Maintenance for the week of June 23:
• PC/Mac: No maintenance – June 23
• PC/Mac: NA and EU megaservers for maintenance – June 25, 12:00AM EDT (4:00 UTC) - 6:00PM EDT (22:00 UTC)
The issues on the European console megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Is major intellect broken???

TheFM
TheFM
✭✭✭✭✭
✭✭
So I'm sitting here mine maxing and I notice that I am not getting 20% magicka regen increase.

I have base 1679, and with magicka pots you are supposed to get 20% increase in regen. I somehow am landing at 1892 tho, instead of the 2014 regen that I am supposed to have. It looks like it is giving you minor intellect atm. Plus a few extra, but Def not 20% .🤨

Am I missing something here?
  • Ashryn
    Ashryn
    ✭✭✭✭✭
    I slap my hand over my mouth and mumble, "Not going to make a political joke here, not going to make a political joke..."
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    TheFM wrote: »
    So I'm sitting here mine maxing and I notice that I am not getting 20% magicka regen increase.

    I have base 1679, and with magicka pots you are supposed to get 20% increase in regen. I somehow am landing at 1892 tho, instead of the 2014 regen that I am supposed to have. It looks like it is giving you minor intellect atm. Plus a few extra, but Def not 20% .🤨

    Am I missing something here?

    What does your base regen consist of? Racial passive? Mundus stone? Divines with that mundus stone? Food/drink?

    I’m wondering if the 20% is applying only to specific parts of that base or is combining additively as opposed to multiplicatively with other sources of augmentation.

    Can you throw your build into UESP’s Build Editor and see if the numbers match up with what that the editor says to expect? If you do that there should be a nice breakdown on the right hand side where you can see how the math fits together.
  • woe
    woe
    ✭✭✭✭
    I'm pretty certain it takes your flat regen and adds 20% NOT including any other additional added regen. If it added them all together then added 20% to that it would be too strong.
    uwu
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    deflorate wrote: »
    I'm pretty certain it takes your flat regen and adds 20% NOT including any other additional added regen. If it added them all together then added 20% to that it would be too strong.

    This is correct. It doesn’t give you 20% of what the character screen shows. It’s 20% or base which doesn’t not include any other modifiers such as vampire and light armor passives.
  • TheFM
    TheFM
    ✭✭✭✭✭
    ✭✭
    idk wrote: »
    deflorate wrote: »
    I'm pretty certain it takes your flat regen and adds 20% NOT including any other additional added regen. If it added them all together then added 20% to that it would be too strong.

    This is correct. It doesn’t give you 20% of what the character screen shows. It’s 20% or base which doesn’t not include any other modifiers such as vampire and light armor passives.

    That'd be it then. Vamp, light armor and atro mundus.
    virtus753 wrote: »
    TheFM wrote: »
    So I'm sitting here mine maxing and I notice that I am not getting 20% magicka regen increase.

    I have base 1679, and with magicka pots you are supposed to get 20% increase in regen. I somehow am landing at 1892 tho, instead of the 2014 regen that I am supposed to have. It looks like it is giving you minor intellect atm. Plus a few extra, but Def not 20% .🤨

    Am I missing something here?

    What does your base regen consist of? Racial passive? Mundus stone? Divines with that mundus stone? Food/drink?

    I’m wondering if the 20% is applying only to specific parts of that base or is combining additively as opposed to multiplicatively with other sources of augmentation.

    Can you throw your build into UESP’s Build Editor and see if the numbers match up with what that the editor says to expect? If you do that there should be a nice breakdown on the right hand side where you can see how the math fits together.

    I will check it out and look what it says. What idk makes sense tho considering . Was sitting here scratching my head.
    Edited by TheFM on February 19, 2020 7:11PM
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    idk wrote: »
    deflorate wrote: »
    I'm pretty certain it takes your flat regen and adds 20% NOT including any other additional added regen. If it added them all together then added 20% to that it would be too strong.

    This is correct. It doesn’t give you 20% of what the character screen shows. It’s 20% or base which doesn’t not include any other modifiers such as vampire and light armor passives.

    This makes sense to me, but I’m curious now what constitutes “flat” regen. No gear, no vamp, I would presume no food/drink or mundus stone. Do racial bonuses count?
  • Chicharron
    Chicharron
    ✭✭✭✭✭
    When you talk about major intellect broken you mean the skill of the game or the developers?
  • TheFM
    TheFM
    ✭✭✭✭✭
    ✭✭
    virtus753 wrote: »
    idk wrote: »
    deflorate wrote: »
    I'm pretty certain it takes your flat regen and adds 20% NOT including any other additional added regen. If it added them all together then added 20% to that it would be too strong.

    This is correct. It doesn’t give you 20% of what the character screen shows. It’s 20% or base which doesn’t not include any other modifiers such as vampire and light armor passives.

    This makes sense to me, but I’m curious now what constitutes “flat” regen. No gear, no vamp, I would presume no food/drink or mundus stone. Do racial bonuses count?

    Id be curious to this as well. One would assume it would just apply to what your regen is at without active buffs. o.O
  • Rianai
    Rianai
    ✭✭✭✭✭
    Anything that grants a flat amount (eg. mundus, food, set boni) is added to the "base" value, which is then multiplied by the sum (!) of all % modifer (armor/class/vamp passives, potion buffs, cp, ...).

    This does not only apply to recovery, but also to many other stats (tho not all).
    Edited by Rianai on February 19, 2020 8:27PM
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rianai wrote: »
    Anything that grants a flat amount (eg. mundus, food, set boni) is added to the "base" value, which is then multiplied by the sum (!) of any % modifer (armor/class/vamp passives, potion buffs, cp, ...).

    This does not only apply to recovery, but also to many other stats (tho not all).

    So am I right to understand from this that racial bonuses now count as part of the flat base regen, since they were converted to flat numbers rather than percentage values?

    In other words, the “base” regen value would be: innate race-agnostic character regen (309 health, 514 mag/stam) + racial bonus + mundus + set gear (flat numbers only) + food/drink.

    And the additive % multipliers would be: vamp + any divines + set gear (% bonus, as in Alessian Order) + major and/or minor buffs (intellect/endurance/fortitude) + unnamed % buffs (armor bonuses, etc.)

    Is that right?

    (Btw, “boni” is the Latin plural of bonus and means “good men.” English took the nominative singular form bonus and turned it grammatically neuter to mean “good thing.” So bonus must be pluralized the English way, as bonuses, not boni, to retain the neuter sense.)
  • Rianai
    Rianai
    ✭✭✭✭✭
    virtus753 wrote: »
    Is that right?

    Almost.

    Divine traits only affect your mundus stone - which is part of the base value. Base mundus = 238. With full divines ~363. So it basically adds ~125 to your base value.
    And Alessian does not grant a % modifier to your health recovery. It grants a flat amount of recovery that is based on a percentage of your resistance values. An actual example for a set that grants % modifiers is Willow's Path.
Sign In or Register to comment.