But what does an average PvPer want?
S/he does not want a fair duel on equal terms. S/he does not want an exciting battle with attacks and counterattacks.
All s/he wants is to oneshot an unsuspecting or helpless victim, and if possible, to outnumber him/her (i.e. gang kill) on top of that. Everything players do supports my claim - just check all the desync, snipe spamming, permastunning and animation cancelling combo builds.
The idea is the same as in the real world combat - do not give the other guy a chance and murder him on the spot. A headshot. The old samurai "one strike, one death".
Han shot first. He did just face it.
I agree this would change the PvP but it would also make it closer to the real fighting. The guy who march across the battlefield with colors flying is a dead man. The best defense is not to be seen. The information where is the enemy is the most important weapon from the times of Roman legions.
Just do it. One shot can drop a fighter or disable him/her. So does a knife in the back or an axe to the head. Shock, bleeding, pneumothorax - Fairbairn who served in Shanghai police during the English colonial rule even recommended in his Shooting to live that when you get into a fight (at a close range since this was how it worked back then and there) you do not care if the first shot hits or not, just fire first right after draw to temporarily shock and stun the enemy thanks to the gun blast. Then you have another second to aim.
What the players really ask for is the stealth game of hunter and prey. And ofc they complain about it once they became the prey but this is so very human and a part of the fun so please ignore every single thread asking to nerf the oneshoting tools. Give everyone the killer tools and finally we will have the even playground.
butterrum222 wrote: »Blade of woe for players!
I have a great idea – make vampire feed unbreakable and uninterruptable, so when one vampire locks helpless carebear in feeding animation, his buddy kills the victim with glorious and mighty strikes!
I have a great idea – make vampire feed unbreakable and uninterruptable, so when one vampire locks helpless carebear in feeding animation, his buddy kills the victim with glorious and mighty strikes!
redgreensunset wrote: »OP, speak for yourself.
Serious question. Why is that people like OP can't seem to do that? There's been several threads in the forum lately where this pvper or that one sets themselves up as "sole arbiters of what pvpers want". Then usually get extremely huffy when people tell them that no, they don't represent everyone. They may not even represent the majority.
It just makes them look incredibly foolish, arrogant and if I'm honest shoots any credibility their request had to smithereens in my eyes. And yet they persist. I don't get it.
But what does an average PvPer want?
S/he does not want a fair duel on equal terms. S/he does not want an exciting battle with attacks and counterattacks.
All s/he wants is to oneshot an unsuspecting or helpless victim, and if possible, to outnumber him/her (i.e. gang kill) on top of that. Everything players do supports my claim - just check all the desync, snipe spamming, permastunning and animation cancelling combo builds.
The idea is the same as in the real world combat - do not give the other guy a chance and murder him on the spot. A headshot. The old samurai "one strike, one death".
Han shot first. He did just face it.
I agree this would change the PvP but it would also make it closer to the real fighting. The guy who march across the battlefield with colors flying is a dead man. The best defense is not to be seen. The information where is the enemy is the most important weapon from the times of Roman legions.
Just do it. One shot can drop a fighter or disable him/her. So does a knife in the back or an axe to the head. Shock, bleeding, pneumothorax - Fairbairn who served in Shanghai police during the English colonial rule even recommended in his Shooting to live that when you get into a fight (at a close range since this was how it worked back then and there) you do not care if the first shot hits or not, just fire first right after draw to temporarily shock and stun the enemy thanks to the gun blast. Then you have another second to aim.
What the players really ask for is the stealth game of hunter and prey. And ofc they complain about it once they became the prey but this is so very human and a part of the fun so please ignore every single thread asking to nerf the oneshoting tools. Give everyone the killer tools and finally we will have the even playground.
redgreensunset wrote: »OP, speak for yourself.
Serious question. Why is that people like OP can't seem to do that? There's been several threads in the forum lately where this pvper or that one sets themselves up as "sole arbiters of what pvpers want". Then usually get extremely huffy when people tell them that no, they don't represent everyone. They may not even represent the majority.
It just makes them look incredibly foolish, arrogant and if I'm honest shoots any credibility their request had to smithereens in my eyes. And yet they persist. I don't get it.
But what does an average PvPer want?
S/he does not want a fair duel on equal terms. S/he does not want an exciting battle with attacks and counterattacks.
All s/he wants is to oneshot an unsuspecting or helpless victim, and if possible, to outnumber him/her (i.e. gang kill) on top of that. Everything players do supports my claim - just check all the desync, snipe spamming, permastunning and animation cancelling combo builds.
The idea is the same as in the real world combat - do not give the other guy a chance and murder him on the spot. A headshot. The old samurai "one strike, one death".
Han shot first. He did just face it.
I agree this would change the PvP but it would also make it closer to the real fighting. The guy who march across the battlefield with colors flying is a dead man. The best defense is not to be seen. The information where is the enemy is the most important weapon from the times of Roman legions.
Just do it. One shot can drop a fighter or disable him/her. So does a knife in the back or an axe to the head. Shock, bleeding, pneumothorax - Fairbairn who served in Shanghai police during the English colonial rule even recommended in his Shooting to live that when you get into a fight (at a close range since this was how it worked back then and there) you do not care if the first shot hits or not, just fire first right after draw to temporarily shock and stun the enemy thanks to the gun blast. Then you have another second to aim.
What the players really ask for is the stealth game of hunter and prey. And ofc they complain about it once they became the prey but this is so very human and a part of the fun so please ignore every single thread asking to nerf the oneshoting tools. Give everyone the killer tools and finally we will have the even playground.