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Magicka Templar Pvp Suggestions

yeyesil
yeyesil
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Hello. After reading Pts notes for the next patch, templars again seems not to change much(except living dark nerf). After years i want to leave my stam dk(especially bc of leap nerf) and switch to magplar. I play in a small scale group with my guild. I dont wanna make my build around just healing or supporting. I wanna do both damage and support with debuffs and heals.

I'm thinking of a main set ;
Wizards riposte for defensive and all around 2,3,4 set piece bonuses. I chose it over swift because it will help my group, not just me. It will also help me in 1v1 situations. I plan to use it 5 piece armor as a primary set.

For secondary sets i wanna choose a damage and support set to switch between them according to the situations.

For damage i want to use NMA or rattlecage. NMA gives overall more damage but sustain may suck. Rattlecage gives me meh damage and 1 more slot for extra utility and support skill. I plan to use lightning staff and 1h/s with infused or arcane trait jewelry for damage setup.

For support and mainly heal, i want to use transmutation 1h/s with vMA resto staff and arcane trait jewelry.

For both support and damage setup i plan to use bloodspawn for monster sets.

Now what are the possible setups for both damage and support builds?

What can we use for the main set instead of wizard riposte for both my group and me?

What are the best alternatives of bloodspawn among monster sets?


Please make your suggestions for cp cyrodiil with a small scale group, not for 1vx or duel setups. I want neither bursty and squishy nor just tanky setup. It must be an all-around setup for the group play.
Edited by yeyesil on January 23, 2020 11:00PM
  • MerguezMan
    MerguezMan
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    So, something between this:
    https://alcasthq.com/eso-magicka-templar-build-pvp1/
    And this:
    https://alcasthq.com/eso-fengrush-templar-healer-build-pvp/
    ?

    For sets, I doubt NMA is optimal for MagPlar. You may rather build up for max mag / mag regen.

    Bloodspawn is fine. You can try TrollKing or IceHeart for similar defensive results (also depends on your build).

    For more comprehensive build tweaking, you may also describe your group partner's classes/roles/sets.
    (ie. if there's 1 instance of Beckoning steel or sets with similar group effect mechanics)
  • yeyesil
    yeyesil
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    MerguezMan wrote: »
    So, something between this:
    https://alcasthq.com/eso-magicka-templar-build-pvp1/
    And this:
    https://alcasthq.com/eso-fengrush-templar-healer-build-pvp/
    ?

    For sets, I doubt NMA is optimal for MagPlar. You may rather build up for max mag / mag regen.

    Bloodspawn is fine. You can try TrollKing or IceHeart for similar defensive results (also depends on your build).

    For more comprehensive build tweaking, you may also describe your group partner's classes/roles/sets.
    (ie. if there's 1 instance of Beckoning steel or sets with similar group effect mechanics)

    I dont like alcast builds because i find them ineffective. But yes between them. My damage and support setup must have 1 main tanky all-around set and another damage or support set.

    Stacking spell damage in magplar may be more effective as the class has minor sorcerery like stamdks minor brutality. And stacking maxmag wont make me tanky. But of course these are in theory. I havent tried them yet so I dont know which one will be effective.

    Troll King may be good for group but wont be ok on me as I'm a vampire.
  • FirmamentOfStars
    FirmamentOfStars
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    I recommend transmutation instead of wizards riposte, since it lso provides both sustain and defense (for the whole group). unlike wizards riposte, it will not run out.
    as damage set maybe innate axiom, since its damage comes close to new moon, but without the cost reduction. naturally thats only an option, if you dont use a heal stuff for group healing and support.
    for monsterset you can use bloodspawn, bogdan the nightflame or even chokethorn.
  • yeyesil
    yeyesil
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    I recommend transmutation instead of wizards riposte, since it lso provides both sustain and defense (for the whole group). unlike wizards riposte, it will not run out.
    as damage set maybe innate axiom, since its damage comes close to new moon, but without the cost reduction. naturally thats only an option, if you dont use a heal stuff for group healing and support.
    for monsterset you can use bloodspawn, bogdan the nightflame or even chokethorn.

    I can also use transmutation with wizard riposte in my support setup.

    I plan to make 2 different setups. One for damage and another one for support. In my both setup i want to use one main set that will be effective for me and my group.

    For the secondary set i want to make support or damage build. For support setup i can also use transmutation with riposte and go full support and for damage setup i can use a damage set with riposte for solo or group play.

    I can also use swift as a main set which can be good for me but wont be good for my group thats why i chose riposte. I especially need help for my secondary set for both damage and support setup differrently.

    As you said i can also use innate axiom but would you suggest rattlecage for damage and 1 more skill slot?
  • Iskiab
    Iskiab
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    Absolutely go NMA on a magplar, I think it’s the best magplar set right now. 5L-1m-1H NMA + Trans + 2 1 piece armour monsters should work well. I use bright throat but transmutation is good. If you use trans only put it on one bar and experiment with a weapon set maybe, probably 2 piece potatoes on your healing bar.

    The rest you can decide based on your role in the group and what you want to do. Don’t be lazy and level everything up, grab all the undaunted, alliance/support skills, etc... and you’ll be versatile.
    Edited by Iskiab on January 24, 2020 2:29AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • yeyesil
    yeyesil
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    Iskiab wrote: »
    Absolutely go NMA on a magplar, I think it’s the best magplar set right now. 5L-1m-1H NMA + Trans + 2 1 piece armour monsters should work well. I use bright throat but transmutation is good. If you use trans only put it on one bar and experiment with a weapon set maybe, probably 2 piece potatoes on your healing bar.

    The rest you can decide based on your role in the group and what you want to do. Don’t be lazy and level everything up, grab all the undaunted, alliance/support skills, etc... and you’ll be versatile.

    I leveled all skill lines. I have infused jewelry of NMA. Which one will be better: arcane or infused?
  • Qbiken
    Qbiken
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    Iskiab wrote: »
    Absolutely go NMA on a magplar, I think it’s the best magplar set right now. 5L-1m-1H NMA + Trans + 2 1 piece armour monsters should work well. I use bright throat but transmutation is good. If you use trans only put it on one bar and experiment with a weapon set maybe, probably 2 piece potatoes on your healing bar.

    The rest you can decide based on your role in the group and what you want to do. Don’t be lazy and level everything up, grab all the undaunted, alliance/support skills, etc... and you’ll be versatile.

    NMA is by no means sustainable in a NOCP environment unless you're in a group as a magplar. CP is a different story however.

    Wizard's Riposte is good because how strong minor maim is. Due to how damage mitigation formula looks like,where minor maim is applied first in the calculation, you get a lot of value from Riposte from a pure mitigation perspective. Riposte is in my opinion also a good support set for your group since they´ll do less damage to your allies as well.

    Transmutation is good since it's basically a "3-in-1 set". It provides good sustain, defense and group utility aspects. I would also reconsider Gossamer if you plan to play in groups with lots of magicka users.

    When it comes to damage you've quite alot of options as a magplar:

    Overwhelming Surge is imo one of the better sets out there, not so much because of the damage itself but because it will basically apply the concussion status effect (8% more damage taken) on your enemies constantly. In comparison, spinners is roughly 5-6% more damage done from the penetration bonus.

    Otherwise, sets like Julianos, Spinner, Innate Axiom, Clever Alchemist, Auroran Thunder are all good options for damage. New Moon Acolyte is something I would only run in CP campaigns if playing solo. For NOCP I don't think you've the sustain to run it without having some assistance from a group.

    For monster sets the only option I can think outside of bloodspawn that isn´t for pure damage (like grothdarr, valkyn or zaan) would be thorvukun. But on most situations bloodspawn will be the "to-got-choice"
    Edited by Qbiken on January 24, 2020 9:34AM
  • yeyesil
    yeyesil
    ✭✭
    Qbiken wrote: »
    Iskiab wrote: »
    Absolutely go NMA on a magplar, I think it’s the best magplar set right now. 5L-1m-1H NMA + Trans + 2 1 piece armour monsters should work well. I use bright throat but transmutation is good. If you use trans only put it on one bar and experiment with a weapon set maybe, probably 2 piece potatoes on your healing bar.

    The rest you can decide based on your role in the group and what you want to do. Don’t be lazy and level everything up, grab all the undaunted, alliance/support skills, etc... and you’ll be versatile.

    NMA is by no means sustainable in a NOCP environment unless you're in a group as a magplar. CP is a different story however.

    Wizard's Riposte is good because how strong minor maim is. Due to how damage mitigation formula looks like,where minor maim is applied first in the calculation, you get a lot of value from Riposte from a pure mitigation perspective. Riposte is in my opinion also a good support set for your group since they´ll do less damage to your allies as well.

    Transmutation is good since it's basically a "3-in-1 set". It provides good sustain, defense and group utility aspects. I would also reconsider Gossamer if you plan to play in groups with lots of magicka users.

    When it comes to damage you've quite alot of options as a magplar:

    Overwhelming Surge is imo one of the better sets out there, not so much because of the damage itself but because it will basically apply the concussion status effect (8% more damage taken) on your enemies constantly. In comparison, spinners is roughly 5-6% more damage done from the penetration bonus.

    Otherwise, sets like Julianos, Spinner, Innate Axiom, Clever Alchemist, Auroran Thunder are all good options for damage. New Moon Acolyte is something I would only run in CP campaigns if playing solo. For NOCP I don't think you've the sustain to run it without having some assistance from a group.

    For monster sets the only option I can think outside of bloodspawn that isn´t for pure damage (like grothdarr, valkyn or zaan) would be thorvukun. But on most situations bloodspawn will be the "to-got-choice"

    I play in cp cyro so i will use NMA in my damage setup and transmutation in my support setup.

    I will use riposte as a main 5 piece set for both me and my group.

    Final question, what jewelry trait shall i use for NMA? Infused or arcane? I have 3x infused jewelry.
  • Iskiab
    Iskiab
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    yeyesil wrote: »
    Qbiken wrote: »
    Iskiab wrote: »
    Absolutely go NMA on a magplar, I think it’s the best magplar set right now. 5L-1m-1H NMA + Trans + 2 1 piece armour monsters should work well. I use bright throat but transmutation is good. If you use trans only put it on one bar and experiment with a weapon set maybe, probably 2 piece potatoes on your healing bar.

    The rest you can decide based on your role in the group and what you want to do. Don’t be lazy and level everything up, grab all the undaunted, alliance/support skills, etc... and you’ll be versatile.

    NMA is by no means sustainable in a NOCP environment unless you're in a group as a magplar. CP is a different story however.

    Wizard's Riposte is good because how strong minor maim is. Due to how damage mitigation formula looks like,where minor maim is applied first in the calculation, you get a lot of value from Riposte from a pure mitigation perspective. Riposte is in my opinion also a good support set for your group since they´ll do less damage to your allies as well.

    Transmutation is good since it's basically a "3-in-1 set". It provides good sustain, defense and group utility aspects. I would also reconsider Gossamer if you plan to play in groups with lots of magicka users.

    When it comes to damage you've quite alot of options as a magplar:

    Overwhelming Surge is imo one of the better sets out there, not so much because of the damage itself but because it will basically apply the concussion status effect (8% more damage taken) on your enemies constantly. In comparison, spinners is roughly 5-6% more damage done from the penetration bonus.

    Otherwise, sets like Julianos, Spinner, Innate Axiom, Clever Alchemist, Auroran Thunder are all good options for damage. New Moon Acolyte is something I would only run in CP campaigns if playing solo. For NOCP I don't think you've the sustain to run it without having some assistance from a group.

    For monster sets the only option I can think outside of bloodspawn that isn´t for pure damage (like grothdarr, valkyn or zaan) would be thorvukun. But on most situations bloodspawn will be the "to-got-choice"

    I play in cp cyro so i will use NMA in my damage setup and transmutation in my support setup.

    I will use riposte as a main 5 piece set for both me and my group.

    Final question, what jewelry trait shall i use for NMA? Infused or arcane? I have 3x infused jewelry.

    I went with 1x infused spell damage, 2x swift with 1 spell damage and 1 mag recovery.

    Whether you can sustain NMA depends on what you’re trying to do I think. Hit like a wet noodle and not die, yea it will be rough. Have high burst and be able to take someone out? Yea it’s enough.

    My mag pool drains pretty fast but there are a lot of breaks in combat. I don’t usually win 1v3s, usually just take a couple out while stringing them out. It’s very tough to do but doable.

    Make sure you’re a vamp and use mist. I also went altmer and use it for all my stam sustain.
    Edited by Iskiab on January 24, 2020 12:46PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Iskiab
    Iskiab
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    Here's the full build, you'll likely need to tweak some stuff depending on your group.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=190702

    Here's some notes on abilities I'd consider when changing stuff up on the fly:

    Dark Flare - great for burst and defile against high healing groups. I've yet to see anyone survive a Light - Dark flare - topping - crescent sweep - sweeps spam combo.

    Radiant Aura - really underrated, great for your front bar and you can pop it to put minor magic steal on groups in one GCD

    Inner Light - Good ability, I think in no-CP camoflage hunter is better. I have a feeling Inner light might be better for CP because you'll already have lots of %damage increases. I have to test it out more to know.

    Camoflage Hunter - During sweeps it's 100% uptime of minor berserk

    So sorta two flex spots on your front bar (camoflage and dark flare in the build I linked), but the back bar I love so I'd go with that. Temporal guard instead of barrier is a good option too though. Make sure you heavy resto whenever you can, major mending is powerful.

    One issue I've seen is some players when they see a templar will assume you'll carry them. Don't heal them if they aren't using their self heals, let them die to learn a lesson. If you HotD spam you'll go oom quickly.
    Edited by Iskiab on January 24, 2020 1:11PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • yeyesil
    yeyesil
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    Iskiab wrote: »
    Here's the full build, you'll likely need to tweak some stuff depending on your group.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=190702

    Here's some notes on abilities I'd consider when changing stuff up on the fly:

    Dark Flare - great for burst and defile against high healing groups. I've yet to see anyone survive a Light - Dark flare - topping - crescent sweep - sweeps spam combo.

    Radiant Aura - really underrated, great for your front bar and you can pop it to put minor magic steal on groups in one GCD

    Inner Light - Good ability, I think in no-CP camoflage hunter is better. I have a feeling Inner light might be better for CP because you'll already have lots of %damage increases. I have to test it out more to know.

    Camoflage Hunter - During sweeps it's 100% uptime of minor berserk

    So sorta two flex spots on your front bar (camoflage and dark flare in the build I linked), but the back bar I love so I'd go with that. Temporal guard instead of barrier is a good option too though. Make sure you heavy resto whenever you can, major mending is powerful.

    One issue I've seen is some players when they see a templar will assume you'll carry them. Don't heal them if they aren't using their self heals, let them die to learn a lesson. If you HotD spam you'll go oom quickly.

    Thanks for the build.

    I checked your build but that doesnt fit my playstyle and group.

    First i dont think resto staff is necessary for templar to heal me and my friends. I have enough heal and support skills with the class. Back bar block heal is really strong to survive. With resto staff thats not possible and next patch templars will have %10 block mitigation so 1h/s will be even better.

    Secondly btb doesnt give me or my group and tankyness. So i'll stay with wizard riposte for all around defensive set. 2,3,4 bonuses are also great.

    I wont also use swift trait as i stay with group i dont need extra speed over more damage or sustain. I also have mist for kiting.

    On the other hand dark flare idea is great for group to give aoe defile. I will definitely use it. Thanks for the advices.
  • Iskiab
    Iskiab
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    yeyesil wrote: »
    Iskiab wrote: »
    Here's the full build, you'll likely need to tweak some stuff depending on your group.

    https://en.uesp.net/wiki/Special:EsoBuildData?id=190702

    Here's some notes on abilities I'd consider when changing stuff up on the fly:

    Dark Flare - great for burst and defile against high healing groups. I've yet to see anyone survive a Light - Dark flare - topping - crescent sweep - sweeps spam combo.

    Radiant Aura - really underrated, great for your front bar and you can pop it to put minor magic steal on groups in one GCD

    Inner Light - Good ability, I think in no-CP camoflage hunter is better. I have a feeling Inner light might be better for CP because you'll already have lots of %damage increases. I have to test it out more to know.

    Camoflage Hunter - During sweeps it's 100% uptime of minor berserk

    So sorta two flex spots on your front bar (camoflage and dark flare in the build I linked), but the back bar I love so I'd go with that. Temporal guard instead of barrier is a good option too though. Make sure you heavy resto whenever you can, major mending is powerful.

    One issue I've seen is some players when they see a templar will assume you'll carry them. Don't heal them if they aren't using their self heals, let them die to learn a lesson. If you HotD spam you'll go oom quickly.

    Thanks for the build.

    I checked your build but that doesnt fit my playstyle and group.

    First i dont think resto staff is necessary for templar to heal me and my friends. I have enough heal and support skills with the class. Back bar block heal is really strong to survive. With resto staff thats not possible and next patch templars will have %10 block mitigation so 1h/s will be even better.

    Secondly btb doesnt give me or my group and tankyness. So i'll stay with wizard riposte for all around defensive set. 2,3,4 bonuses are also great.

    I wont also use swift trait as i stay with group i dont need extra speed over more damage or sustain. I also have mist for kiting.

    On the other hand dark flare idea is great for group to give aoe defile. I will definitely use it. Thanks for the advices.

    S&B is okay, but entirely overrated. I think it’s a playstyle thing. Block casting can be okay but you’re more likely to get Ult dumped.

    I like resto as my back bar because of major mending and radiating regen. It’s true you have a lot of class heals but they’re generally expensive. Radiating regen is pretty cheap.

    I think it’s a playstyle issue for S&B. Personally I think it’s one of the most overrrated weapon sets but I prefer mobility over Tankiness. I’ve found most small scale groups that are overly tanky just pick on noobs and get run over by larger groups. They’re mostly ineffective.
    Edited by Iskiab on January 24, 2020 3:10PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
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