leepalmer95 wrote: »I mean the dmg difference is minute.
Unless your pushing leaderboards or doing the hardest trials in the game it won't make a difference.
A 2h pve setup can easily do all content.
MashmalloMan wrote: »More 2H passives work better for someone who isn't using 2H abilities imo. It comes down to sustain/aoe with 2H vs a small single target damage boost with DW. Ultimately, you should play with what you find more enjoyable and DW's extra single target damage is minor at best, especially for classes with a spammable. 2H Executioner trumps DW Whirling Blades anyway, in terms of cost and damage. Whirling Blades is almost double the cost.
2H:
- Light and Heavy attacks damage up to 3 nearby enemies for 50% (probably 5m radius, aka blade cloak range).
- Fully charged Heavy attacks grant +10% damage to your next direct damage attack, mitigating some of the loss in dps when you need to heavy attack for sustain.
- +30% stam regen for 10s after something you recently damaged dies.
DW:
- Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health. (Light/Heavy attacks count as abilities)
- Increases Weapon Damage by 6% of off-hand weapon's damage. (6% of 1335(gold) is only +80 dmg).
- Increases damage with Dual Wield abilities by 15% against enemies that are stunned, immobilized, disoriented, or silenced. (Light/Heavy attacks count as abilities)
Gold Nirn + Gold Sharpened/Precise DW
- (1335 * 1.15) + 80 = 1615 total WPD
Gold Nirn 2H
- 1571 * 1.15 = 1806 total WPD
So 2H ends up with 191 more WPD offsetting the missing execute/cc damage DW light/heavy attacks gain. Since you're not using 2H abilities, you have less chances to proc axe bleeds, meaining the 16% chance with a 2H axe might trump DW with 8% chance to bleed and +5% crit (dagger/axe). DW enchants are half potency so that equals out roughly with 2H enchants.
Ultimately up to you, but thats how I view it.