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Vampires drain the spammable soul assault?

Fawn4287
Fawn4287
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There really isn’t a more overpowered skill, the tool tips it hits is ridiculous I often see 5 ticks for upwards of 10-11k, its unblockable and has one of the buggiest CC break times and animation the game has had. I see it in nearly every death recap and apart from DK I see it used on every Magica class. The idea of no high damage CCs seems to always have an exception. The current nerfs on PTS are not significant enough, it is now really the spammable for the large group and zerg magica builds and works too well in combination with meteor. This is one skill the game could really do without given as it was unseen in PvP prior to this update.
  • MerguezMan
    MerguezMan
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    Hi,

    From reading PTS feedback, vampire drain users complain the nerf is too much. You complain it's not enough.

    Indeed, current animation is buggy. That's why it's getting fixed. You can also understand it won't be deeply changed now, as the skill will probably be heavily modified in June.

    The drain is dodgeable if you get the good timing.
  • Iskiab
    Iskiab
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    Vampire drain high damage? Okay..
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Artim_X
    Artim_X
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    It's blockable, can be interrupted, the range isn't too great, the PTS nerf makes it an unreliable/predictable stun, and as mentioned above it will more than likely change when the chapter drops.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Solaire
    Solaire
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    So let me guess, you are a Stam and want more Magicka skills to be nerfed?
    have you even read the patch notes?

  • Iskiab
    Iskiab
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    Solaire wrote: »
    So let me guess, you are a Stam and want more Magicka skills to be nerfed?
    have you even read the patch notes?

    Definitely. I’ll miss vamp drain on my magwarden. All the dodge rolly stamina thinking ‘I’m immune to damage!’ and I’d line up my bugs and use vamp drain. Whenever I used it I always thought, ‘stand still’ in my head.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Fawn4287
    Fawn4287
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    Solaire wrote: »
    So let me guess, you are a Stam and want more Magicka skills to be nerfed?
    have you even read the patch notes?

    I play stam in openworld but magsorc in sewers and bgs and curse, endless, vamp drain, c frag kills 9/10 people, most before they can even cc break. It feels the same as ruge cage met pre patch, no sensation in such an easy kill
  • Solaire
    Solaire
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    Fawn4287 wrote: »
    Solaire wrote: »
    So let me guess, you are a Stam and want more Magicka skills to be nerfed?
    have you even read the patch notes?

    I play stam in openworld but magsorc in sewers and bgs and curse, endless, vamp drain, c frag kills 9/10 people, most before they can even cc break. It feels the same as ruge cage met pre patch, no sensation in such an easy kill

    I'm main StamDK, but i use it a lot on my Magicka builds, and it's getting nerfed so there is no reason for this thread what soever,

    you people should read the patch notes before posting and not just that, just stop with the nerf threads, i have made an entire statement on why this is a bad idea and killing the game,

    it doesn't matter what are your intentions, nerf threads are always embark chaos,
    if you are a good Stam users you can easy rek people regardless,

    It surprises me people always come to the forums for nerfs of certain skills rather than working around it and learning to encounter it,

    if you are in BG this is not even an issue if you stay with your party, go off solo and you gonna have a bad time,

    You want them to not spam a skill?
    this is not 1 skill related issue
    animation canceling and spamming every skill that makes almost every skill OP

    i think i have made myself clear, don't ask for nerfs, because this is what you doing, secret nerf threads are even worse.
  • Solaire
    Solaire
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    Fawn4287 wrote: »
    Solaire wrote: »
    So let me guess, you are a Stam and want more Magicka skills to be nerfed?
    have you even read the patch notes?

    curse, endless, vamp drain, c frag kills 9/10 people, most before they can even cc break. It feels the same as ruge cage met pre patch, no sensation in such an easy kill

    Oh, please don't make me laugh, if this was true you would've never complained in the first place, probably someone else did this to you and you are just mad about it.
  • Kadoin
    Kadoin
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    Always popcorn worthy to see people defend this skill, but its even better to see the same players in-game.
  • Solaire
    Solaire
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    Kadoin wrote: »
    Always popcorn worthy to see people defend this skill, but its even better to see the same players in-game.

    It's always popcorn worthy to see people ask for nerfs, especially when they just announced a nerf.
  • Lughlongarm
    Lughlongarm
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    Just checked tooptips. For the build I checked, Soul Assault will have 110k tooltip over 6 sec(18.3k dps), drain tool(on the same build) is 7,154 dps. So the DPS of Soul Assault is more than double the dps of drain.

  • Fawn4287
    Fawn4287
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    Solaire wrote: »

    Fawn4287 wrote: »
    Solaire wrote: »
    So let me guess, you are a Stam and want more Magicka skills to be nerfed?
    have you even read the patch notes?

    curse, endless, vamp drain, c frag kills 9/10 people, most before they can even cc break. It feels the same as ruge cage met pre patch, no sensation in such an easy kill

    Oh, please don't make me laugh, if this was true you would've never complained in the first place, probably someone else did this to you and you are just mad about it.

    Not at all, not everyone is so desperate for 1 cheap skill free kill, using things that are disgustingly overpowered and you know are getting nerfed makes you think am I actually good or am I just another skill less cheese build that will be wiped out next patch? Stam dk, you run vigor with a sword and board on your backbar right?
  • ChunkyCat
    ChunkyCat
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    Just checked tooptips. For the build I checked, Soul Assault will have 110k tooltip over 6 sec(18.3k dps), drain tool(on the same build) is 7,154 dps. So the DPS of Soul Assault is more than double the dps of drain.

    so how many Soul Assaults can you spam in 60 seconds?
  • UppGRAYxDD
    UppGRAYxDD
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    I will gladly drop vamp drain when ZoS gives magicka users more then one stun option on weapon/fighters guild to magicka users... like I’ll take an AOE magicka stun, np.
    Edited by UppGRAYxDD on January 26, 2020 2:39PM
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • Lughlongarm
    Lughlongarm
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    ChunkyCat wrote: »
    Just checked tooptips. For the build I checked, Soul Assault will have 110k tooltip over 6 sec(18.3k dps), drain tool(on the same build) is 7,154 dps. So the DPS of Soul Assault is more than double the dps of drain.

    so how many Soul Assaults can you spam in 60 seconds?[/quote

    What's your point? How many LA can you do in 60 seconds? Way more than 110k worth of damage, I can tell you that for sure. So why not make a post, "LA, spammable soul assault?"

    This will be just stupid, right?
  • ChunkyCat
    ChunkyCat
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    ChunkyCat wrote: »
    Just checked tooptips. For the build I checked, Soul Assault will have 110k tooltip over 6 sec(18.3k dps), drain tool(on the same build) is 7,154 dps. So the DPS of Soul Assault is more than double the dps of drain.

    so how many Soul Assaults can you spam in 60 seconds?[/quote

    What's your point? How many LA can you do in 60 seconds? Way more than 110k worth of damage, I can tell you that for sure. So why not make a post, "LA, spammable soul assault?"

    This will be just stupid, right?

    I didn’t say all that
  • Sneakers
    Sneakers
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    Well how about:
    Meteor knockback and stun desync?
    Magnum shot
    Bombard
    Lethal arrow
    Fozzilise
    Mass hysteria
    Turn evil
    Necro totem
    Dk leaps

    These abils all are buggy and desyncs the player hit and server so u have very little chance to defend against it.


    All desyncing abils have to go pointless to nerf abils 1 by 1 resulting in the next fotm "fear based sneaky anim/knockback" to surface, cus it will ppl aint stupid you know.

    Either we accept this as part of the gameplay, get hit by desync u die unless ur lucky. Or we nerf them all away in one stroke.
  • Fawn4287
    Fawn4287
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    Sneakers wrote: »
    Well how about:
    Meteor knockback and stun desync?
    Magnum shot
    Bombard
    Lethal arrow
    Fozzilise
    Mass hysteria
    Turn evil
    Necro totem
    Dk leaps

    These abils all are buggy and desyncs the player hit and server so u have very little chance to defend against it.


    All desyncing abils have to go pointless to nerf abils 1 by 1 resulting in the next fotm "fear based sneaky anim/knockback" to surface, cus it will ppl aint stupid you know.

    Either we accept this as part of the gameplay, get hit by desync u die unless ur lucky. Or we nerf them all away in one stroke.

    Apart from leap none of those will hit for 10k whilst also giving an expedition buff and a considerable heal

  • SirAndy
    SirAndy
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    Solaire wrote: »
    Kadoin wrote: »
    Always popcorn worthy to see people defend this skill, but its even better to see the same players in-game.

    It's always popcorn worthy to see people ask for nerfs, especially when they just announced a nerf.
    popcorn.gif


  • Sneakers
    Sneakers
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    Fawn4287 wrote: »
    Sneakers wrote: »
    Well how about:
    Meteor knockback and stun desync?
    Magnum shot
    Bombard
    Lethal arrow
    Fozzilise
    Mass hysteria
    Turn evil
    Necro totem
    Dk leaps

    These abils all are buggy and desyncs the player hit and server so u have very little chance to defend against it.


    All desyncing abils have to go pointless to nerf abils 1 by 1 resulting in the next fotm "fear based sneaky anim/knockback" to surface, cus it will ppl aint stupid you know.

    Either we accept this as part of the gameplay, get hit by desync u die unless ur lucky. Or we nerf them all away in one stroke.

    Apart from leap none of those will hit for 10k whilst also giving an expedition buff and a considerable heal

    Lol 10k damage.

    It does not enough damage to kill almost anyone who has a hot running. Only baddies in no cp die to its damage component.
    My necro has a 7800 dmg tool tip drain when maximum balorg buffed, i I see ticks after colossus doing 2500ish dmg on average 30k resis ppl. That is little under 10k damage on their death recap.
    I litterally would never let it run unless I know its a squishy that actually has a chance of dying to it.

    90% will NEVER reach those numbers, maybe templars with 100 pts in thauma after dropping ONS on u.

    The problem with vamp drain is the same problem with EVERY SINGEL SKILL I listed and it is DE SYNC from CC (fear or knockback aka ANIMATION CC). The animation plays for X s when YOU get CC meanwhile on ur enemies screen you might already be stunned and CCed for 300 ms before YOUR locked animation plays. Problem definetly has something to do with server tick rates - similar to Battlefield "die around the corner' syndrome.
    THIS IS THE PROBLEM. Not the dps component of vamp drain.

    Denying this makes you look like a nerf hunter trying to push tactical nerfs knowing your own main is safe/dont rely on it so you can keep ANIMATION CCing with x y z other skill and burst people down while taking it away from your enemies.


    Yah Id dont trust you peoples motives one bit and neither should the devs.
    Edited by Sneakers on January 28, 2020 6:42AM
  • Kadoin
    Kadoin
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    Granted this was from a zerg condition, but that is where the best use of this skill is. By the way, pretty sure its possible to get higher than this:

    https://imgur.com/a/sZDNN4n

    But okay.
  • Sneakers
    Sneakers
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    Kadoin wrote: »
    Granted this was from a zerg condition, but that is where the best use of this skill is. By the way, pretty sure its possible to get higher than this:

    https://imgur.com/a/sZDNN4n

    But okay.

    3100 dmg x 4 ticks.

    Nothing special.

    Its is a channel this cannot kill you unless zerged, paired with other MUCH HIGHER BURST DAMAGE abilities and you are STUCK in an animation type CC that de syncs you and you are unable to break out. Then you die.

    But that condition is true as well for:

    Meteor knockback and stun desync?
    Magnum shot
    Bombard
    Lethal arrow
    Fozzilise
    Mass hysteria
    Turn evil
    Necro totem
    Dk leaps


    Why would anyone playing META let a 3000 dot tick 4 times for sad 12k dmg when they can:

    Haunted curse > overload into ele weapon> fury into meteor > vamp drain > finish with frag for sick dmg.

    Frag alone tooltips for like 15-16k on CP sorc with 45k magicka. Why would you waste 2GCD for 12k dmg when u can drop 2x frags? Or spamm exec 2 times or any other higher burst spammable?

    Problem ALL mentioned skills have is that animation CC breaks the sync between two players.

    Player animation CC on you, then block cancel. On your screen he is already stunned. On your enemies screen he isn't stunned yet (sliding etc).

    Next gcd you load him with your burst..meanwhile 300-400 ms later on ur enemies screen he gets stunned/sliding and are stuck in the animation for x time due to regular latency + server tick rate + sync issues causing you to eat the full burst of 2-3-4 skills. If two ppl hit you with any profiecciency your super dead.

    Hence the whinging about certain abils, you think vamp drain is the problem it isnt. You drag vamp drains average BURST dmg into the discussion to bring more weight to 'your complaints' as if it has overwhelming damage?

    It is rediculous its like toddlers in a playground arguing over sand.
    Edited by Sneakers on January 28, 2020 3:30PM
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Sneakers wrote: »
    Kadoin wrote: »
    Granted this was from a zerg condition, but that is where the best use of this skill is. By the way, pretty sure its possible to get higher than this:

    https://imgur.com/a/sZDNN4n

    But okay.

    3100 dmg x 4 ticks.

    Nothing special.

    Its is a channel this cannot kill you unless zerged, paired with other MUCH HIGHER BURST DAMAGE abilities and you are STUCK in an animation type CC that de syncs you and you are unable to break out. Then you die.

    But that condition is true as well for:

    Meteor knockback and stun desync?
    Magnum shot
    Bombard
    Lethal arrow
    Fozzilise
    Mass hysteria
    Turn evil
    Necro totem
    Dk leaps



    Why would anyone playing META let a 3000 dot tick 4 times for sad 12k dmg when they can:

    Haunted curse > overload into ele weapon> fury into meteor > vamp drain > finish with frag for sick dmg.

    Frag alone tooltips for like 15-16k on CP sorc with 45k magicka. Why would you waste 2GCD for 12k dmg when u can drop 2x frags? Or spamm exec 2 times or any other higher burst spammable?

    Problem ALL mentioned skills have is that animation CC breaks the sync between two players.

    Player animation CC on you, then block cancel. On your screen he is already stunned. On your enemies screen he isn't stunned yet (sliding etc).

    Next gcd you load him with your burst..meanwhile 300-400 ms later on ur enemies screen he gets stunned/sliding and are stuck in the animation for x time due to regular latency + server tick rate + sync issues causing you to eat the full burst of 2-3-4 skills. If two ppl hit you with any profiecciency your super dead.

    Hence the whinging about certain abils, you think vamp drain is the problem it isnt. You drag vamp drains average BURST dmg into the discussion to bring more weight to 'your complaints' as if it has overwhelming damage?

    It is rediculous its like toddlers in a playground arguing over sand.

    It's funny, you list skills that are all either ultimates or don't do as much damage + heal + CC + give a minor expedition/ultimate.

    Further, the picture was added because some people don't believe that it can actually tick that high :D

    As for why the sorc decided to use the skill over other skills, don't ask me to answer that because I don't know. However I don't think it takes much to infer why that skill would have been used in that situation. Just look at the rest of the damage in comparison for a good reason why.

    And do not say "no one would take that many ticks" - of course no one would willingly do it, but the CC is bugged on it. And that's not speculation, it's the most likely reason why the skill got changed in the first place.

    But that's okay you are free to believe what ya want.
  • Sneakers
    Sneakers
    ✭✭✭
    Kadoin wrote: »
    Sneakers wrote: »
    Kadoin wrote: »
    Granted this was from a zerg condition, but that is where the best use of this skill is. By the way, pretty sure its possible to get higher than this:

    https://imgur.com/a/sZDNN4n

    But okay.

    3100 dmg x 4 ticks.

    Nothing special.

    Its is a channel this cannot kill you unless zerged, paired with other MUCH HIGHER BURST DAMAGE abilities and you are STUCK in an animation type CC that de syncs you and you are unable to break out. Then you die.

    But that condition is true as well for:

    Meteor knockback and stun desync?
    Magnum shot
    Bombard
    Lethal arrow
    Fozzilise
    Mass hysteria
    Turn evil
    Necro totem
    Dk leaps



    Why would anyone playing META let a 3000 dot tick 4 times for sad 12k dmg when they can:

    Haunted curse > overload into ele weapon> fury into meteor > vamp drain > finish with frag for sick dmg.

    Frag alone tooltips for like 15-16k on CP sorc with 45k magicka. Why would you waste 2GCD for 12k dmg when u can drop 2x frags? Or spamm exec 2 times or any other higher burst spammable?

    Problem ALL mentioned skills have is that animation CC breaks the sync between two players.

    Player animation CC on you, then block cancel. On your screen he is already stunned. On your enemies screen he isn't stunned yet (sliding etc).

    Next gcd you load him with your burst..meanwhile 300-400 ms later on ur enemies screen he gets stunned/sliding and are stuck in the animation for x time due to regular latency + server tick rate + sync issues causing you to eat the full burst of 2-3-4 skills. If two ppl hit you with any profiecciency your super dead.

    Hence the whinging about certain abils, you think vamp drain is the problem it isnt. You drag vamp drains average BURST dmg into the discussion to bring more weight to 'your complaints' as if it has overwhelming damage?

    It is rediculous its like toddlers in a playground arguing over sand.

    It's funny, you list skills that are all either ultimates or don't do as much damage + heal + CC + give a minor expedition/ultimate.

    Further, the picture was added because some people don't believe that it can actually tick that high :D

    As for why the sorc decided to use the skill over other skills, don't ask me to answer that because I don't know. However I don't think it takes much to infer why that skill would have been used in that situation. Just look at the rest of the damage in comparison for a good reason why.

    And do not say "no one would take that many ticks" - of course no one would willingly do it, but the CC is bugged on it. And that's not speculation, it's the most likely reason why the skill got changed in the first place.

    But that's okay you are free to believe what ya want.

    3000 dmg a tick for 4 ticks isnt high mate. Soul assault crits on my necro after balorg 500 ulti colossus for 6k A TICK, and that dmg is still LOWER then ballista + CC ANIMATION + lethal arrow spam.

    My whole point is if u remove the buggy CC from any of these abils they are not as strong anymore.
    Damage isnt the culprit CC ANIMATION is.

    If you are doing away with vamp drain cus of its buggy CC why keep:

    Magnum shot
    Bombard
    Lethal arrow
    Fozzilise
    Mass hysteria
    Turn evil
    Necro totem
    Dk leaps
    Fire clench morph knockback

    Answer that. Seems very much like "rubbing hands my class got its own untouched cheesy CC animation de sync skill to abuse TiMe To FaRm PlEbS"

    😉
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