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PVE Question - Z'en's Redress

danara
danara
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Hi every one,

Do you guy know where i could fine a list of all the non class abilities that are curently working with the Zen's set ?

I can easily say that single target dot like Degeneration or Soul Trap works but for the others I find it's hard to know because from what my friend could say, some spell like Elemental Wall works with it, but some spell like Mystic Orbs don't ? And the only way i found to test it was to look at my damage after putting one spell ...so not really easy to find it ...

Or if you guys have a web site that can give that list to me?

Thanks for you answers !!
  • Raisin
    Raisin
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    I used to have a list, but not anymore. OTL If someone else can throw it in here I'd also be grateful.
    As far as I know, elemental wall shouldn't work. You run Unstable Wall with fire staff for the enchantment proc and burning status effect. Flame and Poison glyphs are two DOTs for it.
    As you correctly stated, it's single target DOTs, which is why orb and wall won't work. Degeneration and Soul Trap work, as well as Scalding Rune and I believe Barbed Trap. Destructive Reach reach also works.

    Edit: Adjusted based on zvavi's correction.
    Edited by Raisin on February 11, 2020 1:05PM
  • zvavi
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    Raisin wrote: »
    I used to have a list, but not anymore. OTL If someone else can throw it in here I'd also be grateful.
    As far as I know, elemental wall shouldn't work. You run Unstable Wall with fire staff for the enchantment proc and burning status effect. Flame and Poison glyphs are two DOTs for it.
    As you correctly stated, it's single target DOTs, which is why orb and wall won't work. Degeneration and Soul Trap work, as well as Scalding Rune and I believe Barbed Trap. Shock reach also works, but it means you don't have inferno for blockade.

    Flame reach is also an option doesnt have to be shock (lol). Add burning and poisoned effects, also poisons (the ones that are instead of enchants), remove fire and poison enchantments from it as well.
    Edited by zvavi on February 11, 2020 1:03PM
  • Raisin
    Raisin
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    zvavi wrote: »
    Raisin wrote: »
    I used to have a list, but not anymore. OTL If someone else can throw it in here I'd also be grateful.
    As far as I know, elemental wall shouldn't work. You run Unstable Wall with fire staff for the enchantment proc and burning status effect. Flame and Poison glyphs are two DOTs for it.
    As you correctly stated, it's single target DOTs, which is why orb and wall won't work. Degeneration and Soul Trap work, as well as Scalding Rune and I believe Barbed Trap. Shock reach also works, but it means you don't have inferno for blockade.

    Flame reach is also an option doesnt have to be shock (lol). Add burning effect to your list, remove fire enchantment from it as well.

    You're right, I don't know why I remembered it as only Shock being a DOT! My bad.
    Not sure what you mean by the second thing you said though. Burning effect is why you run the flame enchantment on your charged staff.
    Edit: The reason you run the enchantments is for the status effect. Goes for poison as well. :)
    Edited by Raisin on February 11, 2020 1:07PM
  • zvavi
    zvavi
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    Raisin wrote: »
    zvavi wrote: »
    Raisin wrote: »
    I used to have a list, but not anymore. OTL If someone else can throw it in here I'd also be grateful.
    As far as I know, elemental wall shouldn't work. You run Unstable Wall with fire staff for the enchantment proc and burning status effect. Flame and Poison glyphs are two DOTs for it.
    As you correctly stated, it's single target DOTs, which is why orb and wall won't work. Degeneration and Soul Trap work, as well as Scalding Rune and I believe Barbed Trap. Shock reach also works, but it means you don't have inferno for blockade.

    Flame reach is also an option doesnt have to be shock (lol). Add burning effect to your list, remove fire enchantment from it as well.

    You're right, I don't know why I remembered it as only Shock being a DOT! My bad.
    Not sure what you mean by the second thing you said though. Burning effect is why you run the flame enchantment on your charged staff.
    Edit: The reason you run the enchantments is for the status effect. Goes for poison as well. :)

    Well ye, but it is not the glyph that provides the dot, it is the burning/poisoned also check my previous comment i edited a bit, i type faster than i think xd
    Edited by zvavi on February 11, 2020 1:08PM
  • Raisin
    Raisin
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    zvavi wrote: »
    Raisin wrote: »
    zvavi wrote: »
    Raisin wrote: »
    I used to have a list, but not anymore. OTL If someone else can throw it in here I'd also be grateful.
    As far as I know, elemental wall shouldn't work. You run Unstable Wall with fire staff for the enchantment proc and burning status effect. Flame and Poison glyphs are two DOTs for it.
    As you correctly stated, it's single target DOTs, which is why orb and wall won't work. Degeneration and Soul Trap work, as well as Scalding Rune and I believe Barbed Trap. Shock reach also works, but it means you don't have inferno for blockade.

    Flame reach is also an option doesnt have to be shock (lol). Add burning effect to your list, remove fire enchantment from it as well.

    You're right, I don't know why I remembered it as only Shock being a DOT! My bad.
    Not sure what you mean by the second thing you said though. Burning effect is why you run the flame enchantment on your charged staff.
    Edit: The reason you run the enchantments is for the status effect. Goes for poison as well. :)

    Well ye, but it is not the glyph that provides the dot, it is the burning

    Yeah, but it's the glyph that you wanna equip to get the status effects. :P Even on a DK healer (which I've seen tried solely to check in regards to Z'en) you don't get full Burning uptime without the glyph. And I can't think of a way to get Poison uptime on a proper mag char without either the glyphs or equipped poisons tbh. So they're kind of a necessity.
    Edited by Raisin on February 11, 2020 1:10PM
  • robpr
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    Every effect that sticks to target counts.

    All versions of Destro Reach
    Scalding Rune secondary dot
    Soul Trap
    Beast trap
    Entropy
    Heavy weapon bleed
    DW bleed
    Lacerate bleed
    Twin slashes bleed
    Carve bleed
    Acid Spray
    Lethal Arrow
    Poison Arrow
    Burning status
    Poisoned status
    vMA 2H bleed
    Blackrose bow poison dot
    Blackrose staff impulse I think also do

    Wall of elements doesnt count because its applied to ground, same as mystic orb, the dot is on the orb, not the target near it.
  • FakeFox
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    In general it works with damage over time on target effects. So that already excludes both standard AOEs and other on target effects like POTL.

    General:
    - Degeneration
    - Soultrap
    - Beasttrap
    - Scalding Rune

    Weapon:
    - Cleave
    - Bleed Passives
    - Twin Slashes
    - Acid Spray
    - Poison Arrow
    - Destructive Reach

    Templar:
    - Sunfire

    Nightblade:
    - Cripple

    Warden:
    - Swarm

    Dragonknight:
    - Searing Strike
    - Fiery Breath
    - Burning Talons

    Status:
    - Burning
    - Poison

    Poisions:
    - Ravage Health (Gradual Ravage Health seems bugged)

    Those are all I can think of right now, excluding ultimates and sets. If I got something wrong or forgot something correct me please and I will change it.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • codierussell
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    @robpr I can confirm that the blackrose staff with impulse does not work as I tested it today. It was rather upsetting since that would be an easy three dots. Although it was rather weird because when I applied it to the dummy the dot did show on the debuff tracker, which from what I understood if it showed on the debuff tracker it would count towards zens. I don't know if this is a bug or intended.
  • FrancisCrawford
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    @robpr I can confirm that the blackrose staff with impulse does not work as I tested it today. It was rather upsetting since that would be an easy three dots. Although it was rather weird because when I applied it to the dummy the dot did show on the debuff tracker, which from what I understood if it showed on the debuff tracker it would count towards zens. I don't know if this is a bug or intended.

    Likely the problem is that procs (in this case from the staff) aren't supposed to proc other sets.
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