One thing that I worry about the armor of ESO, is that they are very detailed, but the model does not correspond to that.
Zenimax sometimes seems to put a lot of detail in the texture, only that it is just like a painting on the metal. Belts become simple paintings under the armor, ornamental details become scrawls. Particularly, I find it quite ugly. This problem came behind ESO, mainly, during the original game. Over time, Zenimax has perfected the way of making armor: They have become more rustic, heavier. They replaced the texture details with real models.
A very clear example is the difference between the Ebon set, dropped in Crypt of Hearts, and the Ebony motif.
The idea of the set is the same: but the model of one (ebony) is much better perfected than the model of another (ebon).
But we can see this even better in today's visual choices:
Windhelm's Outfit and the Circle Knights' Armor.
Windhelm's outfit could very well be in place of the medium armor of the nords, it is a """heavy""" garment and closely resembles the armor of Skyrim's Stormcloaks. It is plausible, and we can see a model really well done by ZOS. Something that, despite being rustic, is more refined than the one used in the original game.
Knight of the Circle Armor is simply one of the best heavy armor in the game. It just looks a LOT more like the armors styles made in other Elder Scrolls games. It is much more plausible to see someone wearing that armor in Skyrim, for example, than to see someone wearing other heavy armor of ESO in Skyrim, u know?
Do you understand what I say? Do you agree? What do you think of the changes in armor design that the game has been bringing?
I think it's important to give this feedback so that they can always keep improving.