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If you could do ANYTHING.

Kombinator
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I'm quite sure, that you have met quests, and actions where the available paths beyond ignoring it entirely are not something you would have preferred. So the question to this discussion.

If there were not limitations in the game to your actions, if you could alter any part of the game, write any dialogue, make any ending. Then which part of the game, or quests would you change?
  • Cirantille
    Cirantille
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    Blade of Woe - > Stuga
  • Tandor
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    I'd make sure that whenever an otherwise lawful quest or event included a stage partway through that involved trespassing or stealing, an alternative lawful option was available.
  • Coppes
    Coppes
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    Change the way to get to the ending:

    Have Meridia send you back to another Alliance zone after you complete your home alliance (basically Cadwell’s Silver/Gold) happens earlier.

    You get to form a relationship with the other members in Coldharbor and they therefore know you. Makes the character decisions in Coldharbor more impactful.

    In the end, you don’t kill Molag Bal but instead weaken him severely, he puts the rest of his power into completing the Planemeld, which follows into White-Gold Tower.
  • Freakin_Hytte
    Freakin_Hytte
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    I would change the main story where you are seen as "the one hero". I truly hate those in mmos, having thousands of "the one hero" running around at the same time makes me cringe everytime I think about it. It's awful storytelling.
    It's much better and makes sense to be a soldier working to solve the molag bal crisis.
    Edited by Freakin_Hytte on February 11, 2020 12:29PM
  • Grandesdar
    Grandesdar
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    Get closer to Razumdar. And then we will save up enough gold to buy a big pretty house in Khaneerti Roost. Use that 200 furniture limit to the maximum and decorate our house.
    Main: The Charismatic StamDK DD
    Side: A Handsome Warden Healer
    Side: (upcoming) Stam Necro DD
    CP: 680
    EU PSN: Style3513
  • VaranisArano
    VaranisArano
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    Elsweyr would include a lot more options to tell Abnur Tharn, "Dude, I don't think this is going to work out the way you want it to."

    Oh, and if you chose Sai Sahan or Lyris as the sacrifice at the end of the main quest, they'd still be dead. Not a fan of nostalgia-tastic resurrections.
  • zaria
    zaria
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    I would change the main story where you are seen as "the one hero". I truly hate those in mmos, having thousands of "the one hero" running around at the same time makes me cringe everytime I think about it. It's awful storytelling.
    It's much better and makes sense to be a soldier working to solve the molag bal crisis.
    Agree here, that would make more sense.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • CassandraGemini
    CassandraGemini
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    I remember one quest in Cyrodiil where you have to kill a tame goblin for a woman, basically just because she hates goblins. The little guy is friends with a cook or something, lives under a bridge close to the town and doesn't do any harm, but to complete the quest you have no choice but to kill him.

    I wanted the Cyrodiil quest achievement, so I had to do it, but I absolutely hated it. Usually we get two possible options when it comes to life and death decisions, so why was there none in this quest? That was a really poor decision, IMO.
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • Kombinator
    Kombinator
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    Elsweyr would include a lot more options to tell Abnur Tharn, "Dude, I don't think this is going to work out the way you want it to."

    Oh, and if you chose Sai Sahan or Lyris as the sacrifice at the end of the main quest, they'd still be dead. Not a fan of nostalgia-tastic resurrections.

    I choose the old blind guy so no problem on my side. I tought they remain dead by the way. He has returned at the end of Orsinium with a warning, but more like a ghost, or spirit. Something, that is acceptable from a dead hero.
  • zaria
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    Grandesdar wrote: »
    Get closer to Razumdar. And then we will save up enough gold to buy a big pretty house in Khaneerti Roost. Use that 200 furniture limit to the maximum and decorate our house.
    This one has an son of Raz, you see that on the look and behavior :)
    WvY8Rneh.jpg
    And the Serenity falls villa.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • VaranisArano
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    Kombinator wrote: »
    Elsweyr would include a lot more options to tell Abnur Tharn, "Dude, I don't think this is going to work out the way you want it to."

    Oh, and if you chose Sai Sahan or Lyris as the sacrifice at the end of the main quest, they'd still be dead. Not a fan of nostalgia-tastic resurrections.

    I choose the old blind guy so no problem on my side. I tought they remain dead by the way. He has returned at the end of Orsinium with a warning, but more like a ghost, or spirit. Something, that is acceptable from a dead hero.

    The Prophet stays dead, so far. Sai Sahan is back in Dragonhold with some very handwavey dialogue about how he's back but doesn't know how or why, and Lyris is returning in Harrowstorm.
  • Coppes
    Coppes
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    I would change the main story where you are seen as "the one hero". I truly hate those in mmos, having thousands of "the one hero" running around at the same time makes me cringe everytime I think about it. It's awful storytelling.
    It's much better and makes sense to be a soldier working to solve the molag bal crisis.

    Technically you are the one hero, and everyone else is just rando Undaunted/Fighters/Mages guildies.

    It’s been this way in most MMOs to explain to people who can’t deal with it being an MMO.
  • Tommy_The_Gun
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    I would make twin lamps as a join-able guild, with skill line, and would alter every quest in game involving slavery and give player an option to eliminate every slaver, noble or not.
    Just like it was possible to do in TES III Morrowind, so you could leave Telvani towers "dead-empty" :D
  • Anotherone773
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    I would like to be able to marry Stuga in a very public ceremony. Then, i dont only hear " Do you know how long i have been looking for you?" , but i get to hear " Do you know how long your wife has been looking for you?" everywhere i go in the game from players and NPCs.
  • Vevvev
    Vevvev
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    In all the base game vampire quests be able to tell the vampires I'm a vampire. I know all the expansions and DLCs acknowledge it but the base game quests have remained untouched.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Save Duchess Lakana. It’s obvious how to, but instead we have to watch her die.
  • Aigym_Hlervu
    Aigym_Hlervu
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    Kombinator wrote: »
    If there were not limitations in the game to your actions, if you could alter any part of the game, write any dialogue, make any ending. Then which part of the game, or quests would you change?

    If I understood you right, you speak of the concept of free will while playing the game and not of writing the scenario to it while being offline. If it is the latter, I'd either make the Alliance War never happen or write another campaign to take back the Bleak Rock Isle and ravage the lands both of the Dominion and the Covenant the way they did it to the Pact. Otherwise, the definition of free will I use here is the ability to choose ways of the future irrespectively of all the circumstances both internal and external at a given time of the timeline. If that is what you've meant, then.. Past is not chosen - it is always unambivalent and always leads to the same result. It happend as fact. Opposed to past, future, by changing choices, is multiway branched. However, the variants of future are possible only until future finally happens. On the other hand, the happened future becomes past and thus becomes unchangeable, unambivalent. Insofar as past is not chosen and future is the unhappened past, future is not chosen either, because the very same terms and reasons always lead to the very same results. The ability to change those terms and reasons happened in the past is false, because such a change would have eliminated the very necessity to change it. According to the concept I've stated, free will (based on the definition I've given) does not exist thus making your proposal impossible to imagine. You might have some other views on that term, so I do not convince you in anything.

    In order to live out your idea to remove all limitations in the game to our actions, to alter any part of the game, write any dialogue, make any ending, the player must be stripped off a feature we all share while playing the game - the knowledge of future and the final goal we need to reach we become aware of at the moment we speak to a quest giver for the first time. During those dialogues it becomes clear what the players have to do, who's the bad guy, what possible trials await for them ahead and the essence, the final result they have to reach. Keep the players out of that knowledge and make them forget who they actually are when they're online and they will think it is all in their hands - the people to meet, the words to say. This is the only possible way I see to make it - to make an illusion of free will. Adam listened to Eve, having tasted the fruit of knowldge and we still think that was the very first display of the free will of man. What if the experiment failed and we've since been living in the predetermined world? Nevertheless no-one knows what's beyond to give a certain answer to it. The future might be set and there might be no choice but what fate made for us.

    Remember-the-message-The-future-is-not-set.-There-is-no-fate-but-what-we-make.jpg
  • cyclonus11
    cyclonus11
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    Cirantille wrote: »
    Blade of Woe - > Stuga

    Blade of Woe - > Zalapu
  • Coppes
    Coppes
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    Save Duchess Lakana. It’s obvious how to, but instead we have to watch her die.

    This gets me so badly. What was the entire point of the vision quest if we can’t do anything to change it.

    Even the quest giver said the points are set in stone.

    It’s the same thing with Arianas and the Auridon quest.

    You see her in front of you and she tells you her name and you do nothing.

    Not one thought of “Hmmm, Veiled Hertiance leader named Arianas escape Auridon and ends up in Greenshade. Now I’m in Greenshade and there’s someone named Arianas in front of me.

    Hmm, probably not the same person”.
    Edited by Coppes on February 11, 2020 6:45PM
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