This patch straight feels like character inputs are being held back. Animation cancelling across the board feels sluggish combined with this stupid block cancelling change. It actively feels like ZoS is trying to slow the game down. Which is the only thing keeping veteran players playing.
This is what it feels like to lower the skill cap. And its just going to contribute harder to this stupid tank meta we are in right now
Thevampirenight wrote: »This patch straight feels like character inputs are being held back. Animation cancelling across the board feels sluggish combined with this stupid block cancelling change. It actively feels like ZoS is trying to slow the game down. Which is the only thing keeping veteran players playing.
This is what it feels like to lower the skill cap. And its just going to contribute harder to this stupid tank meta we are in right now
Given how shoddy performance is for a lot of people, are you surprised they are slowing the game down? Not to mention what Gilliam told us about animation canceling. It desyncs the client and the server. Animation Canceling is actually lagging yourself and the server to get better damage gains what players think but he mentioned its actually not whats happening. So when to many players are animation canceling they are killing performance at the expense of having this high paced combat.
You should watch this video because well it highlights a lot of things. That many might not have known before hand.
Thevampirenight wrote: »This patch straight feels like character inputs are being held back. Animation cancelling across the board feels sluggish combined with this stupid block cancelling change. It actively feels like ZoS is trying to slow the game down. Which is the only thing keeping veteran players playing.
This is what it feels like to lower the skill cap. And its just going to contribute harder to this stupid tank meta we are in right now
Given how shoddy performance is for a lot of people, are you surprised they are slowing the game down? Not to mention what Gilliam told us about animation canceling. It desyncs the client and the server. Animation Canceling is actually lagging yourself and the server to get better damage gains what players think but he mentioned its actually not whats happening. So when to many players are animation canceling they are killing performance at the expense of having this high paced combat.
You should watch this video because well it highlights a lot of things. That many might not have known before hand.
...Lol. Animation Canceling is not the problem for the server stability. Its been around longer than most the dev team.
Thevampirenight wrote: »Thevampirenight wrote: »This patch straight feels like character inputs are being held back. Animation cancelling across the board feels sluggish combined with this stupid block cancelling change. It actively feels like ZoS is trying to slow the game down. Which is the only thing keeping veteran players playing.
This is what it feels like to lower the skill cap. And its just going to contribute harder to this stupid tank meta we are in right now
Given how shoddy performance is for a lot of people, are you surprised they are slowing the game down? Not to mention what Gilliam told us about animation canceling. It desyncs the client and the server. Animation Canceling is actually lagging yourself and the server to get better damage gains what players think but he mentioned its actually not whats happening. So when to many players are animation canceling they are killing performance at the expense of having this high paced combat.
You should watch this video because well it highlights a lot of things. That many might not have known before hand.
...Lol. Animation Canceling is not the problem for the server stability. Its been around longer than most the dev team.
Game wasn't designed for animation canceling in mind it was actually something that was unintended with the combat system. They went ahead and allowed it to be a feature as they would have to rewrite the combat system. Given how bad things are now they have no choice but to rewrite code and rework things. Which seems to be what they are doing now games unplayablility is a big issue for them they have to fix the worst of that problem. They make it quite clear that animation canceling is actually lagging yourself or desyncing your client with the server. In that video and given what it does and how he explained it I believe most of what he said to be true. Plus this guy use or maybe still is a player that pvped until joining Zos team.
Thevampirenight wrote: »Thevampirenight wrote: »This patch straight feels like character inputs are being held back. Animation cancelling across the board feels sluggish combined with this stupid block cancelling change. It actively feels like ZoS is trying to slow the game down. Which is the only thing keeping veteran players playing.
This is what it feels like to lower the skill cap. And its just going to contribute harder to this stupid tank meta we are in right now
Given how shoddy performance is for a lot of people, are you surprised they are slowing the game down? Not to mention what Gilliam told us about animation canceling. It desyncs the client and the server. Animation Canceling is actually lagging yourself and the server to get better damage gains what players think but he mentioned its actually not whats happening. So when to many players are animation canceling they are killing performance at the expense of having this high paced combat.
You should watch this video because well it highlights a lot of things. That many might not have known before hand.
...Lol. Animation Canceling is not the problem for the server stability. Its been around longer than most the dev team.
Game wasn't designed for animation canceling in mind it was actually something that was unintended with the combat system. They went ahead and allowed it to be a feature as they would have to rewrite the combat system. Given how bad things are now they have no choice but to rewrite code and rework things. Which seems to be what they are doing now games unplayablility is a big issue for them they have to fix the worst of that problem. They make it quite clear that animation canceling is actually lagging yourself or desyncing your client with the server. In that video and given what it does and how he explained it I believe most of what he said to be true. Plus this guy use or maybe still is a player that pvped until joining Zos team.
Thedragonlolitucker wrote: »
Game wasn't designed for animation canceling in mind it was actually something that was unintended with the combat system. They went ahead and allowed it to be a feature as they would have to rewrite the combat system. Given how bad things are now they have no choice but to rewrite code and rework things. Which seems to be what they are doing now games unplayablility is a big issue for them they have to fix the worst of that problem. They make it quite clear that animation canceling is actually lagging yourself or desyncing your client with the server. In that video and given what it does and how he explained it I believe most of what he said to be true. Plus this guy use or maybe still is a player that pvped until joining Zos team.
lagging urself? you just interrupt an animation how is this desynching yourself with the server kek
Thevampirenight wrote: »Thevampirenight wrote: »This patch straight feels like character inputs are being held back. Animation cancelling across the board feels sluggish combined with this stupid block cancelling change. It actively feels like ZoS is trying to slow the game down. Which is the only thing keeping veteran players playing.
This is what it feels like to lower the skill cap. And its just going to contribute harder to this stupid tank meta we are in right now
Given how shoddy performance is for a lot of people, are you surprised they are slowing the game down? Not to mention what Gilliam told us about animation canceling. It desyncs the client and the server. Animation Canceling is actually lagging yourself and the server to get better damage gains what players think but he mentioned its actually not whats happening. So when to many players are animation canceling they are killing performance at the expense of having this high paced combat.
You should watch this video because well it highlights a lot of things. That many might not have known before hand.
...Lol. Animation Canceling is not the problem for the server stability. Its been around longer than most the dev team.
Game wasn't designed for animation canceling in mind it was actually something that was unintended with the combat system. They went ahead and allowed it to be a feature as they would have to rewrite the combat system. Given how bad things are now they have no choice but to rewrite code and rework things. Which seems to be what they are doing now games unplayablility is a big issue for them they have to fix the worst of that problem. They make it quite clear that animation canceling is actually lagging yourself or desyncing your client with the server. In that video and given what it does and how he explained it I believe most of what he said to be true. Plus this guy use or maybe still is a player that pvped until joining Zos team.
https://forums.elderscrollsonline.com/en/discussion/514007/cyrodiil-improvement-possibilities#latest
Give my post a read, see what really damages the server in my opinion
Thevampirenight wrote: »Give my post a read, see what really damages the server in my opinion
Thevampirenight wrote: »Give my post a read, see what really damages the server in my opinion
Group play abilties as well as group stacking and aoe spam as well as synergy spam and having to caculate the cp points and also animation canceling I believe are the biggest issues for bad Cyrodiil Performance. They are working on a rework of aoe effects in the game to make them better when it comes to the server its part of their server performance overhauls. So they are reworking healing aoe abilties and aoe damage abilties so it doesn't stress it out like it does on live right now.
Players are killing it pretty much by stacking lag causing abilities all together, animation canceling desyncing themselves spaming synergies and other performance killing effects. What Zenimax seems to be doing is lessening or killing the players ability to kill the servers. When groups were broken there were threads about performance actually being a lot better in Cyrodiil. A lot better to being playable better. Reason why is people were unable to stack up the lag fest abilties and stack with one another in huge zerg groups. So its more then just battle spirit and champion points.
Thevampirenight wrote: »They are going to be reworking the Cp system, its in the works. I think they are going to do it because of the issues you mentioned with it. Given the % caluclations, I expect them to make the cp system more flat instead of % based. Doing that it would lesson the strain. Though it would also balance out the Cp system.
This patch straight feels like character inputs are being held back. Animation cancelling across the board feels sluggish combined with this stupid block cancelling change. It actively feels like ZoS is trying to slow the game down. Which is the only thing keeping veteran players playing.
This is what it feels like to lower the skill cap. And its just going to contribute harder to this stupid tank meta we are in right now
Skullderic wrote: »Games 100% BS right now. Hard to play when you use a skill 3 sec later it goes off. Game play feels choppy & broken.
Stam/Mag Recovery is 100% Broken to, Not just Ui. #s are off or not there at all, 3200 Mag recovery, only getting 1900-2200 a tick. I never ran out of mag on this toon, now Im Heavy attackin my ass off. Its Broken.
Alienoutlaw wrote: »ppl really need to read patch notes
Alienoutlaw wrote: »ppl really need to read patch notes
what additionally bothers me is people saying all this animation clunkyness is cause by performance problems in game now..
if that was performace then I would knew it becasue I would have problem with everything overall to do, not only with skills animation
like I can interract with anything I want isntantly, I can barswap instantly when I want..but I cant block with animation anymore
I can still barswap to skip animation but I cant block for 90%+ of skills now...just few skills I can still handly skip with blocking while most of rest skills I cant
for example on stamplar...while I can isntantly skip animation of rune focus by block which is short anyway..I m stuck with animation of every other skill - arrow barrage, ritual, PotL, flying blade, blade cloak and many other which I also have problem on other classes
just to this example....I think all or atleast most of us know how long animation have arrow barrage skill - it takes longer to cast animation than just cast snipe which is cast ability!
whne I cast arrow barrage...I just cant belive how SLOW AND LONG is animation of this skill and I cant skip it anymore besides just barswap which probably will be gonna soon also "fixed" to prevent ani cancel....
as I said...some skills animation is taking longer time than actual skills with cast time and now we are unable to skip their animation and so we are stuck in clunkyness just watching how we cant do anything else in this time just wasting precious seconds of combat
Septimus_Magna wrote: »Skullderic wrote: »Games 100% BS right now. Hard to play when you use a skill 3 sec later it goes off. Game play feels choppy & broken.
Stam/Mag Recovery is 100% Broken to, Not just Ui. #s are off or not there at all, 3200 Mag recovery, only getting 1900-2200 a tick. I never ran out of mag on this toon, now Im Heavy attackin my ass off. Its Broken.
My sustain is also terrible, I just dont know what the cause is because multiple systems have been rekt at once.