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ESO’s Future: List Needed Improvements

TigressCreed
TigressCreed
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Hello everyone. Please be as succinct and constructive as you can. No bashing. I want to make this thread to list needed improvements for both pve and pvp to make this game viable and strong in the coming decade. Ex: stop making hybrid classes and nerfs because ...

Would be easier for ZOS to refer to one thread with our collective input than scan thousands of posts. We all want the same thing: to enjoy this game for many years to come!
Xbox NA TigressCreed
  • Dusk_Coven
    Dusk_Coven
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    All departments to slow down and doublecheck their work for errors. ALL departments. Something like this should never have gone live. https://forums.elderscrollsonline.com/en/discussion/511665/does-this-bother-anyone-else/
    Edited by Dusk_Coven on February 26, 2020 5:31AM
  • Nemesis7884
    Nemesis7884
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    Honestly, the biggest one for me besides the DREADFUL gamepad ui scaling:

    Have a combat team with capable people that go deep into a meditative state for 6 months and then come back with a TESTED diverse and balanced patch for all the skills and champion points and stop with this garbage - "we know what we are doing thats why we are constantly buffing-nerving skills back and forth" process...
  • Hapexamendios
    Hapexamendios
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    Make the unusually long load screen message actually be unusual.
  • Casterial
    Casterial
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    - Improve server stability by enabling more gamelets.
    - Create Cyrodiil into 4 phased sections to save server bandwidth
    - Stick with a design and improve it, don't trash it
    - Stop changing combat so frequently.
    - Decrease load time for those on HDD
    - Rework animations - SUPER CLUNKY NOW
    - Rework Champion Points - This system needs to be looked at
    - Save big combat changes for chapters, not mico patches / dlc, this will allow us to have a steady "season" with minor changes.
    - Make more mechanics for PVE and increase difficulty
    - Make healing harder, currently its not that hard.
    - Make tanks generate natural threat and have an AOE taunt, this is a MUST
    - Listen to your players, not just a council. This is biased and when half the forums are against everything, you should listen
    - Ask the community what they want, stop, think, listen. We pay for this service, but feel so disconnected from your team.
    - Buddy check code, art, assets
    - Allow QA more time with builds to assure these bugs don't go live
    - Host events on the PTS (Even if unfair) and reward people to truly test your server stability
    - Don't rush items to meet a deadline, sometimes if its broken it should hold off.

    --- could go on
    Edited by Casterial on February 26, 2020 6:06AM
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • VDoom1
    VDoom1
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    More furniture space! The 700 limit worked when the system was first implemented, but it is just not sustainable anymore. Every weekend we get more furniture from the Luxury Furnisher Vendor, every month we get some new furniture pack. This just isn't working.

    One could argue that they want us to have lots of variety in our furniture options, that is true. But even with careful organizing and placement of furniture we are still out of space. I'm getting rid of bushes and trees to fit more items, such as the new mini-statues we get once a month. Frankly I'd like to keep some bushes and trees since they make for a nice garden, but no can do. I have to choose between a more barren house or new items.

    Please raise the cap, at least to 800. Decorating is fun! The housing system is wonderful! But we need more room.
    We Fight For Cyrodiil.
    We fight for The Daggerfall Covenant.
    We fight for The Aldmeri Dominion.
    We fight for The Ebonheart Pact.
    We fight for Tamriel!
    CP 1200+
    Grand Master Crafter | Tamriel Hero
    Imperial Dragonknight
    Khajiit Necromancer
    Altmer Templar | Dunmer Nightblade
    Khajiit Nightblade | Argonian Dragonknight
    Altmer Sorcerer | Breton Nightblade
    Nord Warden | Dunmer Sorcerer
    Guild - Priests Of Hircine
    ESO Since 2014
    PC - EU
  • Aznarb
    Aznarb
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    - Fix bug, olds and news one.
    - Improve perf (the patch we got didn't change anything for me)
    - Create a stat for healer so DPS and Tank have to rely on them : aka make healer useful
    - More way to get transmute ; actually very boring to grind when you need ton of them
    - Made mount stat and achievement bound to account, not character.
    - Don't kill class diversity
    - No more DLC with dungeon only, add a bit a territory and questing area too.
    - Fix Cyrodil
    - Make normal DG a bit harder so people can actually learn before going vet.
    - Rework craft research, it's stupidly long.
    Edited by Aznarb on February 26, 2020 6:30AM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • TigressCreed
    TigressCreed
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    Awesome points! Fully agree they need to STOP killing class and race diversity. New overwhelmed people might want that but where’s the learning curve needed? They should look at WoW as a model. This is really good. I hope zos sees these. It’s the long term players who subscribe and buy things that this game is starting to appeal to less and less. @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_KaiSchober
    Xbox NA TigressCreed
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