kringled_1 wrote: »It very much depends on what effects matter to you,and that in turn depends on the content and group you are running. To take your example of DK standard, that has several effects. There is steady flame damage over time within the area; that will stack if multiple standards are down. It applies Major Defile to enemies; this will not stack. It provides the caster with a buff to damage done and reduced damage taken; this only applies to the caster so there's no redundancy if two standards are down. Finally, it has a damage synergy; one other person will not be able to use both of they are down simultaneously but if you have a large group you can get two synergies via different players activating it.
Forgot about the damage part of Standard.
Damage is something that stacks in the game coming from different players. But not the same player. In other word, there is no reason to spam a damage over time skill, just re-apply it as the timer runs out. Some DoT skills have a burst component on the initial application but it is usually better to apply another DoT or Spam Skill while the first DoT is active.
Forgot about the damage part of Standard.
Damage is something that stacks in the game coming from different players. But not the same player. In other word, there is no reason to spam a damage over time skill, just re-apply it as the timer runs out. Some DoT skills have a burst component on the initial application but it is usually better to apply another DoT or Spam Skill while the first DoT is active.
Thank you again. I'll will take all this into consideration. yet keeping up with timer is still a big challenge for me in the heat of combat. I still need to learn to keep my cool but when other players start to panic and break the formation I panic too and then smash the buttons like a maniac:)
Forgot about the damage part of Standard.
Damage is something that stacks in the game coming from different players. But not the same player. In other word, there is no reason to spam a damage over time skill, just re-apply it as the timer runs out. Some DoT skills have a burst component on the initial application but it is usually better to apply another DoT or Spam Skill while the first DoT is active.
Thank you again. I'll will take all this into consideration. yet keeping up with timer is still a big challenge for me in the heat of combat. I still need to learn to keep my cool but when other players start to panic and break the formation I panic too and then smash the buttons like a maniac:)
If you are on PC, there are timer addons. If you are on Console, if the skill has a buff or target debuff, you can use the built in Trackers
Or....
Go One-One Thousand Two-One Thousand....
Or, learn the visuals