How To Buff Pelinal's Aptitude?

madeeh91rwb17_ESO
madeeh91rwb17_ESO
✭✭✭✭
I like Hybrids. But there are too many stats one needs to focus on(CritRate, SpellDmg, Penetration etc).
Hybrids can be fun but aren't super competitive when facing decent challengers.

Pelinal's Aptitude is a goto set for Hybrids, but it can still use a buff in my opinion.
Perhaps something like Equalizing CritRate or Penetration with the highest stat along with spell/weapon damage would do.

And/or; Giving both stam and mag bonuses per slot, like New Moon Acolyte has.

Sounds okay or too much?
  • MurderMostFoul
    MurderMostFoul
    ✭✭✭✭✭
    5 Pieces: All of your skills scale off your highest offensive stat.

    -Essentially, give all of your skills the same scaling ultimate have.
    “There is nothing either good or bad, but thinking makes it so.”
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Pelinals isn’t bad depending on how you do it.

    If you’re stam trying to use mag abilities it’s horrible. If you’re mag it’s good in 5m, it’s just not great in CP land because CPs push you towards either stam or mag.

    Make a mag toon and plug 5m-1H-1L into the editor with pelinals and bright throat, 3x infused weapon damage glyphs and you’ll see what I mean. What suffers is crit (not good in no-CP anyways) and pen, but you can run onslaught.

    Pelinals in 5m is actually the way to get the highest possible spell damage on a mag toon.
    Edited by Iskiab on February 7, 2020 3:19PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • frozzzen101
    frozzzen101
    ✭✭✭✭
    Make it a monster set so you don't sacrifice whole 5 piece for it.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Oh here's the no-CP pellblade I made, IDK if vigor is really worth it, I just thought it was neat to be able to have it on a magblade.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=186721
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    In my experience, you have to build completely around using this set: race with hybridish stats (dunmer, imperial) and a class with good Stam and mag options (dk, Templar).

    My pelinals dunmer stamdk has an 11k+ whip for example.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    In my experience, you have to build completely around using this set: race with hybridish stats (dunmer, imperial) and a class with good Stam and mag options (dk, Templar).

    My pelinals dunmer stamdk has an 11k+ whip for example.

    @Siohwenoeht Have you tried it on a MagWarden? A little out of the box, but having spin to win with a MagWarden with BRP DW and blade cloak could be interesting.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Nevasca
    Nevasca
    ✭✭✭✭✭
    You don't. Pelinal's is fine. Hybrids inherent issue is sustain, since your heavy attacks only restore one resource, and having regen/cost reduction will always be more efficient than two, as it stands today.

    Buffing pelinal's won't help hybrids since damage isn't their main issue atm.
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    Iskiab wrote: »
    In my experience, you have to build completely around using this set: race with hybridish stats (dunmer, imperial) and a class with good Stam and mag options (dk, Templar).

    My pelinals dunmer stamdk has an 11k+ whip for example.

    @Siohwenoeht Have you tried it on a MagWarden? A little out of the box, but having spin to win with a MagWarden with BRP DW and blade cloak could be interesting.

    My only magden is a healer atm, but I could see how it would work. I've found that to have success with pelinals class abilities work best as most classes have some sort of cost reduction to their class abilities, thus you don't have to invest much into your off resource and can still stack primary resource.

    I haven't actually tried pelinals on a mag toon in quite a while, it's just easier to get high weapon damage and then have spell damage equalized.

    May have to revisit the build editor though. Looking for something fresh on my magplar.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    At the very least it should grant double penetration (i.e. best from one of the existing). As others have mentioned you may build for pretty high SD with it but lack of penetration is very noticeable. I have some good times with pelinal in U23 when onslaught was 12 seconds length... but now it is pointless.
  • UppGRAYxDD
    UppGRAYxDD
    ✭✭✭✭✭
    I agree with most the statements here... I too am working on a hybrid magplar build, BTB/Bone pirate. Just so I have the stamina recovery to run an actually decent stun, cause javelin and toppling are crap.
    Edited by UppGRAYxDD on February 7, 2020 4:22PM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Idk about a magplar, it would be difficult. With blade cloak cost brought down I’m planning on running BRP DW but not pelinals and using shacklebreaker instead.

    What makes magplar good solo is minor sorcery, so if you go weapon damage equalizing it to mag you won’t get that benefit will you?

    I’m thinking Pelinals and Darloc on a magblade? Idk if that’d work but it might.

    What I run up against is low pen on hybrids.... for mag at least.
    Edited by Iskiab on February 7, 2020 4:45PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Pelinal's is garbage. The sacrifices you have to make are nowhere near worth the tiny gains in spell damage, especially when there are alternatives like New Moon Acolyte.

    The only way to make it interesting would be to make it also apply the bonus to max mag/stam.
    Edited by Solariken on February 7, 2020 5:08PM
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iskiab wrote: »
    Idk about a magplar, it would be difficult. With blade cloak cost brought down I’m planning on running BRP DW but not pelinals and using shacklebreaker instead.

    What makes magplar good solo is minor sorcery, so if you go weapon damage equalizing it to mag you won’t get that benefit will you?

    I’m thinking Pelinals and Darloc on a magblade? Idk if that’d work but it might.

    What I run up against is low pen on hybrids.... for mag at least.

    My thoughts:
    1. Templar still have 6% WD and major brutality is accessible from amazing ability (rally) instead of meh ability (nerfed enthropy). Switching maul to greatsword will compensate a bit from lose of maul pen.
    2. In medium armor and 1-2 FG skill you can have +44-47% WD instead of +30%SD. Benefits will be healing jabs, crescent sweep, ele drain and distributed sustain, downside is lost of ~1k buffed WD and major savagery.
    3. Also with nerfed off-balance losing exploiter won't be so big downside, you can put less into atronach too and put huge ton of CP in apprentice.
    4. You can still use vigor and rally at ~5k WD and majority of abilities should be stamina ones to benefit from 5 medium.
    5. Race should be dunmer, no other options for such hybrid imo. Vampire too. Food - bewitched skulls. All attributes to magicka.

    So I think playable magplar hybrid is real, but it's offensive capability will be mediocre and overall it will be worse then min-maxed stamplar or magplar. But healing will be better then on stamplar and stamina sustain will be better then on magplar.
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    Iskiab wrote: »
    Idk about a magplar, it would be difficult. With blade cloak cost brought down I’m planning on running BRP DW but not pelinals and using shacklebreaker instead.

    What makes magplar good solo is minor sorcery, so if you go weapon damage equalizing it to mag you won’t get that benefit will you?

    I’m thinking Pelinals and Darloc on a magblade? Idk if that’d work but it might.

    What I run up against is low pen on hybrids.... for mag at least.

    @Iskiab

    Quick and dirty build on build editor without listing everything. Dunmer magplar pvp, flame staff/snb, some sacrificing, but with btb, grothdarr and pelinals using disastrously bloody mara, 810cp:

    H: 24401, rec 927
    M: 39111, rec 1383
    S: 11799, rec 733

    Sd/wd: 3364
    Spell crit damage 64%, 45% chance, 4884 pen
    Weapon crit damage 50%, 30.5% chance, 4804 pen

    Spell resist: 21%
    Phys resist: 21%
    Crit resist: 39%

    Big help is both major and minor breach/fracture.
    Edited by Siohwenoeht on February 7, 2020 6:44PM
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • D3N7157
    D3N7157
    ✭✭✭✭
    5 Pieces: All of your skills scale off your highest offensive stat.

    -Essentially, give all of your skills the same scaling ultimate have.

    waaaay to strong, imagine all the people with vigor and rapid regen in a weeks time
  • Nevasca
    Nevasca
    ✭✭✭✭✭
    Iskiab wrote: »
    Idk about a magplar, it would be difficult. With blade cloak cost brought down I’m planning on running BRP DW but not pelinals and using shacklebreaker instead.

    What makes magplar good solo is minor sorcery, so if you go weapon damage equalizing it to mag you won’t get that benefit will you?

    I’m thinking Pelinals and Darloc on a magblade? Idk if that’d work but it might.

    What I run up against is low pen on hybrids.... for mag at least.

    My thoughts:
    1. Templar still have 6% WD and major brutality is accessible from amazing ability (rally) instead of meh ability (nerfed enthropy). Switching maul to greatsword will compensate a bit from lose of maul pen.
    2. In medium armor and 1-2 FG skill you can have +44-47% WD instead of +30%SD. Benefits will be healing jabs, crescent sweep, ele drain and distributed sustain, downside is lost of ~1k buffed WD and major savagery.
    3. Also with nerfed off-balance losing exploiter won't be so big downside, you can put less into atronach too and put huge ton of CP in apprentice.
    4. You can still use vigor and rally at ~5k WD and majority of abilities should be stamina ones to benefit from 5 medium.
    5. Race should be dunmer, no other options for such hybrid imo. Vampire too. Food - bewitched skulls. All attributes to magicka.

    So I think playable magplar hybrid is real, but it's offensive capability will be mediocre and overall it will be worse then min-maxed stamplar or magplar. But healing will be better then on stamplar and stamina sustain will be better then on magplar.

    Argonian pot passive is actually pretty good on hybrid, especially if you go heavy armor. Khajiit has sustain passive for both, but crit dmg is *** because most of the time you have low crit on hybrid...

    I can see Nord being good too, you could worry less about resists and try to go for more damage instead.
  • MurderMostFoul
    MurderMostFoul
    ✭✭✭✭✭
    D3N7157 wrote: »
    5 Pieces: All of your skills scale off your highest offensive stat.

    -Essentially, give all of your skills the same scaling ultimate have.

    waaaay to strong, imagine all the people with vigor and rapid regen in a weeks time

    Minus a 5 piece though. And dealing with all the sustain issues.
    Edited by MurderMostFoul on February 7, 2020 6:45PM
    “There is nothing either good or bad, but thinking makes it so.”
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Iskiab wrote: »
    Idk about a magplar, it would be difficult. With blade cloak cost brought down I’m planning on running BRP DW but not pelinals and using shacklebreaker instead.

    What makes magplar good solo is minor sorcery, so if you go weapon damage equalizing it to mag you won’t get that benefit will you?

    I’m thinking Pelinals and Darloc on a magblade? Idk if that’d work but it might.

    What I run up against is low pen on hybrids.... for mag at least.

    @Iskiab

    Quick and dirty build on build editor without listing everything. Dunmer magplar pvp, flame staff/snb, some sacrificing, but with btb, grothdarr and pelinals using disastrously bloody mara, 810cp:

    H: 24401, rec 927
    M: 39111, rec 1383
    S: 11799, rec 733

    Sd/wd: 3364
    Spell crit damage 64%, 45% chance, 4884 pen
    Weapon crit damage 50%, 30.5% chance, 4804 pen

    Spell resist: 21%
    Phys resist: 21%
    Crit resist: 39%

    Big help is both major and minor breach/fracture.

    On PTS in no-CP I hit 4700 spell damage with scathing mage, Kena and shacklebreaker in 5L. Lightning staff and DW BRP on the back bar, MH Nirn and OH Infused weapon damage.

    I wasn’t sure how good a DW infused OH weapon damage glyph would be with quick cloak, but it was close too 100% on the dummy. The issue was moreso scathing mage uptime sucks than the weapon damage glyph.

    Probably try spinners instead. I’d try NMA but with 2 cost increases I don’t think it’d be sustainable, I’m used to running a resto back bar for heavies so I’m already forseeing sustain issues.

    Anyways, point being minor sorcery with all the high weapon damage sets they buffed will be really good. Issue will be sustaining it, but I think the atronoch mundus will be enough.
    Edited by Iskiab on February 7, 2020 6:56PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • regime211
    regime211
    ✭✭✭✭✭
    I like Hybrids. But there are too many stats one needs to focus on(CritRate, SpellDmg, Penetration etc).
    Hybrids can be fun but aren't super competitive when facing decent challengers.

    Pelinal's Aptitude is a goto set for Hybrids, but it can still use a buff in my opinion.
    Perhaps something like Equalizing CritRate or Penetration with the highest stat along with spell/weapon damage would do.

    And/or; Giving both stam and mag bonuses per slot, like New Moon Acolyte has.

    Sounds okay or too much?

    Just use New Moon Acolyte and shackle breaker. That's what I used on my hybrid dragonknight and was able to use whip as my spammable.

    Also don't listen to anyone telling you champion points only push you in one direction. That is false I have made videos of utilizing the sets I stated above. It works just fine! It may not be best in slot but if you play it right you definitely can get kills. A recent video I made is with NMA + Shackle. And my older ones are with Fury +Pelinals.
    Edited by regime211 on February 7, 2020 7:03PM
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Iskiab wrote: »
    Idk about a magplar, it would be difficult. With blade cloak cost brought down I’m planning on running BRP DW but not pelinals and using shacklebreaker instead.

    What makes magplar good solo is minor sorcery, so if you go weapon damage equalizing it to mag you won’t get that benefit will you?

    I’m thinking Pelinals and Darloc on a magblade? Idk if that’d work but it might.

    What I run up against is low pen on hybrids.... for mag at least.

    My thoughts:
    1. Templar still have 6% WD and major brutality is accessible from amazing ability (rally) instead of meh ability (nerfed enthropy). Switching maul to greatsword will compensate a bit from lose of maul pen.
    2. In medium armor and 1-2 FG skill you can have +44-47% WD instead of +30%SD. Benefits will be healing jabs, crescent sweep, ele drain and distributed sustain, downside is lost of ~1k buffed WD and major savagery.
    3. Also with nerfed off-balance losing exploiter won't be so big downside, you can put less into atronach too and put huge ton of CP in apprentice.
    4. You can still use vigor and rally at ~5k WD and majority of abilities should be stamina ones to benefit from 5 medium.
    5. Race should be dunmer, no other options for such hybrid imo. Vampire too. Food - bewitched skulls. All attributes to magicka.

    So I think playable magplar hybrid is real, but it's offensive capability will be mediocre and overall it will be worse then min-maxed stamplar or magplar. But healing will be better then on stamplar and stamina sustain will be better then on magplar.

    Argonian pot passive is actually pretty good on hybrid, especially if you go heavy armor. Khajiit has sustain passive for both, but crit dmg is *** because most of the time you have low crit on hybrid...

    I can see Nord being good too, you could worry less about resists and try to go for more damage instead.

    All the point of playing Pelinal is to stack WD in medium armor on a class which have access to WD bonus, i.e. DK, templar or sorc. So you need either orc or dunmer, but orc doesn't have +1875 max magicka and dunmer also have immunity to burning + extra fire resistance which helps against magDK and you need to be a vampire on hybrid to have extra recovery and undeath. Argonian could be an interesting option too, but I am not sure if hybrid needs additional sustain to pelinal+bloodspawn+shackle. I tried argonian hybrid DK half-year ago but it end up with too low damage.

    I tried pelinal in heavy too, it is just meh, it's better to use Fury/NMA+Kena then.. but problem of NMA+Kena is that you need to have BOTH major brutality and major sorcery. So it's no go for templar because templar doesn't have abilities with any of them. And molten weapons aren't good either... so maybe for sorc it will work.

    So far I see build like dunmer+bewitched skulls+ pelinal greatsword + infused berserker ice staff potentates, full shacklebreaker + bloodspawn + remaining 3 pieces of pelinal. With infused WD jewelry you will safely land at 5k+ SD/WD, massive max resource pools and decent tankiness on backbar, while vigor + puncturing sweeps + ritual will keep you alive on offense.

    You can combine onslaught into radiant oppression which can be better alternative then executioner in some cases. If target block heals that, you will at least burn ton of their resources and if they'll move close to interrupt just switch to jabs which hit almost like execute if target stands in them.

Sign In or Register to comment.