Obviously there was a need or they wouldn't have implemented faction locks to begin with. Plenty of players like faction locks and the spirit behind it. Obviously you prefer the ability to swap if you consider it being shackled to a faction. You're entitled to that opinion, and the spirit behind that, and there are servers that offer that type of game play. This is exactly what makes doing this so offensive for those that prefer faction locks. There are alternatives that allow this play style so take it to those servers where it is the designed intent.
Obviously there was a need or they wouldn't have implemented faction locks to begin with.
If this is being worked around with alt accounts does ZOS need to go deeper with this lock to the ip level? Is that even possible? Should doing this be a bannable offence? Should there be warnings given to those partaking? Thoughts, comments, or concerns?
The point of faction lock is so that individual players must commit to one faction for the duration of the campaign cycle on a locked campaign. If this is being worked around with alt accounts does ZOS need to go deeper with this lock to the ip level? Is that even possible? Should doing this be a bannable offence? Should there be warnings given to those partaking? Thoughts, comments, or concerns?
The point of faction lock is so that individual players must commit to one faction for the duration of the campaign cycle on a locked campaign. If this is being worked around with alt accounts does ZOS need to go deeper with this lock to the ip level? Is that even possible? Should doing this be a bannable offence? Should there be warnings given to those partaking? Thoughts, comments, or concerns?
It's fine.
I'd rather see ZOS work on scoring adjustments and population balance problems to make Cyro more enjoyable in the short term. No need to shackle people to one faction for that.
Obviously there was a need or they wouldn't have implemented faction locks to begin with.
Invalid assumption.If this is being worked around with alt accounts does ZOS need to go deeper with this lock to the ip level? Is that even possible? Should doing this be a bannable offence? Should there be warnings given to those partaking? Thoughts, comments, or concerns?
It is happening. No, your "solutions" are neither feasible or possible.
Maybe you should have thought about all the ways it could fail instead of blindly cheering it on. Because it has failed. Miserably. Consider it a salutory life lesson in thinking past your own immediate want/s.
Some of us told you.
Obviously there was a need or they wouldn't have implemented faction locks to begin with.
Invalid assumption.If this is being worked around with alt accounts does ZOS need to go deeper with this lock to the ip level? Is that even possible? Should doing this be a bannable offence? Should there be warnings given to those partaking? Thoughts, comments, or concerns?
It is happening. No, your "solutions" are neither feasible or possible.
Maybe you should have thought about all the ways it could fail instead of blindly cheering it on. Because it has failed. Miserably. Consider it a salutory life lesson in thinking past your own immediate want/s.
Some of us told you.
Damn us for hoping we could keep the spirit of the faction war alive. xD Pesky teams and all that.
Obviously there was a need or they wouldn't have implemented faction locks to begin with. Plenty of players like faction locks and the spirit behind it. Obviously you prefer the ability to swap if you consider it being shackled to a faction. You're entitled to that opinion, and the spirit behind that, and there are servers that offer that type of game play. This is exactly what makes doing this so offensive for those that prefer faction locks. There are alternatives that allow this play style so take it to those servers where it is the designed intent.
Syrusthevirus187 wrote: »@Ranger209 if you want to roleplay as one faction you can. Play however you want. Other players swapping alliance should not affect you. They can play how they want. Turn off name tags or something so you don't know who you're fighting and just chill out and enjoy yourself. Play your own game and don't stress about how others play theirs.
Obviously there was a need or they wouldn't have implemented faction locks to begin with. Plenty of players like faction locks and the spirit behind it. Obviously you prefer the ability to swap if you consider it being shackled to a faction. You're entitled to that opinion, and the spirit behind that, and there are servers that offer that type of game play. This is exactly what makes doing this so offensive for those that prefer faction locks. There are alternatives that allow this play style so take it to those servers where it is the designed intent.
It is very much an assumption that Zos saw a need. Especially in light that their first reason mentioned for the return of factions locks that players requested it. Further, if Zos really thought there was a need then every 50+ campaign would have had faction lock. The biggest action Zos has taken to discredit the idea that there was an actual need for this is Zos backing off how many campaigns are locked. That speaks volumes that there really is not a need.
We know have callouts that alt accounts are a growing issue without anything to really back it up which is much like the previous calls for faction locks. So it just might be that we have some players that see things not going well and assume it is players using alt accounts to circumvent the faction locks to manipulate the scoring even though there is not really anything to support the claim.
Regardless, use of alt accounts is perfectly legitimate according to statements from Zos in these very forum. As long as we are actually controlling said accounts manually it is perfectly legitimate. However, as someone who has an alt account, I really doubt enough players have alt accounts to have the effect OP is suggesting and until we have actual information to back it up then it is nothing more than the empty claims about faction hopping made before locks returned.
Damn us for hoping we could keep the spirit of the faction war alive. xD Pesky teams and all that.
Yes, well didn't you know that when ZOS proclaimed "Play the way you want" they weren't talking to you or me. They were only talking to those that "Want good fights", or "Want to play with friends", or "Don't care about the score", or "Don't care about playing the map", or "Don't care about the 3 banner war". They weren't talking to the people that want to play in Cyrodiil under a rule set that creates actual teams with rosters that don't change every 10 minutes because of whim or fancy, but actually holds teams members firm for the duration of the campaign like any AvAvA game is supposed to. They weren't talking to the people who don't want to fight side by side with another saving them from certain death, only to be teabagged by the person they saved 15 minutes later riding under another banner. No they were talking to all of those people who never think about their immediate wants, and care primarily for the health of the game where options contrary to their play style are not allowed, in other words, not us. Maybe ZOS should come up with a new slogan, "Play the way they want". Kinda catchy.
[snip] Nothing stopped you from playing the way you wanted. All faction locks have done is place restrictions on other people. They now have to play the way YOU want.
Except I don't even bother with PvP during the week now. I'm playing other games the way I want. As an Aussie, playing off-peak is more of a farce that it was before, so frankly, thank you for ruining it for me, and more than a few others. All because it's not enough for you to be an ERPer, but you insisted everyone else be too.
Minor edit for bait.
Damn us for hoping we could keep the spirit of the faction war alive. xD Pesky teams and all that.
Here it comes, the "we only wanted it for altruistic reasons" BS.
Regardless, the point of my post was neither to celebrate nor decry your ERP desires, just top oint out that it has largely failed. As predicted by anoyone with an ounce of foresight
Yes, well didn't you know that when ZOS proclaimed "Play the way you want" they weren't talking to you or me. They were only talking to those that "Want good fights", or "Want to play with friends", or "Don't care about the score", or "Don't care about playing the map", or "Don't care about the 3 banner war". They weren't talking to the people that want to play in Cyrodiil under a rule set that creates actual teams with rosters that don't change every 10 minutes because of whim or fancy, but actually holds teams members firm for the duration of the campaign like any AvAvA game is supposed to. They weren't talking to the people who don't want to fight side by side with another saving them from certain death, only to be teabagged by the person they saved 15 minutes later riding under another banner. No they were talking to all of those people who never think about their immediate wants, and care primarily for the health of the game where options contrary to their play style are not allowed, in other words, not us. Maybe ZOS should come up with a new slogan, "Play the way they want". Kinda catchy.
Quit the crap. Nothing stopped you from playing the way you wanted. All faction locks have done is place restrictions on other people. They now have to play the way YOU want.
Except I don't even bother with PvP during the week now. I'm playing other games the way I want. As an Aussie, playing off-peak is more of a farce that it was before, so frankly, thank you for ruining it for me, and more than a few others. All because it's not enough for you to be an ERPer, but you insisted everyone else be too.
Obviously there was a need or they wouldn't have implemented faction locks to begin with. Plenty of players like faction locks and the spirit behind it. Obviously you prefer the ability to swap if you consider it being shackled to a faction. You're entitled to that opinion, and the spirit behind that, and there are servers that offer that type of game play. This is exactly what makes doing this so offensive for those that prefer faction locks. There are alternatives that allow this play style so take it to those servers where it is the designed intent.
It is very much an assumption that Zos saw a need. Especially in light that their first reason mentioned for the return of factions locks that players requested it. Further, if Zos really thought there was a need then every 50+ campaign would have had faction lock. The biggest action Zos has taken to discredit the idea that there was an actual need for this is Zos backing off how many campaigns are locked. That speaks volumes that there really is not a need.
We know have callouts that alt accounts are a growing issue without anything to really back it up which is much like the previous calls for faction locks. So it just might be that we have some players that see things not going well and assume it is players using alt accounts to circumvent the faction locks to manipulate the scoring even though there is not really anything to support the claim.
Regardless, use of alt accounts is perfectly legitimate according to statements from Zos in these very forum. As long as we are actually controlling said accounts manually it is perfectly legitimate. However, as someone who has an alt account, I really doubt enough players have alt accounts to have the effect OP is suggesting and until we have actual information to back it up then it is nothing more than the empty claims about faction hopping made before locks returned.
The fact that there are faction locked campaigns is the pudding the proof resides in. There is no reason to make them all faction locked or all unlocked, that is foolish. Choice is good.
I think you guys worry way too much about faction lock and think it's going to magically solve some imagined problem.
The ship long ago sailed on the majority of players caring about the factions in this game. At this point, especially once One Tamriel launched, the game was sold to people on the ability to play with their friends and pushing faction lock in PvP after the faction loyalty ship long ago sailed away only accomplishes making it harder to play with friends for players where their alliance previously didn't matter in that regard.
Faction lock is a failure and the people that thought it solved everything now think there are all kinds of extra max level accounts being created by a large enough portion of players that it matters, just so they can get around faction lock? And you think IP locking will change that? It's very easy to change your IP.
I think you guys worry way too much about faction lock and think it's going to magically solve some imagined problem.
Obviously there was a need or they wouldn't have implemented faction locks to begin with. Plenty of players like faction locks and the spirit behind it. Obviously you prefer the ability to swap if you consider it being shackled to a faction. You're entitled to that opinion, and the spirit behind that, and there are servers that offer that type of game play. This is exactly what makes doing this so offensive for those that prefer faction locks. There are alternatives that allow this play style so take it to those servers where it is the designed intent.
It is very much an assumption that Zos saw a need. Especially in light that their first reason mentioned for the return of factions locks that players requested it. Further, if Zos really thought there was a need then every 50+ campaign would have had faction lock. The biggest action Zos has taken to discredit the idea that there was an actual need for this is Zos backing off how many campaigns are locked. That speaks volumes that there really is not a need.
We know have callouts that alt accounts are a growing issue without anything to really back it up which is much like the previous calls for faction locks. So it just might be that we have some players that see things not going well and assume it is players using alt accounts to circumvent the faction locks to manipulate the scoring even though there is not really anything to support the claim.
Regardless, use of alt accounts is perfectly legitimate according to statements from Zos in these very forum. As long as we are actually controlling said accounts manually it is perfectly legitimate. However, as someone who has an alt account, I really doubt enough players have alt accounts to have the effect OP is suggesting and until we have actual information to back it up then it is nothing more than the empty claims about faction hopping made before locks returned.
The fact that there are faction locked campaigns is the pudding the proof resides in. There is no reason to make them all faction locked or all unlocked, that is foolish. Choice is good.
I think we know there are faction locked campaigns and I even mention that. I have no idea what you mean by puddle of proof as that makes no sense. I am not or ever been against removing faction locks nor have I been against having some campaigns be locked. Your reply makes no sense as it seems you might have missed my point.
So, the point is that people are probably mistaking normal increases and decreases in alliance population as people swapping to alts accounts but in reality have nothing to back up such a comment. I seriously doubt the use of alt accounts is wide spread enough to effect a campaign and fairly certain no player would actually know if that was the case or not.
Hopefully that makes it clear.
Syrusthevirus187 wrote: »If I play EP I kill AD and DC. If anyone changes alliance I am EP and I still kill AD and DC.
I fail to see anyone's problem.
Anything beyond this that faction locks do is merely a side benefit to some. Less spies, less toxic chat, less shenanigans with scrolls, hammer, or whatnot, those are second level things which may occur to varying degrees, but are not what faction locks are for.
It is extremely sad that certain players need others as background actors.
Joy_Division wrote: »
Anything beyond this that faction locks do is merely a side benefit to some. Less spies, less toxic chat, less shenanigans with scrolls, hammer, or whatnot, those are second level things which may occur to varying degrees, but are not what faction locks are for.
Faction Lock advocates assert this as if it's some sort of truth or indisputable fact when there is zero evidence for this happening and even less reason to theorize that it might be a possibility.
Where is the logic in asserting - not even assuming - that just because I am forced to play on a faction, that I wont hand a scroll off to a friend, engage in shenanigans with the hammer, and be abusive in zone chat? Since when do laws, rules, and restrictions change personalities? If anything, there would be more of it because you are forcing people to play in a way they don't to, they are annoyed, and they are prevented from playing in a group with friends that otherwise might actually want to play the map legitimately.
When locked campaigns first opened I thought this would not be an overly prevalent thing, or maybe I was just happy that they were making an attempt at a faction locked campaign. Lately I have been more concerned with this. What are peoples thoughts on this. Is it an issue? Is it a growing concern? Does it happen more often at certain times of day? Is it something that happens across all platforms or more so on PC? Is it still being done to paint the map one color, swap accounts, and paint it another color by the same individuals?
The point of faction lock is so that individual players must commit to one faction for the duration of the campaign cycle on a locked campaign. If this is being worked around with alt accounts does ZOS need to go deeper with this lock to the ip level? Is that even possible? Should doing this be a bannable offence? Should there be warnings given to those partaking? Thoughts, comments, or concerns?