ZarkingFrued wrote: »..best ways to earn gold in game are always through PVE...
ZarkingFrued wrote: »..best ways to earn gold in game are always through PVE...
Highly disagree on that. You can make *** load of gold with tel var. The AP is a less regular income, but it also pays out well to sell gold jewelery and certain set pieces from the traders in Crops,Vlasterus, and the other one.
Also the Arenagladiator rewards sell good.
ZarkingFrued wrote: »..best ways to earn gold in game are always through PVE...
Highly disagree on that. You can make *** load of gold with tel var. The AP is a less regular income, but it also pays out well to sell gold jewelery and certain set pieces from the traders in Crops,Vlasterus, and the other one.
Also the Arenagladiator rewards sell good.
So what you are saying is PvP already has a good reward system?
Edited to add the question mark as I am asking a question and not trying to put words into their mouth.
Very well said.The servers were full of PVE'ers hyped for event tickets, styles, titles, achievements and getting their Alliance skills up faster. Some, we hope, decided PVP was fun and will come back for more.
I agree that adding boxes for dungeon sets would be a good addition. But AP has already been hugely inflated over the years and it hasn't increased population. Meanwhile we have more things to spend that AP on. I honestly think they've done a pretty good job giving us things to spend AP on, although I've not a fan of the Gladiator Proofs.
What we need is:
-Better RftW system: fewer emails, less decon fodder, more useful items like forward camps and recall stones. Maybe some rare alliance-themed cosmetics or furnishings. Right now RftW is an inventory clogging chore.
-Reduced AP rewards for pvdoor and increased rewards for engaging other players. It should never be more rewarding to avoid PvP in a PvP zone than it is to participate.
-Strengthen underdog rewards. We have low pop and low score bonuses, and juicy gate ticks, so it's not a new idea to reward the underdogs. It shouldn't feel hopeless and pointless to fight for a faction that is consistently outgunned. Players who try to defend home objectives when outnumbered should get some recognition for their efforts. Perhaps that's not AP, since after all you still lost.
I'd be happy if the friggin xmute geodes stacked and went into my crafting bag.
killimandrosb16_ESO wrote: »why would the player pvd'ing the most be given the biggest rewards? This would ONLY intensify the one faction hegemony. IF rewards at ALL, give them for kills, and nothing else. Keep takes and campaign scores should absolutely give 0 reward.
Yeah maybe make every set available in it unbound coz the same 3 sets are a jokeThe servers were full of PVE'ers hyped for event tickets, styles, titles, achievements and getting their Alliance skills up faster. Some, we hope, decided PVP was fun and will come back for more.
I agree that adding boxes for dungeon sets would be a good addition. But AP has already been hugely inflated over the years and it hasn't increased population. Meanwhile we have more things to spend that AP on. I honestly think they've done a pretty good job giving us things to spend AP on, although I've not a fan of the Gladiator Proofs.
What we need is:
-Better RftW system: fewer emails, less decon fodder, more useful items like forward camps and recall stones. Maybe some rare alliance-themed cosmetics or furnishings. Right now RftW is an inventory clogging chore.
-Reduced AP rewards for pvdoor and increased rewards for engaging other players. It should never be more rewarding to avoid PvP in a PvP zone than it is to participate.
-Strengthen underdog rewards. We have low pop and low score bonuses, and juicy gate ticks, so it's not a new idea to reward the underdogs. It shouldn't feel hopeless and pointless to fight for a faction that is consistently outgunned. Players who try to defend home objectives when outnumbered should get some recognition for their efforts. Perhaps that's not AP, since after all you still lost.
killimandrosb16_ESO wrote: »why would the player pvd'ing the most be given the biggest rewards? This would ONLY intensify the one faction hegemony. IF rewards at ALL, give them for kills, and nothing else. Keep takes and campaign scores should absolutely give 0 reward.
killimandrosb16_ESO wrote: »why would the player pvd'ing the most be given the biggest rewards? This would ONLY intensify the one faction hegemony. IF rewards at ALL, give them for kills, and nothing else. Keep takes and campaign scores should absolutely give 0 reward.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."