Most MMOs are made with so little content that they have to create massive grinds to stall players and keep them "engaged".
It's a crappy but effective way to create content, from WoW to any Korean grinder to ESO it's all the same.
"BUT BUT BUT MMOs are meant to be like that".
Yeah, sure, Sherlock, please take more of the koolaid, you simp.
Now, imagine if you went to the cinema and the movie lasted 20 minutes in total, but you had to jog around the room every 2 minutes before you could see the next 1 minute segment. Yeah, it would last like a full length movie, but you'd still have paid for a full movie and only seen 20 minutes.
Darkstorne wrote: »Yet another creatively bankrupt "This is how MMOs have always worked, so this is how MMOs should always work" response on these forums...Kiralyn2000 wrote: »Not sure what the issue is here - I've had to do some sort of "grinding for gear" in every MMO I've ever played. How hard that grinding is (and what kind of grinding it is) varies by MMO & level of gear (crafted/world/dungeon/raid), but it's still a basic part of the genre. /shrug
I value my time. I appreciate games that value my time. BoE sets follow supply/demand metrics, and dungeon sets will always be rarer than overland sets. Making dungeon sets BoE would provide a fantastic way to make extra gold for those who enjoy the grind, and provide a much more enjoyable game for those that don't. It's win/win.
Most MMOs are made with so little content that they have to create massive grinds to stall players and keep them "engaged".
It's a crappy but effective way to create content, from WoW to any Korean grinder to ESO it's all the same.
"BUT BUT BUT MMOs are meant to be like that".
Yeah, sure, Sherlock, please take more of the koolaid, you simp.
Now, imagine if you went to the cinema and the movie lasted 20 minutes in total, but you had to jog around the room every 2 minutes before you could see the next 1 minute segment. Yeah, it would last like a full length movie, but you'd still have paid for a full movie and only seen 20 minutes.
Most MMOs are made with so little content that they have to create massive grinds to stall players and keep them "engaged".
It's a crappy but effective way to create content, from WoW to any Korean grinder to ESO it's all the same.
"BUT BUT BUT MMOs are meant to be like that".
Yeah, sure, Sherlock, please take more of the koolaid, you simp.
Now, imagine if you went to the cinema and the movie lasted 20 minutes in total, but you had to jog around the room every 2 minutes before you could see the next 1 minute segment. Yeah, it would last like a full length movie, but you'd still have paid for a full movie and only seen 20 minutes.
Personally, I despise any type of grind. It's much more tolerable if there is a known reward at some fixed point. But when you throw the RGN on top of it all, it can become absurdly annoying. RGN is just a lazy design concept. It requires little thought and creativity. It also leverages the compulsion to win by chance to keep you engaged in the same manner gambling does. None of this feels good to me. Never understood it really. You design a terrific game and then decide it's a good idea to throw in elements that annoy the crap out of players. Again, it's just a product of lazy, uncreative minds.
albertberku wrote: »If you need the grind to keep playing a game, maybe you should think about playing it again. When i am in Cyrodiil, i can play hours long. And the next day i want to play more. It keeps getting more and more fun. I used to and still play Ultima Online for example. It is a sandbox MMORPG and there is absolutely zero content and nothing new gets added since 20 years. We still play it. As we still play Dark Souls. It is possible to love the game and the gameplay itself.
albertberku wrote: »If you need the grind to keep playing a game, maybe you should think about playing it again. When i am in Cyrodiil, i can play hours long. And the next day i want to play more.
The change made to dungeon gear making it bind on pickup was a huge mistake. The only gear in the game which should be bind on pickup is trial gear. Outside of that, everything should be buyable. So many of my friends who have tried ESO just quit because of how long it takes getting a real build together and playing fun content.
They need to:
A: Grinding to 160 cp.
B: Grinding out sets (often requiring dungeon sets at the very least).
C: Grinding out skill lines such as psijic and undaunted, the former universally accepted as being mind-numbingly boring.
Not too sure why people would be against having pointless grinds such as these reduced / made easier. The only thing it's doing is driving many new players away from this game.
The change made to dungeon gear making it bind on pickup was a huge mistake. The only gear in the game which should be bind on pickup is trial gear. Outside of that, everything should be buyable. So many of my friends who have tried ESO just quit because of how long it takes getting a real build together and playing fun content.
They need to:
A: Grinding to 160 cp.
B: Grinding out sets (often requiring dungeon sets at the very least).
C: Grinding out skill lines such as psijic and undaunted, the former universally accepted as being mind-numbingly boring.
Not too sure why people would be against having pointless grinds such as these reduced / made easier. The only thing it's doing is driving many new players away from this game.
1. CP are account wide, so you only need to get to CP 160 once.
2. and 3. You can now buy the skill lines if you've done it on one character.
Darkstorne wrote: »Yet another creatively bankrupt "This is how MMOs have always worked, so this is how MMOs should always work" response on these forums...Kiralyn2000 wrote: »Not sure what the issue is here - I've had to do some sort of "grinding for gear" in every MMO I've ever played. How hard that grinding is (and what kind of grinding it is) varies by MMO & level of gear (crafted/world/dungeon/raid), but it's still a basic part of the genre. /shrug
I value my time. I appreciate games that value my time. BoE sets follow supply/demand metrics, and dungeon sets will always be rarer than overland sets. Making dungeon sets BoE would provide a fantastic way to make extra gold for those who enjoy the grind, and provide a much more enjoyable game for those that don't. It's win/win.
gatekeeper13 wrote: »I like grinding in general, its the "salt" of enjoying a game. But I hate grinding as it is in ESO. The rng algorithm as is it designed right now makes it more annoying than enjoyable.
70+ times SS. 0 FGD Inferno staff. (around 10+ lightning)
50+ MoL. 0 Alksoh Lightning staff.
Hours and hours of grinding in Deshaan. 0 MS Inferno staff.
Hundreds of keys spent in coffers. 0 Valkyn Arm Cops.
And I ve heard of people who have done CoA 200+ times and never got the BSW Inferno while I got it 4 times.
I was almost ready to give up farming vMA but today got Crushing Wall staff (lightning, not inferno, still better than nothing)
Darkstorne wrote: »Yet another creatively bankrupt "This is how MMOs have always worked, so this is how MMOs should always work" response on these forums...Kiralyn2000 wrote: »Not sure what the issue is here - I've had to do some sort of "grinding for gear" in every MMO I've ever played. How hard that grinding is (and what kind of grinding it is) varies by MMO & level of gear (crafted/world/dungeon/raid), but it's still a basic part of the genre. /shrug
I value my time. I appreciate games that value my time. BoE sets follow supply/demand metrics, and dungeon sets will always be rarer than overland sets. Making dungeon sets BoE would provide a fantastic way to make extra gold for those who enjoy the grind, and provide a much more enjoyable game for those that don't. It's win/win.