I could, but I don't want to fill my inventory with white gear (when not using it) if there is a better solution.MaleAmazon wrote: »...can´t you wear lvl 1 white gear? Wouldn´t that be pretty much the same as wearing no gear? At least on a lvl 50 character?
A take off everything button would cool. I don't see anything like that though.Dusk_Coven wrote: »Dressing Room has a take-off-everything button, right? You could hit that, then click the gearing button to equip your weapons from a profile that only has weapons recorded? (I haven't tried this myself though).
A take off everything button would cool. I don't see anything like that though.Dusk_Coven wrote: »Dressing Room has a take-off-everything button, right? You could hit that, then click the gearing button to equip your weapons from a profile that only has weapons recorded? (I haven't tried this myself though).
Strike that... it's literally the first option in settings. "Unequip empty gear slots". That fixed it. I don't know why I didn't check out the settings section for this addon.
Problem solved!
Interesting. Maybe I have a different version of Dressing Room. There is no icon next to the X in the right corner on mine. There is just the X.Dusk_Coven wrote: »A take off everything button would cool. I don't see anything like that though.Dusk_Coven wrote: »Dressing Room has a take-off-everything button, right? You could hit that, then click the gearing button to equip your weapons from a profile that only has weapons recorded? (I haven't tried this myself though).
Strike that... it's literally the first option in settings. "Unequip empty gear slots". That fixed it. I don't know why I didn't check out the settings section for this addon.
Problem solved!
Glad you got it solved!
The take-off-everything button I believe is "Undress" -- upper right corner of the Dressing Room window, the little brown person icon next to the "X" that closes the window.
Except, if I wanted only story, I would read a book. Instead, I would like to play a video game that has story and combat in it. Which is what this is. Remember the final dragon encounter at the end of the Elsweyr storyline? Kaalgrontiid did zero damage to me in what was supposed to be an epic fight. I kid you not, my health bar stayed full the entire time. This is a story about fighting dragons and the dragon put up no real fight--at all, not even a little bit. My gear and champion points are nothing special outside of the fact that I am at max champion point level and my characters are in gold gear--all things that do not take very long to achieve in this game. And this is what the story is like for me. Every quest, every encounter. Never taking any damage, never any excitement. A whole lot of story talking about how frightening the world is when it's not. Honestly, how enjoyable could this be for anyone? That's the real question.My thought is OP should not even bother with the DLC. The storyline, the story telling, is the main point of the DLCs. If the OP finds them so bad that combat is the only part they might find interest is combat then I really do suggest avoiding the DLCs. It does not seem Zos will significantly ramp up combat in overland content.
I love this game though and I f*ucking love Skyrim, so I'm looking for solutions to this problem. I don't see anything wrong with that.
My thought is OP should not even bother with the DLC. The storyline, the story telling, is the main point of the DLCs. If the OP finds them so bad that combat is the only part they might find interest is combat then I really do suggest avoiding the DLCs. It does not seem Zos will significantly ramp up combat in overland content.
I have spent most of the day testing things, and I am finding that simple overland encounters/quest encounters are at a satisfactory challenge level with about 11k health, 28k of my main stat, no defensive champion points, no gear (except for weapons) and no health food. This doesn't work for overland group content, though. Everything previously listed, but also re-equipping my gear (giving me, effectively, more armor, a tiny bit more health, and more of my main stat) puts me at a very nice spot for content catered towards groups in overland. I am still squishy but I can heal/fight/block/dodge/bemyamazingself and fight to survive, only on a slightly more intense level then everyone else (lol).I don’t think the OP can do anything to ‘prepare’ for the Greyskull questline because it’s not about equipment (or lack of it) or skills, it’s a player ability thing. Once you can reliable attack, block, dodge, use skills, move, heal and interrupt, you’ve moved beyond most overland content, because that is what overland content is fundamentally teaching you. And once you’ve learnt those things, it’s hard to unlearn them and return yourself to the point of a newer player who finds overland content a genuine challenge.
Taleof2Cities wrote: »I love this game though and I f*ucking love Skyrim, so I'm looking for solutions to this problem. I don't see anything wrong with that.
ZOS does a fantastic job with story-telling and going out of their way to bring solo play to an MMO genre.
But at the end of the day it’s still an MMO and not a single player RPG. Which means the quest difficulty has to cater to players of all levels.
A player can easily forget that ... even after hundreds of hours of gameplay.
I have spent most of the day testing things, and I am finding that simple overland encounters/quest encounters are at a satisfactory challenge level with about 11k health, 28k of my main stat, no defensive champion points, no gear (except for weapons) and no health food. This doesn't work for overland group content, though. Everything previously listed, but also re-equipping my gear (giving me, effectively, more armor, a tiny bit more health, and more of my main stat) puts me at a very nice spot for content catered towards groups in overland. I am still squishy but I can heal/fight/block/dodge/bemyamazingself and fight to survive, only on a slightly more intense level then everyone else (lol).I don’t think the OP can do anything to ‘prepare’ for the Greyskull questline because it’s not about equipment (or lack of it) or skills, it’s a player ability thing. Once you can reliable attack, block, dodge, use skills, move, heal and interrupt, you’ve moved beyond most overland content, because that is what overland content is fundamentally teaching you. And once you’ve learnt those things, it’s hard to unlearn them and return yourself to the point of a newer player who finds overland content a genuine challenge.
So, I disagree, I think I can enjoy the new content in a way I never could before. I'm actually a little excited now.
Tomorrow I am going to try out Alphagear 2. From the descriptions, it looks like you can assign your gear, abilities, champion point load out, outfit style and even other style features beyond that to a just a click of a button, even a keybind.
This sounds amazing.
Taleof2Cities wrote: »I love this game though and I f*ucking love Skyrim, so I'm looking for solutions to this problem. I don't see anything wrong with that.
ZOS does a fantastic job with story-telling and going out of their way to bring solo play to an MMO genre.
But at the end of the day it’s still an MMO and not a single player RPG. Which means the quest difficulty has to cater to players of all levels.
A player can easily forget that ... even after hundreds of hours of gameplay.
Taleof2Cities wrote: »I love this game though and I f*ucking love Skyrim, so I'm looking for solutions to this problem. I don't see anything wrong with that.
ZOS does a fantastic job with story-telling and going out of their way to bring solo play to an MMO genre.
But at the end of the day it’s still an MMO and not a single player RPG. Which means the quest difficulty has to cater to players of all levels.
A player can easily forget that ... even after hundreds of hours of gameplay.
This really says it well.
Theme park MMORPGs have a tiered difficulty with overland questing being the easiest and pretty much about the story and the large group raid content in the most difficult setting is where the highest challenge is.
In the end you will not get the single challenge with doing the story quests that you can in a single player game. So if you are really not here for the story then avoid the zone quests as I said before. Maybe find a good book because this is not that kind of game.
My thought is OP should not even bother with the DLC. The storyline, the story telling, is the main point of the DLCs. If the OP finds them so bad that combat is the only part they might find interest is combat then I really do suggest avoiding the DLCs. It does not seem Zos will significantly ramp up combat in overland content.
what level would have worked - delve boss? basic World Boss? Dungeon mini Boss? Dungeon final Boss? Vet Dungeon mini Boss? Vet Dungeon final Boss? Anything that I might find challenging will wipe a whole tranche of players and that still might leave many other players unsatisfied.
The only thing I have found that resembles the effect I am looking for ( even though I hate to do it, because I love my set bonuses) is to remove all gear except for weapons.
My thought is OP should not even bother with the DLC. The storyline, the story telling, is the main point of the DLCs. If the OP finds them so bad that combat is the only part they might find interest is combat then I really do suggest avoiding the DLCs. It does not seem Zos will significantly ramp up combat in overland content.
what level would have worked - delve boss? basic World Boss? Dungeon mini Boss? Dungeon final Boss? Vet Dungeon mini Boss? Vet Dungeon final Boss? Anything that I might find challenging will wipe a whole tranche of players and that still might leave many other players unsatisfied.
This is what I think of everytime a complaint about overland difficulty comes up. How many different versions would be required. World Boss level? Basic or dlc level? Every enemy or just the ones you deem worthy?
So many people have varying degrees of what they'd consider challenging which are often out of line with their fellow gamer. If this player has to scale themselves down for general mob trash than buff back up for "real" fights, how in the world are we expecting ZOS to determine this for thousands of players with varying degrees of ability?
Plan to start a new character, preferably on a class new to you. Don't give it any gear, foods, potions, gold or assign CP. While you know combat basics, you won't have a stacked deck. The difference between a level 4 in Hundings and oooh I just looted a BLUE cuirass is real.
We just need the debuff aspect which some players have mentioned could be handled via the minor/major system, but those aren't strong enough to really change up overland imo.