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Combat Pets

Alienoutlaw
Alienoutlaw
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This is not a Nerf or Bash Sorc/Warden post.

i main a mag sorc and run several builds both pet and non pet but the twilight combat pet is far to large and in some cases is both a hinderance to myself and my group, could we please reduce the size of this down to the size of the imp dragon non combat pet for example?
GM The GreenBloods PC-EU

DISCORD
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    I completely agree. Better yet would be for ZOS to work out a way to let us press E through combat pets, but I suspect if there were a way, they would have by now.

    So a size reduction is the next best thing.
    A dude who likes tanking.

    Jurgeld the Stalwart, Sergeant - Nord Dragonknight, EP
    Next character now being decided...

    PC-EU
    PvP campaign - Ravenwatch
  • Alienoutlaw
    Alienoutlaw
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    I completely agree. Better yet would be for ZOS to work out a way to let us press E through combat pets, but I suspect if there were a way, they would have by now.

    So a size reduction is the next best thing.

    there have been many threads on the subject i know, especially in towns ect ect and the auto de-spawn idea, i'm talking more in actual combat, personally the whole combat pet system needs a re-work and pets used more as a tool and behave as such not a free roaming attack anything that agro's even if your not there but thats for a different thread. they really dont need to be so huge
    Screenshot-20200206-214028.png

    picture for attention :)
    GM The GreenBloods PC-EU

    DISCORD
  • zvavi
    zvavi
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    Not only that, also pets sometimes stand on bodies of fallen allies, and wont let us res them. I am looking at the heal stamina based chicken. Making pets ethereal untargetable in all pve is overdue.
    But they will never do it because of those that let their pets "tank" for them while questing.
    Edited by zvavi on February 10, 2020 12:40PM
  • Alienoutlaw
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    zvavi wrote: »
    Not only that, also pets sometimes stand on bodies of fallen allies, and wont let us res them. I am looking at the heal stamina based chicken. Making pets ethereal untargetable in all pve is overdue.

    agreed
    GM The GreenBloods PC-EU

    DISCORD
  • AcadianPaladin
    AcadianPaladin
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    I wish my matriarch was a nixad pixie healer! Seriously.

    I also wish ZoS would improve the cumbersome current unsummoning provisions with something as simple and elegant as how I do it with the wonderful add on Pet Dismiss. Before I got Pet Dismiss, unsummoning my pets in town was too much of a hassle to be bothered with. With Pet Dismiss, it is a simple one button habit.
    Edited by AcadianPaladin on February 10, 2020 12:56PM
    PC NA (PvE)
  • Alienoutlaw
    Alienoutlaw
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    I wish my matriarch was a nixad pixie healer! Seriously.

    I also wish ZoS would improve the cumbersome current unsummoning provisions with something as simple and elegant as how I can do with the wonderful add on Pet Dismiss. Before I got Pet Dismiss, unsummoning my pets in town was to much of a hassle to be bothered with. With Pet Dismiss, it is a simple one button habit.

    there is a keybind in the controls settings no add on needed :) but i get your point
    GM The GreenBloods PC-EU

    DISCORD
  • AcadianPaladin
    AcadianPaladin
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    @Alienoutlaw I just looked in my standard control settings (not add on settings) and the only key I see related to pets is Command Pet which I use to ask pets to attack.

    Without the Pet Dismiss add on, the easiest way I found to unsummon pets was to open the character menu, scroll down to active effects and click on each pet. I found that quite cumbersome and would get pissed when I'd accidently misclick and cancel some desired active effect. Lol. Am I missing something?
    PC NA (PvE)
  • Alienoutlaw
    Alienoutlaw
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    @Alienoutlaw I just looked in my standard control settings (not add on settings) and the only key I see related to pets is Command Pet which I use to ask pets to attack.

    Without the Pet Dismiss add on, the easiest way I found to unsummon pets was to open the character menu, scroll down to active effects and click on each pet. I found that quite cumbersome and would get pissed when I'd accidently misclick and cancel some desired active effect. Lol. Am I missing something?
    i have the command pet hotkeyed and it dismiss's my pets instantly, command pet and the skill key are both different
    GM The GreenBloods PC-EU

    DISCORD
  • FierceSam
    FierceSam
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    + several million.

    While you’re at it, could you actually make them less pixelated and provide a keystroke or quickslot option to remove them when I want to.
  • mikikatze
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    I'd also like to know that button because my pets try to fry me at first boss when soloing Vault of Madness. :D

    The attack button works how exactly? I always use heavy attack to command my pets.

    I'd also be glad for a smaller matriarch, though, cause handing in quests with her swings in my vision field is annoying.
    Edited by mikikatze on February 10, 2020 1:22PM
  • Alienoutlaw
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    my mistake its bandits UI that has the dismiss pet keybind
    GM The GreenBloods PC-EU

    DISCORD
  • Cygemai_Hlervu
    Cygemai_Hlervu
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    This is not a Nerf or Bash Sorc/Warden post.

    i main a mag sorc and run several builds both pet and non pet but the twilight combat pet is far to large and in some cases is both a hinderance to myself and my group, could we please reduce the size of this down to the size of the imp dragon non combat pet for example?

    I always dismiss my Daedric servants when I do not need them wherever I am, be it in towns or in the wilderness. It's not that hard for me to open the menu, scroll it down and click the button. Nonetheless, if you think that change of Twilight's size is necessary, I think it is necessary to provide it with the certain lore change, say, create a certain new type of that small Twilight and leave the current one as it is. Making an Ogrim Titan look like a goblin is not the way - I think your Twilight's scales change idea is about the same.
  • Alienoutlaw
    Alienoutlaw
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    This is not a Nerf or Bash Sorc/Warden post.

    i main a mag sorc and run several builds both pet and non pet but the twilight combat pet is far to large and in some cases is both a hinderance to myself and my group, could we please reduce the size of this down to the size of the imp dragon non combat pet for example?

    I always dismiss my Daedric servants when I do not need them wherever I am, be it in towns or in the wilderness. It's not that hard for me to open the menu, scroll it down and click the button. Nonetheless, if you think that change of Twilight's size is necessary, I think it is necessary to provide it with the certain lore change, say, create a certain new type of that small Twilight and leave the current one as it is. Making an Ogrim Titan look like a goblin is not the way - I think your Twilight's scales change idea is about the same.

    im talking about combat as in dungeons and trials, they are far to big and if you are in a trial with 6 of them flapping about it makes it very hard for healers to target tanks and ppl to res others. they are just to big for their purpose
    GM The GreenBloods PC-EU

    DISCORD
  • Cygemai_Hlervu
    Cygemai_Hlervu
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    This is not a Nerf or Bash Sorc/Warden post.

    i main a mag sorc and run several builds both pet and non pet but the twilight combat pet is far to large and in some cases is both a hinderance to myself and my group, could we please reduce the size of this down to the size of the imp dragon non combat pet for example?

    I always dismiss my Daedric servants when I do not need them wherever I am, be it in towns or in the wilderness. It's not that hard for me to open the menu, scroll it down and click the button. Nonetheless, if you think that change of Twilight's size is necessary, I think it is necessary to provide it with the certain lore change, say, create a certain new type of that small Twilight and leave the current one as it is. Making an Ogrim Titan look like a goblin is not the way - I think your Twilight's scales change idea is about the same.

    im talking about combat as in dungeons and trials, they are far to big and if you are in a trial with 6 of them flapping about it makes it very hard for healers to target tanks and ppl to res others. they are just to big for their purpose

    Yes, I understand what you speak of. I mean it is necessary to make it all lore friendly since Twilights are going to change their scales that way. It could be either a new type of the Twilight or an ability of the current one to change it's scales described in the lore. Otherwise it can turn out into another noncompliance between the game mechanics and the lore.
  • Alienoutlaw
    Alienoutlaw
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    This is not a Nerf or Bash Sorc/Warden post.

    i main a mag sorc and run several builds both pet and non pet but the twilight combat pet is far to large and in some cases is both a hinderance to myself and my group, could we please reduce the size of this down to the size of the imp dragon non combat pet for example?

    I always dismiss my Daedric servants when I do not need them wherever I am, be it in towns or in the wilderness. It's not that hard for me to open the menu, scroll it down and click the button. Nonetheless, if you think that change of Twilight's size is necessary, I think it is necessary to provide it with the certain lore change, say, create a certain new type of that small Twilight and leave the current one as it is. Making an Ogrim Titan look like a goblin is not the way - I think your Twilight's scales change idea is about the same.

    im talking about combat as in dungeons and trials, they are far to big and if you are in a trial with 6 of them flapping about it makes it very hard for healers to target tanks and ppl to res others. they are just to big for their purpose

    Yes, I understand what you speak of. I mean it is necessary to make it all lore friendly since Twilights are going to change their scales that way. It could be either a new type of the Twilight or an ability of the current one to change it's scales described in the lore. Otherwise it can turn out into another noncompliance between the game mechanics and the lore.

    small price to pay for a QOL improvement
    GM The GreenBloods PC-EU

    DISCORD
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