and the reason why this is a thing is due to necromancy is essentially a crime in nearly all of tamriel.Hippie4927 wrote: »Necromancers have certain skills that are 'criminal acts'. They show as criminal acts so you can't use them around law abiding NPC's.
Hippie4927 wrote: »Necromancers have certain skills that are 'criminal acts'. They show as criminal acts so you can't use them around law abiding NPC's.
Hippie4927 wrote: »Necromancers have certain skills that are 'criminal acts'. They show as criminal acts so you can't use them around law abiding NPC's.
Hippie4927 wrote: »Necromancers have certain skills that are 'criminal acts'. They show as criminal acts so you can't use them around law abiding NPC's.
Be aware that law abiding citizens can include horses and mud crabs. That’s why my necros always carry leniency papers with them.
I was doing a quest in Rivienshire in the town Northpoint where you have to save the city from the vampire woman. I came out of the final building after killing here and all of a sudden I was kill on sight and standing right behind a covenant guard.
My character is a necromancer so why did I change to kill on sight after leaving the building and why would you program this kind of thing?
How you have setup the Necromancer class does not make sense. My skills are not so powerful that they need to have a negative like this.
I had to log my character or get killed after saving the city.
xxthir13enxx wrote: »I was doing a quest in Rivienshire in the town Northpoint where you have to save the city from the vampire woman. I came out of the final building after killing here and all of a sudden I was kill on sight and standing right behind a covenant guard.
My character is a necromancer so why did I change to kill on sight after leaving the building and why would you program this kind of thing?
How you have setup the Necromancer class does not make sense. My skills are not so powerful that they need to have a negative like this.
I had to log my character or get killed after saving the city.
Because ppl wanted immersion
Don’t you feel immersed?
Taleof2Cities wrote: »xxthir13enxx wrote: »I was doing a quest in Rivienshire in the town Northpoint where you have to save the city from the vampire woman. I came out of the final building after killing here and all of a sudden I was kill on sight and standing right behind a covenant guard.
My character is a necromancer so why did I change to kill on sight after leaving the building and why would you program this kind of thing?
How you have setup the Necromancer class does not make sense. My skills are not so powerful that they need to have a negative like this.
I had to log my character or get killed after saving the city.
Because ppl wanted immersion
Don’t you feel immersed?
Except the restriction is only in town ... not anywhere else.
It would be nice if ZOS put “CRIMINAL ACT” in red letters under the Necromancer class in character generation ... so players knew what they were getting into ahead of time. Oh wait ...
Hippie4927 wrote: »Necromancers have certain skills that are 'criminal acts'. They show as criminal acts so you can't use them around law abiding NPC's.
This is only the beginning of the Immersioning! Greymoor is going to label some of the Vampire skills as Criminal Acts as well, and hopefully Werewolves will get the treatment too.
One small step for world building.