Maintenance for the week of December 9:
• PC/Mac: No maintenance – December 9

Vampire overhaul Idea that follows the unique lore of Noxiphilic Sanguivoria

Thevampirenight
Thevampirenight
✭✭✭✭✭
✭✭
Noxiphilic Sanguivoria is a unique vampire strain. One of the first vampire strains but even as the first vampire strain what makes it most unique is its qualities. Immunity to Sunlight, Love of moonlight and stronger while at night.
https://en.uesp.net/wiki/Lore:Noxiphilic_Sanguivoria_(book)
What is the most interesting things about this book is the theory that the love for moonlight plus the immunity to sunlight is the result of a backroom deal between Hircine and Molag Bal. What I think is the backroom deal gave Hircine the rights to this vampire strain. As we do know Other Princes have altered Vampirism in the past like Vile with the Cyrodiil Vampires. Hircine altering a vampire strain would be lore friendly because of this. This back room deal could fit into explaining the new vampirism overhaul and making it lore friendly the concept of having to feed to be stronger as Hircine wouldn't support lousy Hunters.

Like on live feeding should reduce your ugliness not increase it and I'm against the concept of being more ugly when well fed. They don't need to do that but I'd rather seem them go more Vtm with them. Keeping stage one through four appearance the same but reversing it. Being less ugly when well fed and more human but also more powerful. But also more beastial and prone to go into blood frenzied attack if you let your thirst go out of check.

Stage four you are so thirsty your animation becomes more like feral and about to pounce and take on a more beast like stance. Because of how thirsty you would be you would be attacked on sight by the guards because you are so thirsty you need blood and can't help it and obviously a feral vampire about to attack someone. So Being a stage four vampire would be criminal because you haven't maintained yourself and allowed yourself to get like that.

Now these are the abilties we know they are adding. Posting these here before I continue on explaining on how the idea would work.
New Vampirsm what they are doing
Ultimate reworked to be the Blood Scion- Vampire lord Transformation.
Abilities Current abilties
Vampiric Drain
Mist Form
New Abilties We are likely going to see.
Hypnotic Gaze
Feral Slash
One other ability that isn't known yet


Alright back to the idea what a Hircine controlled blood line would look like. You want power you got to hunt for that power. Power doesn't come for just allowing yourself to starve. So feeding as a requirement to gain vampiric power and feeding to be less of a beast would be the reward for the Vampire not starving themselves. Since Feeding is another form of hunting this is how I think vampirism under him would work. They start out in their most feral form and become more civilized when well fed. If you want to be powerful you got to Hunt for blood. If you to look less feral and more civilized you got to hunt for blood.

Instead of stage one you start out at stage four when leaving the vampire quest and have to feed or risk getting attacked like a beast in order to be acceptable in more common society.

Stage four
Their most ugly and most feral stage. In this stage you can feed on anyone but also have a more savage attack and have a powerful claw attack. Unable to use normal weapons since your in a state of blood frenzy you can only use your claw attacks and hand to hand will replace whatever weapon your using. Do to your blood thirst being seen in this state gives you a bounty. Press X to feed on humanoid targets to reduce your stage. In this state you are weak and very vulnerable to fighters guild abilties and fire.
-25 fire and have -25% Health Regen -25% Magicka Regen and -25%stamina regeneration. -50 percent non Necromantic healing received. Meaning you only get full healing benefits from Necromancers. Any other healing you receive by others is cut in half. Unable to benefit from Food or Drink Passives. They are still there but don't work till you raise your stage.

Stage three
-20 fire -15 Health, Magicka and Stamina Regeneration, less feral, Fighters guild abilties do less damage to you but still do extra damage. Able to feed by clicking x to get to stage two. -25 reduced Non Necromantic Healing received. Able to benefit from half of your food and drink buffs. Able to press x to feed.

Stage 2
-15 Fire New Passive replacing Undeath- Wolves Among Sheep. Passive Text. When Less thirsty and more fed you qualify as a living being and becoming immune to fighters guild abilities that deal extra damage to the undead. In this stage you will fully benefit from food and drink passives and able to be healed like a living being. While the Wolves among sheep will make you immune to the extra damage from abilities that effect undead but only in stage one and two. Because a vampire while more fed would be more living then one that is starving. Then also being able to Able to press x to feed.

Stage 1
-0 Fire plus Supernatural Recovery passive + 5/10% Magicka/Stamina Regen and reduces your damage taken by up to 33% based on your missing Health while you are below 30%/50% Health. Old Undeath passive worked into the Supernatural Recovery which would only work when your well fed. Have to sneak behind a foe to feed on them in this stage.
Dark Stalker Passive- increases your sneak speed and reduces the chances of getting caught before feeding making it easier to sneak up on npcs and players even if players already know your there.
Child of the Moons- Would be active in this stage and this would follow the lore of them being stronger at night while also following the lore of their love for moonlight. At Night when the moons are out your vampiric abilities do +10% extra damage and your health regeneration is increased by +15 Percent but at the the expense of your vampiric stages increasing faster. Passive doesn't work under a new moon.

This concept would make it more like the vampirism we seen in other games but also make them more friendly to their Unique Lore that was written for them in the game and make the Back Room deal with Hircine canon. The no fire weakness in stage one will be similar to no sunlight weakness that the Cyrodiil Vampires enjoyed when in stage one. You would be at your most powerful when you are well fed while also being more powerful at night time and while under the moonlight while being a more active vampire hunting for more blood.

Edited by Thevampirenight on January 28, 2020 5:44AM
PC NA
Please add Fangs to Vampires.
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Noxiphilic Sanguivoria is a unique vampire strain. One of the first vampire strains but even as the first vampire strain what makes it most unique is its qualities. Immunity to Sunlight, Love of moonlight and stronger while at night.
    https://en.uesp.net/wiki/Lore:Noxiphilic_Sanguivoria_(book)
    What is the most interesting things about this book is the theory that the love for moonlight plus the immunity to sunlight is the result of a backroom deal between Hircine and Molag Bal. What I think is the backroom deal gave Hircine the rights to this vampire strain. As we do know Other Princes have altered Vampirism in the past like Vile with the Cyrodiil Vampires. Hircine altering a vampire strain would be lore friendly because of this. This back room deal could fit into explaining the new vampirism overhaul and making it lore friendly the concept of having to feed to be stronger as Hircine wouldn't support lousy Hunters.

    Like on live feeding should reduce your ugliness not increase it and I'm against the concept of being more ugly when well fed. They don't need to do that but I'd rather seem them go more Vtm with them. Keeping stage one through four appearance the same but reversing it. Being less ugly when well fed and more human but also more powerful. But also more beastial and prone to go into blood frenzied attack if you let your thirst go out of check.

    Stage four you are so thirsty your animation becomes more like feral and about to pounce and take on a more beast like stance. Because of how thirsty you would be you would be attacked on sight by the guards because you are so thirsty you need blood and can't help it and obviously a feral vampire about to attack someone. So Being a stage four vampire would be criminal because you haven't maintained yourself and allowed yourself to get like that.

    Now these are the abilties we know they are adding. Posting these here before I continue on explaining on how the idea would work.
    New Vampirsm what they are doing
    Ultimate reworked to be the Blood Scion- Vampire lord Transformation.
    Abilities Current abilties
    Vampiric Drain
    Mist Form
    New Abilties We are likely going to see.
    Hypnotic Gaze
    Feral Slash
    One other ability that isn't known yet


    Alright back to the idea what a Hircine controlled blood line would look like. You want power you got to hunt for that power. Power doesn't come for just allowing yourself to starve. So feeding as a requirement to gain vampiric power and feeding to be less of a beast would be the reward for the Vampire not starving themselves. Since Feeding is another form of hunting this is how I think vampirism under him would work. They start out in their most feral form and become more civilized when well fed. If you want to be powerful you got to Hunt for blood. If you to look less feral and more civilized you got to hunt for blood.

    Instead of stage one you start out at stage four when leaving the vampire quest and have to feed or risk getting attacked like a beast in order to be acceptable in more common society.

    Stage four
    Their most ugly and most feral stage. In this stage you can feed on anyone but also have a more savage attack and have a powerful claw attack. Unable to use normal weapons since your in a state of blood frenzy you can only use your claw attacks and hand to hand will replace whatever weapon your using. Do to your blood thirst being seen in this state gives you a bounty. Press X to feed on humanoid targets to reduce your stage. In this state you are weak and very vulnerable to fighters guild abilties and fire.
    -25 fire and have -25% Health Regen -25% Magicka Regen and -25%stamina regeneration. -50 percent non Necromantic healing received. Meaning you only get full healing benefits from Necromancers. Any other healing you receive by others is cut in half. Unable to benefit from Food or Drink Passives. They are still there but don't work till you raise your stage.

    Stage three
    -20 fire -15 Health, Magicka and Stamina Regeneration, less feral, Fighters guild abilties do less damage to you but still do extra damage. Able to feed by clicking x to get to stage two. -25 reduced Non Necromantic Healing received. Able to benefit from half of your food and drink buffs. Able to press x to feed.

    Stage 2
    -15 Fire New Passive replacing Undeath- Wolves Among Sheep. Passive Text. When Less thirsty and more fed you qualify as a living being and becoming immune to fighters guild abilities that deal extra damage to the undead. In this stage you will fully benefit from food and drink passives and able to be healed like a living being. While the Wolves among sheep will make you immune to the extra damage from abilities that effect undead but only in stage one and two. Because a vampire while more fed would be more living then one that is starving. Then also being able to Able to press x to feed.

    Stage 1
    -0 Fire plus Supernatural Recovery passive + 5/10% Magicka/Stamina Regen and reduces your damage taken by up to 33% based on your missing Health while you are below 30%/50% Health. Old Undeath passive worked into the Supernatural Recovery which would only work when your well fed. Have to sneak behind a foe to feed on them in this stage.
    Dark Stalker Passive- increases your sneak speed and reduces the chances of getting caught before feeding making it easier to sneak up on npcs and players even if players already know your there.
    Child of the Moons- Would be active in this stage and this would follow the lore of them being stronger at night while also following the lore of their love for moonlight. At Night when the moons are out your vampiric abilities do +10% extra damage and your health regeneration is increased by +15 Percent but at the the expense of your vampiric stages increasing faster. Passive doesn't work under a new moon.

    This concept would make it more like the vampirism we seen in other games but also make them more friendly to their Unique Lore that was written for them in the game and make the Back Room deal with Hircine canon. The no fire weakness in stage one will be similar to no sunlight weakness that the Cyrodiil Vampires enjoyed when in stage one. You would be at your most powerful when you are well fed while also being more powerful at night time and while under the moonlight while being a more active vampire hunting for more blood.

    I would be very surprised if the batswarm we see in the trailer isn't an ability we get.

    They're prob making mist form more of an offensive ability and the new mobility one will be a bat-swarm teleport.
  • VocalThought
    VocalThought
    ✭✭✭
    Noxavian wrote: »
    Noxiphilic Sanguivoria is a unique vampire strain. One of the first vampire strains but even as the first vampire strain what makes it most unique is its qualities. Immunity to Sunlight, Love of moonlight and stronger while at night.
    https://en.uesp.net/wiki/Lore:Noxiphilic_Sanguivoria_(book)
    What is the most interesting things about this book is the theory that the love for moonlight plus the immunity to sunlight is the result of a backroom deal between Hircine and Molag Bal. What I think is the backroom deal gave Hircine the rights to this vampire strain. As we do know Other Princes have altered Vampirism in the past like Vile with the Cyrodiil Vampires. Hircine altering a vampire strain would be lore friendly because of this. This back room deal could fit into explaining the new vampirism overhaul and making it lore friendly the concept of having to feed to be stronger as Hircine wouldn't support lousy Hunters.

    Like on live feeding should reduce your ugliness not increase it and I'm against the concept of being more ugly when well fed. They don't need to do that but I'd rather seem them go more Vtm with them. Keeping stage one through four appearance the same but reversing it. Being less ugly when well fed and more human but also more powerful. But also more beastial and prone to go into blood frenzied attack if you let your thirst go out of check.

    Stage four you are so thirsty your animation becomes more like feral and about to pounce and take on a more beast like stance. Because of how thirsty you would be you would be attacked on sight by the guards because you are so thirsty you need blood and can't help it and obviously a feral vampire about to attack someone. So Being a stage four vampire would be criminal because you haven't maintained yourself and allowed yourself to get like that.

    Now these are the abilties we know they are adding. Posting these here before I continue on explaining on how the idea would work.
    New Vampirsm what they are doing
    Ultimate reworked to be the Blood Scion- Vampire lord Transformation.
    Abilities Current abilties
    Vampiric Drain
    Mist Form
    New Abilties We are likely going to see.
    Hypnotic Gaze
    Feral Slash
    One other ability that isn't known yet


    Alright back to the idea what a Hircine controlled blood line would look like. You want power you got to hunt for that power. Power doesn't come for just allowing yourself to starve. So feeding as a requirement to gain vampiric power and feeding to be less of a beast would be the reward for the Vampire not starving themselves. Since Feeding is another form of hunting this is how I think vampirism under him would work. They start out in their most feral form and become more civilized when well fed. If you want to be powerful you got to Hunt for blood. If you to look less feral and more civilized you got to hunt for blood.

    Instead of stage one you start out at stage four when leaving the vampire quest and have to feed or risk getting attacked like a beast in order to be acceptable in more common society.

    Stage four
    Their most ugly and most feral stage. In this stage you can feed on anyone but also have a more savage attack and have a powerful claw attack. Unable to use normal weapons since your in a state of blood frenzy you can only use your claw attacks and hand to hand will replace whatever weapon your using. Do to your blood thirst being seen in this state gives you a bounty. Press X to feed on humanoid targets to reduce your stage. In this state you are weak and very vulnerable to fighters guild abilties and fire.
    -25 fire and have -25% Health Regen -25% Magicka Regen and -25%stamina regeneration. -50 percent non Necromantic healing received. Meaning you only get full healing benefits from Necromancers. Any other healing you receive by others is cut in half. Unable to benefit from Food or Drink Passives. They are still there but don't work till you raise your stage.

    Stage three
    -20 fire -15 Health, Magicka and Stamina Regeneration, less feral, Fighters guild abilties do less damage to you but still do extra damage. Able to feed by clicking x to get to stage two. -25 reduced Non Necromantic Healing received. Able to benefit from half of your food and drink buffs. Able to press x to feed.

    Stage 2
    -15 Fire New Passive replacing Undeath- Wolves Among Sheep. Passive Text. When Less thirsty and more fed you qualify as a living being and becoming immune to fighters guild abilities that deal extra damage to the undead. In this stage you will fully benefit from food and drink passives and able to be healed like a living being. While the Wolves among sheep will make you immune to the extra damage from abilities that effect undead but only in stage one and two. Because a vampire while more fed would be more living then one that is starving. Then also being able to Able to press x to feed.

    Stage 1
    -0 Fire plus Supernatural Recovery passive + 5/10% Magicka/Stamina Regen and reduces your damage taken by up to 33% based on your missing Health while you are below 30%/50% Health. Old Undeath passive worked into the Supernatural Recovery which would only work when your well fed. Have to sneak behind a foe to feed on them in this stage.
    Dark Stalker Passive- increases your sneak speed and reduces the chances of getting caught before feeding making it easier to sneak up on npcs and players even if players already know your there.
    Child of the Moons- Would be active in this stage and this would follow the lore of them being stronger at night while also following the lore of their love for moonlight. At Night when the moons are out your vampiric abilities do +10% extra damage and your health regeneration is increased by +15 Percent but at the the expense of your vampiric stages increasing faster. Passive doesn't work under a new moon.

    This concept would make it more like the vampirism we seen in other games but also make them more friendly to their Unique Lore that was written for them in the game and make the Back Room deal with Hircine canon. The no fire weakness in stage one will be similar to no sunlight weakness that the Cyrodiil Vampires enjoyed when in stage one. You would be at your most powerful when you are well fed while also being more powerful at night time and while under the moonlight while being a more active vampire hunting for more blood.

    I would be very surprised if the batswarm we see in the trailer isn't an ability we get.

    They're prob making mist form more of an offensive ability and the new mobility one will be a bat-swarm teleport.

    I think bat swarm is changing from the Ultimate to a active skill. I'm down with that.
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    Nah. Actually the op and the first response poster should know that ESO vamps will no longer follow any tes vampirism traits or established lore. Only run of the mill vamps from now on. In fact they argued to throw the lore out on feeding mechanics because "that's not how it works outside tes universe". Paraphrased of course.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Noxavian
    Noxavian
    ✭✭✭✭✭
    ✭✭
    Nah. Actually the op and the first response poster should know that ESO vamps will no longer follow any tes vampirism traits or established lore. Only run of the mill vamps from now on. In fact they argued to throw the lore out on feeding mechanics because "that's not how it works outside tes universe". Paraphrased of course.

    Again another rando on the internet that thinks he knows more about ES lore than the dude that literally gets paid to be the loremaster for the game.

    Stay mad
  • Uvi_AUT
    Uvi_AUT
    ✭✭✭✭✭
    The most important thing is for me to sparkle when the sunlight hits me, otherwise as anyone knows you are not a real Vampire.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    Noxavian wrote: »
    Nah. Actually the op and the first response poster should know that ESO vamps will no longer follow any tes vampirism traits or established lore. Only run of the mill vamps from now on. In fact they argued to throw the lore out on feeding mechanics because "that's not how it works outside tes universe". Paraphrased of course.

    Again another rando on the internet that thinks he knows more about ES lore than the dude that literally gets paid to be the loremaster for the game.

    Stay mad

    Stay a cherry picker.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Noxavian wrote: »
    Nah. Actually the op and the first response poster should know that ESO vamps will no longer follow any tes vampirism traits or established lore. Only run of the mill vamps from now on. In fact they argued to throw the lore out on feeding mechanics because "that's not how it works outside tes universe". Paraphrased of course.

    Again another rando on the internet that thinks he knows more about ES lore than the dude that literally gets paid to be the loremaster for the game.

    Stay mad

    Well I think they want us to learn the lore and interpret it in our own way and no ones interpretation is better then the other since basically they write the lore and we determine what pieces of lore our characters believe. So one persons interpretation might be different from another and they really do try to make things not so certain and allow us to determine from players and in character perspective whats true or not. The Old Lore masters letter had a very interesting take on it all. Saying at the very end the lore is yours.
    So its up to us to decide what is true and what isn't true and the new antiquities system will have new lore that is written to be from the prospective of the characters studying or searching for them and might not be one hundred percent correct so players will have determine what is true or not so they are going to keep doing that. Should be interesting what they do with it. I think we might become in game lore masters with the new system going by what they have said. It should be fun find out what they have done with it. I'm kinda looking forward to seeing the new lore they have come up with.

    The letter the Old Lore Master gifted to us. That tells us how Bethesda and they see things and how they try make the lore from all in character prospective. Something they do not shy away from.
    https://www.elderscrollsonline.com/en-us/news/post/55715
    PC NA
    Please add Fangs to Vampires.
  • themaddaedra
    themaddaedra
    ✭✭✭✭✭
    I think most changes OP is suggesting are just not realistic at all. For example, not being able to use weapons at stage 4. What would happen if you enter stage 4 with a weapon in your hand? Or incredible stage 4 debuffs. Like stage 4 has to be some broken OP form for these debuffs to be even remotely acceptable.

    Those stages wouldn't even be reasonable just for roleplay, let alone being reasonable for combat system.
    PC|EU
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    I think most changes OP is suggesting are just not realistic at all. For example, not being able to use weapons at stage 4. What would happen if you enter stage 4 with a weapon in your hand? Or incredible stage 4 debuffs. Like stage 4 has to be some broken OP form for these debuffs to be even remotely acceptable.

    Those stages wouldn't even be reasonable just for roleplay, let alone being reasonable for combat system.

    Well its just an idea they don't need to follow through with all of it or even use it at all its their choice. The idea is well you basically are in a state of feral that makes you unable to think very clearly like a blood fiend in game. Have to feed to regain your senses to the point you so frenzied to even think about using a weapon. Maybe working similar to how the old overload worked where it took away your weapon and replaced it with lightening so something like that. The ideas for stage three and four were put in to make it like a curse like it should be instead of just a passive benefit all around. Vampirism should at least be treated like a curse just like the curse of lycanthropy.

    It being a curse is the reason hence why I added in ideas for other mechanics like maybe not benefiting from food buffs or even taking reduced healing all together while necromancers can heal you just fine since they deal with undead and unliving things when in stage three and four while also losing regen instead of gaining it because being not as able to be healed was something seen in Skyrim with the vampires there. While being a healthy vampire and feeding regularly gives you more power and be a force to be reckoned with while to much power means you lose it even quicker like at night when under the effect of Child of the Moon that is more to balance it out and show how much of a curse Noxiphilica Sanquivoria really is. More power you have the more quickly you lose it.

    The idea I put down also had feeding not tied to sneak unless at the height of vampiric power. That way people can feed without having to sneak and also making Vampirism more fun. Its annoying having to sneak up behind a target because they can easily spot you and feeding in pvp might as well be very hard to accomplish unless you can use a invisibility potion that might grant you the sneak effect or use the nightblade class and even then the timing is somewhat limited. So making it also more accessible instead of annoying. That way vampirism would be fun instead of just a passive boon that you go to this stage and your done not to ever go out of that stage again. If done right they could make vampires as close to awesome as the Vtm ones and maybe draw in some vtm fans. Since I think Vtm is what inspired them to do the Greymoor chapter. Plus make them very unique in their own way.

    Whats the term I should use maybe making vampires greater then they were. Making them feel like vampires instead of some passive benefit that has to be taken for your builds.

    The lore aspects is Its somehow possibly connected to Hircine. That is why hes a big point in the idea. Hircine doesn't grant power unless you are hunting and that would explain the reasons why it looks more generic but also explain its more beastial like nature when your starving. Love of Moonlight and power during the night being put into one unique boon at the highest tier of vampiric power. Was all inspired by The Noxiphilic Sanguivoria Lore book.

    Anything connected to Hircine should have to hunt in order to be powerful. Being well fed or suffering under hunger in order to be more powerful is more Molags Gig. Hircine requires you to respect the hunt and actually hunt since hunting prey is his sphere being more powerful requires you to hunt. Just like the werewolf has to hunt and feast on hearts in order to keep up their werewolf form. Similar principle here. Power like that comes with a price tag and that is having to feed or feast and that is the price tag Hircine places on it.
    Edited by Thevampirenight on January 28, 2020 9:00AM
    PC NA
    Please add Fangs to Vampires.
  • Vanos444
    Vanos444
    ✭✭✭✭✭
    Actually TES and TESO really fails to explain the feeding habits of vampires and especially the
    importance of blood.
    A vampire becomes powerfull not my just feeding any random blood but by the purest of bloods. If a vampire feeds umpure one they risk losing their power. While a lesser vampire will lose their sanity and become a ghoul or mindless lowest of the low vampire undead.

    In Bloodborne, you realise how important blood is...
    A common type of blood will give powers to a vampire.
    A royal blood, he will gain some more additional powers
    Finally, the Pure blood which is rarest of them all makes them into a true Powerful Vampire or just a God.

    So, for a vampire. It's all about blood. Thus, they hunt for the rarest and play their game on mortals.
    Edited by Vanos444 on January 28, 2020 9:14AM
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    Vanos444 wrote: »
    Actually TES and TESO really fails to explain the feeding habits of vampires and especially the
    importance of blood.
    A vampire becomes powerfull not my just feeding any random blood but by the purest of bloods. If a vampire feeds umpure one they risk losing their power. While a lesser vampire will lose their sanity and become a ghoul or mindless lowest of the low vampire undead.

    In Bloodborne, you realise how important blood is...
    A common type of blood will give powers to a vampire.
    A royal blood, he will gain some more additional powers
    Finally, the Pure blood which is rarest of them all makes them into a true Powerful Vampire or just a God.

    So, for a vampire. It's all about blood. Thus, they hunt for the rarest and play their game on mortals.

    That's how other franchise's do it. Not how vamps work in TES. Until you throw out the lore and mechs that have been present for over half of the total existence of the games. Keep tes vamps unique.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Vanos444 wrote: »
    Actually TES and TESO really fails to explain the feeding habits of vampires and especially the
    importance of blood.
    A vampire becomes powerfull not my just feeding any random blood but by the purest of bloods. If a vampire feeds umpure one they risk losing their power. While a lesser vampire will lose their sanity and become a ghoul or mindless lowest of the low vampire undead.

    In Bloodborne, you realise how important blood is...
    A common type of blood will give powers to a vampire.
    A royal blood, he will gain some more additional powers
    Finally, the Pure blood which is rarest of them all makes them into a true Powerful Vampire or just a God.

    So, for a vampire. It's all about blood. Thus, they hunt for the rarest and play their game on mortals.

    That's how other franchise's do it. Not how vamps work in TES. Until you throw out the lore and mechs that have been present for over half of the total existence of the games. Keep tes vamps unique.

    There isn't one lore for vampires but many variations to vampires in the lore they are not all the same kind or type of vampire or even work the same mechanically. How Tes does it is make it all differant but make it similar in that its a disease not every vampire strain has stages and not every vampire strain grows more powerful when not fed and others work the other way around. While others don't have stages at all.
    Edited by Thevampirenight on January 28, 2020 10:31AM
    PC NA
    Please add Fangs to Vampires.
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    Vanos444 wrote: »
    Actually TES and TESO really fails to explain the feeding habits of vampires and especially the
    importance of blood.
    A vampire becomes powerfull not my just feeding any random blood but by the purest of bloods. If a vampire feeds umpure one they risk losing their power. While a lesser vampire will lose their sanity and become a ghoul or mindless lowest of the low vampire undead.

    In Bloodborne, you realise how important blood is...
    A common type of blood will give powers to a vampire.
    A royal blood, he will gain some more additional powers
    Finally, the Pure blood which is rarest of them all makes them into a true Powerful Vampire or just a God.

    So, for a vampire. It's all about blood. Thus, they hunt for the rarest and play their game on mortals.

    That's how other franchise's do it. Not how vamps work in TES. Until you throw out the lore and mechs that have been present for over half of the total existence of the games. Keep tes vamps unique.

    There isn't one lore for vampires but many variations to vampires in the lore they are not all the same kind or type of vampire or even work the same mechanically. How Tes does it is make it all differant but make it similar in that its a disease not every vampire strain has stages and not every vampire strain grows more powerful when not fed and others work the other way around. While others don't have stages at all.

    Every strain for the last 14 years has worked this way, including the strain in ESO for the past 5 years, working on 6. Want it different? Then introduce a different strain that works differently.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Vanos444 wrote: »
    Actually TES and TESO really fails to explain the feeding habits of vampires and especially the
    importance of blood.
    A vampire becomes powerfull not my just feeding any random blood but by the purest of bloods. If a vampire feeds umpure one they risk losing their power. While a lesser vampire will lose their sanity and become a ghoul or mindless lowest of the low vampire undead.

    In Bloodborne, you realise how important blood is...
    A common type of blood will give powers to a vampire.
    A royal blood, he will gain some more additional powers
    Finally, the Pure blood which is rarest of them all makes them into a true Powerful Vampire or just a God.

    So, for a vampire. It's all about blood. Thus, they hunt for the rarest and play their game on mortals.

    That's how other franchise's do it. Not how vamps work in TES. Until you throw out the lore and mechs that have been present for over half of the total existence of the games. Keep tes vamps unique.

    There isn't one lore for vampires but many variations to vampires in the lore they are not all the same kind or type of vampire or even work the same mechanically. How Tes does it is make it all differant but make it similar in that its a disease not every vampire strain has stages and not every vampire strain grows more powerful when not fed and others work the other way around. While others don't have stages at all.

    Every strain for the last 14 years has worked this way, including the strain in ESO for the past 5 years, working on 6. Want it different? Then introduce a different strain that works differently.

    What I was saying is there is variations to the strains we have seen. Except for Oblivion, Skyrim and Eso. Daggerfall and Morrowind worked differently. Now they are making Eso vampirism work differently. Hopefully next elder scrolls will have vampires work differently as well. So there isn't just the same thing common among them. But each strain being more unique and special. Which I hope they do go for.
    Edited by Thevampirenight on January 28, 2020 10:40AM
    PC NA
    Please add Fangs to Vampires.
  • Muizer
    Muizer
    ✭✭✭✭✭
    I hope you're aware that by the time an overhaul like this is announced the whole thing is practically done and dusted ;)
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Raisin
    Raisin
    ✭✭✭✭✭
    ✭✭✭
    I like the original thought process, specifically on understanding Noxphilic Sanguivoria and how it compares to other TES vampires. The slight nudge of Hircine was interesting, it's the best explanation I've found for the feeding topic so far, but it turned into way too much in the OP IMO. Especially the stage 4 suggestion is way too similar to WWs with the claws and all that. I'd say the suggestions may be interesting as far as lore goes, but not made for combat system at all.
    When you said the food buff thing, I thought you were gonna say they can only use Drink buffs. Can't handle solids. :D

    I personally think starting out as stage 4, and stage 4 being a criminal act is a nice idea. But that's more about flavor rather than actual, mechanics, I guess.
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    Vanos444 wrote: »
    Actually TES and TESO really fails to explain the feeding habits of vampires and especially the
    importance of blood.
    A vampire becomes powerfull not my just feeding any random blood but by the purest of bloods. If a vampire feeds umpure one they risk losing their power. While a lesser vampire will lose their sanity and become a ghoul or mindless lowest of the low vampire undead.

    In Bloodborne, you realise how important blood is...
    A common type of blood will give powers to a vampire.
    A royal blood, he will gain some more additional powers
    Finally, the Pure blood which is rarest of them all makes them into a true Powerful Vampire or just a God.

    So, for a vampire. It's all about blood. Thus, they hunt for the rarest and play their game on mortals.

    That's how other franchise's do it. Not how vamps work in TES. Until you throw out the lore and mechs that have been present for over half of the total existence of the games. Keep tes vamps unique.

    There isn't one lore for vampires but many variations to vampires in the lore they are not all the same kind or type of vampire or even work the same mechanically. How Tes does it is make it all differant but make it similar in that its a disease not every vampire strain has stages and not every vampire strain grows more powerful when not fed and others work the other way around. While others don't have stages at all.

    Every strain for the last 14 years has worked this way, including the strain in ESO for the past 5 years, working on 6. Want it different? Then introduce a different strain that works differently.

    What I was saying is there is variations to the strains we have seen. Except for Oblivion, Skyrim and Eso. Daggerfall and Morrowind worked differently. Now they are making Eso vampirism work differently. Hopefully next elder scrolls will have vampires work differently as well. So there isn't just the same thing common among them. But each strain being more unique and special. Which I hope they do go for.

    And what I'm saying is that's it's an unnecessary retcon that turns ESO vamps into carbon copies of every other vampire trope out there.
    Edited by Siohwenoeht on January 28, 2020 10:50AM
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Raisin wrote: »
    I like the original thought process, specifically on understanding Noxphilic Sanguivoria and how it compares to other TES vampires. The slight nudge of Hircine was interesting, it's the best explanation I've found for the feeding topic so far, but it turned into way too much in the OP IMO. Especially the stage 4 suggestion is way too similar to WWs with the claws and all that. I'd say the suggestions may be interesting as far as lore goes, but not made for combat system at all.
    When you said the food buff thing, I thought you were gonna say they can only use Drink buffs. Can't handle solids. :D

    I personally think starting out as stage 4, and stage 4 being a criminal act is a nice idea. But that's more about flavor rather than actual, mechanics, I guess.

    The idea was mixing various concepts. Making it all work giving it the greatest hits of vampirism as they put it all into one. It would be cool but there would have to some balancing and well obviously not all of it would make if even if they took into consideration the idea. For good reasons of course. A feral look at stage four would fit with what they have said on live stream though about them getting a feral like slash attack or something If I heard it correctly. But they could have also meant the vampire lord form/blood scion form. But it would be cool if they could work it into humanoid vampirism as well not just the Vampire Lord form.

    A humaniod claw attack would be nice to have. So they could put into aspects of the vampire lord form into the humaniod form. So having the ability to use a claw attack at stage four wouldn't be the worst thing especially if they make the weaknesses great enough to offset any opness to it. Plus you saw what I put in the weaknesses for stage four. minus health magic and stamina regen something that would really hurt along with the fire not benefiting from food or drink buffs so even if its op. Its weaknesses make up for it. Players might even complain about the weaknesses more then they do the claw attack. Plus given the alteration of the bloodline comes from Hircine why wouldn't they be more beast like at stage four?

    But yeah the changes to vampirism even their version does make sense from a lore stand point from alterations Hircine made to the blood line because it would be more having to feed to gain power and that means hunting. I just disagree that they have to be ugly when well fed.

    Otherwise I love it because it should be that you have to feed and whats the point of not feeding that just makes them a passive skill line boon line and not a vampire except with more appearance alterations depending on your stage? I think its a great step in the right direction though many might not agree with it. Over time I think players will get use to it or adjust to it.
    Edited by Thevampirenight on January 28, 2020 11:13AM
    PC NA
    Please add Fangs to Vampires.
  • Raisin
    Raisin
    ✭✭✭✭✭
    ✭✭✭
    Raisin wrote: »
    I like the original thought process, specifically on understanding Noxphilic Sanguivoria and how it compares to other TES vampires. The slight nudge of Hircine was interesting, it's the best explanation I've found for the feeding topic so far, but it turned into way too much in the OP IMO. Especially the stage 4 suggestion is way too similar to WWs with the claws and all that. I'd say the suggestions may be interesting as far as lore goes, but not made for combat system at all.
    When you said the food buff thing, I thought you were gonna say they can only use Drink buffs. Can't handle solids. :D

    I personally think starting out as stage 4, and stage 4 being a criminal act is a nice idea. But that's more about flavor rather than actual, mechanics, I guess.

    The idea was mixing various concepts. Making it all work giving it the greatest hits of vampirism as they put it all into one. It would be cool but there would have to some balancing and well obviously not all of it would make if even if they took into consideration the idea. For good reasons of course. A feral look at stage four would fit with what they have said on live stream though about them getting a feral like slash attack or something If I heard it correctly. But they could have also meant the vampire lord form/blood scion form. But it would be cool if they could work it into humanoid vampirism as well not just the Vampire Lord form.

    A humaniod claw attack would be nice to have. So they could put into aspects of the vampire lord form into the humaniod form. So having the ability to use a claw attack at stage four wouldn't be the worst thing especially if they make the weaknesses great enough to offset any opness to it. Plus you saw what I put in the weaknesses for stage four. minus health magic and stamina regen something that would really hurt along with the fire not benefiting from food or drink buffs so even if its op. Its weaknesses make up for it. Players might even complain about the weaknesses more then they do the claw attack. Plus given the alteration of the bloodline comes from Hircine why wouldn't they be more beast like at stage four?

    But yeah the changes to vampirism even their version does make sense from a lore stand point from alterations Hircine made to the blood line because it would be more having to feed to gain power and that means hunting. I just disagree that they have to be ugly when well fed.

    Otherwise I love it because it should be that you have to feed and whats the point of not feeding that just makes them a passive skill line boon line and not a vampire except with more appearance alterations depending on your stage? I think its a great step in the right direction though many might not agree with it. Over time I think players will get use to it or adjust to it.

    Yeah, I mean I love the idea of a feral vampire and the whole claw thing; the Hircine part of the lore is honestly very interesting and unique. I just think that with the feral theme + completely unarmed + Hircine BG it would end up being too close to what WW already is. I don't want a second werewolf. I don't want another feral Hircine-related claw-attacking thing. There's no reason for it to exist gameplay-wise if it's that similar, and I suspect I'm not the only one there. It's a shame because it's great in concept, but I'd rather have there be less overlap even at the cost of some nice flavor. I haven't messed with PTS yet, but I suspect the transformation Ult will be enough WW parallel in the end. Ideally you would wanna balance this, but I'm not sure how. Changing your whole bars and attacks is too akin to WW -- adding an extra bar similar to old Overload won't happen for the reason old Overload hasn't come back. Having a slight effect to all your skills seems fitting, but I suspect that's why they do passives.
    In-line with the blood frenzy would be a typical setup you find for a berserk-type miode in other games: low accuracy, high crit/damage? But we already have sets for guaranteed crit, so I don't know if the impact would still be high enough. They could also make 'vampire versions' of all skills via a passive, so all skills change to a specific different type of damage when barred as a stage 4 vamp. But again, balancing there would be a huge issue -- it could easily be either useless, or OP since you would bar skills based on secondary effects/buffs they provide even if their usual damage type wouldn't work for you. But yeah, all of this is just 'this would be kinda cool' type stuff that probably wouldn't be realistic to implement.
    I also think that your drawbacks for Stage 4 are probably too extreme actually. Balancing will be very tricky there -- if it forces people into unarmed combat, it will never be worth it outside of playing that way for fun sometimes. With that many downsides, especially the foodbuff thing, it just won't be viable in a lot of content, simply based on ESOs love for one-shots. Together that boils down into a waste of a stage IMO.
    I'm definitely happy with the feeding changes (though I don't have an opinion on how appearance should scale with feeding) and the Hircine lore explaining it makes me one happy camper. It fits.
  • Ri_Khan
    Ri_Khan
    ✭✭✭✭✭
    Someone really needs to make a Masquerade/Twilight MMO for you folks.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ri_Khan wrote: »
    Someone really needs to make a Masquerade/Twilight MMO for you folks.
    How dare you say the T name in the same breath as World of Darkness' Masquerade. For shame!
    [Lie] Of course! I don't even worship Daedra!
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Raisin wrote: »
    Raisin wrote: »
    I like the original thought process, specifically on understanding Noxphilic Sanguivoria and how it compares to other TES vampires. The slight nudge of Hircine was interesting, it's the best explanation I've found for the feeding topic so far, but it turned into way too much in the OP IMO. Especially the stage 4 suggestion is way too similar to WWs with the claws and all that. I'd say the suggestions may be interesting as far as lore goes, but not made for combat system at all.
    When you said the food buff thing, I thought you were gonna say they can only use Drink buffs. Can't handle solids. :D

    I personally think starting out as stage 4, and stage 4 being a criminal act is a nice idea. But that's more about flavor rather than actual, mechanics, I guess.

    The idea was mixing various concepts. Making it all work giving it the greatest hits of vampirism as they put it all into one. It would be cool but there would have to some balancing and well obviously not all of it would make if even if they took into consideration the idea. For good reasons of course. A feral look at stage four would fit with what they have said on live stream though about them getting a feral like slash attack or something If I heard it correctly. But they could have also meant the vampire lord form/blood scion form. But it would be cool if they could work it into humanoid vampirism as well not just the Vampire Lord form.

    A humaniod claw attack would be nice to have. So they could put into aspects of the vampire lord form into the humaniod form. So having the ability to use a claw attack at stage four wouldn't be the worst thing especially if they make the weaknesses great enough to offset any opness to it. Plus you saw what I put in the weaknesses for stage four. minus health magic and stamina regen something that would really hurt along with the fire not benefiting from food or drink buffs so even if its op. Its weaknesses make up for it. Players might even complain about the weaknesses more then they do the claw attack. Plus given the alteration of the bloodline comes from Hircine why wouldn't they be more beast like at stage four?

    But yeah the changes to vampirism even their version does make sense from a lore stand point from alterations Hircine made to the blood line because it would be more having to feed to gain power and that means hunting. I just disagree that they have to be ugly when well fed.

    Otherwise I love it because it should be that you have to feed and whats the point of not feeding that just makes them a passive skill line boon line and not a vampire except with more appearance alterations depending on your stage? I think its a great step in the right direction though many might not agree with it. Over time I think players will get use to it or adjust to it.

    Yeah, I mean I love the idea of a feral vampire and the whole claw thing; the Hircine part of the lore is honestly very interesting and unique. I just think that with the feral theme + completely unarmed + Hircine BG it would end up being too close to what WW already is. I don't want a second werewolf. I don't want another feral Hircine-related claw-attacking thing. There's no reason for it to exist gameplay-wise if it's that similar, and I suspect I'm not the only one there. It's a shame because it's great in concept, but I'd rather have there be less overlap even at the cost of some nice flavor. I haven't messed with PTS yet, but I suspect the transformation Ult will be enough WW parallel in the end. Ideally you would wanna balance this, but I'm not sure how. Changing your whole bars and attacks is too akin to WW -- adding an extra bar similar to old Overload won't happen for the reason old Overload hasn't come back. Having a slight effect to all your skills seems fitting, but I suspect that's why they do passives.
    In-line with the blood frenzy would be a typical setup you find for a berserk-type miode in other games: low accuracy, high crit/damage? But we already have sets for guaranteed crit, so I don't know if the impact would still be high enough. They could also make 'vampire versions' of all skills via a passive, so all skills change to a specific different type of damage when barred as a stage 4 vamp. But again, balancing there would be a huge issue -- it could easily be either useless, or OP since you would bar skills based on secondary effects/buffs they provide even if their usual damage type wouldn't work for you. But yeah, all of this is just 'this would be kinda cool' type stuff that probably wouldn't be realistic to implement.
    I also think that your drawbacks for Stage 4 are probably too extreme actually. Balancing will be very tricky there -- if it forces people into unarmed combat, it will never be worth it outside of playing that way for fun sometimes. With that many downsides, especially the foodbuff thing, it just won't be viable in a lot of content, simply based on ESOs love for one-shots. Together that boils down into a waste of a stage IMO.
    I'm definitely happy with the feeding changes (though I don't have an opinion on how appearance should scale with feeding) and the Hircine lore explaining it makes me one happy camper. It fits.

    Yeah maybe your right on it being extreme. Have to wait a few months but we are getting closer to see what is coming so hopefully they do use Hircine to explain it. Because it does make the feeding make more sense and could pacify those against them reversing what has been seen in the other games. Because it wasn't Molag that made it that way.
    As the lore does support other princes making their own changes to vampirism before like Clavicus Vile and the Cyrodiil vampires.
    https://en.uesp.net/wiki/Lore:Manifesto_Cyrodiil_Vampyrum

    Edited by Thevampirenight on January 28, 2020 12:04PM
    PC NA
    Please add Fangs to Vampires.
  • Raisin
    Raisin
    ✭✭✭✭✭
    ✭✭✭
    Raisin wrote: »
    Raisin wrote: »
    I like the original thought process, specifically on understanding Noxphilic Sanguivoria and how it compares to other TES vampires. The slight nudge of Hircine was interesting, it's the best explanation I've found for the feeding topic so far, but it turned into way too much in the OP IMO. Especially the stage 4 suggestion is way too similar to WWs with the claws and all that. I'd say the suggestions may be interesting as far as lore goes, but not made for combat system at all.
    When you said the food buff thing, I thought you were gonna say they can only use Drink buffs. Can't handle solids. :D

    I personally think starting out as stage 4, and stage 4 being a criminal act is a nice idea. But that's more about flavor rather than actual, mechanics, I guess.

    The idea was mixing various concepts. Making it all work giving it the greatest hits of vampirism as they put it all into one. It would be cool but there would have to some balancing and well obviously not all of it would make if even if they took into consideration the idea. For good reasons of course. A feral look at stage four would fit with what they have said on live stream though about them getting a feral like slash attack or something If I heard it correctly. But they could have also meant the vampire lord form/blood scion form. But it would be cool if they could work it into humanoid vampirism as well not just the Vampire Lord form.

    A humaniod claw attack would be nice to have. So they could put into aspects of the vampire lord form into the humaniod form. So having the ability to use a claw attack at stage four wouldn't be the worst thing especially if they make the weaknesses great enough to offset any opness to it. Plus you saw what I put in the weaknesses for stage four. minus health magic and stamina regen something that would really hurt along with the fire not benefiting from food or drink buffs so even if its op. Its weaknesses make up for it. Players might even complain about the weaknesses more then they do the claw attack. Plus given the alteration of the bloodline comes from Hircine why wouldn't they be more beast like at stage four?

    But yeah the changes to vampirism even their version does make sense from a lore stand point from alterations Hircine made to the blood line because it would be more having to feed to gain power and that means hunting. I just disagree that they have to be ugly when well fed.

    Otherwise I love it because it should be that you have to feed and whats the point of not feeding that just makes them a passive skill line boon line and not a vampire except with more appearance alterations depending on your stage? I think its a great step in the right direction though many might not agree with it. Over time I think players will get use to it or adjust to it.

    Yeah, I mean I love the idea of a feral vampire and the whole claw thing; the Hircine part of the lore is honestly very interesting and unique. I just think that with the feral theme + completely unarmed + Hircine BG it would end up being too close to what WW already is. I don't want a second werewolf. I don't want another feral Hircine-related claw-attacking thing. There's no reason for it to exist gameplay-wise if it's that similar, and I suspect I'm not the only one there. It's a shame because it's great in concept, but I'd rather have there be less overlap even at the cost of some nice flavor. I haven't messed with PTS yet, but I suspect the transformation Ult will be enough WW parallel in the end. Ideally you would wanna balance this, but I'm not sure how. Changing your whole bars and attacks is too akin to WW -- adding an extra bar similar to old Overload won't happen for the reason old Overload hasn't come back. Having a slight effect to all your skills seems fitting, but I suspect that's why they do passives.
    In-line with the blood frenzy would be a typical setup you find for a berserk-type miode in other games: low accuracy, high crit/damage? But we already have sets for guaranteed crit, so I don't know if the impact would still be high enough. They could also make 'vampire versions' of all skills via a passive, so all skills change to a specific different type of damage when barred as a stage 4 vamp. But again, balancing there would be a huge issue -- it could easily be either useless, or OP since you would bar skills based on secondary effects/buffs they provide even if their usual damage type wouldn't work for you. But yeah, all of this is just 'this would be kinda cool' type stuff that probably wouldn't be realistic to implement.
    I also think that your drawbacks for Stage 4 are probably too extreme actually. Balancing will be very tricky there -- if it forces people into unarmed combat, it will never be worth it outside of playing that way for fun sometimes. With that many downsides, especially the foodbuff thing, it just won't be viable in a lot of content, simply based on ESOs love for one-shots. Together that boils down into a waste of a stage IMO.
    I'm definitely happy with the feeding changes (though I don't have an opinion on how appearance should scale with feeding) and the Hircine lore explaining it makes me one happy camper. It fits.

    Yeah maybe your right on it being extreme. Have to wait a few months but we are getting closer to see what is coming so hopefully they do use Hircine to explain it. Because it does make the feeding make more sense and could pacify those against them reversing what has been seen in the other games. Because it wasn't Molag that made it that way.
    As the lore does support other princes making their own changes to vampirism before like Clavicus Vile and the Cyrodiil vampires.
    https://en.uesp.net/wiki/Lore:Manifesto_Cyrodiil_Vampyrum

    Yeah, tbh there's definitely a lot of potential there with the different strains and types of vampirism (pure-bloods I wouldn't call a strain) that I would love to see explored if it gives us some good vamp lore. That said, player character vampires do have the Molag Bal association through Lamae, so we'll have to see. It doesn't necessarily negate the Hircine thing, but it does mean that we've had the Molag Bal thing really rubbed in.
    Usually I'd say ZOS won't give much insight on clearing up the lore -- but given vampires will be a downright theme this time and we will likely meet at least a few vampire NPCs, potentially more info on some clans... Maybe they'll feed us some of that sweet lore juice.
  • Digiman
    Digiman
    ✭✭✭✭✭
    Nice ideas, I really wish ZoS did make vampire clan options for ESO though so you can choose a type while the werewolves would be overpowering beasts that destroy everything in their path.

    Currently vampires is just about buffs and vanilla flavor.... hope they change this and also hope they add the Dawnguard and Silver hand that will pop up in overworld if you become too "noisy" and attract a lot of attention from NPC's witnessing your transformation or higher vampire stages and feeding. But I think its too complex for ZoS to do even if it was super awesome.

  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Digiman wrote: »
    Nice ideas, I really wish ZoS did make vampire clan options for ESO though so you can choose a type while the werewolves would be overpowering beasts that destroy everything in their path.

    Currently vampires is just about buffs and vanilla flavor.... hope they change this and also hope they add the Dawnguard and Silver hand that will pop up in overworld if you become too "noisy" and attract a lot of attention from NPC's witnessing your transformation or higher vampire stages and feeding. But I think its too complex for ZoS to do even if it was super awesome.

    Well I do wish there was several kinds of vampire variants. So more then just one strain that we could potentially become. But given the may issues going on plus their unwillingness to add in other lycanthropic models it seems like they really want to avoid adding in more strains of lycanthrope or vampire.
    PC NA
    Please add Fangs to Vampires.
  • ShadowHvo
    ShadowHvo
    ✭✭✭✭✭
    I'm not the least bit surprised that you simply want to be a beautiful / handsome super powerful vampire with all of the strengths and none of the weaknesses.

    If ZoS ever cater to this mindset, and furthermore ruins the unique Elder Scrolls Vampire representation, by adding in ludicrous Underworld ripoff suggestions such as this, then I know that the game is done for good.

    Without further say, I definitely disagree with this proposal.
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    ShadowHvo wrote: »
    I'm not the least bit surprised that you simply want to be a beautiful / handsome super powerful vampire with all of the strengths and none of the weaknesses.

    If ZoS ever cater to this mindset, and furthermore ruins the unique Elder Scrolls Vampire representation, by adding in ludicrous Underworld ripoff suggestions such as this, then I know that the game is done for good.

    Without further say, I definitely disagree with this proposal.

    it was more of a mix of various concepts. Plus the lore they have put into the game about the strain. To Vtm, some mechanics from other games. Being more undead at stage four and three thus being more likely not to be able to healed normally. Also The actors that played Viktor and Selene in the Underworld also voice Queen Ayrenn and King Emeric respectively.
    The vampire lord I think is inspired by Marcus from Underworld 2.
    Also players have been complaining about how garbage stage four looks. Yes it needs an overhaul especially the eyes. If they were red it might not look as bad. But still want well fed to look like stage one. I don't see the point in why it shouldn't. Also Read the lore on vampires there is over 100 unique strains of vampire.
    Meaning each one could differ greatly in how they work and everything. Some might even be like Underworld vampires. So the lore does leave open so many possibilities. So no matter what they do. They are not ruining the defined Elder scrolls vampire because there isn't one there is so many that we have yet to see. The only thing defined about them is it can be passed on through a disease and that starts the transformation process.
    Otherwise what makes Elder scrolls vampires unique is they are not all the same. So to say they are ruining them and breaking lore would be wrong because it would be lore friendly to have different vampiric representations.
    Edited by Thevampirenight on January 31, 2020 4:30AM
    PC NA
    Please add Fangs to Vampires.
  • ShadowHvo
    ShadowHvo
    ✭✭✭✭✭

    Without further say, I definitely disagree with this proposal.
    Meaning each one could differ greatly in how they work and everything. Some might even be like Underworld vampires. So the lore does leave open so many possibilities. So no matter what they do. They are Not ruining the defined Elder scrolls vampire because there isn't one there is so many that we have yet to see.

    They do look different, and ESO's Vampirism skin is unique to ESO, which is fully supported by the lore.

    I'm very glad that they aren't changing the skins, because some of us LOVE IT.

    I know that you do not, but that is where you can overlap it with another to suit your preference. Removing it however, is only a loss to everyone.

    If they do change it, it is a retcon of the established Noxiphilic Sanguvoria, as the new rework is as of whole. Not only is it a blatant Volkihar ripoff, but still a retcon of the exisiting bloodline that we know, and some of us love.

    I agree that it would be better to just have more strains available, but that ain't the case.
    Edited by ShadowHvo on January 31, 2020 4:30AM
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    ShadowHvo wrote: »

    Without further say, I definitely disagree with this proposal.
    Meaning each one could differ greatly in how they work and everything. Some might even be like Underworld vampires. So the lore does leave open so many possibilities. So no matter what they do. They are Not ruining the defined Elder scrolls vampire because there isn't one there is so many that we have yet to see.

    They do look different, and ESO's Vampirism skin is unique to ESO, which is fully supported by the lore.

    I'm very glad that they aren't changing the skins, because some of us LOVE IT.

    I know that you do not, but that is where you can overlap it with another to suit your preference. Removing it however, is only a loss to everyone.

    If they do change it, it is a retcon of the established Noxiphilic Sanguvoria, as the new rework is as of whole. Not only is it a blatant Volkihar ripoff, but still a retcon of the exisiting bloodline that we know, and some of us love.

    I agree that it would be better to just have more strains available, but that ain't the case.
    They should revamp their appearances here is why. It looks to much like Star Wars Dark Side corruption. The new vampire changes they are doing and if not altering the appearances would make them look even more like a Sith Rip Off. Because they would be powerful but also looking like Sith Lords from Star Wars.
    Bethesda did revamp the vampires of skyrim when they did Dawnguard and I feel they should do the same thing here. Only keeping the stage one and stage two appearances the same while redoing stage three and four. Also I will not be happy if we are not getting vampire fangs. Because vampires need fangs. Also Vampires should not be Sith. They are Not Darths and that is what they plan on turning them into. :( Though the star wars old republic stage three and four corruption looks better then Eso stage three and four.
    This video shows the various stages of dark side in Star Wars the Old Republic. You can compare those to Eso Vampirism. You can see many similarities.
    https://www.youtube.com/watch?v=eQM38fnaIro
    Edited by Thevampirenight on January 31, 2020 5:06AM
    PC NA
    Please add Fangs to Vampires.
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    I keep hearing talk that they are looking into tweaking the vampire's appearance. Hopefully these rumors are true since I'd love to see them get fangs and what-not.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
Sign In or Register to comment.