On demand major protection for a little cost is ok,.
Pirate skeleton with rng 8% chance nerfed for being to strong???
The reason BRP dual wield stays as it is and why pirate skeleton got nerfed is because of the possibilities the different sets give you. BRP dual wield major protection only lasts 3 seconds when you use blade cloak, this means its little time to heal up while its active and to deal damage while its active.
Pirate skeleton used to be the best defensive monster set for some builds resulting in them waiting it for proc then having 10 seconds to both heal and deal damage to the other player. Having more mitigation than the other player while trading blows results in the non-pirate skeleton user to go defensively first since they take more damage which makes the one using pirate skeleton getting the upper hand.
You simply cant cast blade cloak and use the next 3 seconds to deal enough damage to kill players (maximum 1 bar swap and 3-4 abilities with no cast time if you use every gcd).
It is also hard to reach high uptimes on major protection with BRP dual wield becuase you dont really recast it ever 3 seconds but rather when you know you will take alot of damage or if you are low health. This usually results in a total 20-25% uptime if you use it actively while pirate skeleton was able to easily reach 50-70% uptime with no effort.
MartiniDaniels wrote: »Yeah, it is overtuned and that's why vast majority of non-NB stamina is with S&B back bar. Players simply don't want to abuse something which is OP...
MartiniDaniels wrote: »Yeah, it is overtuned and that's why vast majority of non-NB stamina is with S&B back bar. Players simply don't want to abuse something which is OP...
Eh, I’m in SnB backbar because vBRP DW is banned from any decent group’s dueling rules and I prefer to 1vX in the same setup I duel in.
Also I haven’t done brp yet... but mostly the first thing
The reason BRP dual wield stays as it is and why pirate skeleton got nerfed is because of the possibilities the different sets give you. BRP dual wield major protection only lasts 3 seconds when you use blade cloak, this means its little time to heal up while its active and to deal damage while its active.
Pirate skeleton used to be the best defensive monster set for some builds resulting in them waiting it for proc then having 10 seconds to both heal and deal damage to the other player. Having more mitigation than the other player while trading blows results in the non-pirate skeleton user to go defensively first since they take more damage which makes the one using pirate skeleton getting the upper hand.
You simply cant cast blade cloak and use the next 3 seconds to deal enough damage to kill players (maximum 1 bar swap and 3-4 abilities with no cast time if you use every gcd).
It is also hard to reach high uptimes on major protection with BRP dual wield becuase you dont really recast it ever 3 seconds but rather when you know you will take alot of damage or if you are low health. This usually results in a total 20-25% uptime if you use it actively while pirate skeleton was able to easily reach 50-70% uptime with no effort.
More like pirate smelly was used predominantly by mag and stam whined about it.
Most of the times when people whine about something being a ‘carry set’ or overtuned they’re whining about something they don’t want to use or can’t do:
Proc sets = I go for max stats so wouldn’t use it, and already have burst so don’t need it.
Defensive sets = I play a tanky class and like having my advantage, if other classes can be as tanky as me it erodes why I chose my class
High Healing = I play tanky with onslaught in a spec with good defense and healing, please nerf everyone else so I can kill people because if I don’t during onslaught I’m pretty much useless
Most opinions on the forums are about trying to convince people to play in a way the person knows they’ll win against
On demand major protection for a little cost is ok,.
Pirate skeleton with rng 8% chance nerfed for being to strong???
On demand major protection for a little cost is ok,.
Pirate skeleton with rng 8% chance nerfed for being to strong???
TheUrbanWizard wrote: »It’s not class specific and anyone can use it, if u haven’t got it get it while the event is on. Equip it and see for your self if it is better than snb or master bow, because I tell you for a lot of players it’s not
It is, but people that use it will never admit it. I've been complaining about it since the PTS it was introduced on, but I guess a build that can tank entire faction needs to be shown before ZOS takes action. Already found some that can tank 40 reliably, 50 but you eventually die, but on those aren't even a real tank and you can still push damage.
How ZOS thinks that is balanced is beyond me, but hey...the forums...
Thank god everyone thinks its healing and not damage reduction that is the problem. Phew, I was almost sweating for the future.
The reason BRP dual wield stays as it is and why pirate skeleton got nerfed is because of the possibilities the different sets give you. BRP dual wield major protection only lasts 3 seconds when you use blade cloak, this means its little time to heal up while its active and to deal damage while its active.
Pirate skeleton used to be the best defensive monster set for some builds resulting in them waiting it for proc then having 10 seconds to both heal and deal damage to the other player. Having more mitigation than the other player while trading blows results in the non-pirate skeleton user to go defensively first since they take more damage which makes the one using pirate skeleton getting the upper hand.
You simply cant cast blade cloak and use the next 3 seconds to deal enough damage to kill players (maximum 1 bar swap and 3-4 abilities with no cast time if you use every gcd).
It is also hard to reach high uptimes on major protection with BRP dual wield becuase you dont really recast it ever 3 seconds but rather when you know you will take alot of damage or if you are low health. This usually results in a total 20-25% uptime if you use it actively while pirate skeleton was able to easily reach 50-70% uptime with no effort.
More like pirate smelly was used predominantly by mag and stam whined about it.
Most of the times when people whine about something being a ‘carry set’ or overtuned they’re whining about something they don’t want to use or can’t do:
Proc sets = I go for max stats so wouldn’t use it, and already have burst so don’t need it.
Defensive sets = I play a tanky class and like having my advantage, if other classes can be as tanky as me it erodes why I chose my class
High Healing = I play tanky with onslaught in a spec with good defense and healing, please nerf everyone else so I can kill people because if I don’t during onslaught I’m pretty much useless
Most opinions on the forums are about trying to convince people to play in a way the person knows they’ll win against
Every stam build used it too lmao. It was absolutely a carry set, do you not see the issue with a 2 pc set giving 80% uptime on major protection?
The reason BRP dual wield stays as it is and why pirate skeleton got nerfed is because of the possibilities the different sets give you. BRP dual wield major protection only lasts 3 seconds when you use blade cloak, this means its little time to heal up while its active and to deal damage while its active.
Pirate skeleton used to be the best defensive monster set for some builds resulting in them waiting it for proc then having 10 seconds to both heal and deal damage to the other player. Having more mitigation than the other player while trading blows results in the non-pirate skeleton user to go defensively first since they take more damage which makes the one using pirate skeleton getting the upper hand.
You simply cant cast blade cloak and use the next 3 seconds to deal enough damage to kill players (maximum 1 bar swap and 3-4 abilities with no cast time if you use every gcd).
It is also hard to reach high uptimes on major protection with BRP dual wield becuase you dont really recast it ever 3 seconds but rather when you know you will take alot of damage or if you are low health. This usually results in a total 20-25% uptime if you use it actively while pirate skeleton was able to easily reach 50-70% uptime with no effort.
More like pirate smelly was used predominantly by mag and stam whined about it.
Most of the times when people whine about something being a ‘carry set’ or overtuned they’re whining about something they don’t want to use or can’t do:
Proc sets = I go for max stats so wouldn’t use it, and already have burst so don’t need it.
Defensive sets = I play a tanky class and like having my advantage, if other classes can be as tanky as me it erodes why I chose my class
High Healing = I play tanky with onslaught in a spec with good defense and healing, please nerf everyone else so I can kill people because if I don’t during onslaught I’m pretty much useless
Most opinions on the forums are about trying to convince people to play in a way the person knows they’ll win against
Every stam build used it too lmao. It was absolutely a carry set, do you not see the issue with a 2 pc set giving 80% uptime on major protection?
The reason BRP dual wield stays as it is and why pirate skeleton got nerfed is because of the possibilities the different sets give you. BRP dual wield major protection only lasts 3 seconds when you use blade cloak, this means its little time to heal up while its active and to deal damage while its active.
Pirate skeleton used to be the best defensive monster set for some builds resulting in them waiting it for proc then having 10 seconds to both heal and deal damage to the other player. Having more mitigation than the other player while trading blows results in the non-pirate skeleton user to go defensively first since they take more damage which makes the one using pirate skeleton getting the upper hand.
You simply cant cast blade cloak and use the next 3 seconds to deal enough damage to kill players (maximum 1 bar swap and 3-4 abilities with no cast time if you use every gcd).
It is also hard to reach high uptimes on major protection with BRP dual wield becuase you dont really recast it ever 3 seconds but rather when you know you will take alot of damage or if you are low health. This usually results in a total 20-25% uptime if you use it actively while pirate skeleton was able to easily reach 50-70% uptime with no effort.
More like pirate smelly was used predominantly by mag and stam whined about it.
Most of the times when people whine about something being a ‘carry set’ or overtuned they’re whining about something they don’t want to use or can’t do:
Proc sets = I go for max stats so wouldn’t use it, and already have burst so don’t need it.
Defensive sets = I play a tanky class and like having my advantage, if other classes can be as tanky as me it erodes why I chose my class
High Healing = I play tanky with onslaught in a spec with good defense and healing, please nerf everyone else so I can kill people because if I don’t during onslaught I’m pretty much useless
Most opinions on the forums are about trying to convince people to play in a way the person knows they’ll win against
Every stam build used it too lmao. It was absolutely a carry set, do you not see the issue with a 2 pc set giving 80% uptime on major protection?
where do you get the 80% from?
The reason BRP dual wield stays as it is and why pirate skeleton got nerfed is because of the possibilities the different sets give you. BRP dual wield major protection only lasts 3 seconds when you use blade cloak, this means its little time to heal up while its active and to deal damage while its active.
Pirate skeleton used to be the best defensive monster set for some builds resulting in them waiting it for proc then having 10 seconds to both heal and deal damage to the other player. Having more mitigation than the other player while trading blows results in the non-pirate skeleton user to go defensively first since they take more damage which makes the one using pirate skeleton getting the upper hand.
You simply cant cast blade cloak and use the next 3 seconds to deal enough damage to kill players (maximum 1 bar swap and 3-4 abilities with no cast time if you use every gcd).
It is also hard to reach high uptimes on major protection with BRP dual wield becuase you dont really recast it ever 3 seconds but rather when you know you will take alot of damage or if you are low health. This usually results in a total 20-25% uptime if you use it actively while pirate skeleton was able to easily reach 50-70% uptime with no effort.
More like pirate smelly was used predominantly by mag and stam whined about it.
Most of the times when people whine about something being a ‘carry set’ or overtuned they’re whining about something they don’t want to use or can’t do:
Proc sets = I go for max stats so wouldn’t use it, and already have burst so don’t need it.
Defensive sets = I play a tanky class and like having my advantage, if other classes can be as tanky as me it erodes why I chose my class
High Healing = I play tanky with onslaught in a spec with good defense and healing, please nerf everyone else so I can kill people because if I don’t during onslaught I’m pretty much useless
Most opinions on the forums are about trying to convince people to play in a way the person knows they’ll win against
Every stam build used it too lmao. It was absolutely a carry set, do you not see the issue with a 2 pc set giving 80% uptime on major protection?
where do you get the 80% from?
Hey, he must have been using it because everyone was right? Not at all suspicious since he has no idea what the uptime was in a best case scenario.
The reason BRP dual wield stays as it is and why pirate skeleton got nerfed is because of the possibilities the different sets give you. BRP dual wield major protection only lasts 3 seconds when you use blade cloak, this means its little time to heal up while its active and to deal damage while its active.
Pirate skeleton used to be the best defensive monster set for some builds resulting in them waiting it for proc then having 10 seconds to both heal and deal damage to the other player. Having more mitigation than the other player while trading blows results in the non-pirate skeleton user to go defensively first since they take more damage which makes the one using pirate skeleton getting the upper hand.
You simply cant cast blade cloak and use the next 3 seconds to deal enough damage to kill players (maximum 1 bar swap and 3-4 abilities with no cast time if you use every gcd).
It is also hard to reach high uptimes on major protection with BRP dual wield becuase you dont really recast it ever 3 seconds but rather when you know you will take alot of damage or if you are low health. This usually results in a total 20-25% uptime if you use it actively while pirate skeleton was able to easily reach 50-70% uptime with no effort.
More like pirate smelly was used predominantly by mag and stam whined about it.
Most of the times when people whine about something being a ‘carry set’ or overtuned they’re whining about something they don’t want to use or can’t do:
Proc sets = I go for max stats so wouldn’t use it, and already have burst so don’t need it.
Defensive sets = I play a tanky class and like having my advantage, if other classes can be as tanky as me it erodes why I chose my class
High Healing = I play tanky with onslaught in a spec with good defense and healing, please nerf everyone else so I can kill people because if I don’t during onslaught I’m pretty much useless
Most opinions on the forums are about trying to convince people to play in a way the person knows they’ll win against
Every stam build used it too lmao. It was absolutely a carry set, do you not see the issue with a 2 pc set giving 80% uptime on major protection?
where do you get the 80% from?
The reason BRP dual wield stays as it is and why pirate skeleton got nerfed is because of the possibilities the different sets give you. BRP dual wield major protection only lasts 3 seconds when you use blade cloak, this means its little time to heal up while its active and to deal damage while its active.
Pirate skeleton used to be the best defensive monster set for some builds resulting in them waiting it for proc then having 10 seconds to both heal and deal damage to the other player. Having more mitigation than the other player while trading blows results in the non-pirate skeleton user to go defensively first since they take more damage which makes the one using pirate skeleton getting the upper hand.
You simply cant cast blade cloak and use the next 3 seconds to deal enough damage to kill players (maximum 1 bar swap and 3-4 abilities with no cast time if you use every gcd).
It is also hard to reach high uptimes on major protection with BRP dual wield becuase you dont really recast it ever 3 seconds but rather when you know you will take alot of damage or if you are low health. This usually results in a total 20-25% uptime if you use it actively while pirate skeleton was able to easily reach 50-70% uptime with no effort.
More like pirate smelly was used predominantly by mag and stam whined about it.
Most of the times when people whine about something being a ‘carry set’ or overtuned they’re whining about something they don’t want to use or can’t do:
Proc sets = I go for max stats so wouldn’t use it, and already have burst so don’t need it.
Defensive sets = I play a tanky class and like having my advantage, if other classes can be as tanky as me it erodes why I chose my class
High Healing = I play tanky with onslaught in a spec with good defense and healing, please nerf everyone else so I can kill people because if I don’t during onslaught I’m pretty much useless
Most opinions on the forums are about trying to convince people to play in a way the person knows they’ll win against
Every stam build used it too lmao. It was absolutely a carry set, do you not see the issue with a 2 pc set giving 80% uptime on major protection?
where do you get the 80% from?
Hey, he must have been using it because everyone was right? Not at all suspicious since he has no idea what the uptime was in a best case scenario.