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QOL request: Autoslot Rapids on mount

Gnortranermara
Gnortranermara
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Please add an option to gameplay settings to automatically slot Rapids when mounted!

This would be a massive QOL improvement for console. PC already enjoys this functionality via add-on. Console players are stuck with a crappy choice between either swapping skills constantly or wasting a skill slot in Cyrodiil.

This is just one example, but more broadly speaking someone needs to take a long look at all of the most popular PC QOL add-ons and bring as much of that functionality as possible to console. There are so many simple, easy improvements that would make the game more enjoyable for a huge chunk of the player base.
  • idk
    idk
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    Zos just needs to find a manner to provide the ability to save builds and swap them as needed as we have on PC (yes, I know OP mentioned the PC addons).

    Zos chose to abandon their GUI they originally built for the game and have players build addons for PC. While we have probably (likely) received some innovations on PC we would have not received otherwise it has meant the consoles are neglected in manners such as are noted in OP's request. Sad way to run things.
  • Dusk_Coven
    Dusk_Coven
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    Or make Rapids some kind of passive?
  • Fur_like_snow
    Fur_like_snow
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    I’d like to see a sixth utility slot for rapids.
  • idk
    idk
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    Dusk_Coven wrote: »
    Or make Rapids some kind of passive?

    No. We should not automatically have rapids. Increasing our movement speed full time does not seem to be a good solution. Granted, we would not complain but that does not make it a good solution.
  • Turelus
    Turelus
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    I would love it because I am lazy, but it's never going to happen.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • richo262
    richo262
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    Dusk_Coven wrote: »
    Or make Rapids some kind of passive?

    This
    idk wrote: »
    Dusk_Coven wrote: »
    Or make Rapids some kind of passive?

    No. We should not automatically have rapids. Increasing our movement speed full time does not seem to be a good solution. Granted, we would not complain but that does not make it a good solution.

    It doesn't have to work like that. Remove rapids altogether and have a function on horse speed.

    If you hit 20+ horse speed, if you double tap shift, you get a speed boost for 30 seconds. With the boost getting faster at 40, and faster still at 60.

    If you hit level 20+ horse stamina, the cost of boost is reduced (and duration increased 10s, 20s, 30s), further at 40, and furthermore at 60.

    That way, console users can play the game properly. I cannot imagine playing this game without assisted rapids addon.
  • Gythral
    Gythral
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    Just need to get M$ and Sony to allow add-ons...
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Jenzi
    Jenzi
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    I use a mod that automatically slots rapids when you mount. Get it here https://www.esoui.com/downloads/info1554-AssistRapidRiding.html
  • Ackwalan
    Ackwalan
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    idk wrote: »
    Dusk_Coven wrote: »
    Or make Rapids some kind of passive?

    No. We should not automatically have rapids. Increasing our movement speed full time does not seem to be a good solution. Granted, we would not complain but that does not make it a good solution.

    People would still complain. Rapids just become the new normal speed and people still complain about the slow speed.
  • Major_Lag
    Major_Lag
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    Jenzi wrote: »
    I use a mod that automatically slots rapids when you mount. Get it here https://www.esoui.com/downloads/info1554-AssistRapidRiding.html

    A lot of people do, including myself - but OP is on console, where it is not possible to use addons.

    Unfortunately, the current system is just plain stupid. Console players are just completely out of luck here.
    And even on PC, it's very easy to get accidentally stuck with Rapids on one of your bars - especially considering how unpredictable the "in combat" status tends to be in Cyrodiil.

    The logical thing to do - since it's not possible to cast any other abilities while mounted - would be to make it so that attempting to cast any ability while mounted automatically casts Rapids instead, provided that the player has it unlocked.
    This would immediately solve both the original problem, as well as all the additional problems caused by the "workaround" we are currently employing via addons.
  • idk
    idk
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    richo262 wrote: »
    Dusk_Coven wrote: »
    Or make Rapids some kind of passive?

    This
    idk wrote: »
    Dusk_Coven wrote: »
    Or make Rapids some kind of passive?

    No. We should not automatically have rapids. Increasing our movement speed full time does not seem to be a good solution. Granted, we would not complain but that does not make it a good solution.

    It doesn't have to work like that. Remove rapids altogether and have a function on horse speed.

    If you hit 20+ horse speed, if you double tap shift, you get a speed boost for 30 seconds. With the boost getting faster at 40, and faster still at 60.

    If you hit level 20+ horse stamina, the cost of boost is reduced (and duration increased 10s, 20s, 30s), further at 40, and furthermore at 60.

    That way, console users can play the game properly. I cannot imagine playing this game without assisted rapids addon.

    Great idea until one realizes the idea ignores the uses of rapids beyond mere mount speed boosts. As such the answer is no.
  • nafensoriel
    nafensoriel
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    Please add an option to gameplay settings to automatically slot Rapids when mounted!

    This would be a massive QOL improvement for console. PC already enjoys this functionality via add-on. Console players are stuck with a crappy choice between either swapping skills constantly or wasting a skill slot in Cyrodiil.

    This is just one example, but more broadly speaking someone needs to take a long look at all of the most popular PC QOL add-ons and bring as much of that functionality as possible to console. There are so many simple, easy improvements that would make the game more enjoyable for a huge chunk of the player base.

    I would prefer if mounts had their own independent action bar like ultimates(overload).
    Then you might actually have a reason for having one beyond running. It would open plenty of design doors for the game for relatively little work.
  • Neoealth
    Neoealth
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    Dusk_Coven wrote: »
    Or make Rapids some kind of passive?

    If it was a passive then I think it would be a good idea to have it as a 4 skill point passive. First skill point gives 25% chance for rapids to kick in when mounted, and the 4th skill point make it a 100% chance for the buff to happen.

  • brandonv516
    brandonv516
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    As some have said they just need to implement build presets to be changed on the fly while out of combat.

    And not through addons.
  • YandereGirlfriend
    YandereGirlfriend
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    The real question is: Does having to slot/unslot Rapids every time you mount (either in vanilla PC or consoles) create good gameplay?

    I don't think that ANYONE would say "Yes! That's great gameplay!" and, as such, it should be moved to a utility or automated somehow.

    Fact is, using it on mounts is simply a nuisance that nobody (or virtually nobody) enjoys.

    As someone suggested, creating an additional bar slot for designated "utility-type" abilities (Siege Shield, Flare, Rapids, etc.) would be an amazing QoL improvement for players.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    richo262 wrote: »
    Dusk_Coven wrote: »
    Or make Rapids some kind of passive?

    This
    idk wrote: »
    Dusk_Coven wrote: »
    Or make Rapids some kind of passive?

    No. We should not automatically have rapids. Increasing our movement speed full time does not seem to be a good solution. Granted, we would not complain but that does not make it a good solution.

    It doesn't have to work like that. Remove rapids altogether and have a function on horse speed.

    If you hit 20+ horse speed, if you double tap shift, you get a speed boost for 30 seconds. With the boost getting faster at 40, and faster still at 60.

    If you hit level 20+ horse stamina, the cost of boost is reduced (and duration increased 10s, 20s, 30s), further at 40, and furthermore at 60.

    That way, console users can play the game properly. I cannot imagine playing this game without assisted rapids addon.

    Or just ajust horse speed so max running speed to be equal to current max speed with rapid
  • idk
    idk
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    The real question is: Does having to slot/unslot Rapids every time you mount (either in vanilla PC or consoles) create good gameplay?

    I don't think that ANYONE would say "Yes! That's great gameplay!" and, as such, it should be moved to a utility or automated somehow.

    Fact is, using it on mounts is simply a nuisance that nobody (or virtually nobody) enjoys.

    As someone suggested, creating an additional bar slot for designated "utility-type" abilities (Siege Shield, Flare, Rapids, etc.) would be an amazing QoL improvement for players.

    I would argue that it is not gameplay, it is just changing skills. So that is not the issue. Good game design that Zos lets PC have things that consoles do not is the real issue that needs to be addressed, as I pointed out in the first reply on this thread.

    Also, I have never found actually using the skill a nuisance. It is just pressing a button every ~20 seconds. My guess is you meant to say something else. It was a slight nuisance back when we had to dismount to use the skill.
  • redspecter23
    redspecter23
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    Add a 3rd bar when mounted that you can slot abilities in that can be used when mounted. It would be similar to a werewolf bar. When you mount, it automatically swaps to this bar and automatically swaps off of it when you dismount. Right now there is only one ability you can use while mounted, but you could still slot other abilities into that bar that you could use (they would just dismount you as they normally do). This gets around the need to constantly put rapids on and off your bar and the stuck in combat problem that occurs with that. It also opens up design space in the future for more "mounted" skills, perhaps even mounted combat skills or a whole skill line.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Or add a button for it in key bindings...
    tumblr_ohj18m7cZh1rn5gv3o1_500.gifv
    Turbo boost or whatever you can call it... :joy:
  • Tigerseye
    Tigerseye
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    As long as it automatically disables, when you dismount, even if you are already in combat.

    ...because "enjoys" the addon is a stretch.

    Trust me, you don't want to do a whole (poorly attended) dragon, with it slotted, because it reappeared just before you dismounted and entered combat.

    Or, even worse, have it bug on you and remain there permanently, until you physically change it back.

    Both of which happen all the time.
    Edited by Tigerseye on February 2, 2020 9:00PM
  • Tigerseye
    Tigerseye
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    Turelus wrote: »
    I would love it because I am lazy, but it's never going to happen.

    But, it's not being lazy, is it?

    Rapids are only really of any use while mounted and if you have to physically slot them before you run somewhere and then physically unslot them, again, just before you get there, no one is going to bother.

    All that faffing about would, generally, take longer than it took to get to your destination without them.
  • YandereGirlfriend
    YandereGirlfriend
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    idk wrote: »
    The real question is: Does having to slot/unslot Rapids every time you mount (either in vanilla PC or consoles) create good gameplay?

    I don't think that ANYONE would say "Yes! That's great gameplay!" and, as such, it should be moved to a utility or automated somehow.

    Fact is, using it on mounts is simply a nuisance that nobody (or virtually nobody) enjoys.

    As someone suggested, creating an additional bar slot for designated "utility-type" abilities (Siege Shield, Flare, Rapids, etc.) would be an amazing QoL improvement for players.

    I would argue that it is not gameplay, it is just changing skills. So that is not the issue. Good game design that Zos lets PC have things that consoles do not is the real issue that needs to be addressed, as I pointed out in the first reply on this thread.

    Also, I have never found actually using the skill a nuisance. It is just pressing a button every ~20 seconds. My guess is you meant to say something else. It was a slight nuisance back when we had to dismount to use the skill.

    My point is simply that you shouldn't have to use a mod to circumvent a poor mechanic that adds nothing of value to the game (having to slot/unslot Rapids whenever you need to ride somewhere).

    Bethesda (I know, not ZOS) has a history of incorporating player-created mod ideas into their base game (look no further than the entire Hearthfire DLC for Skyrim as an example). Modders have a great ability to identify problems and unfilled niches with the vanilla game and to fix them, but if a mod becomes "necessary" to play the original game (e.g. adopted by an overwhelming majority of the relevant player base), then it should simply be added to the game as additional functionality.

    Luckily, I am on PC and have access to the relevant mod (though it still sometimes glitches out and leaves you short a skill during combat) but if I were on console and had to slot/unslot Rapids before and after EVERY ride (and heaven help you if you run into unexpected combat and cannot swap it back out due to "You cannot change skills during combat") I would literally go insane.

    ZOS alone has the magic wand that can change this--and they should.
  • Gnortranermara
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    Tigerseye wrote: »
    As long as it automatically disables, when you dismount, even if you are already in combat.

    ...because "enjoys" the addon is a stretch.

    Trust me, you don't want to do a whole (poorly attended) dragon, with it slotted, because it reappeared just before you dismounted and entered combat.

    Or, even worse, have it bug on you and remain there permanently, until you physically change it back.

    Both of which happen all the time.

    Auto-disable would be a QOL improvement for PC and console. Everybody wins.
  • Nanfoodle
    Nanfoodle
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    Or choice could mean something.
  • Cirantille
    Cirantille
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    Wait what

    There is an add on for that !?

    I was wasting a slot so far!!
  • Kilcosu
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    I've always thought it would be neat to add functionality to the actual roads in cyrodiil to grant major gallop while riding on the road.

    though I imagine that would add a lot of stress to cyrodiil server load... and no one wants that.
  • rumple9
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    Unfortunately the pc add-on doesn't work properly 90% of the time
  • FierceSam
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    The whole horse training/mount speed thing isn't any fun.

    It massively penalises new players, making their experience of the game significantly less enjoyable than it might be. Chasing dragons in Elseweyr, for instance, is a rancid experience for a new player or a new character. This unpleasantness is multiplied by several million when the player attempts to go to Cyrodiil. A long day on a slow pony is no fun whatsoever.

    Rapids should be the standard sprint speed of all mounts and should be automatically applied. I don't expect to be able to get everywhere instantly, but I don't want to play horsey horsey clip clop slow geegee simulator thanks.

    And if you do want to stick with the vile horse training concept, make the whole thing take 6 weeks instead of 6 f-ing months. That's not good game design, that's just abuse of players.
  • Nordic__Knights
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    I think adding an single slot bar when mounted would be great for console players that want or need skill on their bar wouldn't be hard to do tbh once skill is opened you get said bar when you mount but skill MUST be unlocked just as if you was putting it on your skill bar this way it leaves it open for players that do run it while off mount too
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