Seriously - I don't know how you guys can take a game that several years old and running on several year old engine and graphic tech and manage to jack up the coding on maintenance so bad that you make the game worse.
Its not playable right now.
nafensoriel wrote: »Seriously - I don't know how you guys can take a game that several years old and running on several year old engine and graphic tech and manage to jack up the coding on maintenance so bad that you make the game worse.
Its not playable right now.
pst... I want to let you in on a secret...
Most engines are several years old. UE4 is decades old.
ESOs graphics tech is actually pretty new considering they use PBR, inverse kinematics, Havok, etc...
nafensoriel wrote: »Seriously - I don't know how you guys can take a game that several years old and running on several year old engine and graphic tech and manage to jack up the coding on maintenance so bad that you make the game worse.
Its not playable right now.
pst... I want to let you in on a secret...
Most engines are several years old. UE4 is decades old.
ESOs graphics tech is actually pretty new considering they use PBR, inverse kinematics, Havok, etc...
Yet the game hardly used the GPU at all....
nafensoriel wrote: »nafensoriel wrote: »Seriously - I don't know how you guys can take a game that several years old and running on several year old engine and graphic tech and manage to jack up the coding on maintenance so bad that you make the game worse.
Its not playable right now.
pst... I want to let you in on a secret...
Most engines are several years old. UE4 is decades old.
ESOs graphics tech is actually pretty new considering they use PBR, inverse kinematics, Havok, etc...
Yet the game hardly used the GPU at all....
Most games barely use your GPU anymore. Most games are bound by the CPU. Heck even most GPUs are bound by their CPUs.
This is because GPUs have progressed at a far more rapid pace than CPUs(thank intel for 15% IPC gains).
You would be extremely hard-pressed to find a game made in the last 20 years that actually pushes the GPU harder than the CPU(and yes I know you'll scream some terrible example that with 10 minutes of googlefu you will discover is actually CPU bound).
nafensoriel wrote: »nafensoriel wrote: »Seriously - I don't know how you guys can take a game that several years old and running on several year old engine and graphic tech and manage to jack up the coding on maintenance so bad that you make the game worse.
Its not playable right now.
pst... I want to let you in on a secret...
Most engines are several years old. UE4 is decades old.
ESOs graphics tech is actually pretty new considering they use PBR, inverse kinematics, Havok, etc...
Yet the game hardly used the GPU at all....
Most games barely use your GPU anymore. Most games are bound by the CPU. Heck even most GPUs are bound by their CPUs.
This is because GPUs have progressed at a far more rapid pace than CPUs(thank intel for 15% IPC gains).
You would be extremely hard-pressed to find a game made in the last 20 years that actually pushes the GPU harder than the CPU(and yes I know you'll scream some terrible example that with 10 minutes of googlefu you will discover is actually CPU bound).
I don't need to Google anything. Every game I play on my pc uses the GPU more than this game. According to afterburner, ms game bar, Corsair link and a few other monitoring aps. Of course they still use the CPU but this game utilizes a very sad amount of the GPU. Hell the fans don't even turn on on my 1080ti for this game, my 7700 k cpu however is quite active, however this game only utilizes pretty much one core of the 8 available oddly enough. It needs serous optimization and TLC