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Did Master Writs, changed my name and then...

Hamiltonmath
Hamiltonmath
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They can no longer be turned in. I had to remake everything. I'm guessing ZOS's coding checks the name and then only allows the creator of the master writ and the current character name to be the same to turn it in. Sucks. Can this be fixed?
  • idk
    idk
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    Yes, the game checks the name of the character that crafted it. At least for certain items. It doesn’t matter for Potions and food.

    That’s unfortunate but doubt Zos would change things for such a one off issue.
  • Hamiltonmath
    Hamiltonmath
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    It was potions I had to recraft.
  • tmbrinks
    tmbrinks
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    idk wrote: »
    Yes, the game checks the name of the character that crafted it. At least for certain items. It doesn’t matter for Potions and food.

    That’s unfortunate but doubt Zos would change things for such a one off issue.

    For Master Writs it still matters who makes it.

    It's only daily writs that the food/potions can be made by any character.
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  • belial5221_ESO
    belial5221_ESO
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    Master writs would be pointless/worthless if anyone could buy crafted items from others and turn in.
  • Hamiltonmath
    Hamiltonmath
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    Yeah, but it was the same character, just not the same name. It should be checking for a unique id number of the character, not the name.

    IE: Bob made the master writ and then changed his name to Jim, he should be able to turn them in, but he can't because someone named Bob made them and he is not Bob (anymore)

    HOWEVER: Jim makes the master writ for Bob, he should NOT be able to turn it in.

  • bearbelly
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    Any particular reason why you chose to log-out and change your name before you turned-in the writs?

    I'm not saying several things wouldn't be better if they chose not to key on the name rather than a unique character ID number; it just seems like a strange choice to execute a name change in the middle of a transaction.
    I would have waited until after turning the writs in. knowing how name changes already screw some other things up.
    Edited by bearbelly on February 23, 2020 10:01PM
  • kringled_1
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    tmbrinks wrote: »
    idk wrote: »
    Yes, the game checks the name of the character that crafted it. At least for certain items. It doesn’t matter for Potions and food.

    That’s unfortunate but doubt Zos would change things for such a one off issue.

    For Master Writs it still matters who makes it.

    It's only daily writs that the food/potions can be made by any character.

    Because food and potions stack, you can partially override that though. If I take a stack of any and then make more of the same, the full stack is now credited to the last character to add to it. I don't really have any practical use for this behavior though.
  • Bucky_13
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    bearbelly wrote: »
    Any particular reason why you chose to log-out and change your name before you turned-in the writs?

    I'm curious about this as well. Crafting everything for the master writs and then let them sit in the inventory while doing other stuff, including logging off and letting them take up space is the sort of thing that would drive me nuts.
  • VaranisArano
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    Yeah, but it was the same character, just not the same name. It should be checking for a unique id number of the character, not the name.

    IE: Bob made the master writ and then changed his name to Jim, he should be able to turn them in, but he can't because someone named Bob made them and he is not Bob (anymore)

    HOWEVER: Jim makes the master writ for Bob, he should NOT be able to turn it in.

    Its probably tied to name because that's what's actually displayed on the item. Crafted by [Name].

    Given that this is a real edge case, I'm not surprised that the code just pulls the name, instead of pulling the Character ID then regenerating the name. It's a tiny number of people who would ever need that functionality.
  • Hamiltonmath
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    I was converting an old Stamplar into a Templar Tank. I had been saving TONS of Alchemy writs.I crafted all of them ahead of time and then popped a 150% scroll and started turning them in, leveling the new skills I needed.After I got to 50 in the lines I needed and morphed and leveled the skills I needed, I logged out and changed races and names. A few days later I realized there were some more skills that I needed, so I popped another scroll and tried to turn them in and it wouldn't let me.
  • Hamiltonmath
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    It was close to 100 master writs.
  • DaveMoeDee
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    Yeah, but it was the same character, just not the same name. It should be checking for a unique id number of the character, not the name.

    IE: Bob made the master writ and then changed his name to Jim, he should be able to turn them in, but he can't because someone named Bob made them and he is not Bob (anymore)

    HOWEVER: Jim makes the master writ for Bob, he should NOT be able to turn it in.

    Its probably tied to name because that's what's actually displayed on the item. Crafted by [Name].

    Given that this is a real edge case, I'm not surprised that the code just pulls the name, instead of pulling the Character ID then regenerating the name. It's a tiny number of people who would ever need that functionality.

    The currently design handles the edge case where a character crafts something and is then deleted. Crafted by NULL comes across as a bug rather than a design choice.

    The usually the main reason though for using a username in a case like this is to avoid doing a lookup or joining across tables.
  • protofeckless
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    Database 101 fail for ZOS. Again.

    Maybe the support desk will provide you a couple name change tokens so you can clear your writs. Couldn't hurt to ask.
  • DaveMoeDee
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    Database 101 fail for ZOS. Again.

    Maybe the support desk will provide you a couple name change tokens so you can clear your writs. Couldn't hurt to ask.

    Not at all a database fail. It is a design choice. You shouldn't try to handle all edge cases while also trying to perform well.

    One entertaining edge case though is that you can have an offensive character name, craft a bunch of items to sell in a guild bank, have ZOS force a name change, but continue to have the offensive name attached to the items in the guild store.
  • Nestor
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    I thought about creating a backstock of potions for Master Writs like i do for regular writs as i only have one crafter who does Master Writs. But, there are so many combos that it does not make much sense.
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  • pma_pacifier
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    Database 101 fail for ZOS. Again.

    Maybe the support desk will provide you a couple name change tokens so you can clear your writs. Couldn't hurt to ask.

    Yeah, should reference some sort of primary char ID#
  • bearbelly
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    DaveMoeDee wrote: »
    One entertaining edge case though is that you can have an offensive character name, craft a bunch of items to sell in a guild bank, have ZOS force a name change, but continue to have the offensive name attached to the items in the guild store.

    Ooooh, highbrow entertainment, that. :|
    Edited by bearbelly on February 24, 2020 3:23PM
  • DaveMoeDee
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    bearbelly wrote: »
    DaveMoeDee wrote: »
    One entertaining edge case though is that you can have an offensive character name, craft a bunch of items to sell in a guild bank, have ZOS force a name change, but continue to have the offensive name attached to the items in the guild store.

    Ooooh, highbrow entertainment, that. :|

    It is more entertaining for the workaround than for the actual name used.
  • zaria
    zaria
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    That is weird, I assumed they used character ID.
    If they use the character name it imply that crafted items has an text field, why can we not rename items?
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • VaranisArano
    VaranisArano
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    zaria wrote: »
    That is weird, I assumed they used character ID.
    If they use the character name it imply that crafted items has an text field, why can we not rename items?

    Because the game itself inputting the text of the crafter's name automatically is not the same as handing a ton of players the ability to edit and rename their items? Leaving aside the requirement of the servers to save those names, ZOS would have to enforce the same rules they do with Character names, since you can link items in zone chat. Even assuming they could do it without a lot of extra work to add the functionality for players, it'd be can of worms.
  • Kiyakotari
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    zaria wrote: »
    That is weird, I assumed they used character ID.
    If they use the character name it imply that crafted items has an text field, why can we not rename items?

    Because the game itself inputting the text of the crafter's name automatically is not the same as handing a ton of players the ability to edit and rename their items? Leaving aside the requirement of the servers to save those names, ZOS would have to enforce the same rules they do with Character names, since you can link items in zone chat. Even assuming they could do it without a lot of extra work to add the functionality for players, it'd be can of worms.

    Not to be confused with a can of [worms].
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