Dusk_Coven wrote: »Or make Rapids some kind of passive?
Dusk_Coven wrote: »Or make Rapids some kind of passive?
Dusk_Coven wrote: »Or make Rapids some kind of passive?
No. We should not automatically have rapids. Increasing our movement speed full time does not seem to be a good solution. Granted, we would not complain but that does not make it a good solution.
Dusk_Coven wrote: »Or make Rapids some kind of passive?
No. We should not automatically have rapids. Increasing our movement speed full time does not seem to be a good solution. Granted, we would not complain but that does not make it a good solution.
I use a mod that automatically slots rapids when you mount. Get it here https://www.esoui.com/downloads/info1554-AssistRapidRiding.html
Dusk_Coven wrote: »Or make Rapids some kind of passive?
ThisDusk_Coven wrote: »Or make Rapids some kind of passive?
No. We should not automatically have rapids. Increasing our movement speed full time does not seem to be a good solution. Granted, we would not complain but that does not make it a good solution.
It doesn't have to work like that. Remove rapids altogether and have a function on horse speed.
If you hit 20+ horse speed, if you double tap shift, you get a speed boost for 30 seconds. With the boost getting faster at 40, and faster still at 60.
If you hit level 20+ horse stamina, the cost of boost is reduced (and duration increased 10s, 20s, 30s), further at 40, and furthermore at 60.
That way, console users can play the game properly. I cannot imagine playing this game without assisted rapids addon.
SidewalkChalk5 wrote: »Please add an option to gameplay settings to automatically slot Rapids when mounted!
This would be a massive QOL improvement for console. PC already enjoys this functionality via add-on. Console players are stuck with a crappy choice between either swapping skills constantly or wasting a skill slot in Cyrodiil.
This is just one example, but more broadly speaking someone needs to take a long look at all of the most popular PC QOL add-ons and bring as much of that functionality as possible to console. There are so many simple, easy improvements that would make the game more enjoyable for a huge chunk of the player base.
Dusk_Coven wrote: »Or make Rapids some kind of passive?
Dusk_Coven wrote: »Or make Rapids some kind of passive?
ThisDusk_Coven wrote: »Or make Rapids some kind of passive?
No. We should not automatically have rapids. Increasing our movement speed full time does not seem to be a good solution. Granted, we would not complain but that does not make it a good solution.
It doesn't have to work like that. Remove rapids altogether and have a function on horse speed.
If you hit 20+ horse speed, if you double tap shift, you get a speed boost for 30 seconds. With the boost getting faster at 40, and faster still at 60.
If you hit level 20+ horse stamina, the cost of boost is reduced (and duration increased 10s, 20s, 30s), further at 40, and furthermore at 60.
That way, console users can play the game properly. I cannot imagine playing this game without assisted rapids addon.
YandereGirlfriend wrote: »The real question is: Does having to slot/unslot Rapids every time you mount (either in vanilla PC or consoles) create good gameplay?
I don't think that ANYONE would say "Yes! That's great gameplay!" and, as such, it should be moved to a utility or automated somehow.
Fact is, using it on mounts is simply a nuisance that nobody (or virtually nobody) enjoys.
As someone suggested, creating an additional bar slot for designated "utility-type" abilities (Siege Shield, Flare, Rapids, etc.) would be an amazing QoL improvement for players.
I would love it because I am lazy, but it's never going to happen.
YandereGirlfriend wrote: »The real question is: Does having to slot/unslot Rapids every time you mount (either in vanilla PC or consoles) create good gameplay?
I don't think that ANYONE would say "Yes! That's great gameplay!" and, as such, it should be moved to a utility or automated somehow.
Fact is, using it on mounts is simply a nuisance that nobody (or virtually nobody) enjoys.
As someone suggested, creating an additional bar slot for designated "utility-type" abilities (Siege Shield, Flare, Rapids, etc.) would be an amazing QoL improvement for players.
I would argue that it is not gameplay, it is just changing skills. So that is not the issue. Good game design that Zos lets PC have things that consoles do not is the real issue that needs to be addressed, as I pointed out in the first reply on this thread.
Also, I have never found actually using the skill a nuisance. It is just pressing a button every ~20 seconds. My guess is you meant to say something else. It was a slight nuisance back when we had to dismount to use the skill.
As long as it automatically disables, when you dismount, even if you are already in combat.
...because "enjoys" the addon is a stretch.
Trust me, you don't want to do a whole (poorly attended) dragon, with it slotted, because it reappeared just before you dismounted and entered combat.
Or, even worse, have it bug on you and remain there permanently, until you physically change it back.
Both of which happen all the time.