On another note, I noticed that stealing became more...finicky in some cases.
greenfoothops wrote: »Same problem here regarding the clannfear. When I send the pet in to attack, it's like he pauses still standing next to me and then does the tail swipe as a ranged attack. The mob then comes running at the pet instead of the clannfear charging in and engaging the target where it stands like it used to before the patch.
On another note, I noticed that stealing became more...finicky in some cases.
I've not tried stealing myself since the patch but have read that it has changed. Something along the lines guards now using anti-stealth abilities.
Possibly regular citizens have also become a bit less vulnerable to theft.
Who dahell uses clannfear? It's such a terrible skill.
DelosTheta wrote: »
When I logged in today after the patch I noticed a very strange behavior from my clannfear. It's slow, sluggish and for some reason it isn't even bothering to go close to enemies, choosing instead to attack from range*. When it attacks, that is.
After the patch in which it became a tank's pet (or a pet tank), clannfears would turn one enemy around so that the enemy's back was facing my character. Today that behavior has changed and the few times my clannfear actually engaged in battle, the most it did was to turn the enemy to the side.
* and the crazy thing is that the game is registering those attacks. o_O
On another note, I noticed that stealing became more...finicky in some cases. I tried pick pocketing the alchemist inside the crafting area in CWC and it took me a very long time to get the green light on him (I steal from him every time I go there, which is at least 3 times a week). I was getting detected and getting prompts that he was aware even without LoS.
I'll do some more stealing - for science, of course - in the coming days and see if I come across other instances where similar situations are happening.
Thank you @InaMoonlight , @Lysette and @jircris11 .
@Lysette , are you using add ons?
@jircris11 , sad to know that your bear was affected too. Did you by any chance noticed if the bear is attacking from range?
Yesterday my clannfear brought an enemy to me, instead of going to the enemy and turning it around.
Only "flaw", if I jump down a cliff, my clanfear won't follow jumping if there is a path around as well, and if I attack something meanwhile and my clanfear runs into some other enemy on it's path, it will fight that then first and consider that as the second target to turn around. I'm good with that.
Otherwise it is really responsive after a short delay after opening combat - but this could be my ping causing this.
Elwendryll wrote: »It's often doing strange things, hitting the air etc...
Elwendryll wrote: »It's often doing strange things, hitting the air etc...
Was it always like that for you or did it start after the last update?
Thank you for your input.