TelvanniWizard wrote: »Lyris dies always in my games. So far, it worked well, regarding lore. Varen appeared in Orsinium, and Sai in Elsweyr. But now, my immersion will be gone
VaranisArano wrote: »Varen has a different lines if you sacrificed him.
That's a good theory actually. Being a soul gem that's bound to the will of Akatosh, he could theoretically do whatever he wants with the soul that was used to power it, including just returning it to its host.The death (of whichever companion) is required to fill the Soul Gem that is the Amulet of Kings' stone. The soul is released by its use against Molag Bal, and is free to return after that.
I only see a problem if you found a way to get that far through the quest and skip out without completing it. Then they're trapped in the unused Amulet.
RaddlemanNumber7 wrote: »Sai's reappearance after being sacrificed to Akatosh has all the signs of divine intervention. Gods can do that sort of thing without needing to explain themselves. There are God(s) in TES. There is no Lore problem with Sai's reappearance at all.
DMuehlhausen wrote: »RaddlemanNumber7 wrote: »Sai's reappearance after being sacrificed to Akatosh has all the signs of divine intervention. Gods can do that sort of thing without needing to explain themselves. There are God(s) in TES. There is no Lore problem with Sai's reappearance at all.
That's all fine and good, but don't ya think Sai would mention something about you killing him, or being a little peeved about it? Or there should be a text you apologize for it, but it's good he was returned or something. This just picks up like nothing happened.
DMuehlhausen wrote: »RaddlemanNumber7 wrote: »Sai's reappearance after being sacrificed to Akatosh has all the signs of divine intervention. Gods can do that sort of thing without needing to explain themselves. There are God(s) in TES. There is no Lore problem with Sai's reappearance at all.
That's all fine and good, but don't ya think Sai would mention something about you killing him, or being a little peeved about it? Or there should be a text you apologize for it, but it's good he was returned or something. This just picks up like nothing happened.
Siohwenoeht wrote: »I think it has less to do with anything lorewise and more the, now, non-linear story telling. They are sticking to the notion that all of this occurs in the same in game year. So a new character may start Elsweyr or the prologue first, without having completed the main quest and therefore Sai, Lyris or Varen would not have been sacrificed yet.
Pretty much this imo. They didn't have to bring back any of the other Companions for any of these expansions. Bringing back Abnur made sense, so both the player and Abnur himself could get closure after heDusk_Coven wrote: »Yes but they didn't need to recycle any of the Companions. Just because Abnur Tharn is there doesn't mean the rest of the gang has to be involved in any way. Just write up some new characters?
No I think it's a thinly-veiled ploy to try to bring back "player favourites" … but in doing so they cheapened one of the few "choices matter" moments in the game.
Actually, there are furstocks of Khajiit that still have digitigrade legs. If you look at that one Suthay statue irc the name of, the placement of the ankle and how the legs are shaped make it look a lot like it has digitigrade legs, not plantigrade ones. I also don't think there's any concrete lore that states whether Suthay are 100% one or the other. And seeing as Argonians also have different 'furstocks' (scalestocks?) there could very well be different forms of Argonians that have the digitigrade legs, and we just haven't seen them. Also "will of the Hist" is a thing that exists, so if the Hist wanted it could make ANY Argo have the crazy lizard legs haha.Aristocles22 wrote: »Argonians and Khajiit have had human-like legs and feet since Oblivion. While I personally prefer those kinds of characters to go shoeless (to take advantage of their claws), it hasn't been that way for a long, long time with these games.
Tbh. I dont know what is more broken. Wood Elves having this weird stealth detection "guard" passive or Argonians that live in a poisonous and toxic swamp not having any poison resistance in the slightest...Cundu_Ertur wrote: »Worst broken lore is, hands down, 'Bosmer' who currently have more racial bonuses to being guards than to being thieves. Imga ain't the only race missing from Valenwood.
Tommy_The_Gun wrote: »Tbh. I dont know what is more broken. Wood Elves having this weird stealth detection "guard" passive or Argonians that live in a poisonous and toxic swamp not having any poison resistance in the slightest...Cundu_Ertur wrote: »Worst broken lore is, hands down, 'Bosmer' who currently have more racial bonuses to being guards than to being thieves. Imga ain't the only race missing from Valenwood.
Edit:
Forgot to mention. There are numerous quests in ESO in which Argonians say basically: "I survived only because my kind is more resistant and in many cases immune to some poisons"...