Few month before I would have agree.
But atm, outside of trial, when you're good you don't really need a healer who only heal.
It's just a total waste and they will replace you with a 3th DDs instead.
In 4man I use Olo+Mother Sorrow+Zaa and can dish between 20 and 30k DPS to helps the team.
If you wanna change that, I'm all for it, but change how the PvE in this game work 1st.
Just going to say it.
Weapon/Spell Damage should not affect healing. Healing should be based purely on how much stamina, Magicka and Health you have. Also Stamina, Magicka, and Health should not effect Damage
Before you call for my head on a silver plater hear me out. This would curve the problem plaguing this game from the start.
If you want crazy damage that is fine, but your self heal is extremely weak. If you want to be a massive tank or healer fine, but your damage will be lacking.
Just think this would help the game alot. Plus it is called weapon/spell DAMAGE. How this correlates to healing is beyond me.
barney2525 wrote: »I'm missing something
" Weapon/Spell Damage should not affect healing. Healing should be based purely on how much stamina, Magicka and Health you have. Also Stamina, Magicka, and Health should not effect Damage "
First - weapon/spell DAMAGE has nothing to do with healing already. I get hit, it doesn't affect the amount I can heal. I use my weapon/spell for damage, it does not affect the amount I can heal.
Second - Stamina, magicka and health should not (a)ffect damage ? So, you are telling me that a person of 5 ' 6 and 140 lbs will strike a target with exactly the same amount of force as a person of 6' 8 and 290 lbs. Adding stamina to a character is the equivalent of adding Strength to a stam based character. Adding Magicka to the pool is the equivalent of adding magical power to the character. If magicka and stamina do nothing - you just removed them from the game.
I don't get what your point is. You want to assign weapons a value and that is the only damage that is allowed to be done? No buffs, No enhancements, just the weapon itself and every person is equally as strong as the next person.
I don't understand the goal of any of this - unless you are looking for endless fights in PvP.
IMHO
barney2525 wrote: »I'm missing something
" Weapon/Spell Damage should not affect healing. Healing should be based purely on how much stamina, Magicka and Health you have. Also Stamina, Magicka, and Health should not effect Damage "
First - weapon/spell DAMAGE has nothing to do with healing already. I get hit, it doesn't affect the amount I can heal. I use my weapon/spell for damage, it does not affect the amount I can heal.
Second - Stamina, magicka and health should not (a)ffect damage ? So, you are telling me that a person of 5 ' 6 and 140 lbs will strike a target with exactly the same amount of force as a person of 6' 8 and 290 lbs. Adding stamina to a character is the equivalent of adding Strength to a stam based character. Adding Magicka to the pool is the equivalent of adding magical power to the character. If magicka and stamina do nothing - you just removed them from the game.
I don't get what your point is. You want to assign weapons a value and that is the only damage that is allowed to be done? No buffs, No enhancements, just the weapon itself and every person is equally as strong as the next person.
I don't understand the goal of any of this - unless you are looking for endless fights in PvP.
IMHO
First - Weapon and spell damage DOES increase the amount you can heal in the game. It always has and so far always will.
Second - Stamina, Magicka, and Health do serve a purpose. The ability to cast a spell and swing a weapon. Stamina has no correlation in real life on ones ability to apply raw force to a object, that is muscle mass in eso terms weapon damage. What it does is limit on how long you can apply that force before you tire out.
What my OPINION is that Weapon/Spell damage should be separate from healing. Healing should be based off stats.
As of right now the same person that can deal 30-40k damage can also sustain their health to the point that the healer role has become all but extinct in pve and allows for zerg resistant builds in pvp.
That's what my point and opinion is.
MartiniDaniels wrote: »Idea is good, but it'll require total rework and rebalance of everything. Without total rebalance it will be a mess..