Bradyfjord wrote: »Sounds like a challenge. Challenge accepted!
I think you're missing the point of the system.
Wait, you want to be able to cap the towns solo or you DONT want that?
Bradyfjord wrote: »Sounds like a challenge. Challenge accepted!
I think you're missing the point of the system.
Nordic__Knights wrote: »Can the timers be changed ( lowered) on the flag guards as an solo play cant capture all 3 flags before the 1st they capture resets making it so they just play an game of ring around the flags never getting the town capture cropsford being the wrose of the 3 having guards on all 3 flags where as vlastarus and bruma both have an free flag with no guards on them
Cropsford 4 guards on merchant flag 3 at quest flag 8 on other
Vlastarus 4 guards on merchant flag 3 on quest flag 0 on other
Bruma 0 on merchant flag 4 on quest flag 0 on other
If this doesn't stay unbalanced i dont know what does on top of the fact that flag reset timer is so much faster then the capture timer
Nordic__Knights wrote: »Can the timers be changed ( lowered) on the flag guards as an solo play cant capture all 3 flags before the 1st they capture resets making it so they just play an game of ring around the flags never getting the town capture cropsford being the wrose of the 3 having guards on all 3 flags where as vlastarus and bruma both have an free flag with no guards on them
Cropsford 4 guards on merchant flag 3 at quest flag 8 on other
Vlastarus 4 guards on merchant flag 3 on quest flag 0 on other
Bruma 0 on merchant flag 4 on quest flag 0 on other
If this doesn't stay unbalanced i dont know what does on top of the fact that flag reset timer is so much faster then the capture timer
Why ???
Why do you want to beat the whole town ? If you cant reach a quest NPC then one flag is enough.
Actually all guards are to weak. Towns, resources and keeps. You seem to be a "nice player". But others just use this to annoy the living *beep* out of other players.
Nordic__Knights wrote: »Bradyfjord wrote: »Sounds like a challenge. Challenge accepted!
I think you're missing the point of the system.
So the point of the system is to unbalance the towns and make it so players cant solo play in an game thats main points are to play as youd like solo , small-scale or zerg all 3 are play styles and all 3 should be able to do things in an timely manner ive soloed outpost and keeps many of times but towns just become an ring around the flags mainly at cropsford
Bradyfjord wrote: »Nordic__Knights wrote: »Bradyfjord wrote: »Sounds like a challenge. Challenge accepted!
I think you're missing the point of the system.
So the point of the system is to unbalance the towns and make it so players cant solo play in an game thats main points are to play as youd like solo , small-scale or zerg all 3 are play styles and all 3 should be able to do things in an timely manner ive soloed outpost and keeps many of times but towns just become an ring around the flags mainly at cropsford
With all due respect. I have captured towns alone. It simply requires that no other players show up to take them. I even got lucky and beat a couple of players (only once for a town).
If your goal is to enter a pvp area and get all your goals completed with little to no resistance from opposing players then you have the wrong expectations in mind. You can solo a town, but taking objectives gives opponents an idea of where you are. They are coming to pvp you.
Nordic__Knights wrote: »iam an 16x emp and yes Vlastarus and bruma is easy to solo if you understand the timers on the guards but go do it at cropsford then get back to me and enemies showing up only means more ap for capture so thats an non issue too
Nordic__Knights wrote: »
Curious_Death wrote: »if one player would be able to take village.... the villages will become a noobs-kill heaven and kill/AP farm
Nordic__Knights wrote: »