Full bars are not the issue. It is players grouping at the same location.
Heck, if merely reducing the max population was the solution this would have been solved in the first year as the max population was reduced multiple times. However, Zos has added more aspects to the game that increased server load and moved more from client side to server side. So much has been done on Zos' end to increase the load.
So yes, to a degree you are correct. If Zos reduced the population enough so that it was impossible for enough players to show up at one location to cause significant lag it would work but there would not be much PvP.
Full bars are not the issue. It is players grouping at the same location.
Heck, if merely reducing the max population was the solution this would have been solved in the first year as the max population was reduced multiple times. However, Zos has added more aspects to the game that increased server load and moved more from client side to server side. So much has been done on Zos' end to increase the load.
So yes, to a degree you are correct. If Zos reduced the population enough so that it was impossible for enough players to show up at one location to cause significant lag it would work but there would not be much PvP.
Yes actually this is true...
When AD took the hammer up north to DC and EP....
Me near the freking gates was lagging bad...
All those calculations and POO are bogging down server performance...
albertberku wrote: »Cyrodiil is currently -as every single player perfectly aware of- not playable any time after 18:00 until midnight during the weekdays and pretty much any time after noon during weekends due to multiple seconds of lag. This has been like this for ever. It runs perfect until bars getting close to full. Just make the player limit something like 2/3 of how it is now and make people wait half an hour or an hour during rush hours. Streamers can not stream during these times, players can not play. It is not playable, it is not enjoyable.
We are tired of not being able to play this game more than half of the time. Clearly, you are not going to fix it, it will never happen. Just decrease the max player limit! Please...
TequilaFire wrote: »You do realize they have already reduced the player caps severely already?
Fur_like_snow wrote: »Better solution is to reduce group size and limit cross healing to group only.
Fur_like_snow wrote: »Better solution is to reduce group size and limit cross healing to group only.
Ah, a PvEr who wants to kill Cyrodiil!
Fur_like_snow wrote: »Fur_like_snow wrote: »Better solution is to reduce group size and limit cross healing to group only.
Ah, a PvEr who wants to kill Cyrodiil!
90% of my time in this game is in cyrodiil or BGs. Stop being so dramatic.