Combat straight garbage now

Muskrap
Muskrap
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This patch straight feels like character inputs are being held back. Animation cancelling across the board feels sluggish combined with this stupid block cancelling change. It actively feels like ZoS is trying to slow the game down. Which is the only thing keeping veteran players playing.

This is what it feels like to lower the skill cap. And its just going to contribute harder to this stupid tank meta we are in right now
  • Zer0_CooL
    Zer0_CooL
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    One step closer to the round based combat...
  • Nemesis7884
    Nemesis7884
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    Zer0_CooL wrote: »
    One step closer to the round based combat...

    new world is around the corner...might be worth a try
  • Zer0_CooL
    Zer0_CooL
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    Zer0_CooL wrote: »
    One step closer to the round based combat...

    new world is around the corner...might be worth a try

    Would agree if it wasn't amazon
  • ItsMeToo
    ItsMeToo
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    Dang... I forgot my popcorn.
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • Thevampirenight
    Thevampirenight
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    Muskrap wrote: »
    This patch straight feels like character inputs are being held back. Animation cancelling across the board feels sluggish combined with this stupid block cancelling change. It actively feels like ZoS is trying to slow the game down. Which is the only thing keeping veteran players playing.

    This is what it feels like to lower the skill cap. And its just going to contribute harder to this stupid tank meta we are in right now

    Given how shoddy performance is for a lot of people, are you surprised they are slowing the game down? Not to mention what Gilliam told us about animation canceling. It desyncs the client and the server. Animation Canceling is actually lagging yourself and the server to get better damage gains what players think but he mentioned its actually not whats happening. So when to many players are animation canceling they are killing performance at the expense of having this high paced combat people like.

    You should watch this video because well it highlights a lot of things. That many might not have known before hand.
    So its not them killing it, its us the players killing it. All they do is make changes to things to try and stop or make things somewhat better.
    Edited by Thevampirenight on February 26, 2020 7:16AM
    PC NA
    Please add Fangs to Vampires.
  • Casterial
    Casterial
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    Muskrap wrote: »
    This patch straight feels like character inputs are being held back. Animation cancelling across the board feels sluggish combined with this stupid block cancelling change. It actively feels like ZoS is trying to slow the game down. Which is the only thing keeping veteran players playing.

    This is what it feels like to lower the skill cap. And its just going to contribute harder to this stupid tank meta we are in right now

    Given how shoddy performance is for a lot of people, are you surprised they are slowing the game down? Not to mention what Gilliam told us about animation canceling. It desyncs the client and the server. Animation Canceling is actually lagging yourself and the server to get better damage gains what players think but he mentioned its actually not whats happening. So when to many players are animation canceling they are killing performance at the expense of having this high paced combat.

    You should watch this video because well it highlights a lot of things. That many might not have known before hand.


    ...Lol. Animation Canceling is not the problem for the server stability. Its been around longer than most the dev team. Animation changes would be fine if animations didn't get stuck. I.e. breakfree.
    Edited by Casterial on February 26, 2020 7:17AM
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Thevampirenight
    Thevampirenight
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    Casterial wrote: »
    Muskrap wrote: »
    This patch straight feels like character inputs are being held back. Animation cancelling across the board feels sluggish combined with this stupid block cancelling change. It actively feels like ZoS is trying to slow the game down. Which is the only thing keeping veteran players playing.

    This is what it feels like to lower the skill cap. And its just going to contribute harder to this stupid tank meta we are in right now

    Given how shoddy performance is for a lot of people, are you surprised they are slowing the game down? Not to mention what Gilliam told us about animation canceling. It desyncs the client and the server. Animation Canceling is actually lagging yourself and the server to get better damage gains what players think but he mentioned its actually not whats happening. So when to many players are animation canceling they are killing performance at the expense of having this high paced combat.

    You should watch this video because well it highlights a lot of things. That many might not have known before hand.


    ...Lol. Animation Canceling is not the problem for the server stability. Its been around longer than most the dev team.

    Game wasn't designed for animation canceling in mind it was actually something that was unintended with the combat system. They went ahead and allowed it to be a feature as they would have to rewrite the combat system. Given how bad things are now they have no choice but to rewrite code and rework things. Which seems to be what they are doing now games unplayablility is a big issue for them they have to fix the worst of that problem.

    They make it quite clear that animation canceling is actually lagging yourself or desyncing your client with the server. In that video and given what it does and how he explained it I believe most of what he said to be true. Plus this guy use to be (maybe still is) a player that pvped until joining Zos team. So this guy that explains it use to be just a normal player before becoming a Dev. So he would know how it works on live but also knows how it effects the servers and the client he has access to that knowledge they rarely give us on the matter.
    Edited by Thevampirenight on February 26, 2020 7:25AM
    PC NA
    Please add Fangs to Vampires.
  • Thedragonlolitucker
    Casterial wrote: »
    Muskrap wrote: »
    This patch straight feels like character inputs are being held back. Animation cancelling across the board feels sluggish combined with this stupid block cancelling change. It actively feels like ZoS is trying to slow the game down. Which is the only thing keeping veteran players playing.

    This is what it feels like to lower the skill cap. And its just going to contribute harder to this stupid tank meta we are in right now

    Given how shoddy performance is for a lot of people, are you surprised they are slowing the game down? Not to mention what Gilliam told us about animation canceling. It desyncs the client and the server. Animation Canceling is actually lagging yourself and the server to get better damage gains what players think but he mentioned its actually not whats happening. So when to many players are animation canceling they are killing performance at the expense of having this high paced combat.

    You should watch this video because well it highlights a lot of things. That many might not have known before hand.


    ...Lol. Animation Canceling is not the problem for the server stability. Its been around longer than most the dev team.

    Game wasn't designed for animation canceling in mind it was actually something that was unintended with the combat system. They went ahead and allowed it to be a feature as they would have to rewrite the combat system. Given how bad things are now they have no choice but to rewrite code and rework things. Which seems to be what they are doing now games unplayablility is a big issue for them they have to fix the worst of that problem. They make it quite clear that animation canceling is actually lagging yourself or desyncing your client with the server. In that video and given what it does and how he explained it I believe most of what he said to be true. Plus this guy use or maybe still is a player that pvped until joining Zos team.

    lagging urself? you just interrupt an animation how is this desynching yourself with the server kek
  • Casterial
    Casterial
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    Casterial wrote: »
    Muskrap wrote: »
    This patch straight feels like character inputs are being held back. Animation cancelling across the board feels sluggish combined with this stupid block cancelling change. It actively feels like ZoS is trying to slow the game down. Which is the only thing keeping veteran players playing.

    This is what it feels like to lower the skill cap. And its just going to contribute harder to this stupid tank meta we are in right now

    Given how shoddy performance is for a lot of people, are you surprised they are slowing the game down? Not to mention what Gilliam told us about animation canceling. It desyncs the client and the server. Animation Canceling is actually lagging yourself and the server to get better damage gains what players think but he mentioned its actually not whats happening. So when to many players are animation canceling they are killing performance at the expense of having this high paced combat.

    You should watch this video because well it highlights a lot of things. That many might not have known before hand.


    ...Lol. Animation Canceling is not the problem for the server stability. Its been around longer than most the dev team.

    Game wasn't designed for animation canceling in mind it was actually something that was unintended with the combat system. They went ahead and allowed it to be a feature as they would have to rewrite the combat system. Given how bad things are now they have no choice but to rewrite code and rework things. Which seems to be what they are doing now games unplayablility is a big issue for them they have to fix the worst of that problem. They make it quite clear that animation canceling is actually lagging yourself or desyncing your client with the server. In that video and given what it does and how he explained it I believe most of what he said to be true. Plus this guy use or maybe still is a player that pvped until joining Zos team.

    https://forums.elderscrollsonline.com/en/discussion/514007/cyrodiil-improvement-possibilities#latest

    Give my post a read, see what really damages the server in my opinion
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Casterial
    Casterial
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    --redesync
    Edited by Casterial on February 26, 2020 7:32AM
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Casterial
    Casterial
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    Game wasn't designed for animation canceling in mind it was actually something that was unintended with the combat system. They went ahead and allowed it to be a feature as they would have to rewrite the combat system. Given how bad things are now they have no choice but to rewrite code and rework things. Which seems to be what they are doing now games unplayablility is a big issue for them they have to fix the worst of that problem. They make it quite clear that animation canceling is actually lagging yourself or desyncing your client with the server. In that video and given what it does and how he explained it I believe most of what he said to be true. Plus this guy use or maybe still is a player that pvped until joining Zos team.

    lagging urself? you just interrupt an animation how is this desynching yourself with the server kek

    You're changing too fast on the client for the server to keep up sometimes causing a hiccup, it wasn't actually common.

    Edited by Casterial on February 26, 2020 7:26AM
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Beardimus
    Beardimus
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    Did you just get a thread desync?
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Casterial
    Casterial
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    Beardimus wrote: »
    Did you just get a thread desync?

    LOL! YES
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Thevampirenight
    Thevampirenight
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    Casterial wrote: »
    Casterial wrote: »
    Muskrap wrote: »
    This patch straight feels like character inputs are being held back. Animation cancelling across the board feels sluggish combined with this stupid block cancelling change. It actively feels like ZoS is trying to slow the game down. Which is the only thing keeping veteran players playing.

    This is what it feels like to lower the skill cap. And its just going to contribute harder to this stupid tank meta we are in right now

    Given how shoddy performance is for a lot of people, are you surprised they are slowing the game down? Not to mention what Gilliam told us about animation canceling. It desyncs the client and the server. Animation Canceling is actually lagging yourself and the server to get better damage gains what players think but he mentioned its actually not whats happening. So when to many players are animation canceling they are killing performance at the expense of having this high paced combat.

    You should watch this video because well it highlights a lot of things. That many might not have known before hand.


    ...Lol. Animation Canceling is not the problem for the server stability. Its been around longer than most the dev team.

    Game wasn't designed for animation canceling in mind it was actually something that was unintended with the combat system. They went ahead and allowed it to be a feature as they would have to rewrite the combat system. Given how bad things are now they have no choice but to rewrite code and rework things. Which seems to be what they are doing now games unplayablility is a big issue for them they have to fix the worst of that problem. They make it quite clear that animation canceling is actually lagging yourself or desyncing your client with the server. In that video and given what it does and how he explained it I believe most of what he said to be true. Plus this guy use or maybe still is a player that pvped until joining Zos team.

    https://forums.elderscrollsonline.com/en/discussion/514007/cyrodiil-improvement-possibilities#latest

    Give my post a read, see what really damages the server in my opinion

    Group play abilties as well as group stacking and aoe spam as well as synergy spam and having to caculate the cp points and also animation canceling I believe are the biggest issues for bad Cyrodiil Performance. They are working on a rework of aoe effects in the game to make them better when it comes to the server its part of their server performance overhauls. So they are reworking healing aoe abilties and aoe damage abilties so it doesn't stress it out like it does on live right now.

    Players are killing it pretty much by stacking lag causing abilities all together, animation canceling desyncing themselves spaming synergies and other performance killing effects. What Zenimax seems to be doing is lessening or killing the players ability to kill the servers. When groups were broken there were threads about performance actually being a lot better in Cyrodiil. Better meaning playable better. Reason why is people were unable to stack up the lag fest abilties and stack with one another in huge zerg groups. So its more then just battle spirit and champion points.


    Edited by Thevampirenight on February 26, 2020 7:40AM
    PC NA
    Please add Fangs to Vampires.
  • Casterial
    Casterial
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    Give my post a read, see what really damages the server in my opinion

    Group play abilties as well as group stacking and aoe spam as well as synergy spam and having to caculate the cp points and also animation canceling I believe are the biggest issues for bad Cyrodiil Performance. They are working on a rework of aoe effects in the game to make them better when it comes to the server its part of their server performance overhauls. So they are reworking healing aoe abilties and aoe damage abilties so it doesn't stress it out like it does on live right now.

    Players are killing it pretty much by stacking lag causing abilities all together, animation canceling desyncing themselves spaming synergies and other performance killing effects. What Zenimax seems to be doing is lessening or killing the players ability to kill the servers. When groups were broken there were threads about performance actually being a lot better in Cyrodiil. A lot better to being playable better. Reason why is people were unable to stack up the lag fest abilties and stack with one another in huge zerg groups. So its more then just battle spirit and champion points.
    [/quote]

    I played during groups broken, there was still lag.

    Before CP lag was minimal, before we turn Battle Spirit into a % it was also minimal, once we converted to CP and made BS % lag started ramping.

    These calculations alone are too expensive, now add in the issues you talked about onto these calculations and walla, you're not looking at 5 seconds to cast a spell.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Thevampirenight
    Thevampirenight
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    Casterial wrote: »
    Give my post a read, see what really damages the server in my opinion

    Group play abilties as well as group stacking and aoe spam as well as synergy spam and having to caculate the cp points and also animation canceling I believe are the biggest issues for bad Cyrodiil Performance. They are working on a rework of aoe effects in the game to make them better when it comes to the server its part of their server performance overhauls. So they are reworking healing aoe abilties and aoe damage abilties so it doesn't stress it out like it does on live right now.

    Players are killing it pretty much by stacking lag causing abilities all together, animation canceling desyncing themselves spaming synergies and other performance killing effects. What Zenimax seems to be doing is lessening or killing the players ability to kill the servers. When groups were broken there were threads about performance actually being a lot better in Cyrodiil. A lot better to being playable better. Reason why is people were unable to stack up the lag fest abilties and stack with one another in huge zerg groups. So its more then just battle spirit and champion points.

    I played during groups broken, there was still lag.

    Before CP lag was minimal, before we turn Battle Spirit into a % it was also minimal, once we converted to CP and made BS % lag started ramping.

    These calculations alone are too expensive, now add in the issues you talked about onto these calculations and walla, you're not looking at 5 seconds to cast a spell.
    [/quote]

    They are going to be reworking the Cp system, its in the works. I think they are going to do it because of the issues you mentioned with it. Given the % caluclations, I expect them to make the cp system more flat instead of % based. Doing that it would lesson the strain. Though it would also balance out the Cp system. On the German stream they did for Greymoor where Rich spoke in English. THe reason why the Undaunted Ultimate was on the back burner was because of the combat performance and it might be revisted with the Cp Performance overhaul or something.
    Edited by Thevampirenight on February 26, 2020 7:52AM
    PC NA
    Please add Fangs to Vampires.
  • Casterial
    Casterial
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    They are going to be reworking the Cp system, its in the works. I think they are going to do it because of the issues you mentioned with it. Given the % caluclations, I expect them to make the cp system more flat instead of % based. Doing that it would lesson the strain. Though it would also balance out the Cp system.

    Lets hope!:D
    Edited by Casterial on February 26, 2020 7:51AM
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Vanos444
    Vanos444
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    Muskrap wrote: »
    This patch straight feels like character inputs are being held back. Animation cancelling across the board feels sluggish combined with this stupid block cancelling change. It actively feels like ZoS is trying to slow the game down. Which is the only thing keeping veteran players playing.

    This is what it feels like to lower the skill cap. And its just going to contribute harder to this stupid tank meta we are in right now

    If you haven't guessed by now. It's because of the performance.
    Animation cancelling is the main issue for the crashes, FPS drops and lags. So, the game needs to slow down, in terms of combat to reach a sable outcome. Imao...

    So, expect Futher downgrade of combat.

  • Alienoutlaw
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    best way to explain it as simply as possible
    the magic wizardy person needs unicorn berries to make the big rainbow glittery if you rush mixing the unicorn berries the glittery rainbow will be sad
  • Curious_Death
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    I think there is only one fix ! break free of ESO spell!

    Yesterday was in Cyro... now if u block and use spell like heal! u bug skills... along with lag u can be "disabled" of using skills for 3-4 sec.. in pvp its ALL
    Edited by Curious_Death on February 26, 2020 8:25AM
  • Skullderic
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    Games 100% BS right now. Hard to play when you use a skill 3 sec later it goes off. Game play feels choppy & broken.
    Stam/Mag Recovery is 100% Broken to, Not just Ui. #s are off or not there at all, 3200 Mag recovery, only getting 1900-2200 a tick. I never ran out of mag on this toon, now Im Heavy attackin my ass off. Its Broken.
    Gert Soem!!
  • olsborg
    olsborg
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    Combat feels very wierd, bad. Everything feels like its desynced when you try to animation cancel. It feels slow and unresponcive. Sometimes skills dont go off when you press the button, you end up spamming ut 3-4 times before anything happens.

    PC EU
    PvP only
  • Neoealth
    Neoealth
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    Hope AC gets completely destroyed. That way I no longer have to keep doing it. I can play and relax for once. Time to slow down kids!

    *hides in bunker*
  • Septimus_Magna
    Septimus_Magna
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    Skullderic wrote: »
    Games 100% BS right now. Hard to play when you use a skill 3 sec later it goes off. Game play feels choppy & broken.
    Stam/Mag Recovery is 100% Broken to, Not just Ui. #s are off or not there at all, 3200 Mag recovery, only getting 1900-2200 a tick. I never ran out of mag on this toon, now Im Heavy attackin my ass off. Its Broken.

    My sustain is also terrible, I just dont know what the cause is because multiple systems have been rekt at once.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Edziu
    Edziu
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    what additionally bothers me is people saying all this animation clunkyness is cause by performance problems in game now..

    if that was performace then I would knew it becasue I would have problem with everything overall to do, not only with skills animation

    like I can interract with anything I want isntantly, I can barswap instantly when I want..but I cant block with animation anymore

    I can still barswap to skip animation but I cant block for 90%+ of skills now...just few skills I can still handly skip with blocking while most of rest skills I cant

    for example on stamplar...while I can isntantly skip animation of rune focus by block which is short anyway..I m stuck with animation of every other skill - arrow barrage, ritual, PotL, flying blade, blade cloak and many other which I also have problem on other classes

    just to this example....I think all or atleast most of us know how long animation have arrow barrage skill - it takes longer to cast animation than just cast snipe which is cast ability!
    whne I cast arrow barrage...I just cant belive how SLOW AND LONG is animation of this skill and I cant skip it anymore besides just barswap which probably will be gonna soon also "fixed" to prevent ani cancel....

    as I said...some skills animation is taking longer time than actual skills with cast time and now we are unable to skip their animation and so we are stuck in clunkyness just watching how we cant do anything else in this time just wasting precious seconds of combat
  • Alienoutlaw
    Alienoutlaw
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    ppl really need to read patch notes
  • Contaminate
    Contaminate
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    ppl really need to read patch notes

    Knowing why something was screwed up doesn’t miraculously make it not screwed up
  • Edziu
    Edziu
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    ppl really need to read patch notes

    giving feedback is in it better part to also describe how it looks in game and how it is affecting gameplay

    sure, we can read and know what is screwed and we cant to not talk about this and then ZOS wont know how it is affecting players and they wont know also how people dont liek it, are angry on it and so without threads about this ZOS woudl want to also leave this behind and forget if noonse was caring enough of this to post their feelings, experience about his
  • coradaelu
    coradaelu
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    Edziu wrote: »
    what additionally bothers me is people saying all this animation clunkyness is cause by performance problems in game now..

    if that was performace then I would knew it becasue I would have problem with everything overall to do, not only with skills animation

    like I can interract with anything I want isntantly, I can barswap instantly when I want..but I cant block with animation anymore

    I can still barswap to skip animation but I cant block for 90%+ of skills now...just few skills I can still handly skip with blocking while most of rest skills I cant

    for example on stamplar...while I can isntantly skip animation of rune focus by block which is short anyway..I m stuck with animation of every other skill - arrow barrage, ritual, PotL, flying blade, blade cloak and many other which I also have problem on other classes

    just to this example....I think all or atleast most of us know how long animation have arrow barrage skill - it takes longer to cast animation than just cast snipe which is cast ability!
    whne I cast arrow barrage...I just cant belive how SLOW AND LONG is animation of this skill and I cant skip it anymore besides just barswap which probably will be gonna soon also "fixed" to prevent ani cancel....

    as I said...some skills animation is taking longer time than actual skills with cast time and now we are unable to skip their animation and so we are stuck in clunkyness just watching how we cant do anything else in this time just wasting precious seconds of combat

    Well ZoS finally nerf again another good mechanic, for those who were using AC Block this change is very bad, some animations are sluggish and combat feels slowed down, its not complete destroyed, you can barswap or roll dodge to cancel animation so you can work on that, I hope at least they leave it like that..
  • coradaelu
    coradaelu
    ✭✭✭
    Skullderic wrote: »
    Games 100% BS right now. Hard to play when you use a skill 3 sec later it goes off. Game play feels choppy & broken.
    Stam/Mag Recovery is 100% Broken to, Not just Ui. #s are off or not there at all, 3200 Mag recovery, only getting 1900-2200 a tick. I never ran out of mag on this toon, now Im Heavy attackin my ass off. Its Broken.

    My sustain is also terrible, I just dont know what the cause is because multiple systems have been rekt at once.

    Yeah i noticed that too, get out of combat, take off all your sets, take your food/drink again, put on your sets, for me at least solve the problem, I still don't know exactly what causes it.
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