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Improved/smart targeting for buffs and debuffs

TheGreatBlackBear
TheGreatBlackBear
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So as many of you might know a lot of moves that have a named major/minor buff have an unwritten cap of six people. Take combat prayer for example. Afik if 12 people are pixel stacked and you use combat prayer only six people will get the minor berserk. And it's completely random. Even if you immediately use it again there's no guarantee that the other six people who don't have minor berserk will get it. It's completely random and you might just refresh the buff for those who already have it.

What I propose is to either make the people without the buff priority targets for the minor berserk or increase the number of affected targets to 12.

I know there are other moves and even some sets that behave like this so it's not limited to combat prayer. Feel free to list other instances where this is applicable.
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