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Is it worth it to continue healer?

UGotBenched91
UGotBenched91
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I have a level 35 Templar healer but lately I’ve been discouraged as I keep reading how healers aren’t needed a lot except for some content.

I have fun playing but I intend to do dungeons and trials and I’d rather switch now if I’m playing a class that will only be needed in the absolute hardest content.
  • Vevvev
    Vevvev
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    Thing about healers is that they can quickly and easily switch to DPSing if need be. Healers are still required for the very hard veteran stuff but that shouldn't dissuade you from healing.

    My advice is when you go into a group as a healer try to be a healer first and foremost, but it it becomes obvious you don't need to be healing 24/7 switch to your destruction staff and begin laying down some DPS of your own. As a healer I do this but I also make sure to always have at least one healing ability on the field whether it be illustrious healing or energy orb. Makes everyone happy when you do that.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • VaranisArano
    VaranisArano
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    If you like healing, yes, go for it.

    There's always a need for good healers. Just know that dungeon healers tend to fill whatever gaps the group needs. A super experienced dungeon group may not need constant healing, which allows you to focus on buffs, debuffs, and damage in between times when you need to heal. A less experienced group may require more intensive healing.

    Moreover, templars can play any role. They aren't just limited to playing healers.
  • DMuehlhausen
    DMuehlhausen
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    Just always have a bar setup where you can help dps and throw a heal or two.

    If you want to do anything past the Original Vet Dungeons you have to have a healer
  • FierceSam
    FierceSam
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    Yes

    Healers are cool.

    My healer heals the pants off dds, debuffs the boss and adds 30% to the damage. And she looks great.

    Continue healing and find a guild that does dungeons a lot. Everyone there will love you. And they’ll help you develop your healing skills.

    Good luck and have fun
  • thadjarvis
    thadjarvis
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    It may be best to think of "healers" as "support" instead. Yes we heal but also:

    Buff
    Debuff
    CC (in dungeons)
    Provide Orbs
    Provide Synergies
    Do damage directly
    Handle Mechanics such as range interupting
    Rarely but sometimes taunt

    At your level some of those you don't have access to, aren't needed, or are too complicated for the benefit they provide in normal. But it sounds like you got the healing part down for the content level. As you start learning some other aspects of the ESO healer role you may find it more invigorating and necessary.
  • Mancombe_Nosehair
    Mancombe_Nosehair
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    There are a lot of fools on this forum who feel that they represent 95 per cent of the players. Quite frankly, they barely represent themselves.

    There will always be a demand for healers. It is as simple as that.

    The only question is do you enjoy it? I tried it at the beginning, but swapped over to tanking, but the choice, at the end of the day, is yours and yours alone.
  • kargen27
    kargen27
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    Some groups don't need healers. Most benefit from healers once you get to vet content and many groups in normal trials absolutely depend on a healer or two.
    A guild I am in a group was looking to run some vet content and were asking for another DPS as they planned on doing it without a healer as the usually did. They couldn't find a DPS so I went in with my healer. They admitted the run went smoother and quicker with my healer instead of a 3rd DPS. They could take self heals and other skills needed for running with no healer off their bars and concentrate on full DPS knowing I would provide buffs and keep them alive.
    Sure some content can be done without a healer and run smooth but there is plenty of content where a good healer helps even if the group doesn't need lots of heals.
    If you hang out in Craglorn for a while you will often see groups good to go other than needing a healer. A PuG other than non DLC normal dungeons almost always benefits from having a healer in the group.
    and then the parrot said, "must be the water mines green too."
  • xXMeowMeowXx
    xXMeowMeowXx
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    I have a level 35 Templar healer but lately I’ve been discouraged as I keep reading how healers aren’t needed a lot except for some content.

    I have fun playing but I intend to do dungeons and trials and I’d rather switch now if I’m playing a class that will only be needed in the absolute hardest content.

    The forums are not an accurate picture of what is actually on live.

    You will always have guilds and small scale PvPers wanting your services.

    Since you have already decided to go after the toughest content, get with a good guild ASAP. Find one that will help you reach your shared goals and have lots of fun at the same time.

    Good Luck OP :)
  • marten_philip
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    I have a level 35 Templar healer but lately I’ve been discouraged as I keep reading how healers aren’t needed a lot except for some content.

    I have fun playing but I intend to do dungeons and trials and I’d rather switch now if I’m playing a class that will only be needed in the absolute hardest content.

    those posts are usually people of maxxed out on their cp running normal dungeons due to veteran ones being too challenging by either a lack of proper healers and or tanks.

    Healing is still needed, I'm still leveling my Templar you should too as long as you'r enjoying it.
  • Megatto
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    You try going into a vet trial without healers! Go ahead!
    Remove loot boxes or riot
  • furiouslog
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    Healers can be easily respecced to magdps way down the road if you choose to do that. However, they are definitely needed for many vet dungeons and pretty much all trials, whether vet or normal. You can blow through a lot of normal trials with 4 solid dps that have some self healing. Blackrose Prison? Moongrave Fane? Not so easy.
  • idk
    idk
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    First of all, that templar could be a healer or dps and even a tank.

    Second, if you wish to heal challenging content a templar is a sound choice.

    Third, most groups need a healer for most vet dungeons. Some even need them for normal dungeons. It is only groups of skilled players who can go without a dedicated healer.

    Fourth, even when a dedicated healer is not needed a 50/50 healer can be desired. Even when vDSA was new and still offered a slight challenge in 2014 I did almost as much damage as the dps while also healing no death runs.
  • RefLiberty
    RefLiberty
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    Zos did wrong here as healer needs to fill 4 roles as buff/debuff heals and is expected to DD. That is crap as DD's need to press their rotation and stay out of red, tanks need to tank, so both more or less don't have to give flying f-word for anything else.
    Honestly I would like that healers have the primary role to heal and buff debuff and tanks needs to be what they are and that is to get mauled, both classes needs to be defined better.
    Bashing healers for low DD should be ridiculous and class needs to have more respect and better defined role.
    The problem with current setups is that is not possible without nerfing self heals on other classes and that would, I have a feeling, cause forum riots and mass griefing
    Wow did it better, if healer or tank leaves you can go home or re-roll finder cos you will not be able to finish the simple current content dungeon.

    Here, ah well, healer will be bashed for not pulling DD numbers.
    So yeah OP, or be prepared to be looked as trash or put finger on one hand in nose, second on 1-5 keys and role with DD.
    Edited by RefLiberty on February 5, 2020 8:58PM
  • coercer02neb18_ESO
    coercer02neb18_ESO
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    Sorry but there is barely any point in playing healert end game..
  • Austacker
    Austacker
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    I have a level 35 Templar healer but lately I’ve been discouraged as I keep reading how healers aren’t needed a lot except for some content.

    I have fun playing but I intend to do dungeons and trials and I’d rather switch now if I’m playing a class that will only be needed in the absolute hardest content.

    I've mained heals since game launch on Xbox. It's my only max level toon.

    I come from World of Warcraft as a healer main for about 8 years.

    I've done all sorts of content from overland, dungeons to trials and PvP.

    My quick and dirty feedback for you -
    • Healers are 'not needed' is what you hear all the time and it's partly true. On all content except DLC Vet Dungeons and Trial content, healers are not needed. The playerbase tends to be fairly snide about the fact though, hence why I understand you're starting to not 'feel it' anymore.
    • Unlike WoW, a healer main in ESO is the perfect solo toon choice. You can easily swap out gear and complete all overland content solo. If you like to spend the majority of your time doing your own thing, a Templar healer is hard to beat.
    • The Templar is a very versatile character selection that can do all of the roles the game offers. Healing is pretty straight forward and fun for what it is, but you'll be running a front bar resto, back bar Destruction. A Templar healer can chip in with heals/buffs and DPS in group play. I can pull around 15k DPS with my healer in dungeons. Not a lot, but it helps.

    I'd say continue levelling the healer. There's not going to be a time where you'll get 'stuck' playing a templar healer main - all avenues of content are open to you and in some, you're an essential addition.

    Like I said, I play a Breton Templar Heals as my one and only main. I've been playing since release, around 900CP atm and I don't feel the need to reroll or switch pathways.

    It can get a little grating at times hearing the feedback you'll get around healers (ZOS definitely hasn't put enough content focus on the holy trinity in their game design here), but when it's all said and done, there's not one aspect of the game you 'can't' do as a healer, nor are there any aspects of the game where you don't have a role to play (no matter how minor).

    Stick with it and play your role.

    It's not much, but it's honest work (tm)


    ;)

  • vamp_emily
    vamp_emily
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    Keep your healer but play another class if you like. Who knows one day someone might need a healer, and you can say, "I can heal, let me switch to my healer.. brb".




    If you want a friend, get a dog.
    AW Rank: Grand Warlord 1 ( level 49)

  • Kahnak
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    Sorry but there is barely any point in playing healert end game..

    Says a person who doesn't engage in endgame.
    Tombstone Reads: "Forgot to get good"
  • Austacker
    Austacker
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    RefLiberty wrote: »
    Wow did it better, if healer or tank leaves you can go home or re-roll finder cos you will not be able to finish the simple current content dungeon.

    Agreed. If WoW ever landed on Xbox I'd have gone back to that without a second thought. It's a 15 year old game and some of their recent design decisions are certainly questionable, but there's no doubt in my mind at all that in a number of key areas, they managed to get things right (which no doubt is why that even though it's a sub based MMO, it still has the highest player count of all MMOs on the market - even today).

    ESO is the 'best' MMO on console for sure, but their management of game structure and design around the holy trinity is just awful.

    I know the current focus for the game designers is around class identity - but what about role identity?


    That feels like it's an area of the game design that needs a much closer look before we start fluffing around with class identity.

    IMHO they need to take Mr Miagi's advice on this one...
    Mr. Kesuke Miyagi: Now, ready?
    Daniel LaRusso: Yeah, I guess so.
    Mr, Kesuke Miyagi: [sighs] Daniel-san, must talk. [they both kneel] Walk on road, hm? Walk left side, safe. Walk right side, safe. Walk middle, sooner or later, [makes squish gesture] get squish just like grape. Here, karate, same thing. Either you karate do "yes", or karate do "no". You karate do "guess so", [makes squish gesture] just like grape. Understand?

    Either do the Holy Trinity properly, or it'll always feel like a disjointed and unsatisfying mess (like it is now) and cause endless confusion and dissatisfaction amongst the playerbase.
  • illusiouk
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    Templar can be a great Healer but equally a great tank or DPS but never ever let anyone pressure you into playing a role you dislike, find a group / guild who don't question you being a healer and ignore the rest. The more you play a Templar you'll find its a great class and very adaptable.
  • Ryath_Waylander
    Ryath_Waylander
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    Sorry but there is barely any point in playing healert end game..

    Rubbish
  • UGotBenched91
    UGotBenched91
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    Thank you everyone for the great feedback. I’ll be continuing on the healer path.
    Edited by UGotBenched91 on February 5, 2020 9:31PM
  • svartorn
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    Been a healer since launch. Heals are always needed for harder content.

    Healers are needed for raids in pvp and pve. Some veteran dungeons require healers and some don’t, depending on group comp. If you have 4 really great people with self-heals, a lot of dungeons don’t require a tank or heals. A bunch of the earlier ones can even be solo’d.
  • Stebarnz
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    If you intend to

    Buff
    Debuff
    CC (in dungeons)
    Provide Orbs
    Provide Synergies
    Do damage directly
    Handle Mechanics such as range interupting
    Rarely but sometimes taunt

    Then sweet go for it, you will be welcomed in almost any group for almost any content, and Templar is a good choice.

    If you intend to just heal potatoes who take 45mins to do norm FG1 then also cool if you enjoy that.

    There is such a massive skill difference on this game you can do anything that is fun to you.
  • thadjarvis
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    @UGotBenched91
    Healers are always used in 12 player content.
    In 4 player content, if the group is in content that is easy for them then no there's not much to heal. So, it may feel that way in normal dungeons once you learn how to play pretty well, which is why I noted some others things to focus on as a healer.

    But, if the content is difficult for the group then having a healer really helps. I don't know the new dungeons yet but 3 of the 4 dungeons last year had specific healer mechanics built into them.

    To everyone that thinks healers have no place in 4 player end game watch what two healers can do:
    https://www.youtube.com/watch?v=X8AVd2uNnnE

    Sure if you have 100k+ BRP score as 3 DPS then you don't need one but that is an infinitesimal amount of players in ESO.
  • Ryath_Waylander
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    Stick with your healer if you enjoy the role. Find a guild that is into learning dungeons and trials. It is a slow process to level up and you won't really be appreciated in random normal dungeons but as you get higher in cp you'll see how versatile your healer can become.

    I'm around cp1050 now but I remember soloing my first dolmen, first public dungeon, first solo group dungeon and first solo WB. With self heals and the ability to do dps, nothing will be out of reach in the end.
    Edited by Ryath_Waylander on February 5, 2020 9:40PM
  • AcadianPaladin
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    My healer has plenty of work so I wouldn't worry about that.

    I think the question is how you want to interact within a group?
    - If you want to lead the group and control the battlefield, play a tank.
    - If you want to melt foes, play a dd.
    - If you want to nimbly react to whatever your group does and quickly change gears depending on how they are doing and what is needed, play the supporting role of healer. That is why I play a healer.

    Healers hate the same things that all roles hate. At the top of that list is one shot kill mechanics - especially those with little or no notice. When I encounter such mechanics in a dungeon, that dungeon instantly goes on my boycott list.
    PC NA(no Steam), PvE, mostly solo
  • ArchMikem
    ArchMikem
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    Ignore the elitists, Heal to your heart's content. Outside of premades, activities will always need three roles and being a Healer or Tank always benefits the group finder and all the other DD's who refuse to try anything other than DD. I have a Healer and I will always heal with her, even if the other three claim they don't need me. I'll shove my heals down their throats anyway.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Kittytravel
    Kittytravel
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    I have a level 35 Templar healer but lately I’ve been discouraged as I keep reading how healers aren’t needed a lot except for some content.

    I have fun playing but I intend to do dungeons and trials and I’d rather switch now if I’m playing a class that will only be needed in the absolute hardest content.

    Here's some reasons I enjoy playing as a healer, take this at face value but maybe you can adjust to this sort of play style.
    1. I buff my group with everything I can; warhorn, siroria's, I even run ult generation monster sets to ensure I can keep my own warhorn up as often as possible combined with my sorc passives to warhorn cost.
    2. I interrupt everything for my group. I use the ranged destro staff interrupt to minimize any sort of DPS loss while ensuring my tank can keep his resources for whatever he wants to do, mind you that is usually healing himself so it just means I'm trading my job of healing him for his job of bashing.
    3. Shards, orbs, throw everything to improve group DPS. If you can even reapply elemental drain for your group so they don't have to, it's even better if a DPS can switch out a skill for it just because you are doing it.
    4. Don't use sets that give you more healing, use sets that improve group utility or reduce incoming damage. I know this sounds odd since you're the "healer" but "support" is a far more apt term. If the group isn't already doing 3 DPS 1 Tank then it's likely they need someone who can circumvent damage not heal the damage while also improving group DPS. Healing Mage and Olorime can pair well together to both improve your groups weapon damage while lowering any hostiles in the area; Hollowfang Thirst is a great heal set if you are running a Mag DPS as the tank can also use the magicka it gives for sustain. Jorvuld's Guidance can increase your uptime on buffs including Warhorn. Way of Martial Knowledge is another kind of cheesy set that you can use to improve group DPS by keeping your stam low.
    5. Monster Sets. Symphony of Blades is a great all around set to help you keep your groups resources in a manageable state; using a heavy attack is a DPS loss and as a healer you should be ensuring there is a minimal need to heavy attack. If you are in a close-range heavy group Sentinal of Rkugamz will outshine Symphony by a good margin as it can affect everyone rather than a single person. If you are in a AoE heavy trial/dungeon you can also use Bloodspawn to maximize it's ult gain and keep your warhorn up more often.



    And remember you can always play as you want; the meta will shift always and just because healers aren't their usual traditional role as they are now doesn't mean every single group doesn't need a healer, the ones that don't use a healer make up maybe 30% of the player base and the other 50% wouldn't run a dungeon without one. 20% would be in the middle where they would be up for trying it but it'd take them a few attempts. Traditional MMO habits are hard ingrained in many people and so they are used to not healing themselves and it's a difficult pattern to break.
    Cheers.
  • Anotherone773
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    I have a level 35 Templar healer but lately I’ve been discouraged as I keep reading how healers aren’t needed a lot except for some content.

    I have fun playing but I intend to do dungeons and trials and I’d rather switch now if I’m playing a class that will only be needed in the absolute hardest content.

    Dont believe the garbage you read on these forums. Mostly elitists tooting how awesome they are at the game and how healers are a hindrance to them. I PUG dungeons all the time on healers and at least 7 out of 10 groups would wipe with a healer and 2 out of 10 would struggle. I sometimes get 1 group that is good enough that i only need to do "top up" heals and can focus on DPS.

    Hell, i cant even get most players to stand relatively close together for combat prayer and other buffs. Some of the people on these forums act like all dungeon groups are a bunch of highly skilled players that just steamroll them and if you are not good enough to steamroll, then you shouldnt even be in a dungeon. In game the reality is far different. Most players you PUG with will be slightly below average to slightly above average.
    Edited by Anotherone773 on February 6, 2020 2:52AM
  • Stebarnz
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    thadjarvis wrote: »
    @UGotBenched91
    Healers are always used in 12 player content.
    In 4 player content, if the group is in content that is easy for them then no there's not much to heal. So, it may feel that way in normal dungeons once you learn how to play pretty well, which is why I noted some others things to focus on as a healer.

    But, if the content is difficult for the group then having a healer really helps. I don't know the new dungeons yet but 3 of the 4 dungeons last year had specific healer mechanics built into them.

    To everyone that thinks healers have no place in 4 player end game watch what two healers can do:
    https://www.youtube.com/watch?v=X8AVd2uNnnE

    Sure if you have 100k+ BRP score as 3 DPS then you don't need one but that is an infinitesimal amount of players in ESO.

    But the point is you are not JUST healing, you guys are running a very good group where everyone knows there job.

    Imagine if the healer stood there and did nothing except spam BoL.
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