Siohwenoeht wrote: »In my experience, you have to build completely around using this set: race with hybridish stats (dunmer, imperial) and a class with good Stam and mag options (dk, Templar).
My pelinals dunmer stamdk has an 11k+ whip for example.
Siohwenoeht wrote: »In my experience, you have to build completely around using this set: race with hybridish stats (dunmer, imperial) and a class with good Stam and mag options (dk, Templar).
My pelinals dunmer stamdk has an 11k+ whip for example.
@Siohwenoeht Have you tried it on a MagWarden? A little out of the box, but having spin to win with a MagWarden with BRP DW and blade cloak could be interesting.
Idk about a magplar, it would be difficult. With blade cloak cost brought down I’m planning on running BRP DW but not pelinals and using shacklebreaker instead.
What makes magplar good solo is minor sorcery, so if you go weapon damage equalizing it to mag you won’t get that benefit will you?
I’m thinking Pelinals and Darloc on a magblade? Idk if that’d work but it might.
What I run up against is low pen on hybrids.... for mag at least.
Idk about a magplar, it would be difficult. With blade cloak cost brought down I’m planning on running BRP DW but not pelinals and using shacklebreaker instead.
What makes magplar good solo is minor sorcery, so if you go weapon damage equalizing it to mag you won’t get that benefit will you?
I’m thinking Pelinals and Darloc on a magblade? Idk if that’d work but it might.
What I run up against is low pen on hybrids.... for mag at least.
MurderMostFoul wrote: »5 Pieces: All of your skills scale off your highest offensive stat.
-Essentially, give all of your skills the same scaling ultimate have.
MartiniDaniels wrote: »Idk about a magplar, it would be difficult. With blade cloak cost brought down I’m planning on running BRP DW but not pelinals and using shacklebreaker instead.
What makes magplar good solo is minor sorcery, so if you go weapon damage equalizing it to mag you won’t get that benefit will you?
I’m thinking Pelinals and Darloc on a magblade? Idk if that’d work but it might.
What I run up against is low pen on hybrids.... for mag at least.
My thoughts:
1. Templar still have 6% WD and major brutality is accessible from amazing ability (rally) instead of meh ability (nerfed enthropy). Switching maul to greatsword will compensate a bit from lose of maul pen.
2. In medium armor and 1-2 FG skill you can have +44-47% WD instead of +30%SD. Benefits will be healing jabs, crescent sweep, ele drain and distributed sustain, downside is lost of ~1k buffed WD and major savagery.
3. Also with nerfed off-balance losing exploiter won't be so big downside, you can put less into atronach too and put huge ton of CP in apprentice.
4. You can still use vigor and rally at ~5k WD and majority of abilities should be stamina ones to benefit from 5 medium.
5. Race should be dunmer, no other options for such hybrid imo. Vampire too. Food - bewitched skulls. All attributes to magicka.
So I think playable magplar hybrid is real, but it's offensive capability will be mediocre and overall it will be worse then min-maxed stamplar or magplar. But healing will be better then on stamplar and stamina sustain will be better then on magplar.
MurderMostFoul wrote: »5 Pieces: All of your skills scale off your highest offensive stat.
-Essentially, give all of your skills the same scaling ultimate have.
waaaay to strong, imagine all the people with vigor and rapid regen in a weeks time
Siohwenoeht wrote: »Idk about a magplar, it would be difficult. With blade cloak cost brought down I’m planning on running BRP DW but not pelinals and using shacklebreaker instead.
What makes magplar good solo is minor sorcery, so if you go weapon damage equalizing it to mag you won’t get that benefit will you?
I’m thinking Pelinals and Darloc on a magblade? Idk if that’d work but it might.
What I run up against is low pen on hybrids.... for mag at least.
@Iskiab
Quick and dirty build on build editor without listing everything. Dunmer magplar pvp, flame staff/snb, some sacrificing, but with btb, grothdarr and pelinals using disastrously bloody mara, 810cp:
H: 24401, rec 927
M: 39111, rec 1383
S: 11799, rec 733
Sd/wd: 3364
Spell crit damage 64%, 45% chance, 4884 pen
Weapon crit damage 50%, 30.5% chance, 4804 pen
Spell resist: 21%
Phys resist: 21%
Crit resist: 39%
Big help is both major and minor breach/fracture.
madeeh91rwb17_ESO wrote: »I like Hybrids. But there are too many stats one needs to focus on(CritRate, SpellDmg, Penetration etc).
Hybrids can be fun but aren't super competitive when facing decent challengers.
Pelinal's Aptitude is a goto set for Hybrids, but it can still use a buff in my opinion.
Perhaps something like Equalizing CritRate or Penetration with the highest stat along with spell/weapon damage would do.
And/or; Giving both stam and mag bonuses per slot, like New Moon Acolyte has.
Sounds okay or too much?
Littlebluelizard wrote: »MartiniDaniels wrote: »Idk about a magplar, it would be difficult. With blade cloak cost brought down I’m planning on running BRP DW but not pelinals and using shacklebreaker instead.
What makes magplar good solo is minor sorcery, so if you go weapon damage equalizing it to mag you won’t get that benefit will you?
I’m thinking Pelinals and Darloc on a magblade? Idk if that’d work but it might.
What I run up against is low pen on hybrids.... for mag at least.
My thoughts:
1. Templar still have 6% WD and major brutality is accessible from amazing ability (rally) instead of meh ability (nerfed enthropy). Switching maul to greatsword will compensate a bit from lose of maul pen.
2. In medium armor and 1-2 FG skill you can have +44-47% WD instead of +30%SD. Benefits will be healing jabs, crescent sweep, ele drain and distributed sustain, downside is lost of ~1k buffed WD and major savagery.
3. Also with nerfed off-balance losing exploiter won't be so big downside, you can put less into atronach too and put huge ton of CP in apprentice.
4. You can still use vigor and rally at ~5k WD and majority of abilities should be stamina ones to benefit from 5 medium.
5. Race should be dunmer, no other options for such hybrid imo. Vampire too. Food - bewitched skulls. All attributes to magicka.
So I think playable magplar hybrid is real, but it's offensive capability will be mediocre and overall it will be worse then min-maxed stamplar or magplar. But healing will be better then on stamplar and stamina sustain will be better then on magplar.
Argonian pot passive is actually pretty good on hybrid, especially if you go heavy armor. Khajiit has sustain passive for both, but crit dmg is *** because most of the time you have low crit on hybrid...
I can see Nord being good too, you could worry less about resists and try to go for more damage instead.