lag, enemy dodge rolls, stuns, teleports, LOS, hitting the DDA on second 4.9 (which means no proc) or 5.1 (which means late proc), etc. reducing the cooldown would improve sustain which redguard is supposed to be best at while making regen in combat seem more natural rather than delayed
    2. Buffing martial knowledge: Let’s face it. Weapon skills are overall cheap already. Combine this with the fact that cost reduction is multiplicative, the 8% cost reduction isn’t going to pull you very far unless you pretty much only use weapon abilities which means unless you are a stam sorc, your build is likely gimped as you aren’t using as many more useful class abilities with some build exceptions. What is nearly completely useless about the passive is the snare reduction passive. It turns a 40% snare into a 34% snare and a 60% snare into a 51% snare. If your build for whatever reason has no ability to remove snares, you are better off on an orc or bosmer for speed
    both races would move faster in that snare than a redguard will.
    Any slower and you are running at the speed of a turtle regardless, just remove the snare with shuffle, foward momentum, RAT, etc.

    My solution is to either buff the weapon skill reduction passive to a number like 12% or add on something like 5% more damage using weapon abilities similar to sets like hawk eye and marksman.
    If you are going to emphasize that redguards have a passive based on weapon abilities, you may as well make them the best at them. A niche passive should be significantly better than general passives.
    I would rather scrap the ability and change it to let’s say 5% cost reduction to abilities mag and stam.
    As for the snare reduction, I would either make snare reductions additive [spolier]which would mean that no matter what snare is applied, the snare is always n% - 15% which would make the passive much more useful[/spoiler], add on immunity to immobilizations, but at the cost of an 85% unmitigatable snare other than the various snare removal tools
    If you want to keep the theme that redguards are unstoppable, this is one way to do it
    , or change it to break free cost reduction/increase the stun immunity timer
    something new and unique to add to the table, emphasizes that redguards are unstoppable.
    3. Add on a passive that improves tankiness. Like HP or resistance to an element(s) This I am not sure what to do if this option were to be made.

    What are your thoughts? What would you change?
  • Nevasca
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    Problem with Martial training it's that it's only weapon skills, not all stamina skills. To be honest, they should've made it work like BA, so it works for dodging, blocking, and etc.
  • LuxLunae
    LuxLunae
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    Wow I didn't expect people to agree with me with some of the problems. However that is why I swiched to EP on my DK Orc. Compared to Templar I am simply loving the DK..
  • Coppes
    Coppes
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    “...reflect their ancestral legacy as swordmasters” “...their ability to martial combat is unparalleled.” ”Redguards of Hammerfell are talented and athletic...”

    Above are from official race descriptions.

    3rd Tier Stamina Race Pick
    Edited by Coppes on March 3, 2020 2:43PM
  • FENGRUSH
    FENGRUSH
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    LuxLunae wrote: »
    Wow I didn't expect people to agree with me with some of the problems. However that is why I swiched to EP on my DK Orc. Compared to Templar I am simply loving the DK..

    Welcome to the orc army. The races of the dominion and pact are inferior. Thank you for confirming this.
  • JumpmanLane
    JumpmanLane
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    FENGRUSH wrote: »
    LuxLunae wrote: »
    Wow I didn't expect people to agree with me with some of the problems. However that is why I swiched to EP on my DK Orc. Compared to Templar I am simply loving the DK..

    Welcome to the orc army. The races of the dominion and pact are inferior. Thank you for confirming this.

    Not Dunmer...not for MagDk lol.
  • MartiniDaniels
    MartiniDaniels
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    FENGRUSH wrote: »
    LuxLunae wrote: »
    Wow I didn't expect people to agree with me with some of the problems. However that is why I swiched to EP on my DK Orc. Compared to Templar I am simply loving the DK..

    Welcome to the orc army. The races of the dominion and pact are inferior. Thank you for confirming this.

    Not Dunmer...not for MagDk lol.

    Hmm... how are your impressions about fighting other dunmers on magDK? I am overall satisfied with my vampires... but some high dps magDK... they hurt. I can survive and run, and try to ambush them.. but any open prolonged fight is unbearable. Does immunity to burning helps to mitigate that? I am thinking about switching from orc to dunmer.
  • pod88kk
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    You know you can buy race change tokens right?
  • JobooAGS
    JobooAGS
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    pod88kk wrote: »
    You know you can buy race change tokens right?
    You know, if the solution to the problem of a race not being best at what it is supposed to be best at/being completely out classed in every viable/competitive way by other races is to switch races, there is an inherent issue with the race itself and therefore in the game balance.
  • MellowMagic
    MellowMagic
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    For an imperial stamplar would an infused cost reduction be worse then infused recovery? The recovery looks nicer on the stat sheet but is the reduction more effective? I've been switching between the two and it's hard to tell the difference but at the same time pvp has been so laggy I dont even know.
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • Gambino108
    Gambino108
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    FENGRUSH wrote: »
    LuxLunae wrote: »
    Wow I didn't expect people to agree with me with some of the problems. However that is why I swiched to EP on my DK Orc. Compared to Templar I am simply loving the DK..

    Welcome to the orc army. The races of the dominion and pact are inferior. Thank you for confirming this.

    Orc has nothing on Bosmer! I trade your weapon damage for the extra recovery, penetration and poison resistance!

    Weapon damage too easy to make up in 5 piece sets! Those other passives not easy to come by!

    Plus we're much cuter!

    Göllum - PC-EU
  • Ratzkifal
    Ratzkifal
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    JobooAGS wrote: »
    Despite the ranting OP does have a nugget of truth. Redguard is outclassed by every other stam race in the game.

    Bosmer is better for sustain (also for damage and tankyness too) due to the 258 regen being scalable and can hit insane numbers for regen, adrenaline rush being unreliable in actual combat outside of target dummies and even so you aren’t getting the full value out of it, and the cost reduction passive only applies to weapon skills with cost reduction being multiplicative instead of additive meaning that the more cost reduction passives you have, the worse martial knowledge becomes.

    Nord and Imperial are better for stand your ground block builds as Nord has hp, 3 kinds of resists and arguably the strongest passive in the game, ult gen. Imperial has the most health, same damage as redguard, has tri stat regen on hit, and has cost reduction to everything.

    Orc and dunmer are simply better for damage while dunmer is immune to the flame status and orc has hp and sprint speed & cost reduction.

    Redguard is also the only race that doesn’t have an HP boost or damage reduction passive.

    @JobooAGS Although Bosmer have a resistance passive, I'd say that Redguards still make better tanks. Blocking (or "bracing" to use the new terminology) reduces your stamina recovery to zero, so Bosmer tanks have exactly one racial passive to take advantage off at that point (since Hunter's Eye is useless here as well).

    But generally speaking you are right. Redguard could use some love, even if 8% reduced ult cost on weapon ultimate is kind of a big deal in times of Onslaught and Spell Wall and Ballista.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Mr_Walker
    Mr_Walker
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    FENGRUSH wrote: »
    LuxLunae wrote: »
    Wow I didn't expect people to agree with me with some of the problems. However that is why I swiched to EP on my DK Orc. Compared to Templar I am simply loving the DK..

    Welcome to the orc army. The races of the dominion and pact are inferior. Thank you for confirming this.
    Dunmer's great.
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