Why is the only argument against AC is always ''it wasnt intended'' like thats a bad thing? You know what else wasnt intended? Discovery of penicillin. But it turned out to be a lifesaver for countless people.
You seem to make that same analogy in every thread on this subject...
If you are so superior to everyone else, maybe think of a new one.
no tldr, but you forgot they moved ALL calculations to the server off of the client ~3-4years ago.
colossalvoids wrote: »We had lots of threads, videos, even dev ones explaining what ani cancelling is and yet again people can't handle simple info and going full tinfoil about it. I wonder if those people paying any attention to what they actually do and how it works in game.
Glad there was already people pointing out some wrong stuff and conclusions made but at this point Gill needs a livestream answering community questions on a subject and debunking it once and for all along with why/how they going about issues they're started solving recently, as people seems kinda clueless and pointing fingers at the sky randomly.
Thevampirenight wrote: »colossalvoids wrote: »We had lots of threads, videos, even dev ones explaining what ani cancelling is and yet again people can't handle simple info and going full tinfoil about it. I wonder if those people paying any attention to what they actually do and how it works in game.
Glad there was already people pointing out some wrong stuff and conclusions made but at this point Gill needs a livestream answering community questions on a subject and debunking it once and for all along with why/how they going about issues they're started solving recently, as people seems kinda clueless and pointing fingers at the sky randomly.
Well its a lot like santa claus children are taught hes real just for the magical thrill of it. I think its part of our culture but well some people could actually not believe their parents when they go out and tell their kids the truth that he not real. So its more of a thing that people think and feel and well its not always true.We can convince ourselves of things even try to theorize and or mistype things blurring the lines with speculation and fact I made that mistake with this thread. However we can say things are this or this and this and most of us have done it I think at least I have. So I shouldn't judge people for doing so. But that does not make them true.
Thevampirenight wrote: »colossalvoids wrote: »We had lots of threads, videos, even dev ones explaining what ani cancelling is and yet again people can't handle simple info and going full tinfoil about it. I wonder if those people paying any attention to what they actually do and how it works in game.
Glad there was already people pointing out some wrong stuff and conclusions made but at this point Gill needs a livestream answering community questions on a subject and debunking it once and for all along with why/how they going about issues they're started solving recently, as people seems kinda clueless and pointing fingers at the sky randomly.
Well its a lot like santa claus children are taught hes real just for the magical thrill of it. I think its part of our culture but well some people could actually not believe their parents when they go out and tell their kids the truth that he not real. So its more of a thing that people think and feel and well its not always true.We can convince ourselves of things even try to theorize and or mistype things blurring the lines with speculation and fact I made that mistake with this thread. However we can say things are this or this and this and most of us have done it I think at least I have. So I shouldn't judge people for doing so. But that does not make them true.
Amazing
Why is the only argument against AC is always ''it wasnt intended'' like thats a bad thing? You know what else wasnt intended? Discovery of penicillin. But it turned out to be a lifesaver for countless people.
You seem to make that same analogy in every thread on this subject...
If you are so superior to everyone else, maybe think of a new one.
Why not repeating a good analogy when it serves the discussion? Likewise, why doesn't the anti - animation cancelling camp come up with a new argument besides it wasn't intended?
Is there a summary? as that was way too much text.
Is there a summary? as that was way too much text.
Is there a summary? as that was way too much text.
I linked a video in a post on the first page. Gilliam explains what was happening with blocking before this update and what is happening on PC/Mac live now.
Essentially, much of what we have called AC has merely been our clients showing us something is happening before it actually happens. Block showed being active a moment before it happened. With this, a skill used just before we activated block seemed to have its animation canceled and the damage was done yet it was pretty much the client giving us false information. Essentially, those actions are actually controlled by the server and as such do not occur until the server says they occurred.
I have not read the edited version but it still seems way too long for something so simple.
Is there a summary? as that was way too much text.
I linked a video in a post on the first page. Gilliam explains what was happening with blocking before this update and what is happening on PC/Mac live now.
Essentially, much of what we have called AC has merely been our clients showing us something is happening before it actually happens. Block showed being active a moment before it happened. With this, a skill used just before we activated block seemed to have its animation canceled and the damage was done yet it was pretty much the client giving us false information. Essentially, those actions are actually controlled by the server and as such do not occur until the server says they occurred.
I have not read the edited version but it still seems way too long for something so simple.
Yeah and now the client is showing it to us after it has happened - which isn't a problem and wasn't before with a low ping, but isn't any better than before with a high ping - both is giving information at the wrong time with a high ping. this cannot be avoided. For people with low ping the new way of doing it is better though.
Thevampirenight wrote: »Aninmation canceling is basically desyncing your abilties so you can cast them faster and improve dps or other aspects of the game making combat seem faster then it would without it.
Problem is well all that desynced communication goes to the server given all the desyncing going on around especially in areas where there is high lag sinks created by zergs in pvp. might confuse to the servers. Which doesn't help server performance at all and hurts game play performance for others. When the game and servers were not boggled down with code game could handle it just fine. These days the way things are in the game it just can't handle animation canceling and all these % based calculations.
Basis of what I'm trying to say is the game can't handle things like it could when it launched. Many reasons, biggest is the protections they put into place and the cp system but also Animation canceling and other things making it worse as they need to rewrite the coding of the software. All the new percent based calculations don't help and coding like the alliance lock does not help. Which I suspect might be the reason why they only did one alliance locked campaign this time around.
TBH there isnt really any issue with healing springs. I heal vet DLC dungeons and honestly barely end up using it, I use breath of life way more since its a hell a lot more healing for one target, and usually the tank is the one taking huge quick damage. healing springs I use at most a couple times in a row on people when huge aoe healing is needed- not really that often in the dungeons I was running- and I use barrier on backbar to make people need less aoe healing.
Why is the only argument against AC is always ''it wasnt intended'' like thats a bad thing? You know what else wasnt intended? Discovery of penicillin. But it turned out to be a lifesaver for countless people.
So many people dont have the necessary muscle memory to execute AC and thats okay. But that doesnt give you the right to butcher gameplay fluidity for many other people
TBH there isnt really any issue with healing springs. I heal vet DLC dungeons and honestly barely end up using it, I use breath of life way more since its a hell a lot more healing for one target, and usually the tank is the one taking huge quick damage. healing springs I use at most a couple times in a row on people when huge aoe healing is needed- not really that often in the dungeons I was running- and I use barrier on backbar to make people need less aoe healing.
Thats why I REALLY dislike templar healers in vet dlc dungs and other harder content. Bol should be a skill you use in an 'emregency' and not spam it. You should heal with HOTs (regen, springs, ritual) and buff with combat prayer which itself offers a really good burst heal and is cheap. Whenever I tank a dung and see a templar healer, I already know it will most likely be a bol spammer and wont be able heal me when he should cause he rans out of resources healing tank and dds for ~2k dmg taken before by spamming bol. Those healers most of the time lie dead on the ground halfway through any harder boss fight.
Healers who say springs and other hots are bad simply have no clue how to play healer imho.