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How has this not been acknowledged yet?

FrankonPC
FrankonPC
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The patch immediately after the double AP Event literally broke pvp in a way I have never seen before. We have had crippling lag, disconnects, etc in the previous 5 years I've played this game, but this is on a whole nother level. 5+ seconds of trying to fire a skill and it doesn't work. Whether it's a shield, heal, damage skill, break free etc, literally your character in pvp is stuck for 5 seconds unable to do anything but die. I would rather disconnect than deal with this garbage.

I thought that maybe, MAYBE the new patch had the performance update and instead of bringing in a patch you were waiting until the new DLC to release it to save some money. No, that's not the case at all. PvP used to be unplayable with max pop in the main campaign and everyone knew it. Now, it could be 2 bars of each faction and we're still experiencing game-breaking issues

I really do want to play this game. I enjoy this game when it is working because it's the best combat I have ever experienced, but you can't do anything and your first patch of "performance updates" still has the exact same crippling features the last patch did.
  • Nordic__Knights
    Nordic__Knights
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    Pvp once was able to handle fights of 300+ at one outpost lasting 45 minutes now you get 20+ within 20 meters of each other 15 dc before an fight even happens
    Edited by Nordic__Knights on February 25, 2020 4:10AM
  • Stridig
    Stridig
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    It baffles me that they just refuse to acknowledge this issue. They offer some canned "troubleshooting" responses hoping we are dumb enough to believe it's on our end. I find it hard to believe that they dont know how broken it is. They clearly dont care about making a game for gamers.
    Enemy to many
    Friend to all
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