Request for Siege & Separate Requests for Geodes

Dutchessx
Dutchessx
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I know almost every pvp’er has the same complaint besides lag. Please give us something similar to the crafting bag for siege and camps. Siege take up so much room in our inventory especially after Mayhem events.
Please either make the transmutation geodes stack or please allow them to go to the crafting bag. I know y’all have probably been asked this before, but between sets for all occasions, siege, geodes, inventory to sell it becomes a constant struggle just to have space to open mail. Thanks for your time @ZoS_GinaBruno.
Former Guild Leader Darkest Requiem
Dutchessx - Sorcerer - EP NA
Dütchess - Templar - DC NA
Dutchess of Lost Souls - DC NA
The Dark Dutchess- Sorcerer - DC NA
Ðutchess - Templar - DC NA
Always beware the sound of hooves in the night
Remember Haderus
Remember Azura's Star
  • NBrookus
    NBrookus
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    I don't see a need for geodes to go into the craft bag. Just uncap the limit of ones in your currency instead of 100/200. Viola, instant inventory problem solved. Not that I needed them, but in the last event I lost plenty of single geodes into the ether because there was no room left in my currency for them.

    I for sure would be happy to throw down 1 million AP for a Bag of Siege Holding.
  • El_Borracho
    El_Borracho
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    Yeah, there should be something for siege gear. Its a sneaky amount of inventory it takes up
  • Taleof2Cities
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    Yes to stacking siege.

    No to stacking geodes.

    The transmute cap is there for a reason. You can do a forums search for many threads on the topic.

    Edited by Taleof2Cities on February 13, 2020 8:30PM
  • Dutchessx
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    The problem with geodes is that it is feast or famine. When you don’t need them you have to many, which clogs up your inventory or you don’t have enough and you have to wait to finish builds. I am not suggesting that they just stack. I am suggesting that if putting them in the craft bag is not an option then stacking should be. I keep the maximum amount possible opened and replenish them as I use them. I just have so many that it clogs inventory.
    Former Guild Leader Darkest Requiem
    Dutchessx - Sorcerer - EP NA
    Dütchess - Templar - DC NA
    Dutchess of Lost Souls - DC NA
    The Dark Dutchess- Sorcerer - DC NA
    Ðutchess - Templar - DC NA
    Always beware the sound of hooves in the night
    Remember Haderus
    Remember Azura's Star
  • Dutchessx
    Dutchessx
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    NBrookus wrote: »
    I don't see a need for geodes to go into the craft bag. Just uncap the limit of ones in your currency instead of 100/200. Viola, instant inventory problem solved. Not that I needed them, but in the last event I lost plenty of single geodes into the ether because there was no room left in my currency for them.

    I for sure would be happy to throw down 1 million AP for a Bag of Siege Holding.

    I think uncapping the limit would be nice as well. I also lost a lot of them during the event because I couldn’t hold anymore.
    Former Guild Leader Darkest Requiem
    Dutchessx - Sorcerer - EP NA
    Dütchess - Templar - DC NA
    Dutchess of Lost Souls - DC NA
    The Dark Dutchess- Sorcerer - DC NA
    Ðutchess - Templar - DC NA
    Always beware the sound of hooves in the night
    Remember Haderus
    Remember Azura's Star
  • iCaliban
    iCaliban
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    Yes to stacking siege.

    No to stacking geodes.

    The transmute cap is there for a reason. You can do a forums search for many threads on the topic.

    Not all "reasons" are good reasons.
  • kargen27
    kargen27
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    The geodes shouldn't stack. It shouldn't be easy to transmute an entire set of armor.

    ZoS has said in the past they can't stack siege gear because it deteriorates. I think a solution would be to allow unused gear to be stacked in chests. This would mean before heading to PvP land you would have to go into a home and grab some siege gear but I think being able to store it away easily makes up for the added step.
    and then the parrot said, "must be the water mines green too."
  • Taleof2Cities
    Taleof2Cities
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    iCaliban wrote: »
    Yes to stacking siege.

    No to stacking geodes.

    The transmute cap is there for a reason. You can do a forums search for many threads on the topic.

    Not all "reasons" are good reasons.

    That’s a pretty subjective statement, don’t you think?
  • idk
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    In a separate thread a player named code said it well so I quote them below. Their statement makes clear how ridiculous and pointless the crystal cap is since we store more than the cap anyhow. The premise we have to keep running content to get crystals is made moot as a result.
    code65536 wrote: »
    No need for silly solutions to problems caused by the asinine crystal cap. Just get rid of it. It doesn't actually stop people from hoarding crystals inside geodes and serves only to act as a player-hostile nuisance.

    OP is not presenting a silly solution but a very sound one with the idea of having transmutation crystals stack in the crafting bag. It is a good idea and hopefully Zos will eventually realize how pointless the crystal cap is in actual practice.
  • Mr_Walker
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    iCaliban wrote: »
    Yes to stacking siege.

    No to stacking geodes.

    The transmute cap is there for a reason. You can do a forums search for many threads on the topic.

    Not all "reasons" are good reasons.

    That’s a pretty subjective statement, don’t you think?

    That would actually be an objective truth. There are plenty of poor reasons to do things. Take, for example, government decisions. Often made around what is politically popular, rather than what provides most benefit.
  • Taleof2Cities
    Taleof2Cities
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    Mr_Walker wrote: »
    iCaliban wrote: »
    Yes to stacking siege.

    No to stacking geodes.

    The transmute cap is there for a reason. You can do a forums search for many threads on the topic.

    Not all "reasons" are good reasons.

    That’s a pretty subjective statement, don’t you think?

    That would actually be an objective truth. There are plenty of poor reasons to do things. Take, for example, government decisions. Often made around what is politically popular, rather than what provides most benefit.

    Is ZOS's decision to have a transmute cap supported by good reasons or poor reasons, @Mr_Walker?
  • virtus753
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    They did stack forward camps, presumably because they can’t be put away, so deterioration state doesn’t matter. They’re all in perfect condition if they’re in your inventory.

    They could make all perfect condition siege able to stack, with the understanding that once you begin to use it it doesn’t stack anymore. (The problem there is that if you quickslot the perfect condition ones, then you have to re-assign the used one to quickslot to use it instead.)

    Regardless of the above, they really need to clean up how siege is seen by the game. They need to make sure siege doesn’t have two or more different IDs per type. (For example, I have 6 of one kind of Dominion Cold Fire Ballista and 27 of another. Same item in terms of functionality, same name, but not the same thing according to the game or TTC/MM.) At the very least they could remove the hidden level cap from half the siege. My sub-50 characters can’t use some of my ballistae because they’re not high enough level. That’s not supposed to be the case, as far as I’m aware. There is nothing in game to say any siege should have a level requirement. Reminds me of the hidden level requirements on furnishing plans that got fixed awhile back.
  • iCaliban
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    Mr_Walker wrote: »
    iCaliban wrote: »
    Yes to stacking siege.

    No to stacking geodes.

    The transmute cap is there for a reason. You can do a forums search for many threads on the topic.

    Not all "reasons" are good reasons.

    That’s a pretty subjective statement, don’t you think?

    That would actually be an objective truth. There are plenty of poor reasons to do things. Take, for example, government decisions. Often made around what is politically popular, rather than what provides most benefit.

    Is ZOS's decision to have a transmute cap supported by good reasons or poor reasons, @Mr_Walker?

    Depends on your perspective. From the view of shareholders and management? It makes perfect sense. Forcing players to sub longer or buy dlc outright since grinding for pve gear is a time sink. From a player or consumer perspective? Its another false scarcity manipulation
  • idk
    idk
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    Mr_Walker wrote: »
    iCaliban wrote: »
    Yes to stacking siege.

    No to stacking geodes.

    The transmute cap is there for a reason. You can do a forums search for many threads on the topic.

    Not all "reasons" are good reasons.

    That’s a pretty subjective statement, don’t you think?

    That would actually be an objective truth. There are plenty of poor reasons to do things. Take, for example, government decisions. Often made around what is politically popular, rather than what provides most benefit.

    Is ZOS's decision to have a transmute cap supported by good reasons or poor reasons, @Mr_Walker?

    I assume you are saying it is Zos' decision vs asking a question. If so, we can provide our thoughts on such decisions and as often as we have. We see that Zos does heed feedback even if the response is slow.

    Considering the cap does little to stop us from hoarding crystals it only serves as an annoyance. Code said it well when they labeled it a player-hostile nuisance.
  • dem0n1k
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    Yes to siege stacking.
    Yes to Geode stacking.
    Yes to increased Transmute stone cap.
    Yyyyyeeeessssssssssssssssssss!
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Mr_Walker
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    Mr_Walker wrote: »
    iCaliban wrote: »
    Yes to stacking siege.

    No to stacking geodes.

    The transmute cap is there for a reason. You can do a forums search for many threads on the topic.

    Not all "reasons" are good reasons.

    That’s a pretty subjective statement, don’t you think?

    That would actually be an objective truth. There are plenty of poor reasons to do things. Take, for example, government decisions. Often made around what is politically popular, rather than what provides most benefit.

    Is ZOS's decision to have a transmute cap supported by good reasons or poor reasons, @Mr_Walker?

    Irrelevant to my statement.
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