In a game where everything is scaled to the Item Cap, increasing the Item Cap would serve no purpose.
The people who would be left, not many.mind you, would scramble around to replace the gear and end up doing the same damage in the same amount of time with the same number of hits as they do now.
Since all the mobs will also Scale to what ever Cap, it does not matter what numbers will be flying around. If it takes 30 seconds of a perfect rotation to kill a boss at CP160 Cap, it will take 30 seconds at CP810 Cap. So what has changed? Just the need to go out and chase down the exact same gear everyone is wearing right now. All so we can have the same fights for the same duration.
This game does not level content. It scales it.
AcadianPaladin wrote: »How many folks spend loads of time and effort farming level 48 gear? That is how it would feel if the gear cap was a moving target. One reason folks are willing to put in the grind for cp160 gear is because they know it is a permanent invest that they will not outgrow. I should think many would quit the game rather than be condemned to farming very hard to get gear every few cp.
Emma_Overload wrote: »Since all the mobs will also Scale to what ever Cap, it does not matter what numbers will be flying around. If it takes 30 seconds of a perfect rotation to kill a boss at CP160 Cap, it will take 30 seconds at CP810 Cap. So what has changed? Just the need to go out and chase down the exact same gear everyone is wearing right now. All so we can have the same fights for the same duration.
This game does not level content. It scales it.
Did you read my post? I'm saying that you wouldn't have to re-grind gear if they just mapped the current gear tiers up to CP810. Everyone could keep their gear as is. What would change is that that capped gear would now match the true level cap, at least until they decided to raise the CP cap.
Don't underestimate the positive effect this would have. Players would be forced to level all the way to CP810 if they wanted the best gear. The percentage of the player population who are fully leveled would rise. I suspect there would also be renewed pressure on ZOS to make leveling to CP810 much, much quicker. Finally, all the lazy players who complain about CP because they can't be bothered to grind (like everyone else did) will have a lot less to complain about. Then we will see the CP system evaluated in a fair light at last.
xiZeroPointix wrote: »With all of the balance changes and CP lock out, do you foresee item set levels being increased? I have thought this ever since One Tamriel dropped. What are your thoughts?
IronWooshu wrote: »AcadianPaladin wrote: »How many folks spend loads of time and effort farming level 48 gear? That is how it would feel if the gear cap was a moving target. One reason folks are willing to put in the grind for cp160 gear is because they know it is a permanent invest that they will not outgrow. I should think many would quit the game rather than be condemned to farming very hard to get gear every few cp.
As if WOW and so many other games didn't survive by making the gear scale up.. lazy ass player base in ESO. You're happy about a stagnant end game. SMH
Emma_Overload wrote: »In a game where everything is scaled to the Item Cap, increasing the Item Cap would serve no purpose.
The people who would be left, not many.mind you, would scramble around to replace the gear and end up doing the same damage in the same amount of time with the same number of hits as they do now.
Maybe what they could do is make the item cap the same number as the max cap (CP810?), but just re-map all existing items to the new cap. So CP160 gear would become CP810 gear, etc.
xiZeroPointix wrote: »With all of the balance changes and CP lock out, do you foresee item set levels being increased? I have thought this ever since One Tamriel dropped. What are your thoughts?