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Constructive feedback.

NagyPako
NagyPako
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So lets start from downloading and finish up with the new dungeons and content.

So on the subject of downloading it was rather fast for me, roughly 1.5-2 hours the whole thing.
Ive seen a lot of salty and irritated forum posts crying about it. All i can say is get yourself a new pc and proper first world internet connection kek.

Jumping into the game i got straight into the new dungeons to see what the new content is all about. Ran through both blind and generally it was a pleasant experience.
Now lets break it down a bit. The layout of the dungeon the design and artwork looks really well in both. Its pleasing to the eyes and generally nice to play around in.
Here is the problem specifically to icereach.
You only get to understand the mechanics when you get to do last boss on hardmode. The bosses simply die way too fast even with "bad"dps too, so you dont get to see them played out and understand the significance of them. And this all makes it kinda pointless. The hardmode itself is deffinietly fun but its rather underwhelming when it comes to difficulty.
This also applies to Unhallowed grave. None of the previous boss mechanics are present on last boss hardmode. This isnt necessarily bad because at least its like a fresh thing to see. But last boss hm is really lackluster when it comes to mechanics and overall difficulty. I do understand that you want to satisfy the roleplayers and the questers too but if the difficulty level is too low -which is in this case -it just makes this whole thing miss the satisfaction at the end. Especially on the players that are a bit more invested in harder content.

Generally i liked this patch and i welcome the changes. In quite a long time this was the one that didnt have anything that made absolutely no sense. So good job on this one. Looking forward to the future updates and content!
  • TheFM
    TheFM
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    NagyPako wrote: »
    So lets start from downloading and finish up with the new dungeons and content.

    So on the subject of downloading it was rather fast for me, roughly 1.5-2 hours the whole thing.
    Ive seen a lot of salty and irritated forum posts crying about it. All i can say is get yourself a new pc and proper first world internet connection kek.

    Jumping into the game i got straight into the new dungeons to see what the new content is all about. Ran through both blind and generally it was a pleasant experience.
    Now lets break it down a bit. The layout of the dungeon the design and artwork looks really well in both. Its pleasing to the eyes and generally nice to play around in.
    Here is the problem specifically to icereach.
    You only get to understand the mechanics when you get to do last boss on hardmode. The bosses simply die way too fast even with "bad"dps too, so you dont get to see them played out and understand the significance of them. And this all makes it kinda pointless. The hardmode itself is deffinietly fun but its rather underwhelming when it comes to difficulty.
    This also applies to Unhallowed grave. None of the previous boss mechanics are present on last boss hardmode. This isnt necessarily bad because at least its like a fresh thing to see. But last boss hm is really lackluster when it comes to mechanics and overall difficulty. I do understand that you want to satisfy the roleplayers and the questers too but if the difficulty level is too low -which is in this case -it just makes this whole thing miss the satisfaction at the end. Especially on the players that are a bit more invested in harder content.

    Generally i liked this patch and i welcome the changes. In quite a long time this was the one that didnt have anything that made absolutely no sense. So good job on this one. Looking forward to the future updates and content!

    I agree, the dlc was entirely too easy. Like. Fungal grotto 1 easy.
  • vamp_emily
    vamp_emily
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    i played one dungeon yesterday ( "icereach" ) on normal mode and players were complaining it was too easy.

    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • cyclonus11
    cyclonus11
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    TheFM wrote: »
    I agree, the dlc was entirely too easy. Like. Fungal grotto 1 easy.

    Are there mechanics that prevent soloing?
  • Nerouyn
    Nerouyn
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    TheFM wrote: »
    I agree, the dlc was entirely too easy. Like. Fungal grotto 1 easy.

    Lots of people play Fungal Grotto.

    Not many enjoy the Vet DLC dungeons. To the point where subscribing is actually viewed as a detriment, because queue for a random dungeon and you could end up in one of those.

    Memorizing mechanics and then just standing in the right spot / blocking at the right time etc. is just boring as balls. Especially repeated ad infinitum.

    I literally nearly fell asleep the first I raided in WOW many many years ago. And it was raiding which quickly drove me to cancel my sub.

    ESO's vet DLC dungeons follow that same incredibly banal design.

    If this new one is less like that, it could be because ZO have finally accepted that that style of dungeon content is never going to be popular.
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