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Prepping for a good time in Greymoor, can it be done? Reluctant solutions to overland boredom.

Cireous
Cireous
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After being made aware that there are addons that can quickly switch out champion point profiles, in preparation for Skyrim 2, um, I mean Greymoor, and wanting desperately for this highly anticipated chapter to not be ruined by the doldrums of nothing in the overland making a dent in my health, not ever, I am working on a build I can swap into that might bring back some tension and excitement into regular questing content. So far, It seems that switching out my health food for non-health food, dropping all defensive champion point stats and downgrading my gear sets into their less-than-yellow equivalents isn't enough. I am still barely taking any damage from mobs and groups of mobs before I am able to kill them off. The only thing I have found that resembles the effect I am looking for ( :s even though I hate to do it, because I love my set bonuses) is to remove all gear except for weapons. Which is great, I guess, because at least it's something that works, only, I would need to be able to do this with a gear swapping addon; so, when needed, I can quickly revert back to wearing actual gear sets when running into group overland content such as dragons, world bosses, and public dungeons. Right now, I am currently using Dressing room, and for some reason, it won't let me save a load out with no gear. If I switch back to my gear loadout and then switch to my saved non-gear one, it just leaves me wearing the gear from the last gear loadout I used. Does anyone know of an armor swapping addon that WILL let you switch between armor and no armor without any issues?

Would also love to hear what others might be doing to achieve similar results.

I can't help but mention this as well while on this topic: If I have to remove all the rewards I earned in the game for the game to be fun, there is something wrong with the game. Please make some headway in adjusting the difficulty level in overland for people who want it, Zenimax.

So, that's out of the way, then. :persevere:

TDLR: Dressing Room doesn't seem to let me switch between no armor and armor loadouts. Is there a gear swapping addon that does?
Edited by Cireous on February 1, 2020 5:40AM
  • MaleAmazon
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    I did Elsweyr on a new character, not using any banked stuff and assigning no CP. It made things a bit more fun but, sadly, once you know the game, when to block etc, it isn´t really hard. So, *dragging horse corpse out on the lawn*, again, *picks up club*, we need new overland difficulty settings *smack smack smack*.

    As to your problem, I don´t use the addon, but can´t you wear lvl 1 white gear? Wouldn´t that be pretty much the same as wearing no gear? At least on a lvl 50 character?
  • Cireous
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    MaleAmazon wrote: »
    ...can´t you wear lvl 1 white gear? Wouldn´t that be pretty much the same as wearing no gear? At least on a lvl 50 character?
    I could, but I don't want to fill my inventory with white gear (when not using it) if there is a better solution. :relieved:

  • Dusk_Coven
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    Dressing Room has a take-off-everything button, right? You could hit that, then click the gearing button to equip your weapons from a profile that only has weapons recorded? (I haven't tried this myself though).
    Edited by Dusk_Coven on February 1, 2020 6:46AM
  • Cireous
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    Dusk_Coven wrote: »
    Dressing Room has a take-off-everything button, right? You could hit that, then click the gearing button to equip your weapons from a profile that only has weapons recorded? (I haven't tried this myself though).
    A take off everything button would cool. I don't see anything like that though. :(
    Strike that... it's literally the first option in settings. "Unequip empty gear slots". That fixed it. I don't know why I didn't check out the settings section for this addon.

    Problem solved!

    Edited by Cireous on February 1, 2020 7:02AM
  • Dusk_Coven
    Dusk_Coven
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    Cireous wrote: »
    Dusk_Coven wrote: »
    Dressing Room has a take-off-everything button, right? You could hit that, then click the gearing button to equip your weapons from a profile that only has weapons recorded? (I haven't tried this myself though).
    A take off everything button would cool. I don't see anything like that though. :(
    Strike that... it's literally the first option in settings. "Unequip empty gear slots". That fixed it. I don't know why I didn't check out the settings section for this addon.

    Problem solved!

    Glad you got it solved!

    The take-off-everything button I believe is "Undress" -- upper right corner of the Dressing Room window, the little brown person icon next to the "X" that closes the window.
  • idk
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    My thought is OP should not even bother with the DLC. The storyline, the story telling, is the main point of the DLCs. If the OP finds them so bad that combat is the only part they might find interest is combat then I really do suggest avoiding the DLCs. It does not seem Zos will significantly ramp up combat in overland content.
  • Cireous
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    Dusk_Coven wrote: »
    Cireous wrote: »
    Dusk_Coven wrote: »
    Dressing Room has a take-off-everything button, right? You could hit that, then click the gearing button to equip your weapons from a profile that only has weapons recorded? (I haven't tried this myself though).
    A take off everything button would cool. I don't see anything like that though. :(
    Strike that... it's literally the first option in settings. "Unequip empty gear slots". That fixed it. I don't know why I didn't check out the settings section for this addon.

    Problem solved!

    Glad you got it solved!

    The take-off-everything button I believe is "Undress" -- upper right corner of the Dressing Room window, the little brown person icon next to the "X" that closes the window.
    Interesting. Maybe I have a different version of Dressing Room. There is no icon next to the X in the right corner on mine. There is just the X.
  • Cireous
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    idk wrote: »
    My thought is OP should not even bother with the DLC. The storyline, the story telling, is the main point of the DLCs. If the OP finds them so bad that combat is the only part they might find interest is combat then I really do suggest avoiding the DLCs. It does not seem Zos will significantly ramp up combat in overland content.
    Except, if I wanted only story, I would read a book. Instead, I would like to play a video game that has story and combat in it. Which is what this is. Remember the final dragon encounter at the end of the Elsweyr storyline? Kaalgrontiid did zero damage to me in what was supposed to be an epic fight. I kid you not, my health bar stayed full the entire time. This is a story about fighting dragons and the dragon put up no real fight--at all, not even a little bit. My gear and champion points are nothing special outside of the fact that I am at max champion point level and my characters are in gold gear--all things that do not take very long to achieve in this game. And this is what the story is like for me. Every quest, every encounter. Never taking any damage, never any excitement. A whole lot of story talking about how frightening the world is when it's not. Honestly, how enjoyable could this be for anyone? That's the real question.

    I love this game though and I f*cking love Skyrim, so I'm looking for solutions to this problem. I don't see anything wrong with that.

    Edited by Cireous on February 1, 2020 9:05AM
  • Taleof2Cities
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    Cireous wrote: »
    I love this game though and I f*ucking love Skyrim, so I'm looking for solutions to this problem. I don't see anything wrong with that.

    ZOS does a fantastic job with story-telling and going out of their way to bring solo play to an MMO genre.

    But at the end of the day it’s still an MMO and not a single player RPG. Which means the quest difficulty has to cater to players of all levels.

    A player can easily forget that ... even after hundreds of hours of gameplay.

  • FierceSam
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    idk wrote: »
    My thought is OP should not even bother with the DLC. The storyline, the story telling, is the main point of the DLCs. If the OP finds them so bad that combat is the only part they might find interest is combat then I really do suggest avoiding the DLCs. It does not seem Zos will significantly ramp up combat in overland content.

    I do understand where the OP is coming from.

    I kind of liked the Elsweyr storyline, but I found some of the storybosses (like Zumog Phoom) totally failed to provide a challenge. And that made the whole thing feel very flat. I would have liked him to have taken a bit more effort to defeat. But I’m not sure what level would have worked - delve boss? basic World Boss? Dungeon mini Boss? Dungeon final Boss? Vet Dungeon mini Boss? Vet Dungeon final Boss? Anything that I might find challenging will wipe a whole tranche of players and that still might leave many other players unsatisfied.

    I don’t know what the answer is because I can remember the ‘boss’ for the Rajin’s Mantle storyline being so hard when I was L19 on my first character (and knew nothing) that I left the game for months. And the World Boss monk in Dragonhold being such a pain that a couple of months after release, there’s no one bothering to do him (despite the many warriors here who assure us they solo’d him once back in the day).

    I don’t want the next Zumog Phoom to have that effect on anyone.

    I don’t think the OP can do anything to ‘prepare’ for the Greyskull questline because it’s not about equipment (or lack of it) or skills, it’s a player ability thing. Once you can reliable attack, block, dodge, use skills, move, heal and interrupt, you’ve moved beyond most overland content, because that is what overland content is fundamentally teaching you. And once you’ve learnt those things, it’s hard to unlearn them and return yourself to the point of a newer player who finds overland content a genuine challenge.
  • Cireous
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    FierceSam wrote: »
    I don’t think the OP can do anything to ‘prepare’ for the Greyskull questline because it’s not about equipment (or lack of it) or skills, it’s a player ability thing. Once you can reliable attack, block, dodge, use skills, move, heal and interrupt, you’ve moved beyond most overland content, because that is what overland content is fundamentally teaching you. And once you’ve learnt those things, it’s hard to unlearn them and return yourself to the point of a newer player who finds overland content a genuine challenge.
    I have spent most of the day testing things, and I am finding that simple overland encounters/quest encounters are at a satisfactory challenge level with about 11k health, 28k of my main stat, no defensive champion points, no gear (except for weapons) and no health food. This doesn't work for overland group content, though. Everything previously listed, but also re-equipping my gear (giving me, effectively, more armor, a tiny bit more health, and more of my main stat) puts me at a very nice spot for content catered towards groups in overland. I am still squishy but I can heal/fight/block/dodge/bemyamazingself and fight to survive, only on a slightly more intense level then everyone else (lol).

    So, I disagree, I think I can enjoy the new content in a way I never could before. I'm actually a little excited now. :hushed:

    Tomorrow I am going to try out Alphagear 2. From the descriptions, it looks like you can assign your gear, abilities, champion point load out, outfit style and even other style features beyond that to a just a click of a button, even a keybind.

    This sounds amazing.

  • Hotdog_23
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    Only if they would allow the use of profiles that included skills, CP and gear in the base game for us console peasants without the hand holding/helping that add-ons provide.
  • idk
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    Cireous wrote: »
    I love this game though and I f*ucking love Skyrim, so I'm looking for solutions to this problem. I don't see anything wrong with that.

    ZOS does a fantastic job with story-telling and going out of their way to bring solo play to an MMO genre.

    But at the end of the day it’s still an MMO and not a single player RPG. Which means the quest difficulty has to cater to players of all levels.

    A player can easily forget that ... even after hundreds of hours of gameplay.

    This really says it well.

    Theme park MMORPGs have a tiered difficulty with overland questing being the easiest and pretty much about the story and the large group raid content in the most difficult setting is where the highest challenge is.

    In the end you will not get the single challenge with doing the story quests that you can in a single player game. So if you are really not here for the story then avoid the zone quests as I said before. Maybe find a good book because this is not that kind of game.
  • FierceSam
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    Cireous wrote: »
    FierceSam wrote: »
    I don’t think the OP can do anything to ‘prepare’ for the Greyskull questline because it’s not about equipment (or lack of it) or skills, it’s a player ability thing. Once you can reliable attack, block, dodge, use skills, move, heal and interrupt, you’ve moved beyond most overland content, because that is what overland content is fundamentally teaching you. And once you’ve learnt those things, it’s hard to unlearn them and return yourself to the point of a newer player who finds overland content a genuine challenge.
    I have spent most of the day testing things, and I am finding that simple overland encounters/quest encounters are at a satisfactory challenge level with about 11k health, 28k of my main stat, no defensive champion points, no gear (except for weapons) and no health food. This doesn't work for overland group content, though. Everything previously listed, but also re-equipping my gear (giving me, effectively, more armor, a tiny bit more health, and more of my main stat) puts me at a very nice spot for content catered towards groups in overland. I am still squishy but I can heal/fight/block/dodge/bemyamazingself and fight to survive, only on a slightly more intense level then everyone else (lol).

    So, I disagree, I think I can enjoy the new content in a way I never could before. I'm actually a little excited now. :hushed:

    Tomorrow I am going to try out Alphagear 2. From the descriptions, it looks like you can assign your gear, abilities, champion point load out, outfit style and even other style features beyond that to a just a click of a button, even a keybind.

    This sounds amazing.

    Glad to hear it.

    I hope you have a fantastic time.
  • Noxavian
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    Cireous wrote: »
    I love this game though and I f*ucking love Skyrim, so I'm looking for solutions to this problem. I don't see anything wrong with that.

    ZOS does a fantastic job with story-telling and going out of their way to bring solo play to an MMO genre.

    But at the end of the day it’s still an MMO and not a single player RPG. Which means the quest difficulty has to cater to players of all levels.

    A player can easily forget that ... even after hundreds of hours of gameplay.

    Oh yes, so that means the quest difficulty has to be rated E for everyone. That....logically doesn't make any sense.

    This is an MMO. Some quests should RIGHTFULLY be harder than others...what? Going to go kill some daedra in a ruin should not be the same difficulty as fighting the literal dragon-lord of the entire expansion.

    Also you kinda ruin your statement by saying it caters to players of all levels. Where's the catering towards people who want a challenge in questing-content then? Why do quests have to be easy in a rated M non-kids game? Is it because you're afraid people might have to....*gasp* play the game? Like I'm just so confused by what you're trying to argue.
  • Noxavian
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    idk wrote: »
    Cireous wrote: »
    I love this game though and I f*ucking love Skyrim, so I'm looking for solutions to this problem. I don't see anything wrong with that.

    ZOS does a fantastic job with story-telling and going out of their way to bring solo play to an MMO genre.

    But at the end of the day it’s still an MMO and not a single player RPG. Which means the quest difficulty has to cater to players of all levels.

    A player can easily forget that ... even after hundreds of hours of gameplay.

    This really says it well.

    Theme park MMORPGs have a tiered difficulty with overland questing being the easiest and pretty much about the story and the large group raid content in the most difficult setting is where the highest challenge is.

    In the end you will not get the single challenge with doing the story quests that you can in a single player game. So if you are really not here for the story then avoid the zone quests as I said before. Maybe find a good book because this is not that kind of game.

    There is literally no reason why they can't make questing harder. Not like, you know, dark souls level of hard, but at least have the things deal dmg. I want to feel *threatened* by the main enemy of the expansion.

    What happened to the whole sense of adventure, huh? Where's the "gearing up" to go on a quest? To have fun? Why are all quests so easy that you physically cannot be killed while questing unless you literally stand there and do nothing? Even then it'd take so long to die due to natural regen.
  • Sevn
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    FierceSam wrote: »
    idk wrote: »
    My thought is OP should not even bother with the DLC. The storyline, the story telling, is the main point of the DLCs. If the OP finds them so bad that combat is the only part they might find interest is combat then I really do suggest avoiding the DLCs. It does not seem Zos will significantly ramp up combat in overland content.

    what level would have worked - delve boss? basic World Boss? Dungeon mini Boss? Dungeon final Boss? Vet Dungeon mini Boss? Vet Dungeon final Boss? Anything that I might find challenging will wipe a whole tranche of players and that still might leave many other players unsatisfied.

    This is what I think of everytime a complaint about overland difficulty comes up. How many different versions would be required. World Boss level? Basic or dlc level? Every enemy or just the ones you deem worthy?

    So many people have varying degrees of what they'd consider challenging which are often out of line with their fellow gamer. If this player has to scale themselves down for general mob trash than buff back up for "real" fights, how in the world are we expecting ZOS to determine this for thousands of players with varying degrees of ability?
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Nerouyn
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    Cireous wrote: »
    The only thing I have found that resembles the effect I am looking for ( :s even though I hate to do it, because I love my set bonuses) is to remove all gear except for weapons.

    I completed about half of Cyrodiil like this with my necromancer this event.

    Removing clothes and suiciding to teleport back to faction base. Then forgetting to re-equip. With a costume applied there's no visual cue and even nude and in a no CP map content generally doesn't offer much of a challenge.
  • Everstorm
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    I usually just put on my sneaking gear so I can avoid all the trash fighting.
    While I do wish the questing game was harder the thing I really want is for ZOS to just freaking react to this reoccurring complaint so we know what their stand is and just put the discussion to rest.
  • MashmalloMan
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    Sevn wrote: »
    FierceSam wrote: »
    idk wrote: »
    My thought is OP should not even bother with the DLC. The storyline, the story telling, is the main point of the DLCs. If the OP finds them so bad that combat is the only part they might find interest is combat then I really do suggest avoiding the DLCs. It does not seem Zos will significantly ramp up combat in overland content.

    what level would have worked - delve boss? basic World Boss? Dungeon mini Boss? Dungeon final Boss? Vet Dungeon mini Boss? Vet Dungeon final Boss? Anything that I might find challenging will wipe a whole tranche of players and that still might leave many other players unsatisfied.

    This is what I think of everytime a complaint about overland difficulty comes up. How many different versions would be required. World Boss level? Basic or dlc level? Every enemy or just the ones you deem worthy?

    So many people have varying degrees of what they'd consider challenging which are often out of line with their fellow gamer. If this player has to scale themselves down for general mob trash than buff back up for "real" fights, how in the world are we expecting ZOS to determine this for thousands of players with varying degrees of ability?

    They do it for trials and dungeons just fine, let's please drop the arguments that this is just not possible by the development team. It is possible, it is a problem, and if they choose to continue focussing a majority of their dlc content on overland content like quests and exploring, than they need to provide better solutions to this issue.

    Many players seem to lack the imagination and like to disagree for the sake of disagreeing, it's not OP's responsibility to find solutions to enjoy the content they release. A large part of an MMORPG is advancing your character to be stronger, why should we have to remove all CP and gear for it to not feel like easy mode..

    Easiest solution, add a difficulty modifier, either by debuff, scroll, npc, whatever. Games like borderlands 3 do this very well. In that game there is 4 difficulties used for end game players called mayhem modes. Each level offers the player more loot/exp/money multipliers, while also increasing the health and damage of the enemies. Since ESO wants to keep the persistent zones, the modifiers should only effect your player, not players around you. Risk vs reward.

    What does this solve? Players can choose to wear all the gear and CP they've collected so they keep their sense of vertical progression. They can challenge themselves by making the overland mobs harder, but increasing their experience/gold/drop rate.

    For anyone that says this isn't possible, jump onto the pts under a new template character. Teleport into a 4man pledge dungeon anywhere and look at the buffs on your character. ZOS just added a buff that increases your exp/gold/drop rate if you run a dungeon with a player who hasn't done the dungeon before (in this case, yourself), so the buff already exists. We just need the debuff aspect which some players have mentioned could be handled via the minor/major system, but those aren't strong enough to really change up overland imo.

    Good job op, glad you found a solution. Let's hope ZOS releases some quality of life to the game with the chapter so we don't need to do this.
    Edited by MashmalloMan on February 1, 2020 11:37AM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Slimebrow
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    Good luck to you. God speed. :#
  • Fingolfinn01
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    I understand where you are coming from, however they did have a difficulty mode at launch. ESO was a very difficult and highly skilled game, until "one tamriel" They won't go back to the system they had, and moving forward there's no easy solution.

    Mine own solution is for the quests to have difficultly ratings.
    PC-NA
  • NBrookus
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    Plan to start a new character, preferably on a class new to you. Don't give it any gear, foods, potions, gold or assign CP. While you know combat basics, you won't have a stacked deck. The difference between a level 4 in Hundings and oooh I just looted a BLUE cuirass is real.
  • Dusk_Coven
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    NBrookus wrote: »
    Plan to start a new character, preferably on a class new to you. Don't give it any gear, foods, potions, gold or assign CP. While you know combat basics, you won't have a stacked deck. The difference between a level 4 in Hundings and oooh I just looted a BLUE cuirass is real.

    All new map is a great chance to try to recapture that "new player" feeling. Yeah, don't stack the deck with resources that a new player wouldn't have accumulated from the get-go.
  • Maxx7410
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    the overland content was even more easier than other areas, soon the enemies npc will die just for being close to you haha
  • Loves_guars
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    Don't buy, watch streams/youtube? xD
  • MaleAmazon
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    We just need the debuff aspect which some players have mentioned could be handled via the minor/major system, but those aren't strong enough to really change up overland imo.

    Myself and others have pointed out that they have the battle spirit buff/debuff (and the 1T autolevel buff), which means this is already in the game. Honestly, I can´t for the life of me figure out why they haven´t fixed the difficulty already.

    Also, the argument brought forth by some, that "overland isn´t supposed to be endgame" makes no sense. Just by finishing the vanilla MQ and Alliance questline, no sidequests, you are lvl 50. Then you have the 2 other alliance questlines, Thieves´ Guild, Dark Brotherhood, Wrothgar, Morrowind, Clockwork City, Summerset, Murkmire, Elsweyr x 2... all overland questlines. It is probably impossible to *not* be high CP halfway through that (especially with the 'frontloaded' CP which is my understanding was added).

    Add in the free XP scrolls, etc, and.. you get my point. Overland is as much for high-level characters as anything else, just it is neglected difficulty-wise.
  • Mr_Walker
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    Cireous wrote: »
    Kaalgrontiid did zero damage to me in what was supposed to be an epic fight. I kid you not, my health bar stayed full the entire time.

    Humblebrag detected.
  • Mithlob
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    This is actually the main reason I quit (and all my gaming buddies)... I've tried coming back so many times and quit within a couple days. When I can light attack everything to death for such a huge portion of the game (I can only do the same trials and dungeons for so long) it brings absolutely no enjoyment. Whats the point in these epic DLC quest lines if I kill a creature then later realize "Oh... I finished the quest... I guess that last mob was the boss..."

    Personally, a difficulty slider that scales infinitely would be awesome. It doesn't matter how the difficulty is implemented just give some actually gameplay/challenge to the the largest aspect of the game.
  • HoosierPappy
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    Reset your skill points, stat points and champ points and do NOT assign them!
    Get yourself a weapon you have NO skills in.
    Run a stamina build for your mage, etc.
    No food buffs nor Pots.

    Problem solved......except for the need for ress's !

    Weeeeeeeeeeeeeeeee!!!
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