DelosTheta wrote: »I was in exactly one great, huge fight in the middle of a keep. I had zero idea what was going on. The animation was so crappy it looked like the images had escaped from a strobelight show. Do you experts actually have a strategy, or do you do like me, and just spam the crap out of area effects?
Were they grouped with healers? Zo seems to hate healers, but good healers make everyone look goodDelosTheta wrote: »In a number of fights, I could see I was doing next to no damage to enemy players, while they finished me off in just a few seconds. I have sharpened everything, impenetrable everything, gold everything ... heck I'm pretty sure I even have a rabbits foot somewhere, still no good.
DelosTheta wrote: »SO I got assigned a scouting mission, to literally the opposite side of the map. I never could get there. On my final try, I decided to run my maxed out horse at breakneck speed through uninhabited areas. The sucky part of that plan is gates, of course. Some AD started wizarding me (I'm DC ... well, technically AC/DC) and I said, jeez, enough already, I'm on Comet the Super Horse. Nevertheless, the enemy (I never looked around) kept zapping me until I died. HOW? You can't cast on a horse, but I could see on the recap FIVE spells at least.
Well first off, the target dummy will still give you a dps rating in the base game. But sustained dps isn't what you're looking for. You want burst, and to that end, yes, absolutely turn the comat scroll on for PvP. Fire each skill one by one, and see what they do. Then try to stack them.DelosTheta wrote: »I imagine PC has it a bit better with the crash test dummies that people can zap and that then tell them their DPS. Last I heard, PS4 didn't have that. I guess I could turn on the scroll and add the numbers at super speed ... If only I'd gone to the Vulcan Science Academy instead of starting that rock band ...
My templar is definitely going out again tomorrow. Nightblade ... I rearranged the skills, acquired a few new ones (VIGOR). So I need to bounce around the rest of the world earning XP.
Whenever two zergs converge indoors and the lag amps up, all you can do is try to keep out of the red and focus one player at a time, or do what you do and just throw down AoEs to help supplement other people's damage. Or you could be clever and plop a Catapult just outside the door or breach and fire into the Keep. Those tighter spaces make Siege really effective.DelosTheta wrote: »[*] I was in exactly one great, huge fight in the middle of a keep. I had zero idea what was going on. The animation was so crappy it looked like the images had escaped from a strobelight show. Do you experts actually have a strategy, or do you do like me, and just spam the crap out of area effects?
Yup. The high numbers you see that you're doing against NPCs will shrink to tickles against players, and just because you've put impen on your armor doesn't make you tanky, do you also have high Physical and Spell resistance? Do you use any abilities that reduce your damage taken? These veteran players have spent the last several years creating nigh invincible builds, there are so many players that can mitigate and out heal damage from multiple attackers and then turn around to burst a player down in a couple hits. It feels incredibly unfair, but that's just taking advantage of the game.[*] In a number of fights, I could see I was doing next to no damage to enemy players, while they finished me off in just a few seconds. I have sharpened everything, impenetrable everything, gold everything ... heck I'm pretty sure I even have a rabbits foot somewhere, still no good.
Speed builds are a thing, but if it was a Magic character attacking you it may have been a MagSorc spamming Streak in order to keep up with your Mount.[*] SO I got assigned a scouting mission, to literally the opposite side of the map. I never could get there. On my final try, I decided to run my maxed out horse at breakneck speed through uninhabited areas. The sucky part of that plan is gates, of course. Some AD started wizarding me (I'm DC ... well, technically AC/DC) and I said, jeez, enough already, I'm on Comet the Super Horse. Nevertheless, the enemy (I never looked around) kept zapping me until I died. HOW? You can't cast on a horse, but I could see on the recap FIVE spells at least.
DelosTheta wrote: »I'll say right out of the box: I've been playing 2 years, never tried Cyrodiil. So I made a point of trying this week.
I didn't do too bad, at first.
But today was puzzling, and confusing. SO, because I hate whine threads, I'm just going to state my observations and those of you who actually know what you are doing can kindly provide wisdom and interpretation.
Disclaimer: I play on PS4, and figure some of my observations are platform specific (such as #1). So "Go get a PC" isn't a valid interpretation. A console will be valid for years, but a PC is only as good as the next game that requires the next step better hardware.
- I was in exactly one great, huge fight in the middle of a keep. I had zero idea what was going on. The animation was so crappy it looked like the images had escaped from a strobelight show. Do you experts actually have a strategy, or do you do like me, and just spam the crap out of area effects?
- In a number of fights, I could see I was doing next to no damage to enemy players, while they finished me off in just a few seconds. I have sharpened everything, impenetrable everything, gold everything ... heck I'm pretty sure I even have a rabbits foot somewhere, still no good.
- SO I got assigned a scouting mission, to literally the opposite side of the map. I never could get there. On my final try, I decided to run my maxed out horse at breakneck speed through uninhabited areas. The sucky part of that plan is gates, of course. Some AD started wizarding me (I'm DC ... well, technically AC/DC) and I said, jeez, enough already, I'm on Comet the Super Horse. Nevertheless, the enemy (I never looked around) kept zapping me until I died. HOW? You can't cast on a horse, but I could see on the recap FIVE spells at least.
That's it for now. By the way, free advertisement, player available to good guild, PS4 NA East Coast. By good I don't mean good as in never lose, I mean good as in like the Justice League, and neither Wonder Woman nor Flash ever complained about Hawkman being there, even though all he could do was basically fly over and poop on the bad guy's cars.
BrokenGameMechanics wrote: »Unfortunately the current meta drives most PVP builds to be nigh unkillable. In one way I understand that ZOS wants a everyone to be able to participate.
An unfortunate side effect is that an all out offensive build will basically noodle slap most of the builds running in PVP. Most are Templar builds and some folk here gave some details on those. You will basically get to run around, and feel pretty good as it will take 4-5 plus to zerg you down.
I empathize with your frustration that you might think you'll have some satisfaction be opting instead to go with a more high risk reward approach and try a go for broke golded out totally offensive build only to find out you can't make a dent against the majority of opponents. As you mentioned you will only do noodle slapping damage and in turn these "defensive" builds will clean your clock with 5-+10K damage.
In other words, in the current ZOS meta if a defensive build battles an offensive build, the defensive will do far more damage to the offensive build then the offensive build will do to the defensive.
Though I didn't hear or read this first hand you'll see now and then on some posts that the ZOS combat team has stated they want everyone to have to slot 1 defensive set and making 2 offensive sets far less viable.
In a way I can see it. In a 1O1D vs 1O1D draw and neither can kill the other. A 0O2D is impossible to kill but can't kill so draw. A 1O1D vs a 2O0D the offensive build loses. And then for the few hold out 2O0D vs 2O0D builds can be pretty exciting. Under this matrix the majority of player base is happier.
Before they moved in this direction there was a lot of complaining by newish PVP players how they were getting wiped out by too easily. Of course it was because these more experienced PVP players only had better gear or more CP points, and never because they just had a lot more experience in the game. ZOS tried playing with a few of the curves to "boost" CP so your first few hundred points had a more dramatic effect. However they finally relented and opted with the current raise the floor, lower the ceiling until they met approach.
In summary, stay with an all out offensive build for the challenge and a lot of frustration while honing your pvp skills, otherwise go with what was suggested with a defensive build, mostly Templar. If you stick offensive, accept that you will be steam rolled by a defensive jab spamming Templar over and over and over, but enjoy the fact that if you really work your butt off through hard earned skillful play you will eek out a victory here and there with your noodle damage against them that is really satisfying.
DelosTheta wrote: »Update:
I eventually brought all 4 of my 50+ (575 CP) characters into Cyrodiil, to varying degrees of success. Surprisingly, the character I did best with was a NEW one: Breton Magicka Sorceror. I kept changing skills as I leveled, trying to find one that did a big, bad blast of damage. I'm low level, so for right now the quickfire is Storm Form -> Daedric Prey -> Scamp Zap -> then repeat Crushing Shock / Light Attack until I get the Crystal Fragments to fire.
The new character (Samara Deleyn) did the best of all four. I took some advice from above, and spent a lot of times watching battles, then joining in when I figured out I could be useful. (Hey, it worked for Benedict of Amber.) To my surprise, I think I may have turned around a battle in front of a keep by casting a timely Resto skill, so that when the door fell, we charged in at full strength.
The one surprise was a camping Nightblade in a keep we took. I was repairing the front door, and got shanked. I did chuckle when basically a Rugby team from my side charged in and smoked the guy so fast, the animation showed his corpse running away (scooting across the floor like a Roomba.) Then I got a kind resurrection, and finished fixing the door!
DelosTheta wrote: »A console will be valid for years, but a PC is only as good as the next game that requires the next step better hardware.
3. You don't need to do the mission you're assigned. Most of them are way out of reach and not worth the travel time, unless your alliance happens to have that keep on the other side of the map. Abandon and pick up the quest until you get a closer one.