MerguezMan wrote: »So, something between this:
https://alcasthq.com/eso-magicka-templar-build-pvp1/
And this:
https://alcasthq.com/eso-fengrush-templar-healer-build-pvp/
?
For sets, I doubt NMA is optimal for MagPlar. You may rather build up for max mag / mag regen.
Bloodspawn is fine. You can try TrollKing or IceHeart for similar defensive results (also depends on your build).
For more comprehensive build tweaking, you may also describe your group partner's classes/roles/sets.
(ie. if there's 1 instance of Beckoning steel or sets with similar group effect mechanics)
SavageChain wrote: »I recommend transmutation instead of wizards riposte, since it lso provides both sustain and defense (for the whole group). unlike wizards riposte, it will not run out.
as damage set maybe innate axiom, since its damage comes close to new moon, but without the cost reduction. naturally thats only an option, if you dont use a heal stuff for group healing and support.
for monsterset you can use bloodspawn, bogdan the nightflame or even chokethorn.
Absolutely go NMA on a magplar, I think it’s the best magplar set right now. 5L-1m-1H NMA + Trans + 2 1 piece armour monsters should work well. I use bright throat but transmutation is good. If you use trans only put it on one bar and experiment with a weapon set maybe, probably 2 piece potatoes on your healing bar.
The rest you can decide based on your role in the group and what you want to do. Don’t be lazy and level everything up, grab all the undaunted, alliance/support skills, etc... and you’ll be versatile.
Absolutely go NMA on a magplar, I think it’s the best magplar set right now. 5L-1m-1H NMA + Trans + 2 1 piece armour monsters should work well. I use bright throat but transmutation is good. If you use trans only put it on one bar and experiment with a weapon set maybe, probably 2 piece potatoes on your healing bar.
The rest you can decide based on your role in the group and what you want to do. Don’t be lazy and level everything up, grab all the undaunted, alliance/support skills, etc... and you’ll be versatile.
Absolutely go NMA on a magplar, I think it’s the best magplar set right now. 5L-1m-1H NMA + Trans + 2 1 piece armour monsters should work well. I use bright throat but transmutation is good. If you use trans only put it on one bar and experiment with a weapon set maybe, probably 2 piece potatoes on your healing bar.
The rest you can decide based on your role in the group and what you want to do. Don’t be lazy and level everything up, grab all the undaunted, alliance/support skills, etc... and you’ll be versatile.
NMA is by no means sustainable in a NOCP environment unless you're in a group as a magplar. CP is a different story however.
Wizard's Riposte is good because how strong minor maim is. Due to how damage mitigation formula looks like,where minor maim is applied first in the calculation, you get a lot of value from Riposte from a pure mitigation perspective. Riposte is in my opinion also a good support set for your group since they´ll do less damage to your allies as well.
Transmutation is good since it's basically a "3-in-1 set". It provides good sustain, defense and group utility aspects. I would also reconsider Gossamer if you plan to play in groups with lots of magicka users.
When it comes to damage you've quite alot of options as a magplar:
Overwhelming Surge is imo one of the better sets out there, not so much because of the damage itself but because it will basically apply the concussion status effect (8% more damage taken) on your enemies constantly. In comparison, spinners is roughly 5-6% more damage done from the penetration bonus.
Otherwise, sets like Julianos, Spinner, Innate Axiom, Clever Alchemist, Auroran Thunder are all good options for damage. New Moon Acolyte is something I would only run in CP campaigns if playing solo. For NOCP I don't think you've the sustain to run it without having some assistance from a group.
For monster sets the only option I can think outside of bloodspawn that isn´t for pure damage (like grothdarr, valkyn or zaan) would be thorvukun. But on most situations bloodspawn will be the "to-got-choice"
Absolutely go NMA on a magplar, I think it’s the best magplar set right now. 5L-1m-1H NMA + Trans + 2 1 piece armour monsters should work well. I use bright throat but transmutation is good. If you use trans only put it on one bar and experiment with a weapon set maybe, probably 2 piece potatoes on your healing bar.
The rest you can decide based on your role in the group and what you want to do. Don’t be lazy and level everything up, grab all the undaunted, alliance/support skills, etc... and you’ll be versatile.
NMA is by no means sustainable in a NOCP environment unless you're in a group as a magplar. CP is a different story however.
Wizard's Riposte is good because how strong minor maim is. Due to how damage mitigation formula looks like,where minor maim is applied first in the calculation, you get a lot of value from Riposte from a pure mitigation perspective. Riposte is in my opinion also a good support set for your group since they´ll do less damage to your allies as well.
Transmutation is good since it's basically a "3-in-1 set". It provides good sustain, defense and group utility aspects. I would also reconsider Gossamer if you plan to play in groups with lots of magicka users.
When it comes to damage you've quite alot of options as a magplar:
Overwhelming Surge is imo one of the better sets out there, not so much because of the damage itself but because it will basically apply the concussion status effect (8% more damage taken) on your enemies constantly. In comparison, spinners is roughly 5-6% more damage done from the penetration bonus.
Otherwise, sets like Julianos, Spinner, Innate Axiom, Clever Alchemist, Auroran Thunder are all good options for damage. New Moon Acolyte is something I would only run in CP campaigns if playing solo. For NOCP I don't think you've the sustain to run it without having some assistance from a group.
For monster sets the only option I can think outside of bloodspawn that isn´t for pure damage (like grothdarr, valkyn or zaan) would be thorvukun. But on most situations bloodspawn will be the "to-got-choice"
I play in cp cyro so i will use NMA in my damage setup and transmutation in my support setup.
I will use riposte as a main 5 piece set for both me and my group.
Final question, what jewelry trait shall i use for NMA? Infused or arcane? I have 3x infused jewelry.
Here's the full build, you'll likely need to tweak some stuff depending on your group.
https://en.uesp.net/wiki/Special:EsoBuildData?id=190702
Here's some notes on abilities I'd consider when changing stuff up on the fly:
Dark Flare - great for burst and defile against high healing groups. I've yet to see anyone survive a Light - Dark flare - topping - crescent sweep - sweeps spam combo.
Radiant Aura - really underrated, great for your front bar and you can pop it to put minor magic steal on groups in one GCD
Inner Light - Good ability, I think in no-CP camoflage hunter is better. I have a feeling Inner light might be better for CP because you'll already have lots of %damage increases. I have to test it out more to know.
Camoflage Hunter - During sweeps it's 100% uptime of minor berserk
So sorta two flex spots on your front bar (camoflage and dark flare in the build I linked), but the back bar I love so I'd go with that. Temporal guard instead of barrier is a good option too though. Make sure you heavy resto whenever you can, major mending is powerful.
One issue I've seen is some players when they see a templar will assume you'll carry them. Don't heal them if they aren't using their self heals, let them die to learn a lesson. If you HotD spam you'll go oom quickly.
Here's the full build, you'll likely need to tweak some stuff depending on your group.
https://en.uesp.net/wiki/Special:EsoBuildData?id=190702
Here's some notes on abilities I'd consider when changing stuff up on the fly:
Dark Flare - great for burst and defile against high healing groups. I've yet to see anyone survive a Light - Dark flare - topping - crescent sweep - sweeps spam combo.
Radiant Aura - really underrated, great for your front bar and you can pop it to put minor magic steal on groups in one GCD
Inner Light - Good ability, I think in no-CP camoflage hunter is better. I have a feeling Inner light might be better for CP because you'll already have lots of %damage increases. I have to test it out more to know.
Camoflage Hunter - During sweeps it's 100% uptime of minor berserk
So sorta two flex spots on your front bar (camoflage and dark flare in the build I linked), but the back bar I love so I'd go with that. Temporal guard instead of barrier is a good option too though. Make sure you heavy resto whenever you can, major mending is powerful.
One issue I've seen is some players when they see a templar will assume you'll carry them. Don't heal them if they aren't using their self heals, let them die to learn a lesson. If you HotD spam you'll go oom quickly.
Thanks for the build.
I checked your build but that doesnt fit my playstyle and group.
First i dont think resto staff is necessary for templar to heal me and my friends. I have enough heal and support skills with the class. Back bar block heal is really strong to survive. With resto staff thats not possible and next patch templars will have %10 block mitigation so 1h/s will be even better.
Secondly btb doesnt give me or my group and tankyness. So i'll stay with wizard riposte for all around defensive set. 2,3,4 bonuses are also great.
I wont also use swift trait as i stay with group i dont need extra speed over more damage or sustain. I also have mist for kiting.
On the other hand dark flare idea is great for group to give aoe defile. I will definitely use it. Thanks for the advices.