It was done to get rid of the bugged stun on cast which could then be cancelled and used to apply a burst of damage.
It was done to get rid of the bugged stun on cast which could then be cancelled and used to apply a burst of damage.
drkfrontiers wrote: »
drkfrontiers wrote: »
Is fossilize telegraphed or instant? Toppling Charge you can see coming at you, the drain essence was instant with no telegraph. I hope they're not removing the ability altogether, but I agree it's kinda useless in the current state. I think if it increasingly slowed the enemy to a halt then stunned, then it would be an INCREDIBLE ability. Like a single target version of stop time.
drkfrontiers wrote: »drkfrontiers wrote: »
Is fossilize telegraphed or instant? Toppling Charge you can see coming at you, the drain essence was instant with no telegraph. I hope they're not removing the ability altogether, but I agree it's kinda useless in the current state. I think if it increasingly slowed the enemy to a halt then stunned, then it would be an INCREDIBLE ability. Like a single target version of stop time.
Sorry as I said bit of a noob, but I believe they are instant. Not sure what the telegraphed is about. Should I check my mail or something
drkfrontiers wrote: »drkfrontiers wrote: »
Is fossilize telegraphed or instant? Toppling Charge you can see coming at you, the drain essence was instant with no telegraph. I hope they're not removing the ability altogether, but I agree it's kinda useless in the current state. I think if it increasingly slowed the enemy to a halt then stunned, then it would be an INCREDIBLE ability. Like a single target version of stop time.
Sorry as I said bit of a noob, but I believe they are instant. Not sure what the telegraphed is about. Should I check my mail or something
Telegraphed in the gaming world just means you can see the preparation or execution of the attack before it actually happens. Like a boss charging up a laser beam, and then firing it. The charging up was the telegraphing of the ability.
Toppling Charge is instant cast, but it's a gap closer ability, so you can see an enemy moving towards you in the attack animation before you actually get hit and stunned, which gives you a chance to roll dodge or block. The moving towards you is the telegraph of the attack.
Not sure about fossilize though, but I think the developer direction with these changes is to make combat more fluid and reactive, and I personally enjoy it, but I also agree this ability needs buffed.
ketsparrowhawk wrote: »I'm happy about this change. This skill was getting so annoying. Granted, it only became so popular because other CC skills were nerfed so heavily.
The health return now needs to be buffed. 15% of your "missing" health is weak. Make it a flat value.. something on par with sweeps.
drkfrontiers wrote: »It was done to get rid of the bugged stun on cast which could then be cancelled and used to apply a burst of damage.
Sorry for the noob ? but hows that different to Fossilize, Toppling Charge? Both these are effective programmed as "cancelled" being instant casts while drain essence has 3 sec duration.
So the burst damage they are afforded is pretty in your face, while you have to stand around waiting for a stun. In PVP ALOT happens in 3 secs movement wise and damage wise which made this stun its only utility.
drkfrontiers wrote: »It was done to get rid of the bugged stun on cast which could then be cancelled and used to apply a burst of damage.
Sorry for the noob ? but hows that different to Fossilize, Toppling Charge? Both these are effective programmed as "cancelled" being instant casts while drain essence has 3 sec duration.
So the burst damage they are afforded is pretty in your face, while you have to stand around waiting for a stun. In PVP ALOT happens in 3 secs movement wise and damage wise which made this stun its only utility.
drkfrontiers wrote: »It was done to get rid of the bugged stun on cast which could then be cancelled and used to apply a burst of damage.
Sorry for the noob ? but hows that different to Fossilize, Toppling Charge? Both these are effective programmed as "cancelled" being instant casts while drain essence has 3 sec duration.
So the burst damage they are afforded is pretty in your face, while you have to stand around waiting for a stun. In PVP ALOT happens in 3 secs movement wise and damage wise which made this stun its only utility.
It was a very strong bugged stun that gave classes like mahcro and magden a stun they could time massive burst damage with, it needed changing for the good of the game.
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wild_kmacdb16_ESO wrote: »drkfrontiers wrote: »It was done to get rid of the bugged stun on cast which could then be cancelled and used to apply a burst of damage.
Sorry for the noob ? but hows that different to Fossilize, Toppling Charge? Both these are effective programmed as "cancelled" being instant casts while drain essence has 3 sec duration.
So the burst damage they are afforded is pretty in your face, while you have to stand around waiting for a stun. In PVP ALOT happens in 3 secs movement wise and damage wise which made this stun its only utility.
It was a very strong bugged stun that gave classes like mahcro and magden a stun they could time massive burst damage with, it needed changing for the good of the game.
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Yes we mustn’t allow a portion of players to have access to an essential gameplay mechanic.
Fossilize is an instant ability. While it does have a small windup animation (Which is a fraction of a second) the ability cannot be block or dodged when its been cast. I use it quite often and its a very reliable stun. The drain essence nerf was not needed as I usually laugh when people use it against me. I just break free and bash their face in, which puts them off balance and stuns them!!!
Yes, while they are channeling this 3 second attack to stun you they are open to getting interrupted. I'd never use the skill in PVP now.
Drain essence was 50% cheaper and 50% longer range than fossilize. I agree that the nerf was hard but a nerf was needed. Luckily vampire skill line will be updated next patch so we will see what will happen.
drkfrontiers wrote: »It was done to get rid of the bugged stun on cast which could then be cancelled and used to apply a burst of damage.
Sorry for the noob ? but hows that different to Fossilize, Toppling Charge? Both these are effective programmed as "cancelled" being instant casts while drain essence has 3 sec duration.
So the burst damage they are afforded is pretty in your face, while you have to stand around waiting for a stun. In PVP ALOT happens in 3 secs movement wise and damage wise which made this stun its only utility.
Since ZOS is incapable of fixing the break free bug properly (as they usually are), they have nerfed the skill out of existence so no one uses it and the problem "goes away". This is a pretty normal way of "balancing" for them. Very similar thing has happened to Rune Cage or Snipe before.
albertberku wrote: »Since ZOS is incapable of fixing the break free bug properly (as they usually are), they have nerfed the skill out of existence so no one uses it and the problem "goes away". This is a pretty normal way of "balancing" for them. Very similar thing has happened to Rune Cage or Snipe before.
What happened to snipe? I am still getting hit by 2 snipes plus a silver bolt from same person at the same time in 1 ms. Not counting all the light attacks and enchantments inbetween. Honestly, if this is the way how they fix stuff now, they should make snipe have 5s cast time.
There is specifically one person that is called "Black Noir" in PC EU EP. He one-shots my glass cannon builds maybe 20 times in a row. And he is always in Cyrodiil. I reported him and also whispered him many times and asked him politely not to do that. He still continues. He specifically picks low-health targets to one-shot and i am always going to hostile castles to search for 1vX. There are times i ride for 30 mins without fighting because he is killing me over and over. And one time he answered me that he is playing like that because that is the only way to surpass "tank meta", but yet my 19k health 12k resistance characters are probably the ones that he killed most in cyrodiil.