Yes, the game checks the name of the character that crafted it. At least for certain items. It doesn’t matter for Potions and food.
That’s unfortunate but doubt Zos would change things for such a one off issue.
Yes, the game checks the name of the character that crafted it. At least for certain items. It doesn’t matter for Potions and food.
That’s unfortunate but doubt Zos would change things for such a one off issue.
For Master Writs it still matters who makes it.
It's only daily writs that the food/potions can be made by any character.
Any particular reason why you chose to log-out and change your name before you turned-in the writs?
Hamiltonmath wrote: »Yeah, but it was the same character, just not the same name. It should be checking for a unique id number of the character, not the name.
IE: Bob made the master writ and then changed his name to Jim, he should be able to turn them in, but he can't because someone named Bob made them and he is not Bob (anymore)
HOWEVER: Jim makes the master writ for Bob, he should NOT be able to turn it in.
VaranisArano wrote: »Hamiltonmath wrote: »Yeah, but it was the same character, just not the same name. It should be checking for a unique id number of the character, not the name.
IE: Bob made the master writ and then changed his name to Jim, he should be able to turn them in, but he can't because someone named Bob made them and he is not Bob (anymore)
HOWEVER: Jim makes the master writ for Bob, he should NOT be able to turn it in.
Its probably tied to name because that's what's actually displayed on the item. Crafted by [Name].
Given that this is a real edge case, I'm not surprised that the code just pulls the name, instead of pulling the Character ID then regenerating the name. It's a tiny number of people who would ever need that functionality.
protofeckless wrote: »Database 101 fail for ZOS. Again.
Maybe the support desk will provide you a couple name change tokens so you can clear your writs. Couldn't hurt to ask.
protofeckless wrote: »Database 101 fail for ZOS. Again.
Maybe the support desk will provide you a couple name change tokens so you can clear your writs. Couldn't hurt to ask.
DaveMoeDee wrote: »One entertaining edge case though is that you can have an offensive character name, craft a bunch of items to sell in a guild bank, have ZOS force a name change, but continue to have the offensive name attached to the items in the guild store.
DaveMoeDee wrote: »One entertaining edge case though is that you can have an offensive character name, craft a bunch of items to sell in a guild bank, have ZOS force a name change, but continue to have the offensive name attached to the items in the guild store.
Ooooh, highbrow entertainment, that.
That is weird, I assumed they used character ID.
If they use the character name it imply that crafted items has an text field, why can we not rename items?
VaranisArano wrote: »That is weird, I assumed they used character ID.
If they use the character name it imply that crafted items has an text field, why can we not rename items?
Because the game itself inputting the text of the crafter's name automatically is not the same as handing a ton of players the ability to edit and rename their items? Leaving aside the requirement of the servers to save those names, ZOS would have to enforce the same rules they do with Character names, since you can link items in zone chat. Even assuming they could do it without a lot of extra work to add the functionality for players, it'd be can of worms.