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Rework Bound Armaments proc condition?

Vaoh
Vaoh
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As of the Dragonhold update, Bound Armaments was reworked to add more uniqueness into a Stamina Sorcerer’s rotation.

While there was positive response to a rework being done on this skill, there are also complaints of it being a copy/paste of the Nightblade skill “Grim Focus”. In other words, it is arguably not unique and rotations are familiar in feeling to those of Nightblades.

Would you like Bound Armaments to add variety into a Stamina Sorcerer’s skillset with a different proc condition (which does not resemble Grim Focus)?

Bound Armaments
Arm yourself with the power of Oblivion for 40 seconds, causing your Light and Heavy Attacks to summon a Bound weapon for 10 seconds, up to 4 times. You can reactivate the ability for half cost to arm the weapons, causing them to strike your target for X Physical Damage every 0.3 seconds. While slotted, your Maximum Stamina is increased by 8% and Light Attack damage is increased by 10%.


Furthermore, would you like Bound Armaments to more or less function as a Stamina version of the Crystal Fragments proc? (taking after a Sorcerer skill rather than a Nightblade skill)

Crystal Fragments vs suggested rework
Crystal Fragments
Conjure dark crystals to bombard an enemy, dealing X Magic Damage. Casting any other Magicka Ability has a 35% chance of causing your next Crystal Fragments to be instant, deal 33% more damage, and cost 50% less Magicka.
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Bound Armaments (suggested)
Arm yourself with the power of Oblivion, increasing your Maximum Stamina by 8% and Light Attack damage by 10%. Casting Stamina Abilities has a 35% chance to summon four Bound weapons for 10 seconds. Activate to arm the weapons, causing them to strike your target for X Physical Damage every 0.3 seconds.

(essentially what it would look like to make Bound Armaments more like Crystal Fragments)

Rework Bound Armaments proc condition? 16 votes

Yes - Rework the proc condition
18%
SolarikenKurtAngle2nsmurfer 3 votes
Yes - Function more like a stamina Crystal Frag
18%
Vaohred_emucaperb 3 votes
No - Leave as is
62%
JarndyceKonstant_Tel_NecrisAcadianPaladinElwendryllaaisoahokarthrag_inakAnd0ssusKittytravelsnoozyHapexamendios 10 votes
Revert to how it was before the rework
0%
Other
0%
  • Hapexamendios
    Hapexamendios
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    No - Leave as is
    Fine with it as is.
  • AcadianPaladin
    AcadianPaladin
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    No - Leave as is
    The NB spectral bow and magsorc frags are both too clunky to use and not worth the dps loss their clunkiness causes - I won't use either of them. The proc on BA is clunky as well but less so and I can work with it, particularly given the nice passive.
    PC NA(no Steam), PvE, mostly solo
  • Kadoin
    Kadoin
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    Never ask to fix something that isn't too broken here. You will regret it...
  • Elwendryll
    Elwendryll
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    No - Leave as is
    BA feels great on live. Why would you rework that?
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • KurtAngle2
    KurtAngle2
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    Yes - Rework the proc condition
    Elwendryll wrote: »
    BA feels great on live. Why would you rework that?

    "Feels great", literally never used for its *** damage and just there to provide +20% Stam/HP regen
  • Elwendryll
    Elwendryll
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    No - Leave as is
    KurtAngle2 wrote: »
    Elwendryll wrote: »
    BA feels great on live. Why would you rework that?

    "Feels great", literally never used for its *** damage and just there to provide +20% Stam/HP regen

    It does more damage than a wrecking blow (counting the empower on a LA) or a snipe, for instant cast, and very low cost, at 28m range, and you can cast it once every 4s.

    PvP player ? You forgot the extra light attack damage, the max stamina. This skill is perfectly fine.
    Edited by Elwendryll on January 29, 2020 6:55PM
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Kahnak
    Kahnak
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    Nope, I think the ability is a nice addition and I like that the mechanic is relatively familiar. I personally think it feels better to use than Spectral Bow, but that's the opinion of someone who doesn't particularly care for NB's in general.
    Edited by Kahnak on January 29, 2020 7:29PM
    Tombstone Reads: "Forgot to get good"
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