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Deleted

albertberku
albertberku
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Edited by albertberku on March 22, 2020 3:39AM
  • TequilaFire
    TequilaFire
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    You do realize they have already reduced the player caps severely already?
  • Rexy18
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    While more players contribute to lag, it's not the underlying cause. From release till 1.6, the server limit was 600v600v600 and PvP was pretty much lag-free back in the days, even with 100+ people in one big fight
  • idk
    idk
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    Full bars are not the issue. It is players grouping at the same location.

    Heck, if merely reducing the max population was the solution this would have been solved in the first year as the max population was reduced multiple times. However, Zos has added more aspects to the game that increased server load and moved more from client side to server side. So much has been done on Zos' end to increase the load.

    So yes, to a degree you are correct. If Zos reduced the population enough so that it was impossible for enough players to show up at one location to cause significant lag it would work but there would not be much PvP.
  • LuxLunae
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    You right, and when it hits the top limit the server disappears off the list for an hour until there are 50 spots opened...
    Leaving the other ones there...

    excuse my language but

    *** THE QUEUES !!!

    Or

    1. get better servers...(amd got 64 core cpus...whats the hold up here...)
    2. write better code


  • xXMeowMeowXx
    xXMeowMeowXx
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    Okay OP your friends and you stay out of Cyro to help the lag for the rest of us.

    Thank you for giving up PvP for your fellow players, it is much appreciated :)
    Edited by xXMeowMeowXx on February 1, 2020 5:01PM
  • LuxLunae
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    idk wrote: »
    Full bars are not the issue. It is players grouping at the same location.

    Heck, if merely reducing the max population was the solution this would have been solved in the first year as the max population was reduced multiple times. However, Zos has added more aspects to the game that increased server load and moved more from client side to server side. So much has been done on Zos' end to increase the load.

    So yes, to a degree you are correct. If Zos reduced the population enough so that it was impossible for enough players to show up at one location to cause significant lag it would work but there would not be much PvP.

    Yes actually this is true...

    When AD took the hammer up north to DC and EP....

    Me near the freking gates was lagging bad...

    All those calculations and POO are bogging down server performance...
  • iCaliban
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    Faction stacking is the main culprit. Even in pop locked campaigns, lag is generally only around zergs
  • essi2
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    150v150v150 is already too little for what is a zone designed for 500v500v500
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

    ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

    *** https://www.youtube.com/@essi2 - https://www.twitch.tv/essi2 ***
  • Fur_like_snow
    Fur_like_snow
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    If they don’t intend on fixing the server problems this is a possible temporary solution. I’d rather see a new map with much lower population caps and no siege but that’s just a dream at this point.

    I can stand in high rock and get massive lag spikes because two or more zergs are fighting on the map. Players won’t spread out the experiment failed let’s move on to a new PvP zone with lower caps and a smaller map come on Zeni throw us a bone.
    Edited by Fur_like_snow on February 1, 2020 5:16PM
  • Lord_Wrath
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    Things I noticed over the years:

    - Even if ping is good, my skills have input delay or dont respond at all.
    - I can tell when a concentration of players are nearby/incoming because skills delay worse, ping increases, FPS drops.
    - Also the same problems when I join a full group. I tend to roll solo anymore.

    So I agree that the main issue is groups. Too many people in one area constantly spamming skills, worse are ball groups.
    1300+ CP | Lørd Wrath | - Sorcerer - Palatine - Grand Master Crafter - 30000 Achievement Points
    Launch Player - PC - NA - EP
  • idk
    idk
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    LuxLunae wrote: »
    idk wrote: »
    Full bars are not the issue. It is players grouping at the same location.

    Heck, if merely reducing the max population was the solution this would have been solved in the first year as the max population was reduced multiple times. However, Zos has added more aspects to the game that increased server load and moved more from client side to server side. So much has been done on Zos' end to increase the load.

    So yes, to a degree you are correct. If Zos reduced the population enough so that it was impossible for enough players to show up at one location to cause significant lag it would work but there would not be much PvP.

    Yes actually this is true...

    When AD took the hammer up north to DC and EP....

    Me near the freking gates was lagging bad...

    All those calculations and POO are bogging down server performance...

    OMG, the PvP in the early days of this game was great and less lag than today except when Zos messed up some things so that skills like HS would cause frame rate issues for some people and things like that.

    I remember an epic hours long fight defending the last keep in the inner circle. So many people there yet we had no lag. There might have been some slight lag but nothing like this.

    I also remember a great scroll defense behind the wall that lasted a good deal of time. First at the gate then at the scroll itself. Throngs of people yet we were able to keep on attacking and defending. Siege was very much part of it at both locations. And yes, we successfully defended.

    All that with a higher population cap. So OP's idea is not needed. Zos changed things to make it worse and need to fix that.
  • Fur_like_snow
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    You guys comparing 1.6 or earlier ESO Cyrodiil to 2020 Cyrodiil is not a fair comparison. It looks, feels and plays very different. Watch old videos when everyone was running around light attacking very few skills firing. ESO has WAY more player input now.
  • NBrookus
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    essi2 wrote: »
    150v150v150 is already too little for what is a zone designed for 500v500v500

    150? I don't even think the pop cap is that high anymore.
  • Major_Lag
    Major_Lag
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    OP: how about no.

    ZOS needs to fix their game to run properly, instead of gutting it even further in the name of "performance".

    Especially since this has already been done, multiple times - nerfing pop caps, nerfing certain abilities that purportedly caused lag (healing springs, I'm looking at you!) - and we all see where it got us... nowhere.
    MYM aside, the lag is as bad as it was before the abovementioned nerfs, if not even worse.
  • nafensoriel
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    Every few days someone posts a bright idea to fix cyrodiil that would do absolutely nothing to fix cyrodiil.

    The reoccurring themes are:
    1] Upgrade servers - Already been explained countless times hardware is not the issue and they are currently testing a huge part of their software corrections in the PTS.
    2] Limit players - See 1. Will do absolutely nothing unless the cap is 10.
    3] Fix your software! - See 1. They are.


    Wait until after U25. If it fixes absolutely nothing then complain. If it fixes some of the problems then nod sagely and wait for the rest of the fixes.
  • x48rph
    x48rph
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    IMO part of it has to do with the continued introduction of more and more complicated sets, abilities, pets, ect with no optimizations. For instance there's a big difference between a set that adds flat values and one that has to constantly keep polling to find out if that was indeed a critical hit with a light attack and it's not within the 10 second cooldown before it can proc (totally made up example) Stuff like that puts a much bigger load on things then just adding weapon damage.Same with abilities and stuff that have multiple conditionals attached to them

    And now it seems the thing is to keep adding stuff that uses stacks which of course the server has to keep track of all those stacks on all those different players , the associated cooldowns on them, ect..

    Not to mention all the stuff they had to do to cut down on cheating, which meant moving a lot of it from the client to the server thereby substantially increasing the load as well.
  • Roztlin45
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    A game of this age should not have all these problems. What does that tell you?
  • munchkinxx
    munchkinxx
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    Reducing the number of a group in PvP would be a better idea....
  • Gilvoth
    Gilvoth
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    Cyrodiil is currently -as every single player perfectly aware of- not playable any time after 18:00 until midnight during the weekdays and pretty much any time after noon during weekends due to multiple seconds of lag. This has been like this for ever. It runs perfect until bars getting close to full. Just make the player limit something like 2/3 of how it is now and make people wait half an hour or an hour during rush hours. Streamers can not stream during these times, players can not play. It is not playable, it is not enjoyable.

    We are tired of not being able to play this game more than half of the time. Clearly, you are not going to fix it, it will never happen. Just decrease the max player limit! Please...

    well said
    very true, i hope Zenimax does Greatly lower the population for sake of Less Lagg.
    is currently unplayable with this many people, and we all know it.
  • Shardaxx
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    They already reduced it, but its still a laggy crashy mess when the campaign has 3 bars on all alliances. They either need to fix the performance or reduce the numbers again.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Mr_Walker
    Mr_Walker
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    How few people do you want in there?
  • Fur_like_snow
    Fur_like_snow
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    Better solution is to reduce group size and limit cross healing to group only.
  • oxygen_thief
    oxygen_thief
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    You do realize they have already reduced the player caps severely already?

    do you realize that eso can handle only 4 players per team?
  • Mr_Walker
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    Better solution is to reduce group size and limit cross healing to group only.

    Ah, a PvEr who wants to kill Cyrodiil!
  • albertberku
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    Dont have to be a MIT computer science professor to see that everything runs perfect until all three bars are full and again after a while when all three bars are not full again.

    But yeah, why not go on with your rocket science math which you learned from your MMORPG playing history through years...
    Edited by albertberku on February 1, 2020 8:26PM
  • Fur_like_snow
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    Mr_Walker wrote: »
    Better solution is to reduce group size and limit cross healing to group only.

    Ah, a PvEr who wants to kill Cyrodiil!

    90% of my time in this game is in cyrodiil or BGs. Stop being so dramatic.
  • logarifmik
    logarifmik
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    To what limit? Three? One for each faction?
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • Mr_Walker
    Mr_Walker
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    Mr_Walker wrote: »
    Better solution is to reduce group size and limit cross healing to group only.

    Ah, a PvEr who wants to kill Cyrodiil!

    90% of my time in this game is in cyrodiil or BGs. Stop being so dramatic.

    I'll stop being dramatic when people stop making bad suggestions.
  • Ankael07
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    If they considered the quality of pvp we wouldnt have Midyear Mayhem in the first place. I've never seen in any other game where a PVP community absolutely dreads participating in their own event
    If you want me to reply to your comment type @Ankael07 in it.
  • xandervalo
    xandervalo
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    yes please @op
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