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Capturing the cryodiil towns Cropsford/Vlastarus/Bruma (solo)

Nordic__Knights
Nordic__Knights
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Can the timers be changed ( lowered) on the flag guards as an solo play cant capture all 3 flags before the 1st they capture resets making it so they just play an game of ring around the flags never getting the town capture cropsford being the wrose of the 3 having guards on all 3 flags where as vlastarus and bruma both have an free flag with no guards on them
Cropsford 4 guards on merchant flag 3 at quest flag 8 on other
Vlastarus 4 guards on merchant flag 3 on quest flag 0 on other
Bruma 0 on merchant flag 4 on quest flag 0 on other
If this doesn't stay unbalanced i dont know what does on top of the fact that flag reset timer is so much faster then the capture timer
Edited by Nordic__Knights on January 30, 2020 4:07AM
  • Bradyfjord
    Bradyfjord
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    Sounds like a challenge. Challenge accepted!

    I think you're missing the point of the system.
  • Nordic__Knights
    Nordic__Knights
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    Bradyfjord wrote: »
    Sounds like a challenge. Challenge accepted!

    I think you're missing the point of the system.

    So the point of the system is to unbalance the towns and make it so players cant solo play in an game thats main points are to play as youd like solo , small-scale or zerg all 3 are play styles and all 3 should be able to do things in an timely manner ive soloed outpost and keeps many of times but towns just become an ring around the flags mainly at cropsford
  • max_only
    max_only
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    Wait, you want to be able to cap the towns solo or you DONT want that?
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Nordic__Knights
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    max_only wrote: »
    Wait, you want to be able to cap the towns solo or you DONT want that?

    I do want to be able to
    Ive edited op to include( lowered) to make understanding of it better
    Edited by Nordic__Knights on January 30, 2020 4:08AM
  • Jaraal
    Jaraal
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    max_only wrote: »
    Wait, you want to be able to cap the towns solo or you DONT want that?

    If you're good enough, why not?

    I get what the OP is saying. Why should the mechanics require multiple people? Games like Planetside 2 where you can capture resources by yourself are big fun. On the other hand, the fun part about attacking a town by yourself is knowing the enemy is aware of your presence by his map icons, and waiting to ambush him when he comes riding in to remove the intruders. :)
  • Nordic__Knights
    Nordic__Knights
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    Bradyfjord wrote: »
    Sounds like a challenge. Challenge accepted!

    I think you're missing the point of the system.

    How that challenge go ? you solo cropsford if so share how as ive done it in many of ways but yet to get it not to reset on me before getting the capture
  • mague
    mague
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    Can the timers be changed ( lowered) on the flag guards as an solo play cant capture all 3 flags before the 1st they capture resets making it so they just play an game of ring around the flags never getting the town capture cropsford being the wrose of the 3 having guards on all 3 flags where as vlastarus and bruma both have an free flag with no guards on them
    Cropsford 4 guards on merchant flag 3 at quest flag 8 on other
    Vlastarus 4 guards on merchant flag 3 on quest flag 0 on other
    Bruma 0 on merchant flag 4 on quest flag 0 on other
    If this doesn't stay unbalanced i dont know what does on top of the fact that flag reset timer is so much faster then the capture timer

    Why ???

    Why do you want to beat the whole town ? If you cant reach a quest NPC then one flag is enough.

    Actually all guards are to weak. Towns, resources and keeps. You seem to be a "nice player". But others just use this to annoy the living *beep* out of other players.
  • Nordic__Knights
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    mague wrote: »
    Can the timers be changed ( lowered) on the flag guards as an solo play cant capture all 3 flags before the 1st they capture resets making it so they just play an game of ring around the flags never getting the town capture cropsford being the wrose of the 3 having guards on all 3 flags where as vlastarus and bruma both have an free flag with no guards on them
    Cropsford 4 guards on merchant flag 3 at quest flag 8 on other
    Vlastarus 4 guards on merchant flag 3 on quest flag 0 on other
    Bruma 0 on merchant flag 4 on quest flag 0 on other
    If this doesn't stay unbalanced i dont know what does on top of the fact that flag reset timer is so much faster then the capture timer

    Why ???

    Why do you want to beat the whole town ? If you cant reach a quest NPC then one flag is enough.

    Actually all guards are to weak. Towns, resources and keeps. You seem to be a "nice player". But others just use this to annoy the living *beep* out of other players.

    I play solo but for campaign win as an ad player the two towns give up my home keeps to easily so i like keeping them my alliance but i dont like asking for help of others when its just npc's that yes are easy to kill their not my issue its the timer ITSELF that makes it an issue that turns into playing ring around the flags but never getting anywhere with capturing the town itself
  • Bradyfjord
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    Bradyfjord wrote: »
    Sounds like a challenge. Challenge accepted!

    I think you're missing the point of the system.

    So the point of the system is to unbalance the towns and make it so players cant solo play in an game thats main points are to play as youd like solo , small-scale or zerg all 3 are play styles and all 3 should be able to do things in an timely manner ive soloed outpost and keeps many of times but towns just become an ring around the flags mainly at cropsford

    With all due respect. I have captured towns alone. It simply requires that no other players show up to take them. I even got lucky and beat a couple of players (only once for a town).

    If your goal is to enter a pvp area and get all your goals completed with little to no resistance from opposing players then you have the wrong expectations in mind. You can solo a town, but taking objectives gives opponents an idea of where you are. They are coming to pvp you.
  • Nordic__Knights
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    Bradyfjord wrote: »
    Bradyfjord wrote: »
    Sounds like a challenge. Challenge accepted!

    I think you're missing the point of the system.

    So the point of the system is to unbalance the towns and make it so players cant solo play in an game thats main points are to play as youd like solo , small-scale or zerg all 3 are play styles and all 3 should be able to do things in an timely manner ive soloed outpost and keeps many of times but towns just become an ring around the flags mainly at cropsford

    With all due respect. I have captured towns alone. It simply requires that no other players show up to take them. I even got lucky and beat a couple of players (only once for a town).

    If your goal is to enter a pvp area and get all your goals completed with little to no resistance from opposing players then you have the wrong expectations in mind. You can solo a town, but taking objectives gives opponents an idea of where you are. They are coming to pvp you.

    iam an 16x emp and yes Vlastarus and bruma is easy to solo if you understand the timers on the guards but go do it at cropsford then get back to me and enemies showing up only means more ap for capture so thats an non issue too
  • Bradyfjord
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    iam an 16x emp and yes Vlastarus and bruma is easy to solo if you understand the timers on the guards but go do it at cropsford then get back to me and enemies showing up only means more ap for capture so thats an non issue too

    I was simply pointing out that it is made difficult so that pvp is encouraged. Pvp, and most everything else in ESO, is better when grouped. As a 16x emp you should appreciate that some things are only possible in a group in Cyrodiil.

    That said, I play EP. When I'm on, I almost never have to capture Cropsford so I hadn't realized there are several more guards. Seems like an easy thing for them to fix though. I'll have to give it a try when the opportunity arises.

    Due to pvp, I had never considered the guards enough to count them. In a group, or even a duo, the guards should fall over easily enough by themselves. Not so sure about 8 at once (solo) though. :)
    Edited by Bradyfjord on January 30, 2020 7:51AM
  • oxygen_thief
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    max_only wrote: »
    Wait, you want to be able to cap the towns solo or you DONT want that?

    I do want to be able to
    Ive edited op to include( lowered) to make understanding of it better

    have they changed anything in timings or npc numbers? I have never had any problems with it before
  • Zer0_CooL
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    Is it possible that you wait too long on one flag? You only need half the "capture circle" to take the village.
    Edited by Zer0_CooL on January 30, 2020 8:49AM
  • markulrich1966
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    I rarely play cyro, so my characters are pure PVE setups. CP810 on EU, CP320 on NA. magsorc, magplar, stamsorc with bow.

    With those, capturing works well in vlastarus.
    Start with the flag that has no guards, when it is completely changed, run to the center, use AOE and maybe even ultimates to delete the 3 guards. When they are done, finish the last flag.

    I had timing issues starting with the guarded flags first, so maybe that was your issue, too.

  • Curious_Death
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    if one player would be able to take village.... the villages will become a noobs-kill heaven and kill/AP farm
    Edited by Curious_Death on January 30, 2020 8:51AM
  • Luede
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    i think the capture timers are OK, but u get not enough AP for capturing 3 flags
  • Nordic__Knights
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    Zer0_CooL wrote: »
    Is it possible that you wait too long on one flag? You only need half the "capture circle" to take the village.

    No i know and understand that you only need half not full cap on flags to get it to change over
    Edited by Nordic__Knights on January 30, 2020 1:03PM
  • Nordic__Knights
    Nordic__Knights
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    if one player would be able to take village.... the villages will become a noobs-kill heaven and kill/AP farm

    No matter what it may become solo players have an right to be able to do things in an timely manner and the timers dont account for that to happen
  • vgabor
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    Bruma and Vlas easy to solo, and while much harder it's possible to solo Crops as well. (edit: hint, you start with the most guard there)
    Edited by vgabor on January 30, 2020 2:22PM
  • Toanis
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    In Bruma and Vlastarus just capture the unguarded flag first. For Cropsford you just need good AOE dps to kill all guards and capture the flags before the guards on the first flag respawn.

    It's group content, it's soloable, it's a bit tricky to solo, as it should be.
  • jaws343
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    I've soloed all three towns numerous times. You just have to kill the guards quicker.
  • Zer0_CooL
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    Zer0_CooL wrote: »
    Is it possible that you wait too long on one flag? You only need half the "capture circle" to take the village.

    No i know and understand that you only need half not full cap on flags to get it to change over

    I was just wondering because i see often players (might be the event) taking the full flag. But i agree that at least in crops the timer should be adjusted. Last time i tried (1. concrete, 2.midle, 3.trader) the concrete flag turned red just a second before the last tic. :s

    Edited by Zer0_CooL on January 30, 2020 3:44PM
  • VaranisArano
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    Cropsford got additional guards added when ZOS added the transit to towns, new outposts, and collapsible bridges/milegates. So it was a part of the update to Cyrodiil.

    Prior to the change, all three were soloable. You started on the unguarded flag, then hit the other two so as to minimize the time allowed for guard respawns.

    As for changing the timer to make things easier on solo players...I doubt ZOS is going to add that complication to the town flag timers when they deliberately added extra guards to Cropsford.
  • NBrookus
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    Cropsford was deliberately made to be un-soloable because of the differences in positioning, gates and the bridge on that side of the map.

    Bruma and Vlasterus are still soloable.
  • L_Nici
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    You can capture them all solo, only Crops is a bit annoying since they have guards on all 3 flags, but it is doable.
    PC|EU
  • xxthir13enxx
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    Hmm...I do it rather regularly and only get messed up if other alliance shows up n counter flips a flag...in which case you have to wait it out n start from scratch (side note that may be a factor...I am primarily AOE and not Single target focused...if mostly taking out 1 guard at a time...I can definitely see that as an issue of taking to long)

    My pattern is top flag first Always as it has most guards n takes longest to begin the cycle

    Typically I go vendor flag next though I’ve gone mid Aswell without issue...

    I just usually save mid flag for last as that is usually where other alliance members typically show up
  • Ufretin
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    Pro tip: Flags need only be flipped by 75% (wheel half-full in your alliance's color) for the town to flip.
    Saves you a few seconds.
  • Neoauspex
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    It's stupid that all three towns aren't the same, so I agree with the OP there. Cropsford is a good DPS test for PvP though... if you can't solo it then, sorry, you're a tank. Revise your build for the good of the land.
    Edited by Neoauspex on January 30, 2020 6:43PM
  • MaleAmazon
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    If you can´t do it fast enough and guards respawn, you can do it by going A-B-A-C (B) IIRC. (Take flag, take second flag, kill respawned first flag before it is reverted very far, take 3rd flag, maybe while killing respawned 2nd flag).

    It can be done. See it as a challenge.
    Edited by MaleAmazon on January 30, 2020 6:47PM
  • Ufretin
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    Neoauspex wrote: »
    It's stupid that all three towns aren't the same

    Cropsford was "buffed" in order to offset the fact that DC (Winter's) and AD (Carmala) were given outposts on their borders whereas Harlun's is in the middle of nowhere. :|
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