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Combination Lock Abilities - Disparity?

Cronopoly
Cronopoly
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IE Abilities that do not just Fire directly for best effectiveness. We have to facilitate some specific "Other" state, or wait for some other Sequence, Timing etc of requirements for the desired skill to "Fire". Some mechanics make some Classes easier to get damage out than others under various circumstances, PVE & especially PVP. I'll paraphrase descriptions as the formal text can get lengthy.

What do you guys think regarding PVE, and PVP as our landscape changes per Patch? I know DK's are pissed now. As opposed to all the time :* It's easy to see why a skilled Sorc could have advantages obviously especially prior when they could shield stack to the heavens..um yeah.

Necro is one large Combination Lock both Offense and Defense. Templar might be in the sweet spot if not getting interrupted. I don't however understand the 2.5 to 3 second delays on some abilities...i get the high damage, however I "personally" don't like overly wonky mechanics.

This list is not all encompassing nor meant to be, just ones off the top of my head. list others of course that you see are too good or cause pain.

SORCERER:
Crystal Frags - Each other magic ability used has a 35% chance to proc an insta-cast Crystal Frags.
Mages Fury/Morphs - Insta cast, and if enemy falls under 20% health it explodes for Execute damage.

NIGHTBLADE:
Assassins Blade/Morphs - Short Range Executes for enemies under 25%
Grim Focus/Morphs - 5 Light Attacks enable the Firing of a much higher Damage Long Range projectile from hell.

TEMPLAR:
Sweeps/Morphs - Insta Cast but Channeled 4 hits in Cone.
Jesus Beam - Long Range Execute, enemy under 50%.

WARDEN
Scorch/Morphs - Carpet Bomb from your position, 3 Second delay to Fire.

DRAGONKNIGHT:
Lava Whip - Striking an immobile or stunned enemy, sets them Off Balance (Nerf Hammer Inc :| )
Molten Whip Morph - While slotted using Other Ardent Flame abilities, increases the next MoltenWhip damage by 33%, stacks 3 times.
Flame Lash Morph - Targetting an Off Balance enemy changes this skill into PowerLash, which has half cost, High Damage+HoT, 3 second cooldown. (With new Off Balance Inc change, you'll be able to get the proc twice in 22 seconds approx.
Chains...The no cost thingy is nice on "Empowered" especially for mobs that cannot be moved.
Scales - :|
Deep Breath - :*

NECROMANCER
Flame Skull/Morphs - Every 3rd Cast increased damage 20%...Stam morph can use other necro skills towards cast count.
BlastBones - 2.5 seconds to get out of the ground before going...somewhere. :D
Boneyard - AOE Ground target, Corpse for 50% damage increase. One Morph has self Synergy, other for ally.
ShockingSiphon - Line AOE DOT between you and a required Corpse.

Edited by Cronopoly on February 5, 2020 4:10AM
  • MashmalloMan
    MashmalloMan
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    Cronopoly wrote: »
    Necro is one large Combination Lock both Offense and Defense. Templar might be in the sweet spot if not getting interrupted. I don't however understand the 2.5 to 3 second delays on some abilities...i get the high damage, however I "personally" don't like overly wonky mechanics.
    Burst is king in pvp and delayed burst allows you to line up more than 1 attack. That's why mSorcs have such a great kit for pvp and thats why anything with a delay can be devastating in the right circumstances.

    Stam Sorcs just got Bound Armaments, but it's not as devasting as a burst tool in pvp. Same minigame of 4 light attacks to proc, but the attack fires 4 daggers each .3s apart over 1.2s. This isn't enough time to line up another ability and most people dodge all or most of the daggers because it's extremely telegraphed and it's damage lines up perfectly with a full roll dodge. At this time, it functions as a replacement for a spammable every 4 gcd that costs less and does more damage, but it doesn't enable combos the same way Stam Warden and Stam Templar can with their respective burst abilities.

    I don't see these mechanics as difficult or hard, they're skill mini-games designed to offer a skill cap for competent players looking for more. As long as they're rewarding, players will like using them. It's like a combo you would find in other fighting games.

    You missed 2 huge 1s.

    Sorc's Haunting curse which explodes 3.5s after application, with a second explosion 8.5s after that. Daedric Prey, the other morph is 1 explosion, 6s instead, but +20% pet damage.

    Templar's Power of the Light and Purifying Light. Big damage after 6s, 20% of damage taken by the Templar increases the explosion damage up to a maximum.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Cronopoly
    Cronopoly
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    You missed 2 huge 1s.

    Sorc's Haunting curse which explodes 3.5s after application, with a second explosion 8.5s after that. Daedric Prey, the other morph is 1 explosion, 6s instead, but +20% pet damage.

    Templar's Power of the Light and Purifying Light. Big damage after 6s, 20% of damage taken by the Templar increases the explosion damage up to a maximum.

    Yeah totally missed them lol.


  • Beardimus
    Beardimus
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    Weird shield stack reference, guess this is a nerf sorc thread?
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Cronopoly
    Cronopoly
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    Beardimus wrote: »
    Weird shield stack reference, guess this is a nerf sorc thread?

    It was more for wishful dream of the old days. :'( I of all people would not advocate for any more Sorc Nerfs. I'm surprised I wasn't banned with all the complaining I did about Sorc nerfs in the past lol. I was pretty much on a 1st name basis with the Mods [comment removed] was my modus operandi o:)

    I'm now on Xbox, which I don't like, until my PC gets shipped from LA to SC. Then it's buy all the Dragon DLC's all over and start a baby Necro. Might make a Necro Tank this go around.
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