Ariades_swe wrote: »If you have a good build (no glasscannon) and burning light did a single proc on you for 4.8 k damage without onslaught we're talking about an over 16 k burning light tooltip and well above 10 k if onslaught was used.
Nor sure if it's possible to reach those tooltip numbers for burning light.
Since death recap shows all damage taken 6 seconds before death are u sure it wasnt multiple burning light procs?
You can definitely reach similar numbers on magplar, you just got to stack quite a bit of spell damage and you're good to go (you're better of stacking spelldmg than max mag on magplar since you've access to minor sorcery).
Without knowing the entire context of your encounter, it sounds like your were up against a high weapon damage setup, and potentially you got hit by an onslaught which makes burning light ignore whatever armor you've got.
This is your daily reminder that one channel of Jabs and a Burning Light proc does 70% more damage than Dizzying Swing. Every time you hit your target with a 6k Dizzy, that could be a 10.2k channel of Jabs instead.
Imagine calling for more nerfs to spammables (and elements of them) after everything we've gone through in ESO to lead to a tank meta, butchered class identity, and watered down combat. The game doesn't need less damage - it needs more.
The issue you have is probably with the band-aid fix that is Onslaught, which has been nerfed 4-5 times? And still hasn't addressed core issues like how its 100% penetration interacts with delayed burst and follow-up damage (and allows tankier builds to forego building pen from their total stat budget). The other problem that you may be having is that stamplar's offensive kit allows it to punish players who don't know what they're doing.
Chaotic statement.
First off I know you know that Burning Light is a class passive and not a spammable. The suggestion that it'd be Jabs being nerfed is disingenious and misinformative at best. It's like saying that Implosion change was a nerf to Fury.
Secondly, It was the nerf to DoT damage that made tanks stronger, not changes to spammables. Spammables haven't been nerfed, not across the board anyway. In fact some are stronger now than they have ever been (Whip, Dizzy) and most are unchanged.
The spammables that were nerfed hard are the S&B spammables and thank god, because now you don't see many people block-casting Heroic Slash and doing good damage while turtle-ing. Or (even worse) doing light->heroic->bash and doing great damage while being protected by superior S&B mitigation.